BFA: The Good and The Ugly

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At this point Battle For Azeroth has been out for just shy of a month and in that time I have leveled two characters to 120 and geared them.  I’ve shared little anecdotes as I leveled and did some of the content, but I have yet to really collect my thoughts about the expansion in one place.  This morning I am going to share some of these thoughts because some things are really working extremely well, and other things are not working at all.  This is by no means an objective list because the majority of the content on my blog is just me sharing my opinion with others.  Your list is probably going to look a little different if you were to create one.  However I feel like it is time for my to share my highs and lows.

What Works Well

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Warfronts

This is not something I thought I would be into at all but I am shockingly loving it.  Now some of that love will probably dissipate as the lure of 340 gear becomes less. I remember enjoying Alterac Valley back in Vanilla because it was about more than just fighting other players.  The Warfronts are essentially all of those elements that I enjoyed divorced from the player versus player interactions I didn’t enjoy. Also did I mention 340 gear?

Mythic+

I am way more into the experience of running Mythic Plus this expansion, in part because my normal circle of folks that I tend to game with… aka the folks loosely connected to AggroChat are also into doing them.  Also it feels like the gear is better this go around than it was the last time… because I got a 355 item from my Mythic 3 weekly chest, so numerically it seems to be scaling in a way that makes them worth it.

Kul’Tiras

Again I was not super sure how I would feel about the split faction islands concept but I really like roaming around on Kul’Tiras.  Once again this gives the feeling of PVP without actually being PVP since not playing on War mode means nobody gives a shit if I accidentally flag myself.  It gives me a whole new playground to roam around in after I have already reached level cap, and I am hoping that they give us more areas as the expansion drags on similar to how they expanded the game with the Broken Shore and Argus.

Dinosaurs and Pirates

I really love the horde content and the feeling of riding Dinosaurs and fighting Old Gods.  Everything about that is on point and makes me extremely happy. Similarly I love the whole Sea Witch and Pirate nonsense happening in Kul’Tiras.  Basically this is Ixalan the expansion and I am loving so much about it. The faction bullshit is still faction bullshit, but at least it is playing out in an interesting way most of the time.

Uldir

While I have not seen much of it, I am digging the whole Mesoamerican Titan thing going on with Uldir.  The two bosses I have seen have been fairly interesting, and I look forward to seeing the rest of the raid.  I think it is kind of shit though that they copped out and didn’t make it a tier set, and instead just made shared armor type sets.  This wasn’t cool in Trial of the Crusader and isn’t really cool now.

War Mode

I love War mode because it single handedly removed the worst players in World of Warcraft from my universe.  They simply do not exist any longer because they are off on their own island full, removed from my field of view.  Bravo for voting them off the island and making a more chill environment for me to run around in. As a result of this… the “enemy” players I encounter are often times helpful… and in turn I am regularly hopping in and helping them out as well.  It is a kinder and gentler Warcraft that I greatly approve of… now just drop the damned faction wall.

What Doesn’t Work

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Crafting

Crafting still feels awful.  Now I give them credit for splitting up crafting into a per expansion thing, because quite frankly that is the only reason why I am dabbling in crafting at all on my Demon Hunter.  However what feels completely fucking awful is the fact that the gear that is actually worth chasing is gated behind running fifteen mythic dungeons to achieve it. By the time I can craft it, it will no longer be worthwhile at all.  At a bare minimum there should have been a weekly quest to acquire a couple of the hydrocore items. Also there should have been a chance of any item over 340 that gets scrapped producing a Hydrocore. While this is less fucked up than Legion crafting was… it isn’t very far off the stupidity meter.

Weapon Drops

Every player I know is struggling to get decent weapons because they are just hard to come by.  I’ve run a silly number of Heroic Dungeons… several Mythics, killed a raid boss, and a slew of warfronts and have never seen a weapon drop in any of them.  I am having to survive entirely off drops from World Quests that seem to get rationed each week in an extremely limited quantity.  Now having written this…  I did get my first weapon drop of the expansion last night from a Warfront, and I will continue grinding that until I get another…  however that weapon came after a chest, legs, 3 pairs of bracers, a belt, another pair of bracers, another belt, a cloak…  and then finally a weapon.  I still feel like they have tuned this expansion drops for the era when we got freebie Artifact weapons.

War Campaign

What if you took the Garrison and the Order Hall but removed anything about it that made it enjoyable.  Then you would end up with the War Campaign that has a few interesting moments but largely feels forced and phoned in.  The missions you can run are boring and don’t really offer anything interesting apart from the occasional faction boosts.  The upgrades to your boat… are largely meaningless and are locked behind things I largely don’t care to be doing. It serves as a way for me to get to Kul’Tiras and nothing more, and all of the flavor that went into both the Garrison and Order Hall is just not there in any way that I care about.

Azerite Items/Heart of Azeroth

Much like the War Campaign this is a neutered version of the Artifact Weapon.  Everything that felt good or interesting has been diluted and spread out over a bunch of artificial bumps in the road where you get something…  but you don’t have an awful lot of choice about the thing you are getting. You get a 370 chest from Warfronts… well you are stuck with an arrangement of sub optimal talents on that piece of gear because it is not like you are going to luck into something else anytime soon.

There are so many ways this system could have worked better.  Maybe if each time you leveled up your Heart of Azeroth you got to choose which talent to learn, and then when you got a piece of gear you got to assign to the 2 or 3 slots available one of those talents you learned.  Then to go one step further… the assignments should be remembered like Talent picks and assigned to a specific spec so if you change your gear swaps Talent loadouts. As it is now… you feel like you have no real choice and have to largely roll with the items you get…  because once you have left 325 land you won’t have all that many options.

Islands

So at face value these are “fun enough” and involve running amok and killing tons of stuff with a group.  These work more or less like Pandaria scenarios… if they were completely divorced of having a purpose. As it stands I don’t get the point.  They are a cool tech that could have been interesting, but as it stands it is a boring and grindy activity that occasionally if you are really freaking lucky you might get a pet or a mount.  Your reward for running them is a purple currency called Dubloons that more or less doesn’t really have a purpose yet. As it stands the currency is used to buy a bunch of items that can only be used on Islands…  but this does nothing to help define the reason why you should give a fuck. As it stands you are forced to do enough to have done five different island layouts in order to move your also largely meaningless war table progress forward.  I can’t even call it a stick, because it isn’t really hard… but it is completely devoid of any carrot.

Whomping Witches

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Last night was a really good night.  My original intent was to grind Warfronts until my face fell off…  and that did not exactly happen.  I did however run two of them…  which sadly dropped exactly the same item… a pair of bracers that were five item levels lower than the ones I already wore.  Instead I allowed myself to get talked into mythical nonsense, at which point we ran an Atal’Dazar +2 because none of us had actually run it on mythic.  At first I thought we were not doing super well but in the end we managed to pick up time thanks to the fact that we now know a few shortcuts around the zone…  and finished the timer with time to spare upgrading our very first key and getting Tam and I the Keystone Initiate achievement.  My Demon Hunter was a third string character in Legion, and as such never set foot in a mythic, let alone a mythic+.

I managed to get a belt that was a minor upgrade…  which marks the first piece of loot that I have pulled from mythic+ so far.  Tam caused me to curse the fact that he has apparently stolen my luck and pulled a 340 weapon…  something I also so desperately need but in truth I would rather have that contribute to his dps as opposed to my aggro generation.  I did however manage to pick up a 330 weapon from a world quest before the end of the night so I at least saw movement.  The keystone from Atal’Dazar upgraded into a Waycrest Manor +3 at which point we decided to go ahead and give it an attempt.

The thinking being that if we could just struggle through the zone and get to the end… we would at least get slightly better gear from the weekly chest today.  Side note… I need to figure out where in the hell the weekly chest spawns.  I am guessing in the great seal area, but knowing the weird forced “I’m On A Boat” narrative, it is probably somewhere under deck near Gallywix.  So we set forth into Waycrest, which thankfully Grace had run on heroic earlier in the day so she more or less knew the appropriate path to take that day.  We had a few false starts but managed to nail the boss fights like we knew what we were doing, and came up a tragically five seconds short of getting the timer and upgrading the key further.  I think more than anything it proved to us that the keys were completely something reasonable that we should be shooting for.

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Tonight at this very moment…  the plan is to run whatever Emissary there happens to be for the day and dip my toes into LFR.  I think Grace and I have more or less made a pact to go in together as to minimize the frustration.  After that I figure we will evaluate what keys we all got and start the mythical madness over again from there.  I am shocked and surprised at how engaged Tam still seems to be with Mythics, because a part of me was certain he would bounce the moment he finished leveling his character.  He was asking us how high the mythics go… and in theory I believe they effectively keep scaling indefinitely.  Maybe this will be the expansion I finally see a Mythic +15.  Regardless in the mean time I am having a lot of fun and learning the zones better so I can pull more efficiently.  We are also slowly starting to re-learn when we should start using CC…  and given that I am a tank with a really damned solid CC… this is an interesting experience.

Directly into Fire

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This weekend was a lot of fun, and was a blend of Warfronts, Mythics, Heroics and at the very end dipping my toes into the raid with Facepull.  By the end of the weekend the Demon Hunter is 337 item level, and the Warrior still 332 since I have yet to do the Warfronts and get the 370 item.  Tonight is going to be me grinding away slavishly on Warfronts because thing I did not realize…  you get a 340 or better every single time you do them.  I thought I was just lucky in getting a 340 and a 370 for turning in the quest, but apparently that 340 is a reoccuring thing.  Based on what I am hearing there can be weapons and armor both that drop…  which given my track record with weapon drops in this expansion probably just means armor slots I already have better items in.

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Since Facepull is a very well established raid, it meant that I would be filling the very uncomfortable spot of DPS which is not really a thing I do well as evidenced by how bad my parses will ultimately be.  I’m a tank… I think like a tank and act like a tank and when you tell me to burn something I get a very confused look on my face.  However I was apparently not a bad enough impediment to keep us from downing Taloc after a handful of tries.  Of course I got nothing but crafting materials, because that is the way of the world.  It supposedly drops a really sweet two handed mace that would have been a nice dps upgrade for my warrior…  but that wasn’t going to happen because weapon drops don’t exist for me in this expansion.

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This is a lovely shot of me dead on the floor in the room of MOTHER which apparently is actually supposedly to be in all caps.  You know what Titan servitors like the most… burning and purging corruption.  MOTHER appears to really enjoy it, and the fight is all about trying to stop her from doing this thing while also not being purged yourself.  On this particular attempt Ary and I zigged when we should have zagged and got a wildly unexpected mace to the face.  Ary got a battle rez because he is a useful member of the team, I stayed on the floor because I was just barely keeping up above the tanks.  We made progress but also sorta went too long and lost progress as well, with our last handful of attempts being significantly worse than some of the ones in the middle.

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I feel like MOTHER is either a gear check issue, or we are just doing something not quite right during the process.  Since most of us were hovering around the 325 range I figure we probably hit a gear wall, which became a subject of much lamentation over discord.  All in all it was a quirky and enjoyable night, and I managed to die most spectacularly when I accidentally clicked on a Warlock portal and went zooming into a firey death pulling MOTHER in the process.  I had no clue what was going on and apparently I instinctively screamed “OH SHIT!” to which my wife freaked out trying to figure out what was wrong.

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The only negative of the experience is the fact that the Sunday time slot is really horrible for me.  Pretty much ANY weekend time slot is horrible, but especially Sunday night because that is generally when we finish up anything that needs to happen for the week.  I felt like an ass sitting there and raiding while my wife had to struggle with things I would have normally helped out with.  So there in lies the problem… I enjoyed myself as I generally have any time I have raided with Facepull…  but the timing is horrible and I am not likely going to make it every week… which means I stay in an under geared pupa state and am likely more trouble than it is worth?  I would like to get a raid going on a week night that is much easier for me to manage attending on a regular basis.  We will have to see how things shake out, but ultimately my hope is something workable can happen via RoboSquid Armada.  Being on the computer from 6:30 pm to 10 pm on a Sunday when I should be swapping loads of laundry and what not isn’t going to work for me as a regular thing sadly.

Apparently an Elf

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This morning I had a startling revelation.  I am not only maining Horde this expansion…  but I am also maining an Elf.  What in the living hell has happened to me as a human being to find myself in this state.  The Horde thing is a logical progression since I played mostly Alliance for well over a decade that it was high time to see how the other half lives.  The Elf thing…  I am completely clueless other than the fact that with Demon Hunters you literally have no other choices.  Blood Elf demon hunters look so much cooler than the Night Elf ones with their damned floppy hairy eared nonsense, so it was really a no-brainer than last expansion I gravitated more towards the Horde version of Belblight.

For anyone who has read this blog of any length of time will realize that in general I am pretty Anti-Elf as a whole.  There are however some exceptions…  I have always enjoyed a good Dark Elf in most of the games that have them.  Similarly I really dig the Bosmer because they are awesome and cannibals.  Orcs in the Elder Scrolls setting are technically fallen elves…  so I like them as well.  However High Elves in pretty much any form can fuck the hell off.  In Skyrim I used to take glee at going completely out of my way to kill Thalmor and the parts of the Aldmeri Dominion quest lines that really focused on High Elf matters made me get a little bloodlusty.

So for me to play a Blood Elf which is effectively a fallen High Elf…  is really sorta shocking.  I am going to basically lean on the fact that I have horns… and that it somehow makes it palatable.  After all I would probably be more than happy to play a Satyr, which has a similar relationship to a Night Elf.

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The other thing that I did last night was take on an Island Adventure thing…  which shockingly I had not actually done until last night.  They are kinda fun but also fairly grindy given it is just killing a lot of mobs for no real reward.  Grace claims that she got a mount out of there, and I got a brief flash of excitement when I saw something purple colored pop up in the auto loot window…  however they were unfortunately just doubloons the currency used to buy things associated with the island aventures.  In theory I need to try and get all three of the islands available this week since I need to do five different islands in order to move forward in the war effort thing that is effectively the same as what we were doing with our order halls.

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Lastly the spawn rates of certain things are still completely borked.  I did what I have been doing the last several weeks and logged in this morning to see if there was any loot on world quests that would be an upgrade.  Sure enough there was a quest out in Vol’dun for the Bloodwing Bonepicker offering a 330+ cloak which would be an upgrade over my 325 cloak.  While writing this blog post I have been watching my WoW window in the background and a larger and larger crowd has been gathering during this time… all the while the mob in question has not spawned in.  Unfortunately this seems to be one of many quests that are in slightly bugged states right now.  I wrote about the Azerite Mining quest a few days ago where the mobs simply don’t spawn in during reliable rates.  This seems to be maybe one of those cases, but I am largely going to give up now and head in to work.  My hope is maybe this will be “unbugged” by the time I get home tonight.