Switch Favorites

Last week my friend Grace finally managed to catch one of those super rare restocks of the switch. For those hoping to do the same at some point, you might follow both Cheap Ass Gamer and Wario 64 as they both pretty regularly announce restocks. However immediately after being excited about finally getting a switch, Grace mentioned that she would be bugging me for a list of games that I recommend. As such I en-devoured to attempt to compile such a list over the weekend, and said that I would be posting it on Monday.

I have to say… I didn’t expect my list to be quite so boring. Most of these games are pretty obvious picks, but as I said I would do this thing I am going to do this thing. Here is a list of some of my favorite Nintendo Switch games.

The Legend of Zelda: Breath of the Wild

This is the game that sold me a switch, full stop. I get that to some it is highly overrated, but it is a deep and immersive experience and if you have never played it I highly suggest doing so. Sure I personally have some issues with the fact that weapons break and some other things like that, however I deeply love this game.

Mario Kart 8 Deluxe

Sure this game is essentially the same game released on the WiiU. However it is Mario Kart in your hands and playable from bed, and there is never going to be a time when this is not worth purchasing. Mario Kart will always be one of the more enjoyable co-op experiences as well.

Diablo 3 Eternal Collection

If you have read this blog for any period of time you will know that I love Diablo 3. This is Diablo 3 that I can play from bed, and that is reason enough to want it. The only real complaints that I have are that this lives on a disconnected island from my PC account, and if I could somehow PLAY my PC characters on it… I would be so much more into this title. I don’t run a seasonal character up each season, but I absolutely have in the past and it was a joy to do so.

Lumines Remastered

The PSP handheld will always hold a special place in my heart, and not just because it was easily exploitable and you could run emulators on it. I remember spending hours upon hours playing Lumines and as a result was super pumped when I saw this game available on the Switch. I still spend a non-zero amount of time hanging out in bed and playing this to chill out after a long day.

Baba Is You

Another great chill out from bed game is Baba Is You. I own this on multiple platforms at this point, but I have to say the system that it is best suited for is the Switch because it allows you to tackle the puzzles on your own terms wherever you happen to be at. If I remember it is also extremely cheap.

Nintendo Switch Online

I spend an excessive amount of time playing Super Nintendo games on the Switch through the apps that become available one you have a Nintendo Switch Online account. This is roughly $20 a year and is money extremely well spent as it gives you a SNES and NES app with releases coming out pretty regularly as well as access to exclusives like Tetris 99. Additionally if you create a Japanese game shop account you can have access to any Japanese exclusive releases as you only need one account per switch with an online account.

Sonic Mania

This game is essentially… what if you could return to the greatest era for Sonic the Hedgehog and get more of it. This game essentially extends the original three games (plus Knuckles) and gives you more courses designed with the same concepts. Really good stuff and well worth playing, and the Switch is a device well suited for it.

Super Mario Odyssey

Did you like Super Mario 64 and Mario Sunshine? Gratz then you have a great new adventure ahead of you. I don’t love Cappy, because it seems like yet another goofy gimmick mechanic that Nintendo seems to love to put into games. However the gameplay is solid and at some point I might actually beat it!

Pokemon Sword and Shield

It’s a main line Pokemon game for the Nintendo Switch, and generally speaking I shouldn’t need to say more. However this is probably my favorite Pokemon game, because it actually grows the series. I wish the entire thing were open world rather than just one zone of it. It is an awful lot of fun, and the female character option is freaking adorable.

The Touryst

This is another great, hanging out in bed and playing game. The Touryst is a visual puzzle platformer for lack of a better term, and it is freaking gorgeous and runs insanely smoothly on the Switch hardware. The idea is that you are on a vacation to an archipelago, and each island has some puzzle to unlock which in turn gives you access to more islands.

Hollow Knight

It is Hollow Knight that you can play from bed. That should be all of the selling point that you need. You are going to see a running theme here for me. A lot of these are games that I enjoy, but also want to hang out and play them from bed. Switch is very much a console that I mostly play while doing that.

Trials of Mana

Seiken Densetsu 3 was one of those games that I knew about back in the 16 bit era but was never able to play because of the lack of localization. I tried playing a fan patch, but it was buggy and the game was too advanced for most emulators at the time. Once I entered the 2000s I mostly put away any thoughts about the game and moved on with my life until it released as part of a Secret of Mana collection on the console. However at the same time they announced we were getting this fully re-imagined version of the game and I decided to wait. This is exceptionally fun, and like so many titles on the list it has a Demo that you can download and play first.

The Legend of Zelda: Link’s Awakening

I never played the original on the gameboy, and when I heard about this I was extremely excited. The way that this game has been remastered is delightful, and if you were ever a fan of the classic era of Zelda then this is definitely worth checking out.

Streets of Rage 4

Streets of Rage as a franchise is really important to me, for weird reasons. I was the kid that had a Super Nintendo and my best friend had a Genesis, and SoR was the game that we spent most of our time playing together. When I also got a Genesis I ended up playing the hell out of the later two games as well. This game is a loving recreation of that era of Beat Em Ups, with a gorgeous hand drawn art style. Probably one of my favorite games out this year.

Animal Crossing New Horizons

You can’t make a Nintendo Switch list without including ACNH, because it is effectively a cultural phenomena. This was my first real AC game, and I played the shit out of it for the first few weeks. I have not logged in for a really long time, but if Grace were to pick it up it would be reason enough to do so. The only problem with the game is that it is extremely time consuming, especially playing it how I chose to do so… and not partaking of time skipping. I might back away from that so that I could feel less beholden to the 24 hour clock.

Spyro Reignited Trilogy

I’ve not spent anywhere near enough time with this, but I am extremely excited to have the entire Spyro Trilogy sitting in my hands. It plays more or less like I remember the original, which is both a good and a bad thing. The movement is a little kludgy, but so was the PlayStation era game. I would have rather they did with the thing that Ratchet and Clank did, and present the old story with updated gameplay.

Xenoblade Chronicles Definitive Edition

I have never played a Xenoblade game prior to this, and for right this moment this is my main squeeze as far as Switch games go. This very much plays like a single player MMORPG, in that the way that the questing and such are set up feels like MMO style questing. I am enjoying myself so far, but i can’t say I have made it terribly far into the game itself. The world seems interesting and the game is extremely pretty. I had picked up Xenoblade 2 but never got around to playing it, and now I am sorta thankful given that I can play the games in sequence.

What Did I Miss?

So what games did I miss from the list that you would have suggested? I didn’t suggest Bloodstained because the Switch port is not good. I didn’t suggest Smash Bros, because I never got into that and I am not part of that broader fandom. Super Mario Maker 2 is another good choice because it is in theory an infinite number of Mario games, but I have not really spent anywhere near as much time as I would have liked to with it.

I have a lot of games on my switch that I didn’t talk about, but I am curious what games you think I should have included. Drop me a line below and let me know.

AggroChat #302 – Poorly Advised Tutorials

AggroChat #302 - Poorly Advised Tutorials
Featuring: Ammo, Ashgar, Belghast, Grace, Kodra and Tamrielo

Tonight we start off with a discussion of Dungeon Defenders Awakened and how it is a less complete version of the original game.  We talk about whether or not this is going to be a good idea for the long run.  From there Bel talks about his experiences with Minecraft Dungeons and how it generally feels like an unfinished and unbalanced mess.  From there we talk about how PSO2 has a lot of interesting systems and some decent tutorials, but does not do a great job of leading players to them.  Lastly we have a discussion about a return to Guild Wars 2 and experiencing how much better they are at telling its story.

Topics Discussed

  • The Death of a Hard Drive
  • Dungeon Defenders Returns
  • Minecraft Dungeons
    • Unfinished Feeling and Grindy
  • PSO2 Bad Presentation of Good Tutorials
  • Guild Wars 2
    • How they learned to tell a story

Dead Drive Blues

For the last few days I have been painstakingly attempting to back data up off of a drive that has been slowly going south. I have no clue how and when it started failing, but I was first made aware of this fact with a blue screen of death complaining about storage issues. The G Drive was a 3 TB mechanical drive where I stored all of those windows folders like My Documents, Downloads and Videos to try and keep them off of the very small SSD boot drive. However since it was filling up, I had started migrating a lot of my game installs to either the 1 TB m.2 drive or the other 4 TB mechanical I had in the system.

I have sitting here a brand new 5 TB mechanical that I was going to put in another system as well as 8 TB of network attached storage that I was just about to use for replacing my aging and filling 4 TB system. So I got the 8 TB online and started furiously trying to back everything up that I could off of my G Drive. I also attempted to relocated the various windows systems over to my F Drive, which still had ample space. However it appears that the G Drive was further gone than I realized, and now I am going to pay the price of my laziness.

I have a complicated method for storing my game screenshots. Namely I have capture software dump everything into a single directory, and then every so often I sort through that directory and file them away more permanently on the network storage. However with everything going on… I had not done this filing away step in a really long time. The above screenshot is what my captures directory now looks like. Every image that is showing up with that default icon… is unreadable and effectively lost forever. There doesn’t seem to be much of a rhyme or reason as to what is lost.

What concerns me more greatly than some screenshots that I had yet to file away however is that my G Drive as also the home of my emulation archives. If the images are any evidence… I am going to have a large number of corrupted files. All of my “favorites” are currently sitting on my RG350, however I had two different complete MAME sets for different versions and not that it cannot be acquired again, but it is always a pain in the ass to do so. In reality there is very little of what I store on my drives that cannot be reacquired again… but it is the time lost that I mourn.

Yesterday during the day and in the middle of trying to recover more files… I got another blue screen of death and this time when the system booted back up the drive was no longer available. So this weekend is going to be me swapping drives, finishing the process of swapping network storage… and then trying to use my SATA to USB drive recovery set up to pull more data from the dead drive. I got quite a bit of the things that mattered to me off, but whether or not they REALLY copied is suspect at this point.

The long story short… if you care about it store it in multiple places. Which is making me realize that I might need to research some proper cloud storage options for the huge volume of raw recorded audio that I have from the various podcast projects.

Minecraft without Mining or Crafting

Minecraft Dungeons is a new game from Microsoft and Mojang and released on all platforms on May 26th. Considering I am extremely late in writing this, I am figuring you have probably already played the game and already decided if it is for you or not. It is available through Xbox Game Pass, so if you partake of that it is pretty much a no-brainer to at least dip your toes in the water. For the rest of you that have not placed your hands on this game, you might want to pause a bit and listen.

Minecraft Dungeons is a game in the Minecraft universe, but effectively has nothing at all to do with the gameplay of the baseline game. It is instead a top down isometric dungeon crawler that just happens to feature the primitive graphics of Minecraft. You choose from a list of preset characters, which is the first strike against the game given it would be nice if we had some measure of control over our characters features. You equip suitable Minecraft world items like swords and pick axes and use them to bash your way through levels filled with a greatest hits collection of things you will recognize from Minecraft, namely Zombies, Creepers, and Skeletons.

You defeat levels, which unlock additional levels… each of which having a difficulty slider effectively determining the sorts of drops that are available and supposedly the relative difficulty. I am primarily playing this as my before bedtime game, but I have yet to finish unlocking everything available due to lots of short play sessions. I am not sure exactly what the ultimate point of the game is, but it seems to have a storyline woven around a bad group of Villagers called the Illagers. This is apparently a thing in actual Minecraft but I never thought of them as some sort of an enemy faction.

The game seems to sell itself as a sort of Minecraft meets Diablo experience, and based on my play sessions it feels like neither. I would say the core gameplay loop reminds me significantly more of something like Gauntlet Legends or Gauntlet Dark Legacy. The loot is neither plentiful enough or good enough to really feel like a Diablo game. The game also lacks anything close to the build complexity and nuance that is traditionally available in the ARPG genre, so in the end it feels exceptionally shallow.

In theory as you go throughout your travels you collect melee weapons, ranged weapons, armor, and can equip three artifacts at a time. The second significant strike is that all of the gear can be enchanted, but each item acquired has a randomly assigned fixed ability that as far as I can tell you can’t change. This leads to situations where you might find a weapon that is technically stronger than the one you are using, but it has a worthless enchant on it leaving you to hold onto your existing gear for far too long.

Similarly not all artifacts are created equal. Some are going to have useful effects and others are going to largely be pointless. For example the first one you get is an old timey bottle rocket style firework that you can in theory aim at a group of enemies to explode it. The challenge there is an exceptionally long cooldown and that it never seems to go in the direction you actually want it to. The best item I have found is an amulet that collects souls each time an enemy dies and then allows you to effectively have an extra healing potion. Over time this seems to heal less and less of your health pool diminishing its usefulness.

The third strike against the game is that there are a significant number of “cheap” mobs that seem to put you in positions where it is exceptionally hard to avoid taking damage from them. Additionally I have encountered even on lower difficulty settings several mobs that can just straight up one shot you. It isn’t so much a difficulty thing, as most encounters fall over without effort. There is an unpolished nature to the design that makes me question if it got the requisite time to balance the encounter design or even had a significant alpha or beta testing period. The game as a whole has this half baked and unfinished feeling to it.

A significant amount of your time is spent in your camp, which you unlock as a safe base of operations after the prologue. The game operates on collecting emeralds and then you can spend those emeralds at your base with first the Blacksmith for randomly generated weapons, and later the Wandering Trader for randomly generated artifacts. The problem is that in both cases the items created for you are generally several levels worse than whatever you can get as loot from the zones themselves.

The camp itself is also huge, but almost completely devoid of purpose. You have a house that appears to never change as you go through the game levels. You have various ruins scattered around the play area, that again never evolve over time. At first I thought that maybe this was just a side effect of me not having gotten far enough into the game to unlock more things. However one of my friends who has played a ton of this game with his son indicated that I have effectively seen everything that is going to open up. Once again… the game feels like it was meant to be something more, but instead we got an unfinished product that was rushed to market.

I have played the game on Windows and Xbox One through Xbox Game pass and then purchased it for the Nintendo Switch. In all cases they rely upon your Xbox Live account but also in all cases they do not seem to support any manner of cloud saves. This would be strike number four, because even though I have issues with the experience as a whole it might be more enjoyable if I could start the evening on my PC and then finish playing the same character and making the same progress on my Switch. It seems to pull in all of my Xbox Live friends, but while playing on the switch none of them have actually shown up as someone I could play with… making me question if cross platform play is a thing either.

What you have in the end is a game with the primitive graphics of Minecraft but is devoid of any creative outlets. A game that would like to pattern itself off Diablo but lacks any interesting loot and character building options. A game that seems to have a shared account system but is not utilizing it in any meaningful manner. Ultimately Minecraft Dungeons is a confusing mess of a game that feels unfinished and unbalanced, and after experiencing it myself for a few weeks there is no way I would ever suggest this game to someone. If you have Xbox Game Pass, by all means check it out for yourself since you can do so for free… but I would not spend a dime here until things have sufficiently changed.