The Mission System

Angst and Frustration

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Yesterday World of Warcraft released an announcement about patch 6.2.3 and the twitters collectively lost their shit.  Essentially the patch felt like a thinly veiled batch of carrots to try and string players along for a few more months.  It also sent the sign that maybe just maybe Legion beta would not be ready for Blizzcon, and more than likely players are going to see another significant lag between expansions.  I even joined in the frustration for a bit until I realized…  that it no longer effects me.  World of Warcraft is like a bad breakup, that you can still get upset over years after the fact.  I am not playing the game any more, so honestly while I still have “disappointed parent” moments over the game that has not really lived up to its true potential in years…  in no longer actually has any effect on my play time unless I let it.  All of that said… it did start me thinking about a problem that most MMOs have.  When a game gets to be as old as World of Warcraft it has just silly amounts of content available to the players, but most of it is largely invisible to players.  I’ve talked about in the past how MMOs are horrible at telling players how to get to new content, but they do an even worse job of directing players towards “old” content.

Unless you have been playing since November 2004 and have been a rabid completion-ist… chances are there is still a lot of old content that you have never seen in the game.  The problem being that there is no real way of notifying players other than the achievement system that this or that area of the world exists… and might be worth looking at.  Additionally most companies have this problem of trying to pretend that the past is behind them, and that only the new and fresh parts of the game matter.  If this were not the case we wouldn’t see quite so many “boost to level cap” schemes out there.  The problem I see with this is at least in the case of World of Warcraft…  their best content is ALL from the past as far as I am concerned.  Trying to till it under to plant new seeds does a great disservice to the awesome experiences that could be had doing past content.  The problem once again is there is no really good way of letting players know what they are missing.

Exposing Old Content

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There are some games out there that try really hard to wrap systems around this.  For example in Rift you have the Instant Adventure system, which will port you to somewhere in the world, scale your level down, and give you a mini quest chain to follow along with a bunch of other players.  This is an insanely enjoyable way to level,  and they even introduced a version of this that allows for the exploration of raid content.  It is something less like LFR and more like a world event that just happens to take place in a raid zone, and the bit of it I have played has been ridiculously fun.  That said…  this system is super limited in scope and still misses out on some of the quest content that happens in these zones and other things to do.  Essentially we have all of these systems around grouping, but no real time has been devoted to helping players come up with things when they aren’t grouping.  Sure you have facebook game like systems of the Garrison or the Shipyard, but eventually you reach a point where you realize that you are only playing the game to log in and fiddle with your house for a few moments before logging out again.

What I propose is a new kind of system that essentially takes a look at all of the content a player has completed and then suggests something that they haven’t.  No game on the market does not have a robust system of tracking player achievements and most of them even go to the finite level of tracking every single kill the player has gotten… and occasionally even what they have gotten as drops.  What I am proposing is a join between the list of “what is available in the game” and “what the player has completed” and then packaging and presenting literally anything the player has not done…  in a quest form.  Now I remember a time when there were threads on the Blizzard forums that you could post your profile, and someone would “assign” you an achievement that you had not completed to go and work on.  What I am essentially suggesting is creating a formalized system for just that.  Now since Blizzard still does not have a level scaling system, that is going to harm some of the enjoyment… because in a perfect situation it would scale you down to a level equivalent to the content.  My idea would be to have a series of checkboxes in the UI allowing players to particularly avoid things like PVP, Raid or Crafting items if they don’t want to do those.

Interesting Baubles

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The really important thing about this however is that players need to feel like there is a reason.  Ultimately I think that is what players are saying when they say there is “nothing to do”.  At least for me when I say these words what I really mean is “nothing I want to do, that has any bearing on my modern game play experience”.  There are ALWAYS things you can do, that has never been the problem, but there are often times a loss of things that you want to do that give you some sort of reward that you actually care enough to chase.  The itemization of this “Mission” system would need to be right, and my theory is that we could do something like a loot bag upon completing the mission.  Maybe even make it so that when you get a mission, it is being given to you by one of the old world factions relevant for the content you are being asked to do.  The loot bag would contain rewards equivalent to the sort of achievement you are being asked to do… and most likely for 90% of the bags opened would just be a little pocket money and maybe some consumables or crafting materials.  However there would need to be the chance of obtaining some ultra rare items, like mounts or cosmetic items in order to make it worth the players time.

Sure it is rehashed content, and there is no denying it.  It does however give players a way to essentially mine more enjoyment out of content they have not completed… and get rewards for doing it.  Largely this idea hit me while thinking about the events of yesterday, and the problem of having a decade worth of content but no real way of getting players to go back and consume it.  Additionally I have been playing a lot of Destiny, and that game is the master of giving me little mini-quest sand events, largely in the form of patrol missions that give purpose to what is otherwise a bunch of wandering around the shooting random shit.  It struck me how much more enjoyable for me it is to kill a dozen Vex when I have a quest asking me to collect items from them, than it is just to kill a dozen Vex on my own.  The act is the same, but in one case I have a false sense of purpose.  Ultimately I think that is what most unhappy customers lack, is a feeling of purpose in the things they do.  After all you can only log in for so long without doing something meaningful without realizing that you are essentially paying for an expensive chat client.  I am not saying this is a system to stop games from hemorrhaging players, but it is something.   I absolutely think I would use something like this because I would know I am working toward two things.  Firstly I would be slowly inching up my achievement score, which give me a bit of a false sense of satisfaction.  Secondly I would know that maybe just maybe there is a chance that upon completing one of these many missions I would get awarded something really awesome and special.

Titan Mitsurugi

Plans Change

Opening the very disappointing Chest of Yuul

I had every intent last night of coming home and working on Star Wars the Old Republic, but instead I spent almost my entire evening futzing around in Destiny.  I did at least manage to get into SWTOR long enough to re-gear my Sith Sorcerer and claim Treek from my collection vault.  So in theory I should be ready to go with a new tank for future shenanigans.  What happened last night is ultimately what has happened so many nights lately, that I start working on this bounty or that quest and end up spending the entire evening there.  Towards the beginning of the night I decided to step foot into my very first heroic strike.  I have to say it honestly went pretty smoothly, and I lucked out that I managed to get one that I had at least done on normal mode.  The second strike I got however…  was not so smooth.  It ended with me being the last person remaining in the strike after the other two guardians gave up.  I was slowly working my way through the mobs, but quite honestly it was going to take forever… so I also gave up and left.  For some reason they were trying to rush ahead and skip mobs that only served to destroy us as a result when several different groups of mobs came tracking us down at once.  A few carefully timed supers whittled down the mess but we still had the final area with five ultras up, and I simply did not have enough ammo to make it through all of that by myself.

It’s like a Manta Ray with Pants!

In my travels last night I ended up picking up a Key of Yuul, and as I have gotten these various chest keys I have made an effort to try and track down the location.  This one is a pain in the ass and is located near the Court of Oryx on the Dreadnought.  The problem with it is, that you have to use a series of those invisible platforms to get up to the ledge that the chest is on.  I suck at jumping puzzles and as a result I was cursing while trying to do it.  As always the chest itself was disappointing, only giving me some materials and some court of oryx tokens.  I did however manage to get several legendary items from rare engrams.  One of which is the above Fusion Rifle, which has a name that is a bit of an inside joke for anyone who has watched the abridged PlayStation 4 reveal video.  Panta Rhei is actually a latest generation rendering system… but in the video the joke is made that it is like a Manta Ray with Pants.  I have to think that someone created this gun as a nod to that joke.  In truth it is pretty fun to use, and is significantly more enjoyable than the fusion rifle I had.  I seem to have incredible luck getting legendary items from rare engrams, because it seems like at least once a night one of them yield something nice.  Granted a lot of it just ends up being disenchant fodder, but those are still tasty tasty legendary marks right?

Sword Titan

will always be “Soul Edge” to me…

One of the things you have to realize about me… is that I am bad at actually following content in Destiny.  Hell it took me until a few weeks ago when we took Carthuun through it to actually do the Dark Below and House of Wolves content.  Similarly I have done shit for making progress on any of the dozens of quests I have.  Well in truth that isn’t exactly true, but apparently I was simply focusing on the wrong quests.  Last night when Carth logged in he helped me get my act together on the sword quest and as a result show me his Hadium Flake farming route.  I have to say… I was skeptical at first but in about thirty minutes of running around we gathered up the fifteen flakes I needed to get my sword.  I think I may actually be able to eventually farm the amount needed to get get Touch of Malice the Exotic Scout Rifle.  The thing I need to sort out is how to find Calcified Fragments, because I have only actually gotten two of them, and the part of the quest that seems insurmountable is that I will need 45 of them.  Mostly I think I just need to do some research because there has to be a similar route to find them.

Rare Ship Blueprints
Rare Ship Blueprints

The most exciting thing that dropped last night was during our manic chest farming route, I managed to get rare ship blueprints.  Once I turned in back at the tower it ended up giving me the ship above.  I still think I like my teal/grey kestrel better, but I figure I will use this for a bit until I get sick of it then swap back.  Ships seem to be one of the harder to get of the cosmetic items available, and I guess I can see why since they are basically the thing that you see when you load into a strike with random players.  If you have a really cool looking ship, it is bragging rights of sorts.  I’ve seen some really badass looking ones, and I have no clue how to get half of them.  The thing about Destiny is that I am making really slow progress, but still having a blast.  I had a friend last night send me a message to ask if I wanted to do a Nightfall… and I am not even vaguely close to well enough geared for that.  Unlike a traditional MMO though I feel zero rush to get geared to do stuff.  At some point I need to grab Carthuun and Euron and do a night full of nothing but heroic strikes but I am really hoping to do this over the weekend, when I have a chance to buy some more three of coins.  I want exotics, and I want them pretty bad…  but not bad enough to grind my face off to get them.

Steampunk Primalist

Primal Goodness

It was honestly a sheer miracle that I made it through yesterday.  As the day went on, it felt like my estimate of three hours of sleep was a bit too high.  Luckily around 3 pm I managed to catch a second wind which made the whole “driving home” thing significantly safer for everyone on the road.  My general goal was to stay awake long enough to be able to head to bed naturally around 9 pm thinking that maybe just maybe it would fix the problems and give me a good nights sleep.  For the most part it seems to have worked and while I am a bit groggier than normal this morning, I am feeling significantly “better”.  In my stupor yesterday however I managed to have an insane bit of luck.  I happened to be watching my twitter feed at just the right moment, when Rift tweeted that they were just about to give out some Wilds Packs.  They posted a photo with I believe six different codes on it, and I picked the smallest one… and started typing.  Apparently my fingers were fast enough because much to my shock I saw a note in my transaction history that said the Wilds Pack was added to my account.  Also much to my shock… I thought this was the basic pack that just included the new primalist class only, but instead it was apparently the $100 pack that includes a ton of other goodies as well including an insane dinosaur mount.

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I think maybe that I violated the intentions of the class when it came to outfitting him.  I rolled a dwarf, thinking that a dwarf with a big hammer/axe/thing would be kind amazing.  Then when it came to actually setting up the wardrobe and picking a mount to use…  things happened.  Now I have my goggle wearing, leather clad, aetherbiker Dwarven Primalist.  I played a little bit but very quickly realized that maybe when I am half awake is not the best possible time to play anything that requires a significant amount of reading.  I did play enough to decide upon the Berserker prebuilt class for the time being.  I considered going Titan which was the tanky build listed, but for the time being I think I am just going to be a pewpew hammer swinging dps.  The starter primalist weapon looks kinda amazing, and honestly one of the big things that I look forward about playing him is that I will actually collect all of the low level gear appearances as I get stuff to drop for me.  That was the negative about going into a major change like the wardrobe system with a high level character…  that ultimately I was well past the gearing phase and all that I would end up physically seeing was new gear.  Playing a low level character again will see me coming across all of that gear that I had and sold, or at least that is the hopes.  However this is a journey for another day, one when I am not struggling to exist.

Questing Guardian

One of the negatives about playing Destiny as primarily an MMO player is that there are certain traits that carry over into the MMOFPS title.  Namely that you actually find yourself caring about having quests hanging around in your quest log.  Since the whole reading and making sense of things part of my brain was largely malfunctioning, I thought I would instead venture into Destiny and work one some of the things that have been looming over my head.  Namely the “High-Value Targets” quest.  On paper it sounds simple enough, that you need to defeat several of these High-Value targets… 3 in the Cosmodrome, 3 on the Moon, 3 on Venus, 3 on Mars, and 3 on the Dreadnaught.  The problem being that in order to qualify as a high-value target, it has to be one of those special patrol missions that ask you to go kill a given mob somewhere in the patrol zone that is marked with a red star.  To make matters more interesting… I learned that these only come from special patrol beacons that are also marked with a star.  Theses seem to be largely rare and absolute luck of the draw if you will see them.  So as a result I managed to complete the Cosmodrome and Dreadnaught quickly…  but struggled with having not found a single high value target patrol on Venus or Mars.

So last night I spent pretty much the entire night wandering around various planets looking for star beacons, and when I did not find them… running as many patrols as I could in the hopes of making them spawn.  At about 9:30 last night, moments before we were heading to bed…  I managed to complete the quest.  Additionally I also managed to complete Taken Assault: Mars which gave me enough Queen’s Wrath faction to finally start opening up bounties on the Reef.  This also opened up The Wolves of Mars quest chain for Variks which involves doing a bunch of shit involving the Fallen.  From what I have heard this will reward a Boolean Gemini at the end of it… which in truth will probably be a Year One variant…  but if it works like Last Word did, it also opened up the Year Two blueprint for me.  So in theory I can save up my marks and purchase the 280 version as well.  In any case I had a lot of fun last night faffing about working through the various quests and bounties.  There is something relaxing and mindless about wandering around and taking things out with an assortment of really fun to use weapons.  The other big progress I made is I collected enough data using a shotgun, so I am now on the step where I need to disassemble a bunch of blue or better ones.  I had a handful stowed away just for this occasion but it was nowhere near enough.  As a result I will be farming engrams in the hopes of getting more, and in theory I need to just start running strikes.  I did however manage to make it to 287 light when wearing my “best” gear, which is slow but palpable progress.

Sith Sorcery

Double Fist Caffeine

This morning I cannot guarantee how intelligible my post might be.  Granted every morning I could and probably should give that disclaimer, but this morning in particular it is well deserved.  I had another one of my trademark nights of insomnia, and quite honestly I am not really sure when I finally fell asleep.  At the earliest it was sometime after 1 am, and I have no clue how much additional tossing and turning time was added onto that.  That is the worst part about not being able to see anything without your glasses, that not being able to see the clock means you are constantly estimating upwards on a night like last night.  Based on my motor skills, I am guessing I probably got around three hours of sleep.  The worst thing about nights like last night is the growing sense of dread and anxiety when you realize that what little rest you might have gotten is drifting away from you.  The alarm going off is a fixed point that there is no negation with.  As a result I am essentially double fishing caffeine with both a big mug of coffee and a monster zero as a chaser.  I might even go down and fix another cup of coffee just to give myself that much more of a fighting chance of functioning today.

The problem is nights like last night get no easier as the years go by.  Its just that the stakes get higher, and I find myself struggling to bounce back from them even more than I used to.  In the past I would take a nap and life would be peachy, the sleep debt would be repaid and I would move on with my life.  Now…  there is a lingering disconnected state that continues on for essentially the rest of the week.  Which means I will continue to need an ever increasing amount of caffeine in order to continue functioning like a normal human being.  Not that any of this is really interesting, but it is what is happening in my world this morning and as a result is what is getting written about.  Once upon a time I attempted a sleep study…  but I am not going back through that again.  I went in for insomnia… and the doctor was damned certain I had sleep apnea.  Those are two vastly different things…  my problem is not that I am sleeping too much or too sleepy… my problem is that I cannot shut my brain off to go to sleep.  As a result I am kinda gunshy about trying to resolve these issues.

Sith Sorcery

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One of the things about this recent tour through the Star Wars the Old Republic class stories, is the fact that none of these characters are freshly rolled.  At some point over the last four years I have created each of these characters and made decisions that I might not have wanted to make.  Namely when I rolled a Sith Inquisitor for some reason I decided going Sorcerer was the best possible idea, instead of the more comfortable melee options.  In all honestly the class itself is enjoyable and I am having a blast shocking the shit out of things, but the problem is…  my tanky companion feels extremely squishy right now.  I am not sure if this is a side effect of Khem Val in particular, or if it is more the fact that I am not quite so grossly over leveled on this play through.  Tattooine was an extremely short planet, and as a result I am not pretty much sitting at exactly the level of my next quest.  I am also a few levels from my traditional mod swapping point, so my gear is getting a bit dated.  In fact as I am sitting here sorting this out in my head… I should have swapped gear a level of go if I am going by my normal pattern which in itself might account for the extremely squishy nature.  Basically I have been upgrading every other set of mods… so I am using level 21 mods, and was shooting for level 33 to upgrade… when in reality I should have upgraded at 29.

The other thing I am considering is a swap over to using Treek instead of Khem Val.  Not sure why but the Jedi style tank companions in this game just feel squishy compared to the trooper style ones.  Bowdaar felt similar, when I have tried to use him in the past.  Treek on the other hand seems to have this amazingly useful arsenal of attacks as well as a really nice AOE stun effect that helps to reduce her damage intake.  Additionally Treek doesn’t actually give a shit what I do, and is not constantly judging my power…  or sizing me up to potentially eat at a later date.  As well as playing a finger wiggler, the big departure with this character is that I was using it to shoot for my first Dark Five character.  I won’t like, taking the force lightning [shock] options in dialog trees is kinda fun.  I do however feel a bit more disconnected from this play experience than others.  Especially with the Bounty Hunter, I could see a lot of myself in those dialog options, and in the Inquisitor it feels like the class is nothing like me at all.  I would never be cruel just for the sake of doing it, but in order to max out my dark side points… that is pretty much what I am constantly doing.  It feels like this is going to be a bit of a slog to get through, but I am making decent progress.  As of last night I am level 30 and on Alderaan, and should be wrapping up the first chapter shortly.  I am sensing a pretty big conflict coming up, and will be interesting to get through it.