Pre-Warlords Patch Time

Tis the Season

I have to say I am more than a little bit scared that this crap I have had for the last few weeks is not just “allergies” as I had originally thought.  The last couple of days whatever it is seems to have settled into my lungs, and it is getting a bit harder to actually breathe.  I still would not think anything about it really, apart from the fact that my boss has been out the last few days for a fairly serious case of bronchitis.  I guess in truth it isn’t so much the bronchitis that is serious but more so the fact that he has bronchitis… and only one lung.  In any case something appears to be going around, and considering the close proximity in which we all work together… it is likely if one of us catches something we are all going to catch it.

The positive I guess is the fact that today is my Friday.  Since my wife is off for fall break the next couple of days I decided to take them off as well.  As of yet we don’t really have any solid plans other than a few projects around the house.  In any case even if I feel like shit, at least I don’t have to go into work right?  Thankfully most of the projects are just time intensive rather than labor intensive so I can totally muddle through them with junk in my lungs.  If things get much worse I will either go to the doctor or go to urgent care and hopefully get a steroid course or something to clear it up.  I would probably call in this morning, but since my boss has been out for the last two days… and I have been attending meetings in his place…  we need to actually do a bit of an information dump before I am gone from the office as well.

Pre-Warlords Patch Time

belghast_beforeafter Yesterday twitter was completely abuzz over the release of the 6.0.2 patch in World of Warcraft that brought in all of the major changes that are always the precursor to a major expansion.  One of the biggest of these was the entrance of the brand new player models for all but the Worgen/Goblins.  While I had played quite a bit in Alpha… I had not actually copied most of my characters over to see what they would end up looking like.  I copied my main Belgrave, but since he is a Worgen it really didn’t matter much in the grand scheme of things.  I made a handful of premades, but when I last did that they still had the whole “single face” issue going on so it was really hard to see just how they would match up the appearances.  So when I logged in last night I have to say I was a little shocked at just how strange the transition looked.  Above is an image of Belghast prior to the patch and Belghast after the patch.

belghast_updated Something was just off for some reason in the appearance.  It didn’t feel like “my” character that I had spent so much  time playing and tanking on.  So like everyone the first thing I did was run to the barber shop and try and improve the appearance.  After some tweaking I finally landed on a look that feels “closer” to how I felt Belghast looked in appearance.  What is strange about this entire process is how much I realize that the characters no longer feel like they are “mine”.  I am not sure how to articulate that, because it wasn’t until I saw what my characters looked like that I realized how much the face apparently DID matter to me.  The differences aren’t that massive, but they just don’t feel like they belong to me any more.  They were just these higher fidelity things that happened to have the name and all of the gear of my previous character.

lodin_beforeafter The characters I feel that translated perfectly however were the Dwarves.  This shot is of Lodin my original raiding main from vanilla and his after the patch translation.  I have to say it is perfect, it captures everything I intended for the character and feels just about perfect.  So the handful of characters I have that were dwarves feel the same to me as they did previously.  The big problem I seem to be having is with the Humans and Draenei.  For whatever reason they just seem to be off in ways that I can’t fully articulate.  If I did ever come back, I have a feeling I would be race changing most of my characters to be dwarves, because so far that seems to be the clear winner in this upgrade to me at least.  Granted that could just be my natural affinity to the subterranean folk in the first place.  In any case my curiosity was sated and other than things feeling odd, I didn’t really have much emotion about the translation either way.

Lalafell Badass

ffxiv 2014-10-14 18-28-57-728 The real fun of yesterday was the fact that Tuesdays are reset day in Final Fantasy XIV.  This means I was able to pop back into Syrcus Tower to try for another piece of gear, or one of the tokens needed to upgrade an existing piece of gear to ilvl 110.  In addition this was the week that I finally would have enough tomestones of soldiery to be able to purchase the chest piece.  Granted I already had a level 100 chest, but there is just something about this chest that the moment I saw it… I knew I had to get it.  I have this thing for plate mail skirts in games, that I likely will never fully understand.  In world of Warcraft, my favorite set of gear will always be the Paladin Judgement set, and in FFXIV it seems to be right now the soldiery chest.  The problem with it is that my bunny samurai helmet no longer really went with it.  Thankfully last week I managed to get in on a Behemoth kill which netted me the really badass looking plate helm I am wearing in the above image.

ffxiv 2014-10-14 22-22-01-721 Tuesday nights are traditionally our raid night, but over the last several weeks we have been struggling with getting enough people online at the same time.  Last night we sat there with seven for quite a bit, and then two of our newer 50s that are considerably less geared came online.  We opted to get their weekly elite hunt done, which would allow them to get just enough gear to be able to enter something interesting.  As a way of breaking them into what raiding in FFXIV is like, we opted to do Hard Mode Ultima Weapon.  It had been quite some time since we had downed it ourselves, so we were all a bit rusty, but we managed to work through the issues and the massive lag issues our newest charges were having… and defeated the boss.  Hopefully over the next few days we can start knocking out the various hard modes for them so that they can do the Hard and Elite duty roulettes for gear and tokens.  If nothing else going into Ultima allowed me to take this really badass screenshot.  I love my new armor, and while I will miss the bunny samurai hat…  the behemoth helmet just looks amazing.

#WoW #FinalFantasyXIV

Sandboxes and Sheep

Defense of Open World

While I might dip my toes in the water of player versus player every so often just to see if I still don’t enjoy it… at my core I am very much a Carebear.  I’ve always assumed I simply lack the competitive streak needed to make the dance of “you kill me I hunt you down and kill you” enjoyable.  Even in the hallowed days of Doom multiplayer, I greatly preferred playing co-operatively with friends rather than playing a Deathmatch.  Generally speaking this wouldn’t effect me because I never willfully choose to expose myself to a PVP environment or mentality, however for some reason folks keep seeming to get hung up on requiring it to play in their sandbox.  I like the concept of a sandbox world where I can go anywhere and do anything…  but for a certain stripe of player that means that they can also grief and gank anyone as a result.

Yesterday there was a really good article talking about the psychology of a Carebear by Aywren that tries to delve into the reasons for not wanting open world PVP.  This article references several other really good articles, the first of which being “What’s So Bad About Open World PVP” over on Gaming Conjecture.  Later on during the article another post is referenced on Endgame Viable that takes a very similar stance.  Essentially the argument sums up to that in ArcheAge the game in question, there aren’t any real lasting consequences of PVP combat, so why should anyone have a problem with it.  I guess from a certain standpoint that is true, there are no lasting mechanical consequences to my character…  but that standpoint relies on someone actually seeing player versus player as a meaningful experience.

Wasting My Time

When I sit down to play any game, be it online or offline I generally have some broad overarching goals in mind, things that I want to accomplish for that night to feel like I actually did something.  Granted I allow myself to get side tracked all of the time, but that is generally tracing down various shiny bits that I happen across along the way.  These rabbit trails are entirely my choice and I allow myself to indulge them as I move around the world.  My key problem with open player versus player combat is the fact that someone is imposing their enjoyment on my playtime.  I am all about folks enjoying their game play until that enjoyment comes at my expense.  I am never going to be the type of player that attacks first, it is just not in my nature and I have waved and hugged countless “flagged” players during my time in World of Warcraft.  So if I get attacked and killed it will be done and over 90% of the time before I even get a shot in…  because I am not looking to fight other players.

What happens then is a series of things that take me out of the place where I was enjoying the game and force me to deal with the whims of another player.  Either I wait until the player gives up and stops camping my corpse, which could be any length of time.  I could allow myself to get drawn into a conflict and start trying to kill trade with that player until either of us gets bored.  More likely I just log out of the game and go find something else to do, because the groove that I was in is now lost thanks to someone interjecting themselves into my game play session.  Now the fans of PVP will talk about how much it enriches their game play experience, how much they enjoy the constant sense of fear of getting attacked.  For me I just view it as a waste of my time, and I don’t cherish or enjoy it any more than any other waste of time.  I don’t look longingly at waiting in a long line at the super market, nor do I think fondly of waiting in traffic because someone is gawking at an accident.  That thing you enjoy about the game, the pvp aspect…  I consider it about as meaningful as both of those things.

Sandboxes and Sheep

The biggest problem I have with the current generation of Sandbox games is that they attract two completely different types of players.  For me at least I love the intricate systems of the game and the fact that you can craft anything you can imagine and run huge trade cartels if you so choose.  I like that there are housing that are meaningful in the world and give you a physical foothold.  I like the fact that you can choose from a large number of combat classes and each mix and match of them offers meaningful gameplay results.  I like that there are interesting places in the world to explore, bosses to take down and events to conquer.  I am very much there to consume all the PVE goodness that the world can offer and experience the epic journey that it has to offer.  I feel like a lot of players want all of those things and more or less try to ignore the player versus player aspect.  We in essense are the sheep, and the fact that we are plays a necessary role for another type of players enjoyment.

In order for a ganker to have fun, they have to have someone to gank.  The ganker mentality doesn’t seek out a challenge, they seek out  the weakest link in the chain so they can exploit it and get their enjoyment out of making someone else feel weak.  It is going to be us sheep that get drawn into their power games, and us sheep that are inconvenienced by it.  Granted that is not to say that all PVPers are gankers and griefers, because that is very much not the case.  There are noble defenders that are there to engage in epic battles between factions for control of sections of the map.  These players aren’t the ones inconveniencing me, because chances are if I ignore them they will also ignore me.  They too are engaged in goal based play, and their goal is to seek out the competition and conquer it.  The folks that will find me, when I least expect it, when I am getting the most enjoyment out of the game are the folks who just want to ruin my night.

Living Breathing World

Yesterday I posted a very truncated version of this statement over on the Gaming Conjecture website.  I condensed the bulk of everything I wanted to say into two paragraphs, and for the most part folks seem to accept what I said at face value.  There was one response however.

But I’d like to ask whether you feel the gain can outweigh the loss? So for example, I might have my intended plan ruined by a PvP intervention, but does gaining a living breathing world make that a price worth paying?

Once again I think this question comes from a mindset of someone who feels that player versus player combat enriches their experience.  For me at least the fact that I can attack other players does not make it a living breathing world.  The fact that the world is populated with lots of things that I can interact with, harvest, plant, and build makes it a living breathing world.  What would make it MORE of a living world is if players were less focused on trying to kill each other, and somehow screw over each other… and more focused on collaborating on massive scale public works projects.  Once upon a time there was a game called Horizon.. that later on got rebranded as Istaria.  Unfortunately the current version is a mere shadow of what the original was like to play, and has mostly become a game for folks who desperately want to role-play a dragon.

That game was a sandbox environment before I even knew to call it a sandbox.  It had a rich crafting system, and an equally rich multi-classing combat system.  In truth it is everything that ArcheAge is, but a decade earlier.  What make the game so compelling to me is that on Dawn the role-playing server we had massive crafters unions that worked together on big projects.  The  game set these obstacles in our path that could only be solved by devoting both crafting and combat resources to them.  For example in order to access a brand new continent we had to build a bridge, and the construction of it was a month long project of crafters constantly applying materials to its construction.  The problem being that the nearest quarry was a considerable amount of distance away from the bridge, and the entire path was lined with enemies that could easily kill the players wearing their crafting gear.

As a result being primarily combat focused, I along with lots of other players took up the role of guarding players as they applied materials to the construction.  These huge public works projects, and entire player built communities gave the world a living breathing feel… and there was not a single amount of player versus player combat in that game.  I guess what I am saying is I don’t feel it adds anything to my experience, and doesn’t make a world any more real than anything else does.  My world is about collaborating with other players to do interesting things, not tearing down others so I can feel stronger.  That might be a dangerous oversimplification, but that is how I view forced PVP in an otherwise PVE rich setting.  I view it as a few players forcing themselves upon me so they can get their enjoyment at my expense.

#ArcheAge #PVP #Carebear

Tremors in the Force

Glorious Weekend

DoctorWhoTimeHeist The entire weekend was pretty crummy outside here in Oklahoma, so as a result we spent most of it inside.  I curled up on the couch with a brand new fuzzy blanket and spent it gaming on the laptop while watching stuff on television.  It had quite literally been a few months since I had last watched television really.  Granted there was a bit of television each night and each morning while going to sleep and waking up respectively, but I had not actually sat down to watch anything of any importance in a very long time.  As such I had a bunch of shows stacked up that I wanted to catch up on.  The most important of these was this seasons Doctor Who.  I had watched the premiere several weeks back, but had not seen any of the episodes since.

I feel like the jury is still out on how I feel about the new Scottish Doctor.  I guess I am just used to the normal fun loving slightly insane Doctor, and this interpretation just feels strange.  The dynamic between Clara and the Doctor also feels a bit strained.  Granted the companion that survives a regeneration I guess is always a bit odd, but this one seems more so.  It seems in part that the Doctor still has a crush on her, and as he is watching her get on with her life…  it feels a little awkward.  As far as the stories have gone, I think I like the “Time Heist” episode the best.  Trying not to go into much detail for fear of spoilers…  because I am sure there are others out there that have not caught up yet.  In fact public television here in the United States tends to be one full season behind.

Tremors in the Force

StarWarsRebels Other than Doctor Who I finally got around to watching the first two episodes of the new Star Wars animated series “Rebels”.  What amazes me is just how well both of the animated series have managed to get the feeling of the universe, whereas the prequels failed so miserably.  Star Wars Rebels is pretty much the perfect Star Wars show.  You have a scrappy group of fighters, and interesting relationship between reluctant Jedi Master and a force sensitive padawan…  all after the fall of the Republic in a super scary time where being a Jedi means being hunted.  There are just enough call backs to the original series to let you know when exactly this adventure is set.  In the first episode Ezra the main character happens to open a Jedi Holocron with the message Obi Wan Kenobi left for all Jedi during the events of Episode 3 – Revenge of the Sith.  Then in Episode 2, you encounter C-3PO and R2-D2 who are on their way to the Tantive IV.  With those two little vignettes it tells you that the events are sometime in the gulf of time between episodes 3 and 4, which is a super fertile place to base a new series.

The characters are likeable from the start.  They are just “scoundrel” enough to come across as being selfish… but quickly transition into a cell of rebel fighters trying to survive however they can.  The entire series has a very “Firefly” vibe too it, and honestly I am just wishing there was more of the show to watch already.  So far you have Hera Syndulla the Twilek Pilot/Engineer, Sabine Wren the Mandalorian Weapons Expert, Garazeb Orrelios the Lasat Muscle, Ezra Bridger the Street Kid Force Savant and finally Kanan Jarrus the leader of this group and a former Jedi Padawan at the moment Order 66 happened.  The mix of personalities and skill sets makes for a really good viewing experience.  Since Star Wars meant so much to me growing up, I am always happy to watch the fires get reignited for new generations.  I just wish that it was still on Cartoon Network rather than Disney XD, since I seem to be far better in keeping up with Cartoon Network than any other channel.  If you have not watched any of the show and are an old school Star Wars fan I highly suggest you check it out.

Eating some Crow

archeage 2014-10-13 06-17-56-723 I finally decided to start giving ArcheAge a chance this weekend, in part because I have realized that so many people I know happen to be playing all in the same place, and same guild to be more specific.  Other than ventures into Final Fantasy XIV this was the ideal game to sit on the sofa wrapped in my blanket cocoon and watch television while playing.  The game itself is still intriguing and intricate, but the thing that turned me off of the game in beta was just how horrible the community had been.  So far the launch servers seem to be far better than they were before.  I was able to complete the early quests without much attempt at griefing.  The place where I had so much frustration during alpha was when you are asked to take a rowboat across a bay.  In alpha there were tons of high level ships waiting there to capsize players as they attempted to cross.  This time around there was just a single high level ship and they seemed to be loading up for a trade run and completely oblivious to the fact that I was trying to do something.

Similarly I have actually had some decent random grouping experiences.  So while the community is nowhere near as nice as say Cactuar in Final Fantasy XIV…  it is at least up to WoW Standards…  which admittedly isn’t saying much.  I did have a really positive experience in doing an elite quest.  There is this event that happens in a fallen fortress where between the hours of 2am and 2pm in game time hordes of undead spawn with a boss and you are given quests to kill multiple undead.  I noticed that it was nearing the spawn so I wandered up into the hills and decided that I would just kill undead while waiting.  There were numerous people up there waiting, and it was moments later that I was invited to a raid team.  Folks were relatively well organized and the leader made sure that everyone had gotten all 20 kills before we downed the final boss.  Granted this might be an aberration, but it seemed like a pretty reasonable response to the situation.

archeage 2014-10-13 06-13-41-942 At this point I am still not terribly certain how often I will play.  Right now I have a level 16 Doomlord on Naima Western Continent.  This seems to be where most of the people I know are playing, and white honestly I HAD to play Nuian because they were the only race that offered anything even closely resembling proper facial hair.  Additionally the Western faction is supposedly going to get dwarves whenever XL Games decides to give the North American servers the expanded racial options.  I’ve applied to be in the same guild as Liore, Zelibeli, and several others from both the Machiavelli’s Cats and Multiplaying/Alliance of Awesome communities.  I have to say being patron seems to make all the difference in the world because as a true free to play account you have next to no labor points.  I am not declaring this game the “best ever” or anything like that, but it seems to no longer be nearly as toxic as it was in early testing.  I still prefer FFXIV, but right now I just haven’t had the oomph to grind up another character.  So mostly I am working my way through my book quest and doing my daily elite dungeon.  However since my friend Eliyon is now a newly minted 50 I can see myself probably playing a lot more in the evenings there.  It was a fun weekend nonetheless and I look forward to piddling around in it some more.

#DoctorWho #StarWarsRebels #ArcheAge

Blood of the Werewolf

AggroChat Episode #26


I feel like last night was a really good episode, or at least I hope it is.  It is one of those nights where the conversation flowed freely and we had way more topics to talk about than we realistically had time to do so.  Even at that we still recorded for roughly an hour and a half and it is completely packed full of stuff.  The title of the show is the “Gospel of Galaxy Trucker” and that is because Kodra has become an evangelist for the power of that game.  He has always been a big fan of the board game, and has latched onto the iOS port with both hands trying to get as many people to play with him as possible.  Problem is for me at least I don’t have any iOS devices, and I sadly doubt that android and iOS users will be able to play together….  although in Carcassonne you could play across platforms so here is hoping.

Other than that we talked at length about Dragon Age: Origin and mostly how Kodra has been getting along in the game.  He had tried to play it before in the past but was unable to get into it, so it seems as though he is at least over the hurdle.  As we refer to it “Getting Off Citadel” because that was the big hurdle of when Mass Effect 1 started to become interesting, and getting past Lothering in Dragon Age is a similar journey.  I talk at length about my issues with Destiny right now and the mindless grinding that is required to keep progressing.  I am far more grind friendly than the rest of my cast mates but even I am starting to hit my limit.  Finally we talk about the tell tale blank spots in the Blizzcon lineup and contemplate what they might be announcing.  We throw out a bunch of ideas for a new game genre for them to polish to a mirror shine.

Blood of the Werewolf

Blood of the Werewolf 2014-10-12 10-11-13-894 I picked this up some time ago on a Steam sale because it had two things that greatly interested me.  Firstly the fact that you were playing as a female werewolf looking for revenge for her slain husband was an interesting spin on the genre.  Secondly it looked in many ways similar to the original Castlevania with a series of levels that show your progression in form of a minimap.  The dual mechanics of “human” and “werewolf” modes seemed interesting as well.  So for this mornings Steampowered Sunday I decided to give it a spin and play it for a bit.  I was not really feeling up to interacting with the world so I opted not to stream it, however I did take lots of screenshots along the way.  This however is a review that almost didn’t happen because apparently this game is essentially broken without massive intervention.  When I launched it the first time I started getting C++ debug errors, and since I am programmer by trade and have visual studio installed… it kept asking me if I wanted to launch a debugger to step through the code.

It turns out this is a “known issue” and simply has not been patched.  In fact there is a “helpful” thread on the steam forums on how to fix it.  I put helpful in quotes because the “fix” requires you to edit your registry and hard code the resolution you want to run the game at.  This is a horrible horrible decision, and I damned near stopped playing the game at this point.  If you put a game on steam you should at least have a way to configure your games resolution without resorting to the registry.  Quite honestly this right along makes me not recommend this game for anyone at this point.  I feel like more than likely the current $1.04 pricetag and the regular $7.00 pricetag maybe reflects the fact that this game has some shitty development behind it.  All of this said…  the registry hack seemed to clear up my problems.

Charming Narrative

Blood of the Werewolf 2014-10-12 10-11-19-648 The art style and voice acting are really nicely done.  I maybe should have used charming in quotes… since in reality you are going across the country side on a revenge fueled murder spree.  But I guess in reality the original Castlevania didn’t give you much of a reason why you were going after Dracula…  so it works here as well.  The game is told from the perspective of the mother telling her son what she had to do to seek revenge for the killing of his father.  I am not sure if this is like a journal that the son is reading, but it seems likely.  Which makes me wonder does your character simply not survive in the end.  I have not played enough yet to really be able to determine that, nor do I know if I will play enough, but I can get into the reasons behind that later.

Blood of the Werewolf 2014-10-12 10-10-01-407 The only problem I have is that the enemies you face are mostly random monsters…  and while the rats and crocodiles and even other wolves make sense… I have no clue why there are giant fireball belching deep ones in the sewer system as well other than a faint nod to Castlevania.  I feel like the game didn’t really explain who I was fighting against other than someone killed my husband and the father of the person reading the narration.  What helps me care less about all of this is just how nice the characters and background end up looking.  It is very stylistic but at the same time still richly detailed without going overly minimalistic.

Interesting Mechanics

Blood of the Werewolf 2014-10-12 10-08-56-566 The gameplay is split into two different kinds of mechanics.  The first is that of your character as a human.  She is equipped with a crossbow and here is where things get a little wonky.  You aim your crossbow with your right thumb stick and fire it with your right trigger.  Now if you fire your cross bow without touching your thumb stick it shoots straight at, but there are many times where you will need to angle a shot.  The ability to fire directed arrows allows you to hit switches and trigger traps and angle shots just right to be able to shoot from relative safety.  All of this however in practice feels like a lot to do as something is rushing at you.  I got the hang of it as my play test went on, but it did not feel exactly intuitive at first.

Blood of the Werewolf 2014-10-12 10-24-52-241 Whenever your character goes out into the moonlight, you change immediately into your werewolf form which has a completely different set of attacks but maintains the same basic control scheme.  Right trigger to attack, right shoulder to perform special ability.  In werewolf form you get the ability to double jump, so a lot of the puzzles involve you jumping just at the right time in the middle of the air.  One of the things they carried over from Castlevania is the constant cavalcade of bats timed at just the right spacing as to make it damned near impossible to ignore them, but futile to actually try and destroy them.  Later the bats develop the same kind of loping movement as the medusa heads from Castlevania which makes them even more frustrating.

Uneven Difficulty

Blood of the Werewolf 2014-10-12 10-19-30-539  Other than the fact that the game does not actually run when you install it through steam without registry hack intervention… my number one complaint about the game is that it seems to have very uneven difficulty design in the levels.  Granted the original Castlevania had this going on as well, but it was very much not a good feature.  I feel like this game as a whole is a nostalgic nod to Castlevania in so many ways, and it even managed to carry over the same brutal and frustrating bits that quite frankly were just the product of poor level design rather than actual planning I feel.  I played the first two levels this morning, and in each of them the bulk of the level was rather sedate with logical progression gradually ramping up as you went through the play field.

Blood of the Werewolf 2014-10-12 10-18-22-570 Then they would throw you at a bullet hell section, where for the course of a single area you would have to avoid three projectiles at a time from an enemy on the far side of the room, while avoiding environmental damage form above, bats flying in from the side, crumbling tiles beneath your feet and still having to make perfectly timed jumps between ladders and platforms.  These sections are maddening but not in a good way.  They feel completely misplaced when compared to the rest of the level design.  Why should this one room be that much harder than the others, and why did none of the rest of the level really prepare you for it?  The first time you really encounter the crumbling tiles… is during one of these sections so you really have no clue what that block does until you have already failed at doing so.

Blood of the Werewolf 2014-10-12 10-34-13-316

The above section is what finally made me decide I was done for the morning.  YOu have a series of crushers that are a one shot kill.  They move in all sorts of directions, and extremely quickly.  There are status indicators above or to the side of them that show you how long before the piston fires.  They require perfecting timing to get through.  There is a moment where at two lights, you have to wait a split second before jumping.  If you jump immediately after the second light you jumped too soon and die.  If you jump as the third light is coming on, you jumped too late and die.  I could have handled one sequence of these pistons but after doing three in a row… and having a fourth one at the top of the ladder in the above screenshot…  I just said fuck it and killed the game.  I was not in the mood for that, especially when the rest of the game was actually rather enjoyable.

Rhinestone in the Rough

Blood of the Werewolf 2014-10-12 10-08-44-846

Given that it is the season of monster themed games, I figured playing Blood of the Werewolf was a good pick this week.  Now comes the hard part… do I suggest this game to others.  I can’t really say this game is a diamond in the rough, because there is quite a bit of rough that you have to deal with to get to where you can play it.  The steam forums are full of issues folks have had with this game, and apparently if you are not using an  xbox 360 controller…  you are likely going to have issues with controller support as well.  Like the subheading says this is more a Rhinestone in the Rough.  There are definitely some shiny bits that are fun, but the thing that got me was the uneven progression of difficulty.  If you really like Metroidvania style games, and there is an aspect of collecting bits that make you more powerful… and you don’t mind frustration games that can be down right unfair like say the Mega Man series…  this might be a game for you.

If you wanted a game that you could install, boot up without issue and play through without the feeling of wanting to throw your controller… this is very much not a game for you.  Thankfully like I said earlier the game right now is super cheap on Steam through the 15th for only $1.04.  At that price, even dealing with the bullshit it is probably worth it if you are at all curious.  Sadly despite its charm I will likely never boot this game up again.  I feel like Outland is better at doing the things I like about Metroidvania in every single way, so in truth you would probably be better playing it or Guacamelee.  If however you have massive amounts of nostalgia over the original Castlevania… this might be just the game you were looking for.

#BloodoftheWerewolf #AggroChat