Herald of Andraste

Endless Faffing

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It is funny how a conversation can set someone down a path.  During the Saturday night recording of AggroChat 70, we got onto the topic of Ashgar playing Mass Effect again, which not surprisingly lead to some discussions of Dragon Age as well.  For whatever reason I have struggled to play Dragon Age Inquisition, and in truth I had the same issue getting started in Dragon Age 2.  It was a good year and a half after the release of that game before I finally managed to play my way through it, and I was beginning to wonder if the same would be true for Inquisition.  At face value the game seems like the perfect mix of Dragon Age storytelling with Skyrim-esc open world exploration.  The problem is the mixture together seems to be a confusing mess for me personally.  Even though every single person I have talked to says to leave the Hinterlands…  I struggle bringing myself to do this.  The Elder Scrolls player in me wants to wander about seeing what all I can find in this nook or that cranny.  Which means I have spent twelve hours so far playing the game and have not really accomplished much.  Yesterday however I started trying to force myself to knock things off my quest list rather than wandering around and seemingly gathering up an endless number of them.

Not surprisingly as you can see above I am playing a Dwarven Two-Handed Warrior.  That pretty much means I will always be grouped with Cassandra, because of the two tanky options I have encountered she is preferable to Blackwall.  I don’t mind the character of Blackwall at all, in fact I kinda like it… but compared to Cassandra…  well there just is no comparison.  For most of last night I ended up playing with Vivienne as my mage, and quite frankly…  I think I am switching back to Solas.  Vivi apparently disapproves of my whole wanting to help the Mages thing, which is something that happens while I am playing Dragon Age.  Normally I am more than happy to see Mages slaughtered by the dozens…  but this game mythos actually makes them into characters I can sympathize with.  It feels like they have simply drawn an unlucky lot in life, and are oppressed for it.  Those Tevinter however… I am still more than happy to slaughter them by the handfuls.  I guess ultimately last night I turned some sort of a corner and managed to get into the game just enough to make me want to keep playing it.  Previously it was a pretty if not slightly awkwardly controlling Skyrim clone…  but last night it finally became a Dragon Age game for me.

Herald of Andraste

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I did not mention my favorite party member yet I guess.  You can see in the background Sera, the awesome elvish archer you pick up in Orlais.  She is sassy, irreverent…  randomly shakes her ass at Vivi…  and is having absolutely none of my shit.  Grouping with her reminds me of the many nights Tarantella has hung out with us on voice chat, and I mean that in the best possible way.  I’ve reached the point finally where I just want to play more of the game, and I had to pull myself away from the screen last night in the middle of a big action sequence because otherwise I would be non-functional this morning.  The only negative is that the next few nights are largely spoken for.  Tonight I have my original Final Fantasy XIV raid team, and Wednesday I have a second Static…  with Tuesday sandwiched in between which I have been attempting to devote to some Wildstar play.  My fear is that if I wait too long I will lose the momentum that I have going right now.  I am not sure why this game in particular has been such a struggle for me to get into.  I think part of it honestly has been that generally speaking I play single player games on my laptop downstairs.  Dragon Age Inquisition will functionally run on said laptop, but it looks like shit and suffers from the shiny hair syndrome that occurs when you attempt to play the game on crappy hardware.

Instead I need the firepower of my full gaming machine upstairs to do the game justice.  I am just not used to playing 50 to 100 hour games on my desktop.  I guess in the grand scheme of things I am going to have to get used to it, because Witcher 3 suffers from pretty much the same issue.  My laptop while more gaming oriented than a lot of them, is just dated at this point.  It will run most of the MMOs I want to play decently, but the GTX 660m card in it just cannot handle the PS4/Xbox One era of gaming.  At some point I will upgrade it and everything will be fine, but for as little as I have actually used my laptop of late… I just can’t see that as a sensible expense.  I have a fairly checkered past when it comes to laptops.  I’ve owned several “gaming” laptops over the years and each one dies a fairly spectacular death after a year or two of use.  As such I pretty much have resigned myself to picking up cheap second hand laptops, because each time we have spent full price on one…  it has lasted just long enough to get out of warranty before suffering some catastrophic and largely un-repairable error.  The laptop I have now has been a trooper and in spite of it having a dated video card runs most everything that I want to play.  It will run FFXIV in DX11 at around 40 fps which has made up the bulk of my recent game time.

Blame Origin

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I am honestly not really sure why it has taken me this long to boot up Dragon Age Inquisition, and why it required the AggroChat show to remind me of its existence.  I think part of it is the fact that it is on Origin, a client that unlike Steam I never actually have running.  When I have a game on steam, I see it sitting there in the list mocking me…  so I end up booting it up periodically.  Origin however is in a completely different client that only really has Bioware games for me.  I have been going through this down cycle lately where I am largely keeping to myself.  Inquisition would have been the perfect game for this sort of activity, but out of sight out of mind.  Honestly Origin works perfectly fine from what I can see, but as a testament to how little I use it…  I had not actually added a single person to my friends list until last night when I imported my PSN network.  I only did this because at some point we are going to try both some Mass Effect 3 multiplayer and some Dragon Age Inquisition Multiplayer.  In spite of Origin doing a fair job, it still annoys me that I have to use it at all.  Steam for me is a value add, because it gives me quick access to all of the games I want to play and represents a generally cheap and ubiquitous portal for purchasing them.  Origin however falls in the same category as UPlay… as that piece of software that I am required to use but constantly frustrated by.

Last night I actually took some time and poked around the Origin store, and I came to the stark realization that honestly… the only EA games that I care about are the Bioware games.  For the most part everything else is either a franchise I have grown out of like Battlefield, or one I have never quite gotten into like Sims…  or a string of sports games that I have never had any interest in.  EA largely produces games that I don’t care about, and I guess that is why having my beloved Bioware games blockaded behind the service feels so wrong.  The funny thing about it is that the supposed core reason behind EA pulling out of Steam, was that they did not like having to discount their games on a regular basis.  It seems that EA is having to discount their games even further than Steam generally did to get people to nibble.  I noticed last night that Titanfall, the game that was supposed to herald in a new era of Xbox One supremacy…  is down to $10 for the Deluxe digital collectors edition that once sold for $100.  The only real positive however is that Origin also has cloud sync, so when I installed Mass Effect 3 it synchronized all of my save game data from the Bioware servers and it remembered everything that I had unlocked.  All of this Origin ranting aside… I expect my solo gaming to continue on for a bit longer as I get some more Dragon Age Inquistion gameplay in.  In truth I have reached a good pausing point in Final Fantasy XIV as I have essentially finished getting gear on my Warrior from Alex normal (minus the chest piece) and have upgraded every slot on my Dragoon to 180, giving me two viable characters for endgame shenanigans.

 

 

Blaugust Halfway Check-In

Tabulating Results

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We are now at the halfway point of Blaugust, and I thought it would be cool today to take note of who has achieved their “Survivor” rank or not.  As a refresher I have changed the requirements slightly from last year, and you can find the entire rules post here.  Last year a significant portion of the contest was about not missing a single day, and quite honestly there were a bunch of people who got their 31 posts in… but had not done them contiguously so it felt dishonest to rule them out just because they missed a day.  Instead this year I am judging the contest based on number of posts, which allows people to play catch up if they need to.  At this point we are technically on day 16, and I had said I was going to classify anyone as a survivor who had managed to make 15 posts during the month.  There are a lot of folks on this list, and a lot more than are only one or two posts off from it.  That said I thought it would be awesome to celebrate those who have already reached the halfway point.

I am going to pick on SoulTamer a bit because she made this tweet yesterday.  When I see something like this is makes me exceptionally happy inside.  Blaugust is a strange ordeal, for some people it gives them strength and they reach the other side a more prolific blogger.  For others it defeats them and they go for month or more long lapses afterwards.  It was for that second group that I considered not actually doing it this year.  I didn’t want to be the cause of anyone dropping off the radar in our game blogging community.  However there were enough people constantly asking me if I was going to do it that I reluctantly said yes.  I am happy that I have and I am immensely proud of the progress everyone has been making towards the final goal.  Another note… just because your name does not currently appear on this list does not mean all is lost.  You can still reach 15 posts and you can still reach 31 for the month, and I think this is the aspect of the 2015 running that I like the most.  Instead of demoralizing someone for missing a day, there is always hope that you can catch up and cross the finish line as well.  So I challenge all of you folks who are not on the list to get there!

AggroChat 70 – Calibrating “Main Gun”

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This week we are joined by Ashgar, Belghast, Grace, Tam and Thalen, with Kodra having to deal with some family stuff.  I was not certain how much we would have to talk about, but like always we managed to fill a show full of all sorts of games that we had been playing.  Thalen starts it off talking about his further adventures into the Magic Duels free to play game.  Similarly with the launch of Fallout Shelter for android he has started playing that as well.  Finally he talks about the recent Fantastic Four event in Marvel Heroes and how The Thing is the tankiest of tanks.  Tam spent the day at an Infinity Tournament and talks about just how awesome the Seattle minature gaming scene has been.

Grace talks about her recent swap to spending most of her time in Wildstar and the excitement surrounding the impending free to play drop that is now on the public test server.  Additionally she talks about her recent foray into the PVP system, and how generally cool the community seems to be surrounding it.  While board games are normally the territory of Kodra, Grace mentions the Exploding Kittens card game and how much fun she has had with it since receiving it.  Ashgar has followed in Tam’s footsteps and talks about his experiences playing Sword Art Online Hollow Fragment.  Ash has also started on a brand new playthrough of Mass Effect with the intent of carrying one save game from one all the way through three.  This of course spawns a conversation where we talk about our experiences with the Mass Effect series.

Finally I talk about my recent return to Rift, and my obsessions with Hellgate London.  Additionally we talk about next weeks show, where we plan on talking about the storyline of the Final Fantasy XIV Heavensward expansion.  We have purposefully kept discussion of plot points to a minimum, but we feel it is generally safe enough to start talking about where we think the game is going.  We are announcing this ahead of time for the purpose of letting our listeners and readers join in the fun.  Do you have any interesting theories or are there parts of the story that you didn’t quite grasp?  We are taking in questions via email for this coming show, and we will go over them on the air.  I should be a lot of fun and it is our first real attempt to do something like this.

[Download Podcast] [Play on AggroChat.com] [iTunes] [Stitcher]

 

War Against Demons Never Changes

Tales of WoW Tourism

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Once upon a time in another life I was a thoroughly devoted World of Warcraft player.  Thoroughly devoted in that it was my home base of operations, and I would go off on these short jaunts into other titles.  The term “WoW Tourism” was apt because when I ventured out I would often go on these excursions with a large chunk of my House Stalwart friends and raiders.  We would set up temporary bases on the shores of these new game worlds and then within a month or two we were all back thoroughly devoted to Warcraft again.  To be truthful I think this constant flow of games to keep going off and exploring helped keep us planted in Azeroth for as long as we did.  It gave us the opportunity to go out and see what was available, only to fall back into the comfortable rhythm of the familiar.  There were so many different games that fell into this bubble like Lord of the Rings Online, Warhammer Online, Champions Online, Star Trek Online…. I am seeing a pattern here that apparently during the 2000s you could just graft the word Online onto anything and make it sell a couple of million copies.  The jaunt that I was most likely the most devoted to however was Hellgate London.  The story behind the game is something of legend, as a bunch of folks parted ways with the Blizzard mother ship and set out to build a better mousetrap.  It had an awesome storyline, and great futuristic MMO meets Diablo gameplay.  The problem being is it had a bunch of issues at launch.

As was our usual fashion we had like fifty people in the House Stalwart guild at launch, and then a month later only a handful of us were still regularly playing.  I was one of that handful and I actually subscribed to the game for quite a while.  Its key problem however was it had some extremely messy network infrastructure.  At this point I am not sure if it was bad code or lack of servers, but in any case its key promise of massively multiplayer diablo… never really panned out.  In our experience if you grouped with more than one other player, the game started to lag to a point where it was completely unplayable.  Since we were an MMO guild, the fact that we could not regularly group together pretty much killed our experience, and before long everyone was back in World of Warcraft.  The thing is I have always held a torch for this game because you would be hard pressed to find an experience that was more “me”.  Killing random zombies and demons that drop all the colors of the rainbow in loot rarity?  Fuck yes sign me up.  The tragedy of the tale however is that by the time Hellgate launched, Flagship studios was already in trouble and news of that was starting to leak out around the seams.  The studio closed around a year later and with it both Hellgate London and the unreleased game Mythos went up in smokes.  Throughout that year I was still playing my characters on a semi regular basis in single player mode, but I took got pulled back into the draw of World of Warcraft as I started raiding more seriously as a main tank for the group NSR.

Travelling Through Time

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Over the last few days I have felt that itch of nostalgia about this game, and I had known for awhile that the original was purchased by the Korean developer HanbitSoft that later got gobbled up by T3 Entertainment.  I had also heard that they released an expansion of sorts for the game called Hellgate Tokyo, and that more or less the game was playable for free.  I’ve known for a bit that there was a Steam Greenlight page for Hellgate but to the best of my knowledge that has gone no further in actually getting it onto steam and making it a viable modern experience.  Instead I found my way out to the T3 Fun Hellgate download page, where you are given a selection of awkward methods to get the client.  The first option was one of two torrent links, that no one seemed to be seeding.  The second option was the download of four RAR files directly from T3, or a series of mirror sites…. none of which seemed to actually work.  The only real option seemed to be to download the RAR files and hope everything completed successfully as they were each roughly 2 gig in size.  The first archive was a self executable but there was no way in hell I was going to run that, so thankfully 7zip was able to extract the whole package safely to a sub directory.  From there we get to the client install which took a truly excessive amount of time for a roughly 6.5 gig game.  From there I started running into problems with the game launcher itself, which had some of the most curious engrish I have seen in awhile.  You run again little patcher, you run to your heart is content!  I am still thinking we need to make the above statement into an inspirational poster.  After letting it close and reopen a few times it finished patching up and I was able to get into the game.

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I have to say if I did not know that this was in fact a legitimate version of the game I would assume I was running on some sort of emulator server.  When the game first loads you are thrown into a sort of tutorial room that has vendors allowing you to use TCOINS the cash shop currency to pay your way past some of the obstacles.  You are given an assortment of freemium items to try out, which mostly is an assortment of boosts and convenience items that you don’t really need.  Once I got through the awkward lobby it joined the game proper that I was most familiar with, and started questing through the first few areas.  It seems like some of the scripting is broken, in that I got a series of quests that rewarded me the exact same item over and over which was the equivalent of “Wirt’s Leg” from Diablo.  There is also a strange amount of Engrish going on in some of the messages, largely strange because it seems like this game was translated from English to Korean… and then back to English when they launched the client here.  I mean all of the quest dialog was originally in English, so it makes me wonder if no one actually saved a backup of that dialog when localizing it?  All of the awkward patches aside the game runs remarkably well, and while it is a decade old it still looks passable.  I am notorious for not really reading dialog messages, and apparently one of them told me that none of the changes I made would take effect until I restarted the client.  As a result most of the screenshots that I took have exceptionally muddy textures, and for the most part that was my big complaint.  However it seems that after restarting the client as the game suggested the textures don’t look half bad…  once again considering the ages of the client.  The above screenshot is with all of the sliders set to max, and I can accept the way that looks.

War Against Demons Never Changes

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The game for the most part plays just like I remember it playing.  I started a Templar Guardian which is their tanky class and proceeded to wander around killing demons and getting a silly amount of loot.  The primary difference that I remember from the original is that HanbitSoft seems to have inexplicably decided to code it so that these insane named epic spawns happy called “Messengers of Hell”.  You get a broadcast when it happens and more often than not they spawn in right beside you and proceed to start wrecking you.  The very first one of these that I fought I barely survived, and there have been a few other close calls.  The positive however is that they are essentially giant loot bags.  When you kill one they erupt into a shower of gear and I have managed to pick up several orange quality upgrades off of them.  At any given point they are dropping several tiers higher gear than is available from the surrounding mobs, so I make a beeline to get to them and take them out as quickly as possible.  The other thing that I had forgotten was the mingame.  If you look in the screenshot above there are three icons hovering above my secondary weapon attack.  I never quite figured out how they worked back when we were originally playing, but if you get a certain combination a random shower of loot spawns and places a nifty sound effect.  There was apparently a guide on Massively that is still available through the Engadget site that does a pretty good job of explaining how it works.  If nothing else it adds for momentary excitement when the loot explosion happens.

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The funny thing is… the game still does it for me.  It triggers all the happy endorphin releases that a video game should, and it has made me lament what might have been.  Hellgate London was just such a cool franchise, and with it spawned a series of novels that were actually enjoyable reads.  Really it was like roaming around in a MMO Doom universe where the world has been sacked by demons and the survivors all struggle to exist in the remnants of the abandoned subway system much like the Metro series of games.  It scratches all of the right itches as far as an post apocalyptic game goes, and I would love to see what Hellgate would be like in a modern context.  The problem being…  that is never going to happen.  It seems as though HanbitSoft/T3/Redbana don’t really care much about this game.  From reading on the forums it seems like exploits are common and widely used, and they don’t much care one way or another about it.  I had a lot of fun playing however and I managed to spend roughly three hours in the game last night.  I know this because there is a little warning  that kept popping up explaining each time another hour had passed that “Excessive game play may affect your lifestyle.”  The other glimmer of hope is that there is apparently something called the Hellgate Revival project, which attempts to take the original Single Player mode and decouple it from needing a server and update it.  I am going to try and apply all the necessary patches to the original game to get it to a state where I can test out the revival mod and see how well it works.  Hellgate really was a damned fun experience, and I am happy that I am able to play it in any form.  Excuse me while I continue to wallow around in nostalgia for a bit longer.

Exploring Draumheim

Great Sell-Off

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Normally this morning I would go into my new game picks for the coming week to serve as alternate writing fodder to Blaugust.  However that is not going to happen because I am not really feeling like writing that post today.  I am struggling right now with a mix of allergies and asthma that have conspired to make me miserable.  One of the things about being sick is that you tend to surround yourself by things that feel comfortable or nostalgic.  Just as there is comfort food, there is also comfort gaming… and when I feel like shit I find myself wandered off into games I have pushed to the side.  Essentially when I am feeling my worst I am lease capable of dealing with the stress of interacting with other people.  As such yesterday and last night I ventured into a realm where almost nobody knows my name anymore…  Telara.  Rift was one of my games of the week for this past week, and with it comes a series of problems. Namely when I log in I am staring at a bag and bank full of dimension items and crafting materials.  I am not sure if you are the same as me in this aspect, but if my bags are a mess there are so many times I will log in and then log right back out because I cannot be bothered to fix that situation.  Honestly if I don’t do something quickly in Final Fantasy XIV I will be nearing that point as all of my retainers are clogged and my inventory continues to get more and more semi-permanent additions.

With Rift however I finally did something drastic.  Last October Rift released the Nightmare Tides expansion, and I still don’t have a character to the new level cap of 65.  During this time I have been accumulating crafting materials from doing the Minions minigame, and quite honestly I have more than I will ever actually use.  By the time I actually get around to hitting the level cap I will more than likely have just as much materials I do now.  So instead I decided to reinstall BananAH and post every single crafting material on the Auction House.  It cost a lot of plat to post everything, but luckily by the end of the night I had managed to quadruple the amount of plat I had going into this experiment, and there are still a bunch of auctions up there that may or may not have sold over night.  The money gained was a side benefit, the real mission was simply to clear the shit out of my inventory.  At some point I will do the same with the various housing bits, because there are some things I will quite literally never end up using in any design.  With the bags clear however I finally felt like I could actually go out into the world questing, and it improved my outlook on the game considerably.

Figuring Logistics

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While the great sell-off took care of one issue keeping me from playing Rift, I still had another big one standing in my way.  Rift has quite possibly one of the most complicated character creation systems, namely that for a given class you can have any combination of three different souls from a pool of ten potential souls for each slot.  If my math is correct… and I would seriously question that… but I believe that gives us 120 possible combinations with a pool of 76 talent points to distribute between your three trees.  What I am trying to say is that basically every time I decide to play the game it requires a bunch of research on my part to determine what the current “viable” builds are and what purposes they serve.  To say that Rift changes a lot is an understatement…  they are constantly patching the game and tweaking things and often times these have ramifications have effects that trickle out and make or break the last patches specs.  The class that I tend to care about the most however is the Warrior, and while I have a level 60 rogue and a level 60 cleric…  I tend to mostly focus on Belghast first and foremost.  So over the last week I have poked around the Class Guide forums and stumbled onto one that looked promising titled:  Warrior Solo Leveling (61-65).  Luckily it was not too far off from the build that I had tried leveling with before, so I was able to tweak out my hot bars without much issue.

One of the big strengths of Rift is also one of it’s great weaknesses.  The macro system is excellent and allows you to do some really interesting things with it.  The problem being the game also gives you so many sideways and optional abilities that you feel like you are required to macro everything together for fear that you miss some opportunity for not having 32 fingers to hit abilities with.  The big thing I like about this incarnation of the soloing build is that essentially I am really only using one macro, and all that does is chain a series of high cool-down single target abilities onto Empowering Strike.  The combo point dump abilities are on my bar separately, as is the main reactionary ability that I hit after using one of them.  The feeling is that things are less random than they have felt before when I have played a suggested spec.  I am hitting buttons largely because I know what the effect is going to be, and because I want to use it at that moment.  Sure I still have one single mixed bag ability, but it feels like it is less important than the things I am not macroing.  The other big thing is that it seems like my survival has gone up significantly, which was a huge problem I had previously.  I am still under level for the region I am hunting in, but I am wondering if that just means that I missed something important in the previous zone.

Exploring Draumheim

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At this point I had a spec and I had clean enough bags to be able to venture out into the world.  I had two ports available in Draumheim so I grabbed one and hoped that I had picked the right one.  It seems that I did as when I landed there were numerous quests available.  The zone is extremely cool with all manner of nightmarish abominations wandering around in the midst of the ocean that is being drained away.  The coolest thing about Draumheim is that it seems to be a nightmarish echo of Telara.  There are numerous places in the zone that represent areas from the game, for example there is absolutely a version of Meridian and Sanctum as well as a nightmarish version of Port Scion.  Similarly I ran into a copy of the great toad-like Greenscale, who represented the aspect of hunger.  When I first attempted to play Nightmare Tides I was not sure if I liked it or not, largely because I am not the biggest fan of underwater settings in MMOs.  Now almost a year later the subtlety of the expansion is starting to sink in.  It is less about us traveling to the physical plane of water, and more about us traveling into the physical manifestation of dreams and nightmares.  Nothing in the zones are quite what they seem, and last night I ended up helping out a series of existentially confused hay bales…  and I am not making that up… they are quite literally named that.

I still wish we had a more directed questing experience similar to the old world.  I know they went in this direction as a way of distancing themselves from the standard questing format of MMOs, but personally I find it somewhat lacking.  The story that is there is really good, but there just doesn’t feel like there is enough of it.  Mostly it feels like you can’t get through the content by only following the quests.  Instead of feeling like questing is optional it feels like I have to do every single quest, and do every single carnage quest that pops up when you kill any mobs…  and still do some dungeons or instant adventures or you run into the situation I am in… where I am one to two levels below the content I am  trying to do.  The leveling experience is much less directed, and this is a change that went in with Storm Legion… but the end result in both expansions was me constantly wondering what I am supposed to be doing next.  For most MMOs the leveling experience gets better over time, but I feel like Rift went in the opposite direction.  I get it that quest content is fairly expensive to create, and without the subscription model they don’t have that stable source of monthly income to keep said quest content coming.  The quests that are here however are really good, and one I did last night took me through a series of “computers” that showed little recorded vignettes from the past, all of them fully voice acted.  I like all of the things they have done to make finding quests more interactive…  but I wish we had more hub based quests as well to fill in the gaps in content.  I don’t want it to sound like I didn’t enjoy myself however, because I absolutely did.  I needed a game where I could be anonymous and lose myself in the experience of playing an MMO, and that is precisely what Rift gave me yesterday.  I still very much love Trion and the team behind Rift, and it is one of the games I will continue to suggest people check out on a regular basis.  I feel like they did the absolute best job of a free to play conversion that I have experienced to date, and I am willing to keep giving them more of my money.  I am just nostalgia for the way that questing used to feel in Rift is all.