Understanding Hew’s Bane

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I’ve officially hit my first snag in Elder Scrolls Online since getting over the Stonefalls hump… and to be honest it is mostly my own damned fault.  I have been playing through the expansion content in the order it was released, which means after the amazing experience of Orsinium I immediately started work on the Thieves Guild content.  I approached it as though it were a fully realized expansion area, and I think this is where the issues arose.  I have been at times frustrated when it did not seem clear where the next quest in the sequence was after completing the previous one.  I thought this was just a quirk of the design and part and parcel with playing through what is effectively a clandestine group.  I would come back to base and there would be one or more notes for me to read, which would ultimately lead me to the next destination.

Now this has worked more or less because my play time has been limited the last few days, meaning I am not making a ton of progress in any given night.  I have also been doing the daily quests that involve recovering some artifact in a very tomb raider style, or stealthing your way through a dungeon to collect some items and then getting back out before the timer runs out.  Apparently the fact that I am doing this… and my recent slow progression has been masking something that I did not grasp at the first.  The Thieves Guild is not DLC content in the way Orsinium was where it is a self contained storyline and a bunch of supporting quests that ultimately weave themselves together into a fully realized brand new zone.  It is adding another guild to the game… much like the Mages Guild or the Fighters Guild…  and as a result it requires you to progress to a certain rank for you to get the next bit of quest.

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Last night was the first night that my sequence of running missions and daily content did not push me far enough to hit the next rank… and as a result unlock the next bit of the main story.  As a result I am starting to really rethink my process of playing through the content and it makes me feel like I should really be starting the Dark Brotherhood content as well.  Since that is also a new guild being added to the game, it is likely going to roll out its story in a very similar fashion meaning there might be lags between batches of content.  So I feel like tonight I will do my batch of things that I can do in Abah’s Landing and then move forward to the Dark Brotherhood content and see how far it will take me.  Ultimately if I hit stopping places in both guilds then there is always the Imperial City for me to give a shot, as I spent the other night roaming around Cyrodil trying to collect some of the Skyshards I was missing from there.

In truth as far as pure story content goes I guess the proper order would be… the first three faction chapters of the game based on your starting faction, then Orsinium, then Morrowind and finally Summerset.  I am not really sure how the Clockwork City works into the sequence of events.  I believe it is an offshoot from Morrowind and considering I don’t specifically have a quest starter for it yet, I may need to be progressed to a certain point before being able to start it.  Ultimately I should have been working on Thieves Guild and Dark Brotherhood while I was wrapping up Ebonheart Pact…  but I guess I will know this in the future as I alt.  Consider the Champion Point system, alting seems way more viable than I had originally thought.  There is also tons of content that we have not seen related to the dungeons, so we might need to set up a more formal dungeon night to start working through that.

Launches and Lurching

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Initially I had planned last night on poking my head in on various characters within Azeroth but like many I was greeted with a lot of this screen when I first got home.  It seemed like a combination of a couple of things… first being that there were apparently some rather nasty DDoS attacks going on with the hosting providers… and secondly this was a major patch in WoW.  I mean I’ve been going through this cycle since 2004 and this is far from the first time a major patch rendered the game unplayable for one reason or another.  Just the simple onslaught of a bunch of players coming back to do like I was planning is enough to take down servers.  I have no idea when it was fixed and when the servers came back up…  because I did what I have learned I need to do to keep from getting ragey…  I moved on to playing something else.

Though that said I heard that the community was particularly toxic to the BlizzardCS account last night.  There were apparently people calling for the firing of employees and all of that nonsense…  while those of us who have been through far worse launches sit back and eat our popcorn.  I think the reality is that Blizzard has spoiled us of late with a string of relatively smooth major patch cycles.  So as a result when folks see what I would consider a normal MMO patch rollout…  they lose their shit.  There have been times when I too was losing my shit… particularly during the relaunch of A Realm Reborn when you had to effectively stay logged in if you hoped to play the game at all.  In this scenario however I happily wandered off to play Elder Scrolls Online after a few rounds of attempts.

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So I have been working my way through the ESO content as it was originally released and after finishing Orsinium… that lead me down the path of the Thieve’s Guild.  Now I had accidentally already done the intro quest to this content because I quite legitimately thought it was just another quest in Windhelm.  That is one of the challenges you have coming back this far behind the curve is there are quests everywhere… and a good deal of them are trying to lead you off to start expansions and DLC without ever fully announcing that is their intent.  Sure I probably could have looked it up in the quest journal, but for the most part I find myself not using that at all while playing Elder Scrolls Online.

One of the challenges with Thieves Guild is the fact that it is more or less a stealthy expansion, and I Belghast…  am not a stealthy person.  I am one of those charge into the fight and taunt all the things type person…  and the thought of sneaking around in full plate seems hilarious to me.  That said I have tried my best to embrace this game play style because the content essentially forces you to do so.  Getting detected in a good deal of the missions means that you are going to get swarmed by city guards that you have no way of actually soloing.  Now thankfully it employs the Assassins Creed “instant hiding container” sort of thing, which allows you to evade attention at just the right moment.  Now unfortunately if you already have guard aggro you are going to have to wait a bit until the “heat meter” dies down before popping out and continuing the mission.

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Now it is not like I have never done a thieves guild in the past Elder Scrolls Online games…  in fact to my knowledge I have done them all since Oblivion.  The problem is in those older games there was always a path of “kill all the things” that got you through the quest as opposed to constantly sneaking your butt around.  For the most part however I have managed to do the quests as intended part from a few times when I killed someone instead of just not doing that.  While the gameplay is not my favorite thing in the world, I have to give the game credit for completely hooking me with the storyline.  This is in fact an Elder Scrolls Thieves Guild story…  which quite honestly tend to be some of the better written and more interesting guilds out there.

I am completely hooked on the characters and the story as it is deciphering due to my interactions.  It is part pirates, part heist, part Indiana Jones and a whole of fighting back against an oppressive evil empire…  all of which make for a really interesting sequence.  The way it plays out is interesting as well as there is no one constant thread that you follow but instead a sequence of what seems to be disconnected actions that ultimately weave their way into a main story quest.  I get the impression that I am reaching about the halfway point in the story as there was a major revelation last night, that seems like it will begin the end phase where I start narrowing down and working to righting the great wrong done to the guild.  I am completely hooked…  in spite of needing to creep about unbenefiting a warrior of my stature.

Not Prepared

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Last night I logged in a bunch of characters in a failed attempt to prepare for the impending apocalypse that is sure to come with today’s patch.  What I mean by that is the 7.0 patch nerfed the prices of a bunch of the garrison missions as well as the sales prices of a ton of the associated nonsense that comes with that sort of thing.  So last night I logged in and collected any gold missions I had waiting to be collected since I had not logged into WoW in a few weeks…  and sold all of the items used to upgrade followers that I had in my inventory.  While the servers are still up and running at this very moment the patching process has already started to our clients, and by the time I come home there will be a whole new era of World of Warcraft started.  I am still not entirely sure how I feel about this.

I don’t mean this post to sound as hyperbolic as I am sure it will come off as, but Legion was sort of a tipping point for me in many ways.  Blizzard showed me how good a design could feel that didn’t focus on the red versus blue nonsense but instead dug down hard into the class story-line and creating situations where all of us…  Horde and Alliance worked together to solve issues.  While I didn’t stick with it for the long haul, Legion is probably my new favorite expansion for World of Warcraft replacing the previous…  Wrath of the Lich King.  I had hope that we would see a new shining era of working together to fight the bigger baddies in the world, but instead what we got was a doubling down on the infighting and bullshit, and a path that looks to be setting up both Jaina and Sylvanas on a possible path towards becoming raid bosses.

My dream for World of Warcraft is a time when I can sit down and play with both my Horde and Alliance friends together, and this expansion seems to be putting a final nail in that concept.  As a result my interest in this game has never been at a lower point, and were it not for twitter and people talking about the 8.0 patch constantly I probably would not have known it was a thing.  While a lot of my friends were in a flurry of activity trying to finish out their mage tower challenges, attempting to beat all of them before they went away…  I find myself in a situation where I never did a single one.  The last expansion saw me going into it with one of every class Alliance side at maximum level…  this expansion sees me going into it with 2 warriors, 2 deathknights, a demon hunter and a paladin.

This expansion also sees me planning on switching my allegiance and “maining” horde this time around.  It is going to be a weird ride when in less than a month now the expansion launches.  I have deeply mixed feelings about my future with this game.  I’ve heard the “its world of warcraft, not world of peacecraft” nonsense so many times it makes me want to punch people through the internet.  I used to keep going because I had this nexus of hope deep down inside of me that someday somehow things would change and the faction wall would fall and I could finally unite both groups of friends living on either side of that chasm.  That hope has died, and with it a lot of the reasons why I kept playing the game.  That said I know I will give Battle for Azeroth a shot and probably even find myself enjoying certain aspects of it.  However the hope has mostly been replaced with Dread as I watch this Warbringers series seeming to make good on that concern that we might be losing one more more powerful characters to a Raid someday.

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After patching my addons and logging into a bunch of characters…  and then the requisite amount of “oh look its bel” and answering a series of messages…  I eventually retreated back into my comfy space that is Elder Scrolls Online.  I sorta knew that I could only log in so many characters before someone noticed my presence and started trying to interact.  I mean this is more of a thing on the Alliance side where I have been gone far longer.  On Horde side I am mostly greeted with a “hi bel” since I tend to darken those doors fairly often.  House Stalwart was the guild that I built on the day the servers opened in World of Warcraft and for a long time it was my home.  However the game has changed and with it the guild has changed as a necessity to keep folks active and happy.  I don’t begrudge anything that Elnore, Rylacus or now Kylana did to keep things up and running and the tweaks they made to stay viable.

That said House Stalwart feels like returning to the small town you grew up in, years after leaving it…  and while the folks are friendly all you can notice is the things that have changed and the names that are no longer there.  That guild and the Alliance side of the house are fundamentally different now, and quite honestly are different from when the Legion expansion rolled out and I went through my last period of heavy activity and raiding.  To say active and relevant you have to be a guild in constant motion, whereas the older I get the more I seem to want things to stay the same.  As it stands, though I created it…  I identify more with Greysky Armada our FFXIV guild than I do with House Stalwart these days.  While the Elder Scrolls Online guild bears that name it bears way more connection to Greysky and the AggroChat community than it ever did the original World of Warcraft one.

I think ultimately so much has changed in my life and inside of me since 2004 when the doors opened to Azeroth.  What used to feel like family now feels like a foreign country.  I can’t really blame the game or the players…  it is me that changed because I kept leaving with increasing frequency to go elsewhere.  I remember my first “WoW Tourist” jaunt happened about six months after release, before I had even made it to level 60 on a single character.  A bunch of my friends went off to play Everquest 2 with the group of folks who didn’t follow us into World of Warcraft but instead chose that path.  I remember doing this again for Warhammer Online and quite frankly every major MMO release seemed to pull me away from Warcraft for a period of time…  until those periods of time got longer than my actual time playing the game.

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While this image is greatly outdated at this point… you can see this constant string of orange squares at the top to represent time spent playing World of Warcraft.  The only problem with that is it is a lie, and a lot of those interactions are time spent subscribed and poking my head back in for a night here or there and not large blocks of dedicated time.  I left the game during the early days of the Cataclysm expansion prior to the first patch, and in truth I never fully returned to feeling the same way about it as I did back then.  Sure I have come back with each expansion and usually become active again just prior to a new patch…  but that orange bar is evidence of a lot of time spent moonlighting in World of Warcraft but not actually playing it as my primary game.  I have some deeply complicated feelings about my inability to let go of the past and just move on, and a lot of those feelings have come to a head recently as I stare down the barrel of this expansion.

Sorry for what probably ended up being a bummer of a post, but occasionally I cannot predict the post that will come forth from my fingertips on a given morning.

Luck and Mini Bosses

At this point we are up to 41 blogs signed up for Blaugust in one form or another, with a significant number of folks hanging out in the Discord just for the sake of fun that we may be able to sway one way or another.  I am super happy with this early participation, and in side conversations there are a bunch of folks on the fence trying to determine just how much they can afford to participate themselves this year.  In that always be plugging style of conversation…  if you are at all interested in starting up a blog now is the time to do it.  Pop on by the sign up form and let us know your information and we will do our best to support you through that early blogging experience.  This is of course also an open offer as well to folks who are currently blogging and just want to up their frequency of posting…  or really want to help mentor the next crew of bloggers.

Since I last posted updates there have been a few new entries and you can see the entire list in an easy to use google sheet that I have been maintaining.

New Mentors

New Participants

The official pre-week starts on July 25th so there is still plenty of time to get a blog up and running before the official August 1st start.

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There are times where I have the sort of luck that pisses my friends off.  For example I have pulled a couple of those ultra rare chase cards from Battle for Zenndikar and Kaladesh, just buying random single packs here and there.  Magic the Gathering just released its return to core sets with M19 and there are a bunch of interesting cards in it… namely a much needed reprint of Crucible of Worlds and brand new version of the classic legends era dragons.  Ultimately I would like to have a copy of each for eventual EDH brewing purposes, and as a result I picked up a fat pack on Friday in my post funeral travels.  Now a fat pack has 10 packs and seems to be for lack of a better term a partial piece of what would have normally been a full box.

They tend to be feast or famine, either you get the good end of the rare/mythic sheet or you don’t.  In this case I managed to pull 4 mythics out of those ten packs.  I took the above photo to show off everything that came out of that box, with the last two on the left side being just a couple of cool looking common foils.  I found it weird that I got a duplicate rare out of the batch so maybe they are doing the fat packs different than they have done before.  I was extremely excited that I managed to pull a Crucible of Worlds and at least two of the three color dragons.  Unfortunately I did not pull the big daddy of them all…  Nicol Bolas, the Ravager.  I still consider this an insanely lucky box, and walked away mighty happy with it.

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As far as the rest of the weekend… it was largely spent hanging out and playing some Elder Scrolls Online.  I have now officially finished the Orsinium content and wow… I am exceedingly impressed with the quality.  If that is at all representative of what I have to expect from the follow up releases, then I am going to be a very happy boy.  I’ve since started on the Thieves Guild which is the next content release in order…  having largely skipped Imperial City due to its PvEvP nature.  I did however spent a chunk of last night running around and collecting Skyshards out in Cyrodil..  I am sure frustrating someone who was there to try and take keeps and mile forts.  The only actual PVP I got into was being found by a roaming murderball of Ebonheart Pact players…  at which point my screen froze and I crashed out of the game only to come back very dead.

The most fun however was prior to that when I was roaming around in Coldharbor with Ashgar and Tamrielo doing the public dungeon there.  It all started simple enough…  the three of us on Voice Chat when Ash mentioned mostly to himself that he was going to ignore the Public Dungeon for now until he could come back with a group.  I said that I had not done the public dungeon there for the same reason and Tam chimed in that he had largely been avoiding any group content.  Before long the three of us were converging upon Ash’s location and doing the public dungeon which had two quests inside of it.  Additionally we realized that there were a bunch of optional bosses in various corners of the place and we set forth to take each and every one down earning us a conqueror achievement.

I kinda love that this game does not care at all about where a player is in the progression, and that you can pretty much just group in for whatever happens to be going on.  I abused this power to help Void get some crafting materials by porting myself to Windhelm and then letting him piggy back in on that to get the shrine there.  I love that this game has decided that horizontal progression is the way to go because it has allowed me to invest resources in a really nice set of gear knowing I won’t be upgrading it anytime soon.  I love that I can just do whatever happens to cross my path and still feel like I am moving towards a goal in the form of Champion points…  knowing that I am also adding progression to every single character as I go.  I am very happy with the current state of Elder Scrolls Online.