Media Consumption 9/26/2015

The Second Week

There is a distinct reason why I decided to call this new feature “media” consumption rather than television or movies, namely because there are some weeks that go by that I don’t really watch much television.  For example unless having cartoon network going on in the background counts, I have not really watched any purposeful television since last Sunday.  I did however watch a lot of stuff online and listen to a lot of music, as such this week is going to be a bit of a pivot as I talk about some of those things.  As I am starting to pull out of my hibernation state a bit, I am by nature spending less time parked in front of the television.

Meg Myers – Sorry

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It is so rare that a musician comes around that so closely matches my personal tastes as Meg Myers.  I’ve seen her described as what would happen if Trent Reznor and Tori Amos had a kid…  and honestly I feel like that is probably a fairly apt theory.  The funny thing is that when I heard this theory I had no clue about the supposed affair that the two of them had back in the 90s… but a good friend of mine is a historian in all things Trent and filled me in on the details.  In reality the music is just damned amazing.  “Sorry” is her first full length album, but there have been a few EPs floating around for awhile that are up on Google Music, and they have been in pretty regular rotation since I first found out about her.  I feel so strongly about this music that when the album was released on September 18th I purchased it…  even though I had access to it freely through my Google Music subscription.  This means a lot, because I generally don’t buy music other than video game soundtracks… because I have access to stream pretty much anything I could ever want through Google Music.  In fact this is the first album I have purchased since backing the Amanda Palmer kickstarter.  It is the first musician in a long time that I feel like I want to wholeheartedly support.

If you have never heard anything by Meg Myers I highly suggest checking out the title track “Sorry”

If you want to pick it up… [Google Play] [iTunes] [Amazon]

Star Wars Phantom Menace Review

After last week going into how disappointed I was about the prequels after watching them again recently, a good friend of mine linked me a really strange youtube review of the series that takes place over the course of seven different videos.  Now there is some disturbing comedy woven in between the bits of actual review that I don’t necessarily think is sane and rational, but most of what this person is saying about the movies themselves is exactly what I had been feeling.  If you are like me and living in this constant state of disappointment about the movies… it might be a bit cathartic to listen to someone rip them a new one.  The amount of time spent delving into just why Phantom Menace was so horrible…  is a bit obsessive but I listened to them one night while playing Destiny.  I enjoyed myself, but your mileage may vary.

Inon Zur plays Fallout 4 Theme

If you have been around me for very long, one thing you know is that I love video game soundtracks.  One that has been on regular rotation for years is the Rift soundtrack composed by Inon Zur, so I am absolutely no stranger to his work.  In the above video we have him doing a very passionate rendering of the Fallout 4 theme song.  This combines so many things that I love, because you could not be any more excited about Fallout 4 than I am.  Hell I even managed to snag one of the pip boy editions.  Fallout is one of those game series that I have been passionate about since College and each one just seems to keep getting better.  Lately we have been talking New Vegas on the Podcast because Thalen is experiencing it for the very first time.  Knowing Inon Zur is the composer for the main score even makes me more excited about what the fourth installment might bring.

iZombie

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At this point my wife and I are around eight or nine episodes into the first season.  The hope is between today and tomorrow we can catch a few more episodes while she grades.  I still need to remember to set the DVR to start recording episodes from this season, since I guess the whole Fall television thing is happening.  I know that I can get the five latest episodes through Hulu but I want to make sure not to miss an episode and have to track it down somehow through nefarious means.  Have I ever mentioned that I hate the current state of television and how damned hard it is to sort out which medium happens to be streaming which shows?  I feel like if you are a television provider and not offering your shows either through Hulu or through Netflix… then you are passively giving me permission to track your stuff down illicitly on the interwebs by not giving me a subscription based option.  Anyways hopefully we will sort out the rest of this season and be caught up soon.  This is actually a good enough show however for me to watch it on a weekly/semi-weekly basis.

Fear the Walking Dead

I can honestly say that right now at this moment… there is not a single character on Fear the Walking Dead that I actually like.  In fact I would be just as happy as not to see them attacked by Zombies and then replaced by a cast of characters that we have yet to even meet.  As much as I am enjoying iZombie… I am that much NOT enjoying Fear the Walking Dead.  I keep hoping and waiting to see if it gets better, but right now…  that is very much not a thing that is happening.  In fact in many ways it has gotten worse, and it is my fear that they will drag this shit out until the sixth episode before finally giving us anything interesting.  All of the characters are weak and stupid… and I cannot fathom how any of them are going to survive past the end of this season let along the series as a whole.  I guess society hasn’t fallen apart enough for folks to start reverting to primal instincts yet, but I am so ready for the heroine addict son to end up as walker fodder.  I guess what is annoying about all of this is that so many people seem to be acting like “life as normal” can continue, when we the audience know that their suburban existence is over and that staying there is essentially a death sentence.  Maybe this is precisely what Kirkman was going for… making us loathe the characters so that when they ultimately die we will enjoy it?  I would be shocked it more than one of that first family actually makes it out of this season.  Right now I am betting on the mom, she seems to be starting to go down the path of Carol.

 

A Better Minecraft

Ash is Awesome

Creativerse 2015-09-24 21-13-06-88

I have a really huge wishlist on steam, in part because it is a nice way of tracking all of those games that I see every now and then that interest me.  Steam will remind me through their UI when they go on sale, and sometimes this is extremely handy.  However occasionally it has unintended consequences, like for example…  during Pax Prime my friend Ashgar somehow acquired a copy of the sandbox building game Creativerse.  The other night he handed me a key for it, and over the last few days I have been playing a significant amount of it.  I remember looking at the game and thinking “Pretty Minecraft” and honestly…  after playing a lot of it that title still largely applies.  Minecraft is a charming game, but it is also a fairly primative game.  The magic of Minecraft comes from the fact that it has been so easy to extend and create new types of experiences out of.  So in the meantime there have been lots of games that have come out providing a much more aesthetically pleasing experience.  Until recently I would have crowned SkySaga the king of this new breed of “pretty minecraft” games, but after playing Creativerse… I think maybe it is more fitting the title.

Creativerse 2015-09-24 20-22-25-81

When you enter the game you are asked to create a name for your character and choose a simple boy or girl avatar.  The game loses some points with me right out of the gate because these avatars really are not customized in any fashion.  From there you can set up your own private world or join someone elses, and similar to a minecraft server you can toggle different variables.  My world for example has PVP disabled, and I set a password…  but for the life of me I cannot seem to remember what password I set which will probably come back to bite me in the ass at a later date.  You are plunked into this pretty world with a power glove that allows you to pull blocks up from the ground, and a stick that serves as your default weapon.  The first thing I noticed was how generally difficult combat is because I died quite a bit trying to sort out which types of creatures I could kill and which I could not.  The other item that I finally noticed I had in my inventory allowed me to change my spawn point and plunk down a teleporter allowing me to pop around the world freely and teleport back to my spawn point later.

The Struggle is Enjoyable

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With Minecraft, from almost the first moment I set foot in game… I had resources that I could draw on.  There are wikis of every sort that contain detailed information about what every block does and how you can best use it in the game world.  So far I have not found anything similar for Creativerse, or at the very least when I google for anything… all that returns is a series of YouTube videos.  Since I don’t want to have to wade through a YouTube video to find the one nugget of information I need… I just started falling back on the things I know as true in Minecraft.  The basic logic of how the world works is very similar, but the primary difference comes in the actual creating of things.  Recipes in Creativerse are significantly more complicated than they are in Minecraft.  For example to create stone flooring, you need raw stone which is a given, but also stone rods and melted wax.  You get the melted wax by taking honey comb that you can only find way up high in the leaves of trees… and melting it in a forge.  The end result is this complicated sequence of chicken and egg scenarios where you never actually reach a point of equilibrium where resources no longer are a problem.  Coal for example is one of the basic resources needed in both Minecraft and Creativerse… but the primary difference is very early on in Minecraft I reach a point where I no longer care about getting Coal, however here since I have to use special expendable extractor items to harvest it… I am constantly searching for a new supply of both the resources to build more extractors and more coal nodes to extract.

Creativerse 2015-09-22 23-38-46-76

The problem with Minecraft is ultimately that we know that game too well.  Within thirty minutes of a new game I can go find every resource I need to do pretty much everything I would want to do.  In Creativerse I feel more at the whim of spawn dynamics and hoping to find the right needle in the haystack to keep moving forward.  I’ve learned several things, like how to find Diamond, but I still cannot for the life of me figure out a way to get a reasonable supply of obsidian…  which is needed for most of the Diamond item crafting.  One of the nice things about this game is that as you collect an item it starts opening up your recipes for said resource.  Then by crafting sub components it will unlock further things that you can create with it.   Occasionally while out in the field you can find books or pages of paper that contain special “fancy” versions of existing items that you already know how to create.  As you go through the game you upgrade your weapon and powercells for your glove, that allow you to do progressively more advanced things.  However at no point even though I am swinging a magitek looking sword… do I feel like I have made combat any easier.  When I see a creature especially while delving deep into the earth… there is still a high likelihood that I am going to get faced rolled and add another “death statue” to my collection.  The game keeps giving you these rock idols each time you die… and I’ve started surrounding my base in them as a bit of a sign of honor.

Darkness is Dangerous

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Much like Minecraft there is a day night cycle and during the night things spawn that do not appear during the day.  For lack of a better term I am going to call these things “corrupted” versions of the normal monsters that you can find during the day.  When the sun raises they disappear just like they do in Minecraft.  One thing that is different however is during the night treasure chests also appear to spawn, and wandering around the countryside looking for them is much easier because they give off a glow that you can see for a large distance.  However to do this you also have to survive the onslaught of aggressive critters that are generally slightly tougher than their day time counterparts.  These treasure chests also often give you access to materials that you cannot find yet on your own and give you a bit of a jump start.  The problem being however… if you find an item in a treasure chest you have no clue where  it actually came from.  There has been a lot of trial and error and me taking on things just to see what sorts of materials they might drop.  Funny enough it took me a really long time to figure out how to get a reliable source of sinew which is used by so many crafts.

Creativerse 2015-09-24 20-23-15-65

While the game does not have the sort of food and water survival system that Minecraft eventually adopted and so many addons provided, it does have something interesting.  When you are exposed to dangerous conditions you start to see an exposure bar appear.  For example if you are roaming through the solidified Magma area, you will start see a flame gauge begin to creep up.  I am not sure what happens when the gauge reaches the top, but I am guessing you catch on fire and die.  Similarly in the above image you can see a purple biohazard gauge which is when I broke through into the “corrupted” zone.  Deep under ground I found an area that had a slight purple glow, and featured corrupted trees and all sorts of nasty creatures.  It has been extremely difficult to explore because I broke through into the cavern way the hell up into the air, and I can only spend so much time in there before my corruption creeps too high and I have to retreat.  I need to figure out how exactly you can fight these influences and see if there is a way to counteract the exposure gauge.  Similarly I went out exploring and found a tundra biome and the entire time I was there a cold exposure gauge kept creeping up.  With no real way to counteract it I finally had to teleport back to base.  The tunnel to the corrupted zone is deep under my base so I figure at some point over the next few days I will explore it further.

Speaking of Bases

Creativerse 2015-09-24 21-55-36-37

Almost all of my time so far has been spent underground, but towards the end of the night I started working on an above ground dwelling I can be more proud of.  For a long time I had a simple stone shack plunked out in the middle of the Savannah.  Last night I started raising walls for a courtyard and building a proper stone floor.  I am not sure exactly where I am going with it, but I just wanted something more noticeable while I am out roaming around.  I want to build some sort of a tower and place a beacon at the top of that now that I finally have all of the components to build one.  I am certain that once I build a white beacon it will start unlocking the patterns for different colors.  The building system is pretty intuitive, but it reminds me more of Trove than it does of Minecraft in that you toggle back and forth between building and combat modes.  Trove would honestly be my ultimate “minecraft-like” game if it weren’t for the simple blocks and insanely garish color palette.  I love the combat though, and that along keeps me coming back… I am just not that big of a fan of the building aspect.  Creativerse however seems to have that side of the equation for me, and if you also really like Minecraft, but are getting tired of its primitive client…  you might check this game out.  Right now it is $19.99 on Steam Early access, but supposedly if it ever launches it will be free to play.  They originally planned on being in early access for 4-6 months… but now it has been a little over a year so who knows how long it will last.

Misery and NDAs

Broken

Game Is Still Pretty

Over the last few days I have felt run down, and I am grasping at straws to figure out exactly why.  There seems to be something going around the office, but so far I am not really showing any signs of whatever it is other than simply being exhausted.  Last night I largely struggled with a Migraine that kept me in a pseudo hibernation state, but this morning as I sit down to the keyboard and attempt to drink my coffee I am just feeling generally lousy.  One of my co-workers has been out for three days with something, so I am hoping I am not coming down with whatever that was.  Last night was the night of restless gaming.  I attempted to log in and be present in Final Fantasy XIV but only wound up AFKing outside the guild hall.  It made me appreciate just how much I love our free company house.  It really is in just about the perfect location that seems to be close to just about everything in The Mists neighborhood.  The only problem is… it is small.  We have talked for a bit about potentially trying to pool our resources and getting a bigger house, but the problem there is we would have to move and likely out of our neighborhood.

One of the things that I like the most about where we are situated is that we actually know a large chunk of the neighbors surrounding us.  While it has not been nearly as busy since the launch of Heavensward as everyone has fallen into this pre 3.1 lull…  it is still nice feeling like you are part of something larger.  While idling in FFXIV I attempted to play some Destiny and managed to complete a few bounties.  However my aim was constantly wonky, and I knew I should not be attempting anything serious.  As the night wore on the headache got worse and ultimately I ended up retiring to bed for awhile… the finally ending up on the Sofa.  I hate those days where you have the will to play something…  but cannot struggle through the “bad feels” in order to actually make any headway.

NDAs are Back

Trove 2014-10-04 22-43-24-104

I am using Trove as the screenshot for this little section because it was one of the first “who needs an NDA” alpha games that I can remember playing.  Everything about that game process was so out in the open that development discussions were openly happening on Reddit.  For a period of time it seemed like every new game coming down the pipe was sans NDA so that folks could stream it freely and generate buzz.  I was shocked when I managed to get into the Warlords of Draenor friends and family alpha for example… and was told that I could talk about it freely.  The problem being… this open transparency bit more than a few games in the ass.  Development is a messy time and as things are changing…  you end up with features in “partially finished” states that look like a finished product to the gamer.  The big problem with open and “pay to join” Alphas is that they no longer feel like testing.  Instead you have simply released a broken game.

As a result lately I’ve noticed a significant number of games bringing back the NDA.  Hell some of them seem to be almost unwilling to let the NDA go, as they have been in fairly prolific testing for a couple of years.  As of right now I am in a handful of NDA bound alpha processes, and each of them seems to be trying to return to the era when Alphas were actually that.  The problem with this is, I am finding myself far less interested in playing something that I can’t actually talk about on my blog.  So generally speaking I install the Alpha client and play every now and then, but I am not actually playing enough to be a proper tester.  I feel bad for this because I have always been the type to bug note the hell out of things as I see them.  While I think it is probably a good thing for Alpha processes to regain some of their previous closed nature, I also feel far less invested in a game until it is actually hatched and ready for public consumption.  So many things over the last years have blurred the lines between finished product and testing, and the current era of incessant and constant “early access” games just makes me leery to invest too much of myself in a game until I know that it is nearing its finished state.

Of Geekdom

You’re A Gamer

Yesterday I saw the above video pop into my subscription feed on YouTube, and since Pixel is awesome and was a Blaugust participant I of course watched it.  In the video she talks about a problem of shunning going on in the “girl gamer” circles, and it prompted me to write yet another one of these pieces.  While I absolutely see the issue happening in that community, I also think the issue is inherent in all “geek” communities, and it becomes pretty damned frustrating.  For awhile now I thought I could blame it on my generation.  As far as video games go, we are essentially patient zero.  My folks had a pong system, then I graduated to Atari… then to Nintendo… and pretty much every gaming fad in between.  So for awhile now I have felt this strange sense of responsibility for apparently being part of the generation that created this broken model.  I thought maybe the gatekeeping came from the fact that for many of us we have experienced a bit of shame over our hobbies, or at least being treated to those “you are not normal” type of looks on a regular basis.

I wear my “geekdom” on my sleeve but once you leave the development row at work… I am absolutely “not like the other kids”.  I have Lego MiniFigures instead of pictures of kids, and I have to explain so many of the assorted items of kitch on my desk.  Weirdly enough pretty much everyone knows what a Creeper from Minecraft is however, but I guess if folks have kids… that makes sense.  The odd thing is…  I remember a time when it wasn’t like this really.  I remember when you went to someones house and saw an Atari… you were essentially instant friends because you had a fast point of reference.  Same thing happened for Nintendo, and everyone would huddle around the lunch room to talk about this game or that.  It wasn’t just a geek thing, it was an every kid thing.  Hell my wife does not consider herself a gamer at all… but she had an Atari and a Nintendo and played both.  Her favorite game growing up was Snoopy and the Red Baron, and at some point I am going to find one for her for no reason other than sheer nostalgia.  So I guess the question is… what happened?

Forming Camps

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The very first time I can really remember any tension forming, came from the early Sega versus Nintendo rivalry.  I mean during the Atari era there were other console systems like the Colecovision or Intellivision, but ultimately it didn’t really matter that much.  At the end of the day we were all playing the same ports of arcade games, which seemed to be universally offered on all platforms.  The first party title thing didn’t seem to really matter… that is until Mario and Sonic.  The advertising was constantly and obnoxious and full of partial truths.  I grew up in a small town, and quite literally no one that I knew could actually afford both a Super Nintendo AND a Genesis, so it ultimately meant you had to place all of your hope in one console or the other.  I don’t remember any fights breaking out but it was really the first time I can remember such a thing as someone owning the “wrong console”.  I had a friend with a Sega Master System, and I remember one birthday party where everyone was disappointed that he didn’t have a Nintendo to play.  No one really wanted to try this “other” thing, because everyone wanted to play Super Mario Brothers.

I could drive myself insane trying to trace the roots, but regardless of how we ended up in this situation…  it isn’t a great one.  Any system where we claim that Gamer A is not as much of a gamer as Gamer B because they like this thing or that thing…  is a really bad system.  I guess the part about it that I don’t really get is when did we start competing with each other on everything.  Can’t it be enough that you like a thing, and want to do a thing…  without having to feel the need to shit on everyone who is doing something else?  I mentioned Minecraft earlier, and that game honestly gives me a lot of hope.  A friend of mine was telling a story the other day, about how their kid bumped into some other kids while on vacation.  Somehow the topic of Minecraft came up, and suddenly all of these random strangers were instant friends.  Games have the power to bring people with no other shared interests together, and honestly most of the people I know on the internet… I know thanks to gaming.  So I see the potential that this shared interest has to unite us all… and it just makes me even the more depressed when I see people fighting over this game or that game.  Does it really matter if you prefer Call of Duty to Battlefield, or if you happen to like a PS4 over an Xbox One?  Can’t we all just be okay with saying “these are things I like” and be equally okay when someone else happens to like different things?

I Have No Answers

I have no real answers at the end of the day.  Lately I have seen a lot of angst in the World of Warcraft community as people disappear from that game.  I was absolutely part of the problem during the first great exodus to Rift, and I feel bad for it.  Ultimately what I want is for people to do whatever makes them happy, and play whatever game they are passionate about.  Similarly when they stop being passionate about it…  it is perfectly okay to walk away with zero shame.  Just because I am in a down cycle where I am not all that interested in World of Warcraft it doesn’t mean that I wish the game harm.  Sure there is a bit of schadenfreude occasionally over the earning reports, simply because I have felt for awhile that the staff doesn’t really get what players actually want.  I keep hoping that they will right the ship and turn us back to a game that I would be happy to play again.  At no point however do I want the game to go away or am I willing to actively rail against people for playing it.  I guess what happened to change my opinion… is that I started to see the alternative.

During that first parting of ways…  we had not seen the consequences of when a game stops being supported.  Ask the folks who played Star Wars Galaxies, City of Heroes or Vanguard how they feel about having a game world disappear.  After watching several worlds just simply vanish…  it has made me quite a bit more respectful of whatever game anyone happens to be playing.  We invest so much of ourselves in the games that we play, and whatever it is that you happen to be passionate about is awesome.  The gatekeeping and the “you must be this tall to ride this ride” signs that we seem to constantly be willing to tack up all over our landscape are counter productive.  I original thought it was my generation that broke the system, but now I am just not certain any more.  Maybe tribalism is just something that is naturally going to happen in any system when it gets too large.  Maybe “gamer” isn’t even really a thing anymore… and video games are just something that everyone does.  We don’t have a title for folks who watch TV, because that distinction is utterly meaningless.  Just because we both own a TV does not mean we are likely going to be watching the same shows…  but by the same token no one is expecting us to.  Maybe we need to shed the notion that we all have this common point of reference, and maybe we just need to accept the fact that we are all going to like different things.  Maybe in another generation this question just simply won’t exist any more because gaming has become so mainstream that nobody even thinks about it as an identity.  Whatever the case…  for the time being…  I just wish we could treat each other better.