Beyond the Light

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For the last few weeks I have been making contact with a lot of players in preparation for the launch of Destiny 2 on the PC platform.  One of the patterns that I have noticed is that while there will be a ton of us playing, there are a significant number of different clans in the works.  Even among my own guild-mates it has been decided to go with a Greysky Armada clan rather than joining another, so I will end up splitting time between that on the PC and Tequila Mockingbird on the PS4.  Basically the common theme that I kept seeing was that we were going to be a pretty fragmented bunch going forward.  Ages ago I created the Beyond the Light discord, and then never really did anything with it.  The theory behind it was to have a clan agnostic place for folks to come together and get help doing stuff in Destiny.  Since the early marketing material for Destiny 2 talked about us losing our connection with the light… it seemed like a really fitting name.  The idea is to create a sort of hub for our little corner of the gaming verse, and facilitate cross clan activities.  The channel names themselves are pretty general purpose and I decided to follow a pattern of the various weapon foundries for voice channels.  The idea being that anyone can use any channel for any purpose that is needed at the moment.

The reason why I chose a discord rather than a slack or even a new Blizzard Social area… is the fact that Destiny 2 PC based voice chat is horrible.  I am not sure how many of you actually tried using this during the PC beta, but it was horrific.  Currently we only have about fourteen members, but I figure the discord will grow as we get closer and closer to the PC launch.  There are break out channels for the various classes and we’ve already gotten into some discussions on Warlocks and Titans thus far.  I’ve largely treated the PS4 launch as a sort of extended paid beta process for the eventual PC launch, and I have attempted to gather up as much information as I could along the way.  If nothing else it should be a good place to find people to go do heroic public quests with and maybe even eventually pick up raids.  There are already Destiny themed discords out there, but honestly they felt huge and impersonal…  or in the case of the one associated with the reddit…  fairly toxic at times.  I wanted to create a happy place to hang and enjoy this game with all of the people who may or may not share the same banner as me.  Effectively everyone is welcome pending they behave themselves.  There isn’t a lot of formal structure right now but I figure that will come with time.

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The other big news of the week is that Iron Banner is back and its reset day!  Like every other activity this one is going to be based on a token system, and I have to say I really like this.  There are a lot of complaints from players who like seeing weapons drop, and technically they still do in modes like the Crucible.  However I would far rather have a predictable path to get rewards that I can work my way towards than to rely entirely on luck.  The other aspect of this that I absolutely love is the fact that tokens go into the shared account inventory, meaning you can grind out the rewards on one character and then swap over to another character to consume them.  I personally plan on holding all of my Iron Banner tokens until I have completed the powerful rewards milestones for the week so that I can potentially get items at a higher light level than where I am currently standing.  Right now I see a handful of weapons that look really interesting, including an Iron Banner themed version of my beloved Origin Story.  Additionally I think the gear set this time is amazing for Titans at least, so I hope to gather up most of a set there as well.  This evening my goal is to eat some Tikka Masala that I have going in the crock pot…  and play a bunch of Iron Banner.  Side note you should be able to double dip the Call to Arms weekly milestone while doing Iron Banner so if you have not unlocked that… I highly suggest you do Lord Shaxx’s two early crucible milestones so you can start working towards yet another luminous engram.

Megafauna Rider

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I spent most of my weekend playing Horizon Zero Dawn instead of Destiny 2 for a change.  On Saturday night we recorded our September game club show and as a result I pushed myself to beat the main story quest in HZD.  Firstly…  this is really a foreign mode of play for me and in many ways it takes a lot of fun for me out of the game to focus fire on the main story.  I remember bowing out of the FFXV show in part because I didn’t want to ruin the game by forcing myself to ignore all of the side stuff.  With Horizon Zero Dawn I am sorta glad that I forced myself past this hump and buckled down on finishing.  This might be some of the best science fiction that I have experienced regardless of form factor be it book, movie or game.  The problem is it takes a really long time into the game before the hooks are set and you get enough of an inkling of what might be happening just beneath the surface.  There is this place that a lot of people seem to stall out, where you exit the sacred lands of the Nora and before you are handed the reins to the real story of the game.  I personally stalled out here as did Void and I have a sneaking suspicion SquirrelPope did as well based on some comments last night.  Once you get past this hump however it is an amazing roller coaster of a ride all the way to the finish.

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Since I was forced to play in a manner that is really not my style, I spent some time Sunday going back and meandering my way through the world.  The game does the whole hand wavy “the final events have yet to happen” thing after you finish the credit roll.  I feel this obligation to sit through the credits as a sort of homage to all of the people and work that went into making the game.  This one however tested my resolve because it is quite possibly the longest credit roll I have seen, but it just shows how much effort goes into making a modern AAA blockbuster.  I do however highly suggest you wade through because there is a massive payoff at the end that explains one of the weird little things that happens in the world as you explore it.  I think more than anything that is what I love the most about this game… it is constantly planting seeds that do in fact grow into something cool by the end of the game.  There seems to be nothing placed in this world that does not at least eventually lend its way to a larger purpose.  The secrets of the game are revealed to you at the same time as they are to your character Aloy, and as a result the experience is really interesting.  There were several times I thought I had guessed how this was all going to play out in the end, but the game kept throwing me curve balls.  The end result is a mythos as rich as any of the big tenets of geekdom, and I am absolutely rabidly looking forward to the expansion that is coming in November.

 

Xur Week Four: 10/6/17

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Happy Xursday!  Since this seems to be a fairly popular feature I will be doing a run down of what Xur has this week.  Since the Flashpoint is in the European Dead Zone he is found over in the winding cove area.  For characters who have yet to hit 20… you can get there by just going west out of town and winding along the coastline…  but in truth I would warn against doing this because his items degrade in power based on your level.  This time Xur is a little tricky given that the previous three weeks he has been in some sort of a sheltered area, and this time he is up on top of a cliff that you are going to have to do a bit of wall jumping to get to.  Another thing to watch out for… the area he is in is patrolled by a group of dregs on pikes.  Additionally there may or may not be a public event active at the drop zone in the winding cove area.  Essentially this is probably the most dangerous area Xur has been so far, just be careful if you AFK because Vandals could in fact hit me with their wire rifles from where he is located.

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First off he is offering the Vigilance Wing, a weapon I am extremely excited to see because I have yet to get one from an engram.  This is an odd Osiris themed weapon that you occasionally see in your “killed by” notes in the crucible and now that I see the perks I understand why.  The exotic perk for this weapon is Harsh Truths which does several things.  Firstly it fires a five round burst which is a bit unique because most pulse rifles fire three round bursts, and hakke weapons are the outlier with four round bursts.  A five round burst for reference means a single precision burst kills a second tier mob like a Vandal.  The second part of the perk is that when a nearby ally is killed you gain health regeneration and increased movement speed…  something that happens constantly in the crucible.  Seeing as I just literally got this weapon today I have yet to take it into the crucible so I am uncertain how much difference this makes.  I did however run around the EDZ and complete a public event to get a feel for it and my opinions are a bit mixed.  Statwise it is probably most similar to the Lincoln Green, with a very odd 530 rounds per minute rate of fire and surprisingly high 33 impact for that rpm.  Traditionally the high rate of fire weapons have an extremely poor range but this one has 68 and a medium range sight to go with it making it fairly decent in longer range engagements.  The other side of the coin though is the unique sun themed sight means it is extremely annoying for close range fights.  The last stand perk plays well with harsh truths in that it gives the weapon improved performance if you are the last member of a fire team.  It seems like it is well worth the legendary shards if for no reason other than to get the unlock and a good Kinetic pulse rifle is a bit of a rare item to find.

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The Insurmountable Skullfort is another of a list of items that has returned from Destiny 1.  Its bizarre because almost all of them were considered second tier items, which makes me wonder if the devs were simply unhappy with the amount of play time that they got and carried them over to potentially give them some new life.  Transfusion Matrix causes kills with arc melee abilities to trigger health regeneration and restore melee energy.  What this means in play is that there is a really interesting build you can do with a Striker Titan where you have near 100% up-time of the insanely powerful arc shoulder charge ability.  This is literally the only reason to use this exotic and is probably well worth the pick up so that you have it in case you ever want to try that build out.  Personally since I love my Auto Rifles… I am likely to almost always use the Actium War Rig because it benefits whatever spec I might be in at that time and doesn’t hamper me from switching freely.

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Nezarec’s Sin is another really limited use case item because its exotic perk does one thing.  Abyssal Extractors causes void damage kills to increase your ability energy recharge rate.  I feel like the primary use case for this item is going to be in the crucible and specifically in control or similar modes where you are wanting to stand your ground or camp out a location.  This is of course a useful for Void warlocks, but also is triggered by void weapon damage.  This means you could in theory build a specific layout with a void energy and a void heavy and be constantly dropping your healing puddle on the ground.  I ran this item for a bit of a time and the ability recharge rate increase is significant.  Overall however I tend to prefer Eye of Another World that highlights priority targets and has a flat increase to the recharge rate of melee, grenade and your ability.  The helm however is well worth a pick up in case you really need to be the one providing an on demand puddle.

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And we have our very first repeat item of Xur in Destiny 2.  Foetracer helm was offered in week two and my feelings are probably much the same.  The exotic perk is Relentless Tracker which causes any mob you scope in on to acquire an X target that you can see through obstacles.  Additionally marked targets like this take additional damage when they get to low health range.  This is a generally useful item and I am sure there are specific cases where it is extremely solid especially for low health target damage.  Personally I am a huge fan of Knucklehead Radar because I like having my radar up while I aim down sight regardless of the weapon I am using.  The Foetracer however is probably a much better damage option because at least it does something to increase your output.  I didn’t pick these up in week two, but I did this week largely to get a collection unlock.  Probably a solid item if you are needing a reasonable exotic to use.

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All in all I feel like this was a pretty solid week for Xur.  I’ve been wanting to play with the Vigilance Wing as it is an exotic that I had never seen from an engram, so I am super happy about him offering that.  The two weapons you can get from an engram that I am still missing is the Sweet Business Gatling gun auto rifle, and The Prospector grenade launcher.  As far as armor pieces go… there are still a sizeable number of unlocks on each character that I will hopefully see Xur offering in coming weeks.  I am mildly annoyed that on week four we are already getting duplicates, which reminds me all too much of the number of times we have seen weapons like the Hawkmoon or Last Word being sold.  What are your thoughts?  Are you impressed with what Xur has been offering or are they all old news to you by the time you can get your hand on them?  I am interested in your thoughts.  One last thing… I decided to start including Destiny 1 Xur in these posts because I feel sorta bad about that incarnation stuck in a game that people aren’t hyped about anymore.

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In Destiny 1 Xur is located in the Vanguard area of the Tower.  I am not going to go into a lot of detail on this, but the major items he has to offer…

  • Suros Regime Auto Rifle – 23 Strange Coins
  • ACD/0 Feedback Fence Titan Arms – 13 Strange Coins
  • Celestial Nighthawk Hunter Helm – 13 Strange Coins
  • The Stag Warlock Helm – 13 Strange Coins
  • Legacy Primary Weapon Engram – 31 Strange Coins
  • Monte Carlo Weapon Bundle with Superspy Ornament – 30 Strange Coins and 25 Silver Dust
  • Zhalo Supercell with Not A Toy Ornament – 30 Strange Coins and 25 Silver Dust

Leveling Addendum

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A few days ago I wrote a post entitled “How I Should Have Done It” where I attempted to lay out the way I plan on leveling with the release of the PC version.  Today I am going to talk a little bit about a brief addendum on how I should have been pushing my light levels all this time.  Yes I realize it is now called “power” but after three years of the original Destiny I just cannot bring myself to say that.  Functionally for me I have one class that I care about significantly more than the others… and that is Titan.  I am what you would call a Titan main, and some other players may or may not have similar inclinations.  After 270 the only real way you make forward momentum is through the weekly milestones and the Luminous Engrams that they drop.  I am running at least three milestones on each of my three characters, and as a result I am slowly ratcheting up the light levels of them all.  However I noticed a pattern…  I would start out on my Titan and then slowly work my way through my other two characters and the gains from each would help push up the next character.  What I should have done is started doing these every week in effectively reverse order of preference.  That way my Titan main gets the maximum benefit from the other two characters Luminous Engrams.  Instead what is happening currently is my last string character… usually my hunter… winds up reaping the bounty of potential light level increases because I wind up handing her all of my weapons that got upgraded while pushing the other two characters.

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The other thing that I wanted to talk a little bit about this morning is some more of that “Dark Math” that I spoke off some weeks ago.  This is one of the things that drives me insane with Destiny 2 is that the math doesn’t always work out like it should.  Part of the confusion is that the light level on your character sheet is a lie.  What I mean by this is that all of those legendary mods that you may or may not have in your gear are artificially inflating the total.  You can use a third party tool like Destiny Item Manager to see what your “base” power level is, but generally speaking it is 5 light lower than what is showing in your character sheet.  So right now on my character sheet I show 301 light, and in DIM it is telling me that my actual base level is 296.4.  When things get really confusing is that drops don’t work entirely like advertised.  In theory as I have seen it explained it should work something like this…

  • Blue/Purple Drops/Engrams/Faction Packages — These should drop -5 light levels from whatever your current base power level is.
  • Exotic Engrams — These should drop at base light level +5 so effectively somewhere around the same level as shown on character sheet.
  • Luminous Engrams/Powerful Rewards — these should drop base light level +10 or 5 over what is shown on your character sheet.

I’ve been told that the Exotic Quests that you can complete reward an item that is 18 levels over your base light, but I didn’t throw that in the bullet point list because I don’t with 100% accuracy that this is actually a thing.  The problem is that these are largely just guidelines…  and you are going to see +/- 1 level when actually getting gear to drop.  For example the above shown engram is decoding at 291 as it should…  296 base light minus 5  gives you 291.  However all last night I got handfuls of 290 items instead of 291, and each time I have been at a plateau it sort of fluctuates back and forth between the number it should be and just slightly lower than that number.  Its the fudge factor that I find maddening, because no matter how locked down you think you have the formulate there is always this chaotic nature to it.  Side note…  I am superstitious and feel that Tyra Karn gives me better loot if I go back to the farm and decode my engrams there.

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One of the big positives of the night is that I managed to get my first max light item.  The only problem is… it is kinda a crappy one.  I mean I am not a huge fan of the grenade launchers in Destiny 2, and while there are a few really good ones like Play of the Game…  most of them are awkward to actually get to perform.  Fighting Lion is one of those awkward to get to perform ones… and even worse it is by some quirk of exotics an energy slot weapon and not a heavy.  Sure it is cool to have the damage potential of a heavy weapon in your energy slot…  but I like energy weapons.  When I am not rocking either The Number or Uriel’s Gift I miss it horribly…  so I am largely holding onto this only because it is the highest available light item for that slot I have.  I have yet to do the Luminous engrams on my Warlock and I am hoping maybe just maybe I get another max light weapon while doing that.  I really need to get some nightfalls in this week because I could use the extra chance at decent gear that they offer.