Week In Gaming 9/6/2015

The Long Weekend

This week was pretty crazy, and involved a whole heap of work related stress.  That said it is also the week before the labor day holiday here in the United States.  With that in mind the stresses seemed to be more manageable knowing that I had a four day weekend waiting for me.  The funny thing about doing these review posts is that I don’t realize I played quite as many games as I did until I actually sit back trying to sort it all out.  I am not sure how effective of an adult I am going to be today, because a combination of allergies and exhaustion are settling in and leaving me groggy as hell this morning.  Yesterday we did one of our whirlwind circuits of Walmart stores looking for back to school clearance… and of course for me… clearance Legos.  During the course of the day we hit six different stores in several towns just outside of the Tulsa Metro area, and I managed to get a Lego Star Wars Snow Speeder and Tie Interceptor which made me pretty damned happy.

Destiny

Bel Failing at Destiny

With all of the talk of the Destiny expansion, I decided to give the game a spin again since there are several content packs that I have yet to even touch.  That said a combination of lack of gear, and lack of skill kept me from really progressing.  I am not sure what sort of gear levels they are expecting players to have upon starting the new story content, but at 22 light it felt like I simply lacked the punch needed to chew through it.  I did have several nice weapons waiting for me when I logged in, so I guess that was awesome.  One of which was a nice hand cannon, which when I last played Destiny was the weapon I really enjoyed running around with.  I want to get in and figure out how best to increase my light score, and throw on a few levels before trying this out again.  Supposedly right now Xur has a night Titan helm available so I might boot this up after the blog post and see what that does for my total light bonus.

Grow Home

Quirky Robot Exploration Game

 

While on the subject of PlayStation 4 games, this week also saw the release of a whole batch of brand new PlayStation Plus free games.  If you own ANY Sony products… and are not a PlayStation Plus member, I highly suggest you do.  One of the big positives about the PlayStation platform is how well the various products ultimately interact with each other.  One nifty trick that my friend Ashgar showed me is that you can log in via the web interface and quickly “purchase” all of the free games even if you don’t happen to own a given platform.  So for example for the longest time I only had a PS3, but I was still picking up Vita and PS4 games every month so that when I finally broke down and bought the consoles I had an existing game library.  $50 a year ends up getting you a minimum of six new games each month.  You cannot beat that anywhere.

This month saw something slightly different for the PS+ process in that they allowed the subscribers to vote between a choice of three games for one of the September slots.  I personally voted for Armello, but it seems like the community as a whole really got behind the game Grow Home.  These is by the UbiSoft branch that does more “indie” titles, and quite honestly… it is not ready for prime time.  In my short period of time playing the game it locked up and froze numerous times on me.  It is in theory a quirky exploration game where you play a robot that has been dropped on a planet to explore it.  You collect crystals, climb surfaces, pick up items… all in an attempt to explore more.  It has some strange controls but I got used to them pretty quickly.  The only problem I have is the whole open world blocky exploration thing doesn’t quite hook me the way it used to… seeing as I have now played Minecraft for half a decade.

Teslagrad

Block Polarity for Fun and Profit

While Grow Home didn’t really grasp me…  Teslagrad absolutely did and I made the mistake of booting this up late one night…  and then ending up playing for over an hour before realizing just how late it had gotten.  The story of the game is that you live in the Kingdom of Elektropia and find yourself being hunted by the King’s guard.  You feel from them and find your way into Teslagrad the massive tower fortress of the technological wizards.  The game of course does not tell you all of this, but instead asks you to piece things together from bits and pieces of information you see in the levels of the game on tapestries and through little animatronic theaters.  The gameplay itself is simple and brutal at the same time.  The core mechanic of the game centers around polarity… hitting certain objects with your left trigger button will shift it “blue” and with your right trigger button shift it “red”.  This simply mechanic is used throughout this metroidvania puzzler to complete levels.  There is also a level of twitch gameplay as you have to use other abilities at just the right moment to get through the levels.  The challenge being that ANY damage taken will kill you.  Much like Ori and the Blind Forest the game employs a really nice checkpoint system so very rarely do you have to repeat much gameplay, allowing you to quickly learn your way through a given puzzle element through rapid succession.  The art style is this lovely hand drawn, hand painted feel that works really nicely.  I highly suggest you check it out even if you don’t have access to Playstation Plus.

Rift

Badass Flying Bike

While I did not really play a lot of it, I did spend time in Rift.  I ended up getting a code for the fourth anniversary aethercycle, which prompted me to want to return and play the game some more.  Funny how cosmetic items can do that.  I mostly spent time working on the “Intrepid Adventures” which sends you through a series of “Instant Adventure” style interactions deep within otherwise Raid only zones.  The experience was fairly slow going, but it might be an entertaining way to get to the level cap.  Right now I am 62.5 and I would really like to reach the level cap on at least one character before the next expansion lands.  I am not sure why but I have really struggled leveling in the post vanilla Rift game.

Final Fantasy XIV

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With folks at Pax Prime, it ended up being a bit strange as far as raiding weeks went.  We did not have the Monday raid and with tomorrow being a holiday I don’t think we plan on raiding that night either.  By the time we get back to work on Ravana Extreme we are going to be rusty as hell.  Wednesday night also lacked the people to meet, so instead we worked on Alexander for folks.  The 2nd anniversary event is going on in game and I highly suggest that you check it out because I think it is going away quickly.  Easily some of the most touching content I have completed in any game, because it breaks the fourth way in a good way.  Still going through a bit of a Final Fantasy XIV break, but poking my head in periodically to check and make sure everything is still going well.

Diablo 3

Greed Pays… at least when it comes to killing him

Once again this week I spent the vast majority of my time in Diablo 3.  At this point I am completely decked out in legendaries… thought not really the right ones.  I am also at Paragon 91 which makes my seasonal character far and away my most progressed character yet.  I think on the normal servers I am only something like Paragon 19.  At this point I am working on bounties and then grouping up with friends whenever folks are around, mostly for the highest chance of seeing set pieces drop.  I currently have a charge build, which helps me keep up with my wizard friends and also as soon as I can get one more piece of gear… deals a silly amount of damage.  I am having a blast, but still completely baffled that for some reason the game has just “clicked” with me where it did not for so long.  I am one achievement away from getting my season four rewards, and after I wrap this blog post I am probably going to pop in and work on just that.  It was a fun week, and I am really starting to enjoy doing these posts, hopefully you all my readers also like them.

 

 

Star Wars Disappointments

Force Friday

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Borrowed from the Disney Blog – Force Friday Merch at a disney store

 

Once upon a time I was a die hard Star Wars fan and more importantly collector.  Throughout my childhood, my parents enabled the collecting of Star Wars figures, and in truth I think my parents got more into it than I did.  There was a certain thrill in chasing down those last few figures that I did not have.  So it was not a huge surprise in 1996 when the figured were re-released to the marketplace that I got back into it.  In fact there were so many of my college friends who went damned near bankrupt buying various bits of star wars merchandise.  This fervor was only made more insane by the re-release of the movies in the theaters.  My wife was a trooper and tolerated the shit out of my habits, and I even got her into sifting through the racks looking for this or that figure.  However when I went to see Phantom Menace it pretty much killed my desire to keep doing that.  I know it is cliche’d but I still have not reconciled the disappointment I feel over the prequels.  I am sure taken without the viewpoint of a lifetime of nostalgia and hero worship over the original movies…  they are probably not that horrible.  However for me personally… they were just a bunch of cool lightsaber battles and the bits of movie I tolerated until I got to see more of said lightsaber battles.  The problem is it is a habit you never really kick, and on a regular basis I filter through the toy isle and look at the star wars figures.  I still have a handful of figures hanging out around my office.

With the announcement of Force Awakens, I have to say I have been getting pretty damned excite about it.  So when I heard about this Force Friday thing where they would be releasing in bulk all of the Force Awakens merchandise out into the stores…. it made me think of the sheer excitement I felt when they released all of the Phantom Menace merchandise.  Now I know people who went out Thursday night at midnight for the official first moments…  me however…  I am past the whole doing something at midnight time.  The last item I purchased like that was probably the Wrath of the Lich King expansion.  I did however need to run get cat food over lunch and while I was at Target, there as no way in hell you could keep me from going through the Star Wars isles.  From the moment I stepped into the store things just felt strange.  They had this huge cardboard stand-up of Chewbacca near the front entrance in the dollar section…  asking patrons of the store to take a selfie with it… and do your best Chewie Roar.  I mean I realize this is Disney we are talking about…  a company that has made its entire career by capitalizing on our nostalgia.  It just felt somehow more cheap… more commercial…  more forced.  It didn’t help that quite literally you could not go for very far in the store without running into some bit of Force Awakens merchandise stuffed here or there.  I mean even in the home goods section they had cups on one of the end caps.

Low Quality Figures

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The thing I regret is not having taken any good pictures, because for this next section it would help out quite a bit.  They had a dedicated section set up in the seasonal area, and I of course made a bee line there expecting it to be some sort of a one stop shop for all of the merchandise.  Now there was quite a bit there, but one thing was missing completely…  the standard sized Star Wars action figures that I collected so many years.  For those I had to go to the traditional “Star Wars” isle in the toy section, and they had a fair assortment.  I had a Kylo Ren and a Captain Phasma in my hands, when I started to notice a few things about the figures.  Firstly the cards they were on felt really cheap compared to modern Star Wars toys.  Instead of a thick piece of cardboard with printing on both sides… it was some sort of a sandwiched construction made out of a bunch of thinner layers of cardboard which gave it a very irregular look.  Then I started paying attention to the figures themselves…. and while the sculpts themselves were fairly nice…  the paint jobs were atrocious.  It looked like they had applied the worst sort of rush treatment to get them out the door in time for this “big event”.  I’ve been looking for images that illustrate my point, but all i can really say is that it felt like they were a paint by number that just could not stay inside of the lines.

On the storm troopers for example… large chunks of black were globed over onto the white sections of armor.  The Captain Phasma figures that I had seen preview shots of had a nice satin sheen to them to simulate the chrome armor.  Instead the figure I had in my hand was a dull matte hunk of largely unpainted grey plastic.  I looked at figure after figure and they all seemed to have these same basic defects that just made them look cheaply produced.  The thing is…  this is not the standard I am used to in Star Wars figures.  I have a bunch of the more modern figures… and they all had excellent paint jobs.  Granted the “newest” figure I have is of Savage Opress, but it still is a figure from the last few years.  The twelve inch figures looked a little better, but they were still not really up to the standards I would expect from that sort of a figure.  On the positive however… the Funko Pop figures looked amazing as always, and the Lego display I saw looked amazing.  Lego is on of those companies that is always spot on when it comes to quality, and you know that for the most part anything you buy will be perfectly formed and defect free.  Hasbro on the other hand…  seems to have slipped massively, and if I were them I would be ashamed of the quality of this figure line.

Still Spinning

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I find it extremely bizarre that I have yet to get Diablo 3 out of my system.  When I came home last night from work, I immediately plunked myself down on the sofa, put something on Hulu and started working on bounties for crafting materials.  At this point I am two achievements away from getting my season four toys, and I think probably I can knock one of them off soon.  The biggest challenge seems to be getting legendaries to drop so that I can fill gear slots with them.  More so than that… the real challenge is getting legendary rings and a necklace with gem slots in them…  because with the introduction of legendary gems no piece of level 70 jewelry is really viable without a gem slot.  I hear tell that there are items in the game that you can use to socket items, but I have yet to actually see any of them.  Right now I would settle for a second level 70 ring so that I can maybe knock out the legendary in every slot achievement.  Still enjoying the barbarian, but it gets frustrating the higher I dial up torment because I just take so damned much damage…  since I require being in the thick of everything to deal any real damage.  At this point Torment 1 is my new normal, and I keep thinking the more paragon levels I pour on… the easier things will get.  In the mean time I will keep plugging away at Rifts and Bounties until I get the items I actually need to drop.

Hammerknell and Keywardens

Nightmare Larva

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I had a strangely disconnected evening last night essentially happened in two distinct parts.  My great niece was in town doing a track meet, and we had arranged to meet up with the family for dinner.  Initially I thought I would get home and we would essentially leave right away.  That wasn’t quite the case and we ultimately did not walk to dinner until around 7ish, which left me with a fair amount of time to kill.  I have once again been feeling the Rift itch lately, as I go through every few weeks.  The shiny new mount that I talked about yesterday may or may not have been the catalyst.  So I poked around Meridian for a bit and ultimately decided to do an Instant Adventure.  For those not familiar with the concept, Rift has this really cool thing where you hit a button and get thrown together with a raid group of people and teleported to a specific area of the world.  There you complete a series of objectives, and get teleported to a new place where the process starts over again.  Each time you complete a segment you are rewarded loot just like in a Rift, except this time they are generally caches of gear for your class.

Last night I noticed there was a new option called “Intrepid Adventures”.  I say this is a new option, but I really mean it was new to me… because I had not noticed it before.  That said I have not really run any instant adventures since the launch of Nightmare Tide.  What it appears to be is a Instant Adventure style tour of raid encounters.  I got teleported into the caverns under Hammerknell, where I fought all sorts of tougher but still manageable monsters leading up to several “boss” fights.  I have to say it gives a nice flavor to leveling especially as I have not actually seen any of the raids since Vanilla.  I had a lot of fun and will probably use this option when I return to leveling again.  I am right now about halfway through 62 and the grind to 65 has been slower going than I had hoped.  I honestly have problems with the layout of content since vanilla, or more so I just liked the feel of leveling in Vanilla better.  This is of course personal preference, and since Storm Legion and Nightmare Tides feel really similar… I am guessing they have done the market research that tells them that the Rift demographic wants that style of content.  Anyways…  I have contemplated trying to set up at least one night a week to play Rift.  The problem there is that I am not sure there are enough nights in the week to go around for all of the games I want to be regularly playing.

Hunting Keywardens

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When I got home from dinner however it was all about Diablo 3.  Before dinner I had managed to pop in shortly and get my good friend Neph invited to our Stalwart Diablo clan that makes finding folks to group with significantly easier.  My friend Shandrah popped on and started the leveling trail for Neph, Damai and Ashgar which was a full group so I happily worked on Season IV objectives.  Right now I am working on the fourth and final chapter of objectives, and I spent most of the night tracking down the various Key Wardens which I had to defeat on Torment I or better.  After a significant rearrange of my abilities I am finding that Torment I is actually fairly easy.  I am essentially doing a variation of the classic “spin to win” Whirlwind build.  I am using Frenzy with the added fury bonus of Berserk as my builder, for the purpose of being able to build fury as fast as humanly possible so I can spend the most time in whirlwind.  From there I use Whirlwind with Blood  Funnel which heals me every time I crit, which is often.  From there I have Overpower with Killing Spree, Threating Shout with Falter, Ignore pain with Ignorance is Bliss, and Wrath of the Berserker with Insanity.  For passives I take Boon of Bul-Kathos, Rampage, Ruthless and Weapons Master.

The end result is a built that can chew thing mobs pretty effectively, but the most important part is that it has really solid “sustain” which seems to be the most important thing as a melee character.  None of my gear is ideal at the moment, and I am not using the right legendary procs because I simply haven’t gotten them to drop.  That said it is a good start and better than the previously build I was working with.  I am still relatively new to the whole Rifts and Greater Rifts thing, and at this point I have two objectives standing in the way of my spiffy portrait and pet.  One of which is “Reach Greater Rift Level 10 Solo” which I find really confusing.  Last night I attempted to do this one and completed a Greater Rift…  albeit without getting the bonus.  But I am not sure if this means that I need to complete the rift with the bonus or if I physically need to manage to get to dungeon level 10 within the Rift.  The last one however will take some doing considering I am in a mishmash of gear right now, and it is to have a level 70 legendary equipped in every slot.  I have been spending my blood shards on gear slots that I am currently missing in the hopes of slowly knocking this achievement out.  In any case… I am close and I am having a blast just killing stuff for loot and paragon levels!

Bel VS Mobile Gaming

The Eureka Moment

FalloutShelter_ScreenShot

I just had a moment of realization while checking on the progress of Vault 816…  I am not a mobile gamer.  While I really enjoy the idea of playing Fallout Shelter, I always have the same thought I have with any mobile game.  “Man I wish I could play this on my desktop or through a web browser.”  There are games that I enjoy the idea of playing… like Fallout Shelter, Alphabear, Dragon Coins, or Final Fantasy Record Keeper.  The problem is I get frustrated by the imprecise controls.  Using your finger to move objects around the screen feels so much more cludgy than doing it with a nice tight mouse pointer. Granted if I were a smaller person I would probably not be having any of these issues.

Sausage-Like Fingers

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I am 6’4” and have huge hands…  I can palm a basketball. Attached to these huge hands are useless sausage-like fingers that have the fine motor skills of sleepy toddler.  The more I think about it… this fact has gotten in the way of my enjoyment of almost every mobile game I have played.  At first I thought the bulk of my problems would be resolved were I simply playing on a larger device.  However as I graduated from my iPhone 3s to a Samsung Galaxy S2 to a Samsung Galaxy S5…  each time the screen size increased sizably but the difficulty never went away.  When I finally got my own iPad I still felt like throwing it across the room anytime I was asked to do anything that required a modicum of detailed movement.

I realize there is such a thing as a stylus, but then I am having to fiddle with an awkward device on top of an already awkward control scheme.  The problem is…  there really are games that I want to enjoy on mobile devices.  Fallout Shelter for example takes two things that I have loved in the past…  the Fallout Franchise, and Sim Tower like gameplay.  During my pre-college and college years I spent silly amounts of my free time playing both of these games.  I spent enough time playing Sim Tower to be able to build freaking airports at the top of my towers.  I have played each of the Fallout franchise games multiple times, and even though I rarely play the original…  I feel like I could pretty safely pick it right back up and meld into the nostalgia nicely.  So I am the core demographic of this game…  except for the whole control scheme problem.

I honestly have no clue why I felt like I needed to write this post, other than having my own little Eureka moment.  For the longest time I thought my dislike of mobile gaming was more about the game experiences that you have on a mobile device.  Now I realize that is wrong… there are plenty of “gamerly” experiences available.  My problem is that I struggle to get any sense of control while playing a mobile game.  Finger based movement against a slick screen always feels chaotic to me.  It reminds me of how frustrated I get when trying to use a trackball.  I guess I am just accustomed to the mouse, keyboard and controller…  and when it finally comes down to relying on my own digits to make things work…  I find the experience frustrating.  I am wondering if anyone else out there with sausage-like fingers suffers from this same issue?  We should totally form a support group or something.