Distant Horizon

There was a sequence of events that lead me to make the above tweet on Tuesday, namely reading a similar sequence of tweets from Syl and the resulting blog post.  In truth I have felt this way for awhile, where I have been hyper interested in extension content being added onto the games I am already playing, but not extremely interested in anything new coming down the pike.  The launch of Elder Scrolls Online was really the last big event that wrapped me up into the hope, hype, and heartbreak cycle that is the launch of a new MMO property.  I got swept up a bit in Wildstar but that was never really “my game” no matter how much I wanted to try and make it be for the sake of hanging out and playing with friends.  This is not to say that I have not tried a bunch of different games that have released since, but they have all largely left me wanting for this or that feature…  or similarly wanting to remove other features.  The latest boom in the MMO industry has been among a crop of games largely coming from South Korea and they all seem to share a vision of MMOs that doesn’t set that well with me.  Not sure if it is the character design or the focus on eventually funneling players towards a murder box, but whatever the case I tend to bounce pretty hard with ArcheAge being the only game in that larger general classification that I play on a somewhat regular basis.

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As is always the case with our community… when you bring up an issue folks tend to come out of the woodwork to help you with it.  I have to say this is one of the most charming aspects of the world I have gotten myself wrapped up in, even if sometimes I am just shooting off my mouth into the void.  As is to be expected there were a lot of games suggested on the near horizon, and most of them I had already mentally bounced from for one reason or another based on past experiences with similarly constructed experiences.  However buried in that pack of games was one that I had not even heard of…  not that I am actively looking for new MMO properties.  One of my blogger friends Isarii mentioned a game that he was interested in, and was just about to release an interview with called Ashes of Creation.  Like any game I have not heard of I started googling and came across a sequence of videos showing off various aspects of the world, and I am not entirely certain what peaked my interest directly but something did.  Yesterday they also released a much more detailed Q&A video answering some questions from the community, that when taken with the interview with Isarii fills in a bunch of details about the intent of the game.  I will say off the bat there are a lot of things that give me hope, and a lot of things that give me potential heartache.

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The description of the game weaves a pretty lofty tale, hitting most of the features that I have loved from other games.  In the Q&A they talk about the lack of hard faction boundaries, and a part of me almost audibly said “Hell Yeah” at that moment.  However they also talk about this dynamic world with ever changing events based on a node system that allows each node in the world to change and effect the nodes around it.  They talk about the engine of change being conquest and sieges… and that a guild holding a castle will have ramifications on the land surrounding it.  This all sounds amazingly cool on paper but it is also something I am extremely gun shy about.  This has been the pitch of essentially every PVP centric open world sandbox to date, that the players make lasting effects on the world.  What ends up happening instead is that the game devolves into a PVP gankfest for at least the first six months, because there is a certain player base that the idea of ganking defenseless players seems really exciting to.  So while ArcheAge for example is a perfectly reasonable game to play right this moment, it was an extremely toxic game for its first year of life…  until said toxic players were either policed away or got bored and shifted to the next shiny object to take a giant crap on.  So my big concern is exactly what Ashes of Creation is going to do to ensure this doesn’t happen.

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One of the bullet points talked about in Isarii’s interview is that they have a three phased flagging system, and that they hope it will help mitigate this issue.  There will be a non-combatant “green” state, a combatant “purple” state, and corrupt “red” state.  The corruption system sounds an awful lot like going rogue in The Division, or the pirate system in ArcheAge.  Intrepid Studios talks about PVP being optional, but in the description of what a corrupted player is… they mention something that I stuck on mentally.  I am going to quote a section of the interview for the sake of pointing this out a little easier.

Players can kill Combatants without repercussions, and are encouraged to do so, since dying while a Combatant means you suffer reduced death penalties. Where this changes is when a Combatant kills a Non-Combatant. In this case, the Combatant is Corrupt, and acquires a Corruption Score (which is accrued based on a number of different parameters, including the level differential of their freshly slain victim). This Corruption Score can be worked off with effort through a few mechanics, but the primary means of getting rid of it is through death.

The particular phase that is bothering me a bit is “when a Combatant kills a Non-Combatant” because in a traditional MMO flagging system this shouldn’t be a possible thing.  “Green” players are traditionally not able to be attacked, and if this is a game where that is not the case we might already have our first stumbling block for me personally.  Now of note… there is a lot of nuance here that I may simply not be seeing.  Like for example in ArcheAge, as a completely non-combatant player you can find yourself in open pvp flagged zones…  that entering will make you able to be attacked.  So in the case of Ashes of Creation, if there are certain hostile areas that are openly contested…  a player would know that entering there could put them at danger.  I don’t however want to see the bodies of helpless players littering the ground in an otherwise peaceful zone like Elwynn Forest because they died at the hand of a ganker on an abusive power trip.

The idea behind this game feels like one that no one has really been able to implement correctly.  If it works well it could be amazing, but generally speaking it is the player that is the ultimate unraveller of the best made plans.  However all of that said, I am interested enough to have done enough reading and watching to be able to post this post…  so I have to say I am curious about the evolution of this game.  At this very moment everything is so fluid that I am not really certain if the end product is going to be something that I want to play.  If will say that right now it is going to be extremely difficult to implement most of the things they are talking about, but I wish them all the luck in the world at trying to translate the vision into video game.  There are a lot of parts of the Q&A session that remind me of the ill fated Guild Wars 2 Design Manifesto.  The problem with an idea… is once shared it mutates.  So when I read the design manifesto it filled my head with all sorts of ideas and dreams of a better game that the reality never came close to living up to.  Watching the Q&A session for Ashes of Creation did the same thing… filled my head with a bunch of fevered dreams about all of the things that I wish I could have seen in this MMO or that.  It is this whirlwind of “wouldn’t it be cool” ideas that have been collected and carefully curated into the game these folks always wanted to work on.  However there is always a chunk of nuance that is lost when you speak your vision, or commit it to paper.  In doing so…  that vision loses some of the sharp edges and becomes much more hazy.  Based on the goals set out… this game could either be literally the game I always wanted to play…  or yet another disappointment that cannot quite live up to my technicolor dreams of the way things “should work”.  Regardless… in the coming months and years… as likely will be the case…  I am going to follow Ashes of Creation as it evolves and see if it can deliver on any of my hopes and is worthy of my hype.  All the while of course being extremely afraid of that heartache that often comes afterwards.

Lobbing SIVA Charges

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Last night did not go entirely as planned, but that doesn’t mean it wasn’t a pretty amazing night.  The original plan that I had in my head was an attempt at completing the Nightfall bounty on as many characters as I could for shots at the Icebreaker.  However as the day went on that plan slowly morphed into going to my very first Wrath of the Machine raid.  So around 8pm last night we managed to pull together the six players needed for the raid and I shifted into full on learner mode.  Destiny is one of those games where I am constantly amazed at the level of dedication the community has.  A raid in Destiny is this complex sequence of events that have to be completed in a specific way…  and the first time I step into one of the encounters it is full on information overload.  I find it interesting how fast the community as a whole crowd sources the solution to the fights, sharing tidbits of information and ultimately mapping strategies for how to complete them.  I say this because the fights themselves are actually messaged somewhat poorly as to what you should be doing at any given time.  Since I am very much a “learn by doing” player, it means for the first few raids I ultimately feel completely lost.

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What is extremely interesting about Wrath of the Machine versus Kings Fall is that the “roles” are not necessarily fixed.  In Kings Fall you could essentially put your most seasoned player on the job of doing whatever was the most important task on a given fight.  While there was a certain measure of randomness, like who got chosen to run the spark on the invisible platforms…  others like the person getting Golgoroth’s Gaze were very much something you had in your control.  As a result to some extent it was much easier to carry a new player through and allow them to see the fights in motion, before they were ever expected to take up a key roll in the fight.  That is very much NOT the case in Wrath of the Machine given the game shifts the roles around quickly and while you might be dpsing one moment, the next you might be needing to toss SIVA charges at fixed markers.  The hardest of these fights for me to grok was the Aksis encounter where the raid divided up into three sides, and the game randomly empowered three players at a time…  sometimes requiring you to shift around quickly to cover a side if it did not have an empowered player.  The end result is that new players ultimately have to learn quickly because you never know exactly when that key role is going to fall on your shoulders.

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There were several points during the night where I absolutely know I failed at various mechanics, but while moving through the content I started to get a feel for what I was doing wrong and how to correct it.  Now with Kings Fall, most of the encounters were fairly easy…  but it was the jumping sequences that were the bane of my existence.  With Wrath of the Machine, the encounters themselves seem to be the challenge, and while I died a few times during the much shorter jumping sequences they didn’t see anywhere near as nerve wracking as disappearing ships over of a giant open chasm.  Last night was also important because it marked the first time I had really done large group content with Tequila Mockingbird my clan.  It has been over six months since Axioma clan was dissolved in a fit, and [TQMB] was formed out of the ashes.  It definitely feels like we wound up with the absolutely best natured of folks for the reboot.  Within minutes I felt right back at home, which I guess is a strange statement considering I have been proudly sporting the clan tag since the moment the reboot happened.

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So while I had no real intent of raiding last night, I am super happy to have seen the content now and to have gotten some of the really awesome stuff that drops there.  There seems to be a massive problem with duplicates from the SIVA key caches.  On the first boss encounter I got the Ether Nova fusion rifle… and then turned around and got the same thing from the cache.  From the second encounter I managed to pick up Arms, that I am extremely happy about given that they have the crazy heavy ammo trait.  From the third encounter, I picked up an Artifact which is decent but it is really hard to get excited over an artifact when I am apparently now swimming in 400 light ones.  From the final phase of the Aksis encounter I walked away with the Genesis Chain auto rifle, and then spent a key and got an exact duplicate.  Past that I wound up with three exotics from the run:  4th Horseman, Hereafter, and Crest of Alpha Lupi.  The first two turning into shards since I don’t really like either weapon, and the last from an engram serving as infusion fodder for the Twilight Garrison I had yet to upgrade.

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I spent a bit of time after the raid running around in the Plaguelands patrol zone to play with both the Auto Rifle and the Fusion Rifle and I like both.  The Genesis Chain feels really awesome when you get headshots and cause the firefly to proc since it has a unique sound effect that goes with it.  The Fusion Rifle… largely just feels like a competent Fusion Rifle.  I sincerely doubt I will be giving up either The Branded Lord or Saladins Vigil for it, but it is nonetheless a reasonable weapon that is probably going to get ferried off to one of my alts.  I have heard it works really amazingly in Crucible, so I will have to give it a shot there.  It is bizarre how I have gone from being someone that NEVER used Fusion Rifles, to being someone who largely now favors them over Shotguns for close to medium range engagement.  The other really awesome thing that happened is that I am now flagged to do the Outbreak Prime quest, which honestly could be an entire post in itself.  It turns out that Lexy is also stalled on this quest, so that gives us Hunter and Titan… and we just need to find a Warlock to ride along with us since that quest requires you to group up all three classes to progress.  Wondering if maybe some point this weekend we can knock out the required pieces so that by the time the reset rolls around we are working on the final step which is the run the raid again.

 

Flawless Royal Warlock

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Last night I had every intent of attempting to get a Nightfall going.  As a result when I first got home from work I grabbed some food and popped upstairs to fiddle about on my warlock.  It is odd how my order of enjoyment has shifted when it comes to my alts.  Nothing is ever going to dislodge Titan as my primary class in Destiny, but the other two appear to be in a state of flux.  Originally speaking my secondary character was always my Hunter, and my Warlock generally sat in this realm of just one or two steps removed from “afterthought”.  However with Rise of Iron and even some of the late Taken King content…  that sort of shifted around and I tend to enjoy my time spent on the Warlock far more than the Hunter.  I think part of it is that the movement options for the Hunter seem awesome at face value…  but double jump just feels more limited than either the Titan or Warlock jumps.  Admittedly I have constant issues with the Warlock jump because it essentially works backwards of that of the Titan.  However in both cases it feels like I can get where I am needing to go more easily than trying to time a bunch of jumps in order to get up to anyplace high.  On the Hunter I feel like there is never a situation where I do not want to be using the Bones of Eao…  so much so that I question if it would not simply be better for the class if that Exotic were phased out and that function just defaulted.  I still wish there were artifacts that allowed you to switch which jump your class had… because in truth I would still give everyone the Titan jump if given the chance.

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Now I said I had every intent of running a Nightfall last night, but instead when my wife managed to make it home I popped back downstairs to fix her some dinner.  After doing so however instead of filtering back up to my office, I decided to chill downstairs on the sofa with her…  which mean’t no PS4.  I realize I am one of the only people on the planet for which “sofa gaming” does not mean a console, but I have all of my consoles hooked up next to my gaming PC in my office so I can capture from them easily… and also that is where the Television that I can dominate lives.  Before long I was on the laptop and playing some more Diablo, and eventually connected with some friends chain running Rifts for fun and profit.  All in all it was a really good night for me and progression, because firstly… managed to get all of my gems to “Flawless Royal” level.  Additionally I managed to knock out a few more items from my set build namely that I now have the right armor and “weapon” in my cube.  I am now down to a place where the only things I am missing are my jewelry…  but these are also some of the more expensive items to buy from Kadala.  There is a more powerful Legacy of Nightmares build that I am working towards, largely because I have never actually tried doing a build using that pair of rings.  The game apparently wants me to try it however since I wound up with an Ancient version of one of the rings last night.  However I am in the very awkward place of needing Justice Lantern, both pieces of the Endless Walk jewelry set, and the ever present Convention of Elements in the cube.  On a positive note last night I managed to pick up a pair of Nemesis Bracers which I can swap with my Heart of Iron in the cube to make farming runs go more smoothly.  Additionally I managed to get all three of my primary build gems over level 25 so they finally start doing interesting things.  All of these things combined seem to now allow me to pretty easily farm Torment X content, which means that 7/10 of the next Seasonal step is knocked out…  with the only truly heinous thing left being mastering the set dungeon.  For that I am largely going to need to tweak my build because I don’t actually use consecrate anymore, although it is definitely worth trying given how bed of nails works with it.

Tonight however… will most definitely be a night for Destiny because in theory it should be easier to get two characters through Nightmares on reset day 🙂

Diablo 3 Season Start and Anniversary Event

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My weekend was largely dominated by the launch of Diablo 3 Season 9, and the Darkening of Tristram event.  Up until this point I had not really touched any of the anniversary content, and to be honest the season beginning had completely slipped my mind until Grace asked me if we were doing our usual push.  It has become a bit of a tradition to hang out Friday night and push as far as we can.  While I rarely actually make it to 70 that first night, we both end up with a good head start into the season.  This time around however we opted to do the Darkening of Tristram content… which is essentially a 16 plus level Greater Rift.  I say plus because there are a number of offshoots that grant access to boss battles like the Skeleton King and other side areas.  The interesting thing is that as much as I was not feeling Diablo 2…  I absolutely enjoyed the weird nostalgic romp that is the darkening content.  Basically glorious retrovision was cute… but did not destroy the fact that the underlying game is one that I still greatly enjoy.  However for Diablo 2… I had simply moved on past that style of gameplay and the sort of character decisions that game asked you to make…  permanently or at least relatively permanently.

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As far as Season 9 goes I opted to play a Crusader once again… which is honestly my favorite of the Diablo 3 options.  Primarily my decision this time around was due to the fact that the Invoker set was one again the freebie, allowing me to play quite possibly my favorite build… the one I loving refer to as “stop hitting yourself”.  It is all about maximizing your thorns damage and then watching the mobs grind themselves to death on your armor.  Essentially it plays into my ultimately player fantasy… and that is being this immovable object that survives being swarmed and walks out unscathed.  The unscathed part however is a little open to interpretation since there are a handful of mob types that can just eat my lunch, but overall I am extremely happy with the progress so far this season.  So far I have soloed up to a 42 greater rift, and had more than enough breathing room to probably be able to bump that up to 45 without issue.  The most interesting thing is… I am already doing the equivalent of Torment 8 while still missing most of the items I need to do my proper build.  I am following the traditional Thorns/Invoker build and am still missing: Traveler’s Pledge, Compass Rose, Heart of Iron, Justice Lantern, Akarat’s Awakening and Convention of Elements…  and in truth I could probably use a better Hack than the one I managed to pick up.

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I managed to complete through step 5 (Slayer) in the Seasons journey and am just now starting to slowly work on the Champion aka step 6.  However the bulk of my time has been spent working on finishing the various Anniversary events.  There is an excellent guide up on Icy Veins that I have been working on, and to the best of my knowledge I have completed them all.  The one that took the longest however was “Protector of Tristram” which I included a screenshot of the completion above.  Essentially as you go through the Darkening of Tristram Rift each floor has specific mobs that can spawn.  You are usually only going to see a single spawn per floor, but in at least one rare case I didn’t see any rares up.  Similarly in other rare cases you have a shot at seeing all three mobs up on a given floor… because that happened to me for certain on the fourth floor of the dungeon.  Where the guide comes in handy is after a few runs of the event you are going to get your list of 40 whittled down to something more manageable.  Towards the end of my grind I realized that I needed mobs on floors 5, 6, 7, and 12… so I began focusing those specific floors and simply rushing to the exit on any floors that I didn’t need.  Finally both myself and Grace wound up needing the same mob… which feels like a rare spawn on floor five Foulwing.

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The other item that took a long time to finally complete was the collection of Cultists pages which can be found off special Temporal Priests that spawn in amongst existing cultists out in the world.  In theory there will only be a single Temporal Priest in a given spawn location, so once you have found it it is probably safe to move on to the next area.  The Icy Veins guide has the zones that are likely to have them up at a given time.  That said we did manage to find quite a few of them while doing normal rifts, and it seems like the “one per area” bit is unique to a given floor because we wound up with multiple pages in the same run a few times.  For those curious about drop rates of pages… by the time I finished I managed to obtain:

  • Page 1: 1 copy
  • Page 2: 4 copies
  • Page 3:  3 copies
  • Page 4:  1 copy
  • Page 5:  3 copies
  • Page 6:  1 copy
  • Page 7:  3 copies

I doubt any of the pages are intentionally rarer than others, but for me I spent a lot of time grinding away still needing the very first page to drop.  At this point I am extremely happy to have finished up all of the anniversary event and can now just start pushing towards that stash tab.  This feels like a good season so far, and I am hoping that my drive maintains itself as I get into the harder content.