Monday LFR

A Good Show

I have not been in the habit of linking AggroChat in my blog lately, but I am going to do it this morning.  It took for freaking ever for the YouTube version of the podcast to finally upload yesterday, but I feel like this weeks show ended up really good.  There were a bunch of topics that branched out but the big one and the one I chose the name the episode was over a discussion about Otome.  A friend of mine Pizza Maid and her equally awesome named friend Sushi Geisha have this podcast called Heroines of the Cherry Blossom, where they talk about Otome games.  This was not a term that even exists in my vocabulary before this week, when they referenced our Hatoful Boyfriend episode on the podcast.  Essentially the side discussion that spawned was about how Tam was impressed with the quality of the writing of these various relatively low budget dating sims that he played in preparation for our Hatoful Boyfriend show.  The general consensus was that we would all like to see this deeply nuanced writing make its way into more mainstream titles as well.

Another interesting side discussion centered around the point in which we all tune out when it comes to an open world or sandbox game experience.  For each of us there seems to be a point where we are just “done” with the game even if we are not truly finished with all of the content.  For me personally I am never really “done” but I reach this point where I have to take a break and play something else for awhile.  But then by the time I return to the game I rarely remember what I was doing at that point and end up having to restart the game…   usually going in a slightly different direction than the original play through.  I know this past week with my focus on trying to chew through the quest content…  I am enjoying Fallout 4 significantly less than when I was just wandering aimlessly.  For others on the podcast they found themselves HAVING to focus on the story, to keep from losing interest.  In any case… we recorded a really content dense episode… which then surprised when editing that it ended up being a fairly short episode at only an hour and fifteen minutes.

Monday Night LFR

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I find myself once again in the unfortunate position of needing to run LFR on a Monday night.  The last chance crew in any MMO seems to always be the worst crew… and unfortunately due to the push in Fallout 4 I didn’t get any of this done earlier in the week.  There are a bunch of reasons why I am pushing last minute raids, but not the least of which is…  I am still trying to build out a tank set on the Cow.  There was a point in last nights raid where they absolutely would have used me in a tanking capacity had I a set of gear.  The problem is largely that I have plenty of armor… but since the Cow was a boosted character… I only went into level 100 with a single set of gear.  Normally as I level up, I pick up both a mix of two-handers for dps… and sword and board options for tanking, but I have had zero luck in getting anything I could use for tanking.  So I quite literally have a full set of gear that would be viable…  minus the sword and shield.  So tonight part of the plan is to run through Blackrock Foundry since it mostly features gear lower than what I need… and set the loot preference to protection, hoping that maybe just maybe I end up with a one handed weapon of some sort and a shield.  I technically have a 650 shield banked that would work well enough for the time being.

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On the other side of the fence I am still using the 670 Blackrock Foundry normal mode weapon that I have for ages… because I never could get any of the heroic bosses we were downing to drop me a weapon.  Similarly I have opened dozens of Garrison boxes… all with zero luck in finding a damned weapon to use.  So in addition to running Blackrock, I also really need to run  through Hellfire Citadel LFR on Belghast.  While I feel like BRF is probably going to go smoothly simply because most people have the gear for it…  I have a feeling that Monday night Hellfire is going to be pure hell.  The only thing that I maybe have gone on my side… is that there are generally more active alliance players on my battlegroup than there are horde, and I can definitely see that still is the case in the difference in my queue times between the two.  At very least I am going to struggle through the first few rounds of the raid because that seems to have the best chance of dropping me a weapon.  I have a pretty decent shield now, so really all I need is that main hand.  I even went so far as to purchase a Baleful Armament with some of my excess stones…  and only managed to get a 650.  In theory if I save up for a bit I could maybe manage to push that to a 695.  The other option is to have my blacksmith start trying to craft me one, but given the silly amount of materials it would take to make that happen…  I am hoping I simply have some decent luck this Wednesday during the raid.

Week In Gaming 12/5/2015

Sunday Madness

Today my posts and the AggroChat podcast are coming out a little late, because reasons.  My wife has this thing at church this morning, and stuff was not going very much as planned.  So instead of wrapping up the podcast when I got up, I went into the mode of attempting to support my wife as she flailed around the house trying to get everything ready.  I don’t really do the religion thing, but it is important to my wife so I’ve always attempted to support her in whatever way she needs.  Normally speaking I would have been further along in the podcast creation process by the time I slept last night, but instead I decided to have a knock down drag out fight with Amazon.  There is an item that starting last Tuesday, has been updating daily to tell me it would be there by 8pm the next day.  This has drug on for several days… and the FedEx tracking that I finally received shows that there is no way it is going to be here until sometime at the end of next week.  Needless to say I was more than a little perturbed, and ended up trying to get to the bottom of it.

Where I feel bad however is that I know I took out some of my frustrations on the agents that were working the case.  I realize why companies hide their chat functionality, but overall it is a horrible practice, that only leads customers to be pissed as hell by the time they FINALLY get a hold of a person to talk to about their issues.  I know I probably came off as a mad man, but seriously…  I’ve been an Amazon customer since around 2000, and been a prime member for I think as long as the program has existed.  I keep that active so that I can have items here in two days… and there have been a lot of times in the past where they actually have it here next day.  Since the swap to using the US Postal Service however, I have had several delayed orders… and this one just seems to be another in that line of problems.  The worst part about it is.. that after spending over an hour last night trying to get someone to tell me where the ball was dropped…  no one seemed to have any answers.  I did however get two months of prime added to my account apparently to appease me, so I guess that makes up for some of the frustration.  I have no doubt that the item will arrive and be just fine… but man this situation has been annoying.  It is nothing nearly as bad as Tam and Amazon quite literally losing his shipment.

The Week of Warcraft

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For the most part this was in fact the Week of Warcraft as I am attempting to play both characters on Argent Dawn Alliance side… and the joined The Scryers server Horde side.  This means  there are two different communities that I am trying to be an active part of, and as a result pretty much everything else I am doing has fallen by the wayside.  Part of my Sunday ritual is to go downstairs and watch a sequence of television shows until ultimately it is time for bed.  However during this sequence I got pulled into the Horde side guild raid with my friends in the awesomely named Facepull.  Between some gear upgrades from drops and some crafted gear by the amazing Brerhoof it took me to around the 670 range.  Now after some LFR this week I am sitting at 679 so a stones throw away from 680.  I have two parts left to do of LFR and my hope is at some point before this evening I can actually get them knocked out and will hopefully see some more upgrades.  My lowest piece on the Paladin is his necklace which is still the level 640 boosted green gear.  In theory if I get lucky I could get a baleful item to drop while I am doing dailies… which I also need to do at some point.  I have everything enchanted and gemmed… at least with cheap enchants and gems so my performance as a whole should be better tonight… that is if they still want me to come and pewpewpew things.

Then Wednesday night I was invited to raid with some twitter folk that I have known for ages.  There I brought my Alliance Warrior Belghast, and similarly have made some jumps in gearing as the week went out.  I started the week at 680 and have bumped it a little bit up to 684.  This is still a long ways off from the 705-710 range that I need to be in order to really function in Heroic for the Friendship Moose fun, but whatever I am enjoying the process.  In both cases I was mostly a fly on the wall as the raid went about their business, but I could see myself enjoying both situations greatly.  It is my hope that in both scenarios are am invited back for future weeks, and in spite of my crummy gear I still managed to end up I think 3rd in total damage done for the raid.  My burst dps is still on the weak range, but I am throwing out a lot of total damage which still is nice.  Gladiator is such a fun spec that I am really going to hate losing once the expansion ships.  I guess there is hope at a later date that they might revive the spec, but I seriously imagine it was just too hard to balance when it essentially took all of the same gear that tanks did… which means that my overall survival is among the highest of the dps classes.  In any case I am having fun… and that is what really matters right?

Reaching Diamond City

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The original plan for this week was to record our final Fallout 4 show last night, and because of that I felt this overwhelming need to have completed the storyline.  This means that a good chunk of this week I was pushing hard to get through the main story, and I have to say… it was some of the most miserable I have been playing Fallout ever.  My play style is very much a “forget the story exists” method, where I wander aimlessly and go explore whatever happens to suit my fancy.  This means there is a lot of ADD induced gaming as I see what that building over there in the distance is, or go explore that wrecked vehicle there because it looks interesting.  The result is that I spend a lot of time playing, but not a lot of time getting anywhere specific.  With the severe content density that is the Commonwealth, it means I had at 70 hours not gotten anywhere vaguely close to Diamond City.  I knew where it was, but I was busy wandering around the Cambridge area and exploring lots of little nooks and crannies.

Instead this week I forced myself to follow the storyline, and while it is really awesome… and there are lots of interesting characters… the entire process feels forced.  I mean it IS forced, because I am trying hard to play in a style that is not natural to me.  I talked about this for quite a bit on the podcast last night, but essentially most of the time I don’t like it when games end.  In Mass Effect 2, I enjoyed every moment of the side missions… but it felt like all of my fun was being sucked down a drain the moment I started that sequence of events that lead to the end of the game.  I want these worlds and settings.. and characters that I have created to essentially live on forever… and the sooner I “beat” a game… the sooner that fun for me is over.  I think in part this is why I like the MMO so much, because my characters never have to go away… they just keep going on and changing and adapting as new content is released.  So as it looks like we are pushing off the Fallout 4 show a bit…  I am going to try and find a happy medium where I alternate between following story… and also spending some time following my heart.

MMO Ecosystems

What is a Game

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Yesterday I got involved in a long winded discussion about the effects a major guild dying, has on a game…  the game in question of course was World of Warcraft.  There were a couple of different points of view floating around, and they largely centered around what the definition of the game meant to each person.  Some folks chose to take the literal view and focus on the mechanics of the game itself, and argue that the loss of a big guild does nothing to change the way the game functionally plays.  I however choose to view the game like an ecosystem, where quite honestly the actual game mechanics become one of the least important parts of shaping daily interaction.  When a game launches, it ceases to be all about the pushing of buttons and the getting of loot.  Much like a workplace has little to do with the rules and regulations that you set up ahead of time… but instead the interactions between the employees and the general sense of morale.  If you have a great cohesive environment created by the players, you can overcome a lot of the technical shortcomings a game may have.

When a game is server based, like World of Warcraft, the game for most players is narrowed to a very specific niche…  namely the things that occur on that individual server.  Sure you can re-roll anywhere, but once someone has set down roots in my experience they are highly unlikely to move.  I have 11 characters on Argent Dawn for example, and the vast majority of those characters are over level 90.  So when I contemplate changing servers… the will to do this is pretty non-existent.  My experiences with the game have largely been shaped by those individuals I have had interactions with on that server.  With the switch of focus from group based activities to largely solo interaction… this might have changed, but I find it hard to believe that any given player is not in at least some way influenced by the forces at play on their home server.  A large chunk of that environment is the large guilds that populate its ecosystem.  So when one of those guilds leaves… it is felt not only in the social channels, but also in the economy and the general activity of the server.  Crafters need time pressed raiders to buy their potions and “raid mats”, and casual players benefit from having those raiders regularly participating in group activities.

The Ecosystem

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I’m going to break out and talk about a non-Warcraft example of the importance of a guild.  In Wildstar on the Entity server, there is a guild I am part of called the Black Dagger Society.  While I happen to be a member and might be a little bit biased, I think they represent one of those guilds that is for lack of a better term “too big to fail” when it comes to the health of that server.  I would be willing to bet that there is not a single Exile player that does not benefit from them being on the server, and to some extent I would be willing to bet that even the Dominion players feel their presence as well.  The big event that they organize is ThaydFest which is a weekend player run festival that serves as a focus point of getting players interacting with each other.  The scope of this thing is massive, and you simply cannot exist on the server that week without feeling its pull.  Similarly the BDS are the sort of guild that is constantly interacting with the world and the players that are not in there guild.  I’ve rode along as they rolled into a zone… and started asking anyone there to join them in the taking down of this world boss or that.  I’ve also watched their members be the first to respond when someone publicly asks for help.  They embody the spirit of what an amazing community focused guild is like.

So if something were to happen to the Black Dagger Society, the effects would ripple to the core of the Entity server.  There are a lot of things that would simply stop happening because I’ve not seen a similarly community focused force stepping up to offer the same level of interaction.  Carbine as a company would do well to do whatever they can to nurture the fact that a guild like this exists, and they have done some community spotlight pieces on ThaydFest in an attempt to help them out.  But when it comes to World of Warcraft, I have lived through the effect of guilds just like the BDS dying on a server, and watched the community as a whole contract.  Cataclysm was the great changing of the guard on Argent Dawn, and when I came back at the end of it… all of the rich social network that I had when I left…  had shriveled up and died.  When one big guild leaves… it has a trickle down effect touching the satellite guilds that also interact with them.  So to the players… that played on Argent Dawn, and stayed there during this transition… the game was absolutely traumatically changed for them.  I know this… because I’ve talked to many of my friends that probably at least a little bit feel betrayed because I left them.

The Important Parts

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Essentially this discussion is one about definitions, and how narrow your focus is.  The trap that we can all too easily fall into is assuming that every player plays the game the same way as we do… and even more so… gets the same enjoyment and stimuli out of the game as we do.  For a socially motivated player… the “game” is all about the interactions they have with other players.  For a challenge focused player… the “game” is all about taking on new experiences and defeating them one by one.  For an exploration motivated player… the “game” is all about seeing and experiencing new things.  So while functionally the “Game” with a big G didn’t change… because the mechanics didn’t actually change when a group of players left the game…  the environment and the atmosphere absolutely does.  The problem is for me at least that a server is a snap shot in time.  I will never be able to get back the Late Night Raiders from Vanilla Warcraft, even though I still keep in contact with dozens of them on a regular basis.  I might be able to play a game with two or three of those people at a time… but I will never be able to set up another situation where the hundred plus people that circled that raid will still exist in the same setting.

The “Game” for me is this sequence of vignettes in time, of certain players and certain situations… that either positively or negatively influenced my experience.  When they are gone… there is a void that is irreplaceable.  So while you can still find Pixi peddling her “extra special pixipacks”, there will never be a Duranub Raiding Company, or a No Such Raid… or any of the countless other groups that I have interacted with and loved over the years.  There was a time when on my server every single raid leader communicated with every other raid leader, and that infrastructure is just gone now.  What is left is a sequence of walled gardens that no longer try and reach out to the other walled gardens and set up communication lines.  As a result the server seems so much smaller than it used to, and while I love hanging out with the people there still…  the experience is tarnished by the former grandeur that I remember.  Did any one one of those players make the difference?  Probably not, but it was the cumulative effect of losing a large group of players at the same time.  There will always be a wistful nostalgia for the way those days felt, even though there was also a bunch of bullshit that went along with it.

Care and Feeding

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Some companies do a great job of nurturing the community environment.  Wildstar and Carbine for example seem to really be trying to focus on the players and their communities in trying to make that game a great place to inhabit.  The challenge with Warcraft is that the game is just so insanely huge at this point, that it is really difficult to highlight every part of the community that is working.  I do think that Blizzard does a bunch of things that actively harm communities, without really thinking about it.  When you look at the “Game” with a large G… they have been regularly applying the sledge hammer to it every couple of years as they roll out a grand new scheme that is going to “improve the game”.  The first of these fall-outs for me at least was when they shifted the focus from 40 player raiding to 25 player raiding.  This created the “guildpocalypse” as I refer to it… and my own raid… the Late Night Raiders was one of the casualties that never successfully transitioned to a smaller raid size.  Similarly the events that caused me to leave Warcraft the first time, were brought on by the shift in Cataclysm to greatly incentivizing guild based raiding.  Prior to that our raid was a thriving ecosystem made up of House Stalwart and a bunch of smaller and more personal satellite guilds that together created one vibrant non-guild raiding landscape.

The focus on guild based raiding however meant that if we continued to raid in this fashion… that ultimately some of the guilds would see zero benefit from defeating this boss and unlocking this achievement.  Instead we attempted to squeeze all of these guilds into House Stalwart and we went from being a guild of 600 characters to a guild of around 1000 characters over night… and this change was just too much for me personally to adjust to.  There is a huge difference in  raiding with someone two nights a week, to having to interact with them constantly in your guild.  Blizzard is constantly fiddling with the dials… introducing Valor, taking it away… and introducing it again in a different way.  I cannot count the number of times classes have changed so much that they end up causing players to abandon what was previously their main.  I’ve done this myself numerous times because of a change in the game making the experience no longer enjoyable.  Each of these decisions also has a social cost associated with it, that it often feels like is not being taken into account.  Essentially the point of this post, and the eight paragraphs that it is ending up being… is that a game is more than just its mechanics, especially when you are dealing with a hugely social game like an MMO.  For me the most important parts of this game, or any other for that matter… are the ones that have no direct relationship to the game itself, but instead are a side effect of the ecosystem that builds up around it.  My game is always largely influenced by the people I happen to be playing it with.