World of Warcraft: Then and Now

There is a thing going around twitter right now where folks are posting pictures of themselves back in 2004 around the launch of the original World of Warcraft, and then a more modern picture to show how they have changed in the fifteen odd years that have passed between. This is somewhat challenging for me, because of two points. One I was an early adopter of Digital Technology and swore by my trusty Mavica… which was an early digital camera that recorded 640×480 images to Floppy disks. Second I was generally the one behind the camera and as a result not in any photos that I have access to. I am sure my mom who is constantly taking fake composed group shots has a plethora of photos of me from that era… but we never actually see any of them after she has taken them.

At the time of the release of World of Warcraft on November 24th of 2004 I was 28 and at that point had been married for 6 years. I lived in the same house that I do now that we purchased and moved into in 1999. I was working with Vernie (pictured) and Socar (not pictured) at a handheld device company where we worked on applications for Palm Pilot and Pocket PC devices mostly. I worked primarily as a web developer and wrote some very early services infrastructure that allowed the mobile devices to remotely synchronize with our servers. Vernie and I shared a cube and worked together with him doing all of the heavy lifting on the front end, and me doing the back end stuff.

Shadoes and I went to the same college and wound up working together at a previous employer along with Mannax. In the above picture you can also see the original House Stalwart tabard featuring a golden tree instead of the crusader cross that is more common these days. The other members of House Stalwart were largely folks that I had met through my sequence of games to that point so a mixture of people from Everquest, Dark Age of Camelot, Horizons and City of Heroes. Not pictured in the photo but part of this Scarlet Monastery group was Shiana, who we met through City of Heroes and would ultimately leave the guild to found Cerulean Sanctuary and the non-guild based raid Late Night Raiders where I did most of my Vanilla raiding.

The character pictured was not my first character, but ultimately became my Vanilla main. Lodin the Hunter was who I raided in Late Night Raiders with and Djagun was my trusty white cat pet that I picked up in Dun Morogh. I feel bad that I don’t have the original Djagun anymore on that character, but instead swapped the actual pet out for a Wintersaber when I became big enough to train one of those. Part of me wishes I had stuck by my original pet however. From late Vanilla all the way to present I have never played this character as a main again. I was a bad hunter and kept trying to make melee work, so I briefly explored that when it became a viable spec in Legion.

We scan forward to 2019 and I am largely playing Horde with my Blood Elf Demon Hunter as the thing that most closely represents a main. I am playing with Facepull, which is largely a group of players that I met back during Vanilla through Wrath of the Lich King on the Argent Dawn server forums. There used to be an IRC server associated with the forums and we all hung out daily both Alliance and Horde characters. It was the sort of Utopian existence that I hope eventually comes to game when both sides can play together freely.

For years I had this other family on the Horde side but never really played much with them apart from the occasional alt. Starting with Warlords of Draenor I started spending a significant amount of time on that side of the fence and with Battle for Azeroth it was the first expansion where I planned form the start to main horde. While I have bounced off of this expansion pretty pathetically, it has been nice to spend time with this other side of the family. Over the years I handed House Stalwart off to various other friends… first Elnore, then Rylacus and now it rests in the hands of Kylana.

The truth is House Stalwart doesn’t really feel like home, because enough time has changed and the names and faces with them. Kylana brought with him a focus on raiding first and guild second, which is a decision I always fought. I consider Cataclysm to be the real moment that House Stalwart changed for me, as we made the transition from non-guild-based raiding to raiding as a guild. With this we wound up consuming a bunch of the smaller satellite guilds that were part of the Duranub Raiding Company. With that caused a culture clash and a bunch of strife… and also around this time is when I first checked out of the game for any length of time with the launch of Rift.

I feel horrible that I dumped this all in the lap of my friend Elnore, and then chastised her as she made a bunch of changes to make the guild more raid focused. I tried for years to juggle the whole raiding and guild leadership thing, and probably did a poor job at it. The raiders were the most dedicated players, but I wanted to keep the guild as a sort of casual friendly place for everyone. Elnore, Rylacus and Kylana all made shifts to support the raiders above the random casual players, which rubbed me personally the wrong way… but ultimately were probably good for the long term health of the guild. I mean for a guild founded on day one it is pretty magical that it is still alive 15 years later.

As far as an image goes, this is the best I could come up with. In December of 2003 we took a cruise, and this is one of the photos taken with a Mavica, and as a result looks pretty potato quality resized up from a 640×480 image not framed as a head shot. As far as me personally… I am still living in the same house I was at that point and really see no signs of moving. I’m now 43 and have been married for 21 years. I’ve changed jobs several times, some for the better and some for the worse… but have currently been at the same place for 11 years in October.

I’m no longer actively developing apart from occasionally troubleshooting or patching something when it breaks and I have no other developers on hand. These days I manage sixteen people in a multi-disciplinary group that includes five application developers, five geographic information system specialists, five data analysts and a business analyst that sorta floats between the three teams. Each team has a super visor that serves as a discipline lead… not entirely different from the composition of a raid and having a dedicated class lead.

I credit my experience raiding and leading raids for helping me feel comfortable enough to transition away from being a pure technologist and move into management. I try my best to be the sort of manager that I always wanted, which may or may not be the manager that all of my employees want. However I do regularly have people transfer into my group, and the only time folks leave really is to move on with their career and find another gig that can pay more than we can. I consider that a win and the general sign of a functioning ecosystem.

That is another lesson that raid and guild leadership taught me. Occasionally someone needs to move on with their life and make some changes, and that is a perfectly natural part of things. I learned through gaming not to burn bridges someone needs to leave, and as a result many of those people eventually make their way back into my sphere of influence. The same goes for employees. I feel like part of my job is a manager is to mentor them along their career journey, and when that leads to them taking another job… you wish them well and do your best to keep in touch because at some point your paths will probably cross again.

So now we sit on the cusp of a brand new vanilla experience. Time has passed and I have changed a lot along the way. However I feel like I am interested in trying to reclaim some of the things that we lost through this new retro experience. While I played a lot of MMOs prior to it… World of Warcraft is the game that I imprinted on the hardest. I will be around playing Belghast on Bloodsail Buccaneers, and if you find yourself on that server say hi. I will be doing whatever it takes to get the one gold needed to buy a guild character so that I can get a guild up and running, but I have a feeling it will take a few days. It is going to be interesting stepping through the wormhole and seeing a version of the game similar to what I played fifteen years ago.

AggroChat #265 – Shadowbringers Spoiler Show – Part 1

Featuring:  Ammo, Ashgar, Belghast, Grace, Kodra Tamrielo, and Thalen with special guest Shiana

Every so often something affects the entire crew of the show enough to make us want to do an all hands deep dive into it.  We had been waiting for the last few stragglers to finish up the Final Fantasy XIV Shadowbringers content before recording our big spoiler show, and over the last few weeks that happened.  Tongiht we have the full normal cast as well as a friend of the show Shiana for a sit down as we crawl through the story of this expansion. Unfortunately, we realized there was no way to cram it into a single episode so we will continue next week with the second part.

Topics Discussed:

  • Final Fantasy XIV
    • End of Stormblood
    • Shadowbringers Expansion

Original Blog Post on AggroChat.com

Familiar Frustration

I’ve been back playing World of Warcraft for roughly a week now, and have spent most of that time catching up on the storyline. One of the systematic problems I had with Battle For Azeroth’s design as an expansion is coming back to bite me in the butt however. During the entirety of Legion, weapon drops were not a thing because we were leaning upon the Artifact Weapon to always be relevant. As a melee this felt amazing since the most important slot we have is our weapon. You can drag along with some pretty shitty armor so long as you had a really good weapon.

Unfortunately as we went into this expansion, it feels as though the game designers forgot they took away our artifacts. I remember at launch it feeling exceptionally difficult to get viable weapons while leveling and especially so once I capped out at level 120. The Demon Hunter was a little easier because I had the IWin button that was leatherworking being able to craft fist weapons for the first time this expansion. The challenge there is now that I am coming back and the item levels greatly increased… there is seemingly no updated version of these weapons.

I’ve been spending most of my time doing either Mechagon or Nazjatar, which are decently laid out but so big and dense that I find trouble doing both in a single night. I’ve managed to get both factions to Honored, and I am more or less exclusively grinding to unlock flight which happens at Revered. I did manage to get a lucky drop while in Nazjatar of a 415 fist weapon, and I managed to pick up a 380 off of a world quest, which is infuriatingly low given that my cumulative item level is 402 at the moment.

My chief frustration is that I feel like I don’t have an awful lot of great options to work towards. With Nazjatar they added in some really neat Benthic armor that you can work towards upgrading to I believe a maximum cap of 425. The problem there however is that once again… the designers forgot that we didn’t have artifact weapons and left those slots out of the system. There is currently a 400 sword available from a Dungeon World Quest, but I sat in queue for 30 minutes last night as a tank… and was not even seeing an estimate for how long the queue might last.

I noticed that a Heroic Warfront option went into the game since I left so I gave it a shot last night thinking the 430 chest might spawn a weapon. Like the mythic dungeons however they left off a queue system which meant I had to rely on the group finder tool. I was rejected for seven different groups until I finally found one. I have no clue why I was rejected apart from maybe people disliking Demon Hunters? Once I got a group it went quickly enough and counted for both the normal mode and heroic mode weekly quest. I got a cloak, which is fine but I really needed that weapon.

I noticed there was a decent looking fist weapon available through the PVP Conquest system, and it was enough to make me willing to throw myself at a system I have no interest in. I queued up for a few random battlegrounds, at which point I realized… there is no consolation prize worth chasing. If you win you get a meager around of conquest points… 40 to be exact out of the 500 that I need to get the weapon. If you lose however you get nothing at all but some honor points, which I am guessing won’t get me a weapon upgrade.

This is largely a case of me not correctly reading the tooltip. I was willing to throw myself at a generally unfun experience 13 times to get a weapon. Even if a loss would have given half conquest… I probably would have been willing to throw myself at the wall 25 times to finish that out. I am not however willing to play enough battlegrounds to get good enough to start winning matches and instead will just deal with the fact that I have a 415 main weapon and a 380 offhand.

I still have the raid to attempt… but the queues there were also atrocious with at one point reporting 50 minutes. I waded through the queue once to get a group that had finished the first two bosses… aka the ones that have a chance of dropping a weapon. I was a good sport and finished the raid. The thing is… I realize that I won’t care at all about any of this come Tuesday when I am playing a vastly different World of Warcraft. More than anything coming back has cemented my opinion that Battle for Azeroth was not a good expansion.

Game Music Composers

This week I have been looking for ways to remix the topic of “Developer Appreciation Week” seeing as I participated in the event several times when Scarybooster ran it and similarly when I adopted it as part of Blaugust. It is hard to find ground sometime that you have not already tread multiple times. However this morning I am going to focus on Video Game music specifically. I love soundtracks and as such I am going to highlight some of my favorite composers. With each I will highlight a specific track that more or less explains why I like them so much.

Bear McCreary

I have to admit I first took notice of Bear when the Defiance soundtrack was released. I love “wild west in outer space” genres, and the soundtrack he crafted seemed to fit it perfectly. I am extremely partial to the track Ninety Niners that I am embedded above. It really highlights the anachronism of twangy undertones with synth providing the driving beat.

Notable Video Game Soundtracks

  • Dark Void / Dark Void Zero
  • Defiance
  • Assassin’s Creed Syndicate
  • God of War (2018 version)

Sarah Schachner

I first took note of Sarah’s work on the Assassin’s Creed Origins soundtrack and the way that she blended Arabian sounding themes into semi-electronica undertones to provide this auditory tapestry for my exploration of that big open world. However I really love her work on the Anthem soundtrack and I think it is highlighted with Valor the most, aka the Freelancer theme that plays as you are logging into the game. I love the Anthem soundtracks use of synthesized voice as an instrument.

Notable Video Game Soundtracks

  • Assassin’s Creed Unity
  • Call of Duty: Infinite Warfare
  • Assassin’s Creed Origins
  • Anthem

Jesper Kyd

So Jesper Kyd has this insanely storied career doing Video Game music starting in 1990 and continuing through current projects like Borderlands 3. I have to admit I first took note of his work when playing State of Decay and the deep sense of remorse and melancholy invoked by the music. What better soundtrack for a broken world filled with the undead? A lot of times you latch onto music because of the memories you have associated with it. The above track does a great job of blending all of these different sounds into a theme song perfect for surviving the apocalypse.

Notable Video Game Soundtracks

  • State of Decay 1 and 2
  • Borderlands Series Contributions
  • Darksiders II
  • Assassins Creed I, II, Brotherhood, Revelations

Inon Xur

Inon Xur is another massive player on the Video Game music scene, but for me… my taking notice started with the Rift soundtrack. I LOVE the Defiant theme, because I was a steadfast player of that faction. I will absolutely rely on technology over magic and religion any day. This is another situation where I should probably just link to a Wiki page instead of calling out specific soundtracks, but in this case there are absolute favorites that I am going to highlight.

Notable Video Game Soundtracks

  • Fallout: New Vegas
  • Dragon Age: Origins
  • Rift
  • Fallout 4

Jeremy Soule

For me at least Jeremy Soule is synonymous with Elder Scrolls. Which is potentially is a double edged sword given that when someone is so identifiable with a specific thing, they often times have trouble breaking out of that mold. My personal favorite version of “the theme” comes from Elder Scrolls Online. He is just as equally recognizable however for Guild Wars fans and while I think it probably needed some tweaking I was pretty partial to his theme for the sadly never to be released Everquest Next. The first soundtrack I probably took note of him on however was Star Wars: Knights of the Old Republic.

Notable Video Game Soundtracks

  • Elder Scrolls Series
  • Guild Wars Series
  • Dungeon Siege ½
  • Star Wars Knights of the Old Republic
  • Everquest Next/Landmark Theme

Masayoshi Soken

Soken as he is known by players of FInal Fantasy XIV is one of the most beautiful human beings on the planet. Firstly I love pretty much all of the music he has created for Final Fantasy XIV, but even more than that I love the spirit and excitement that he pours into it. Square releases these super awkward Bluray music discs that you have to connect through a Playstation 4 in order to pull MP3s from… yet I keep buying them over and over just to have an archival copy of his works. I like a lot of the music in FFXIV but my favorite theme will probably always be Garuda embedded above. He has also formed a “metal” band called The Primals where they focus on themes from the Primal fights like Garuda.

Notable Video Game Soundtracks

  • Final Fantasy XIV: A Realm Reborn
  • Final Fantasy XIV: The Far Edge of Fate
  • Final Fantasy XIV: Before the Fall
  • Final Fantasy XIV: Heavensward
  • Final Fantasy XIV: Stormblood

Michiru Yamane

I am going back in and editing the post after originally publishing this morning. In my rush to get out the door I omitted someone that absolutely has to be part of this. Michiru Yamane is responsible for one of my favorite video game soundtracks of all time, Castlevania Symphony of the night. Just prior to that however she was also responsible for Castlevania Bloodlines that did a phenomenal job of pushing the Sega Genesis systems limited FM modulation chip to insane levels. More recently she was brought onto the Bloodstained Ritual of the Night project and also did the soundtrack for Curse of the Moon the 8 bit styled retro game.

Notable Video Game Soundtracks

  • Castlevania: Bloodlines
  • Castlevania: Symphony of the Night
  • Castlevania: Aria of Sorrow
  • Castlevania: Portrait of Ruin
  • Skullgirls
  • Bloodstained: Curse of the Moon
  • Monster Boy and the Cursed Kingdom
  • Bloodstained: Ritual of the Night

In Closing

I could probably keep this up for awhile, but I have reached a point where I need to close things out and head to work. I am fairly passionate about Video Game music, and if you are as well then I highly suggest you check out the Battle Bards podcast as they focus entirely on awesome soundtracks to video games. Each show focuses on some theme and a ton of great music sounding it. Also the hosts are pretty great as well.