Rg350 Emulation Handheld Thoughts

taking a photo with my phone of me playing Final Fantasy V on RG350

Yesterday’s post spawned a whole slew of interesting comments. First off I don’t want it to ever sound like my view of grinding is the penultimate view and that everyone should adopt it. In fact I think Bhagpuss has it right, that when I am talking about grinding I am actually talking about playing while in a “flow state”. Folks enter this in so many different ways, but for me I find it deeply relaxing to just do mildly enjoyable repetitive tasks while watching the numbers go up. Proof in point, what did I do last night while laying in bed? Well I started a new game in Final Fantasy V on my rg350 handheld emulator console and ground my level to 13… with a party that is multi-classed with level 3 of two different jobs. In theory you should be around level 6 when you arrive at the Ship Graveyard… so I mostly just did a bunch of repetitive nonsense while listening to the evening news and the late night shows.

Some look to gaming for a sense of adventure and discovery, and I absolutely love that at times. However there are a lot of times when I am playing, especially with MMORPGs that I am playing for comfort. My life is often times a little crazy, especially on the work side and what I am needing is some control. Repetitive and predictable gaming helps me feel like I am taming that chaos and that sense of calm allows me to weather uncertain times in other aspects of my life. I find myself needing it more than usual because during the pandemic my home life seems to be in not so much a state of chaos but more a state of forced stasis. My work life however is absolute chaos as we are trying to adapt to doing everything remotely. So the reaction to the upset balance in both of those spheres has lead me to crave something like leveling all of the alts in World of Warcraft because it gives me a sense of calm that I can use to shield me against the things that are otherwise unbalanced in my life.

Retro Emulator Handhelds

Random sampling of Emulator Handhelds on AliExpress

Over the last several years there has been a constant flood of relatively well designed emulator handhelds coming out of China. In the past these were blatant knock offs attempting to look like other systems, but something changed. Instead what we are getting are attempts at unique gaming experiences of their own and with them some pretty interesting developments on the software front. For the most part all of these handhelds run on a Linux Distribution called OpenDingux. This got its start as being a Linux operating system designed to extend the functionality of the Dingoo series of handhelds, which were for years effectively the best possible handhelds you could get out of China for emulation purposes.

What OpenDingux buys this current generation of hardware are some much needed standards and with that a certain measure of community and mod support. The handhelds function in a similar manner and because of that it makes them fairly easy to contrast and compare. While the emulator is generally the same regardless of the handheld, the hardware ultimately dictates how well the various games run on it. If for example you only care about Game Boy Advance games, then you have a wide variety of options and price points that will support those titles. If you want to start dipping into newer Arcade emulation or the Sony PlayStation, then you are going to need a bit more horsepower to back that demand up. I embedded the above video by YouTuber Taki Udon which gives a pretty solid rundown of the various options. His channel has been useful because he seems to review every one of these new handhelds as they release, however if you prefer the printed word here is a decent rundown by Retro Dodo of 16 handhelds.

The Original Pocket Go Release

I started down this rabbit hole originally because of the above unit. I’ve wanted something to play Gameboy Advance games on for awhile other than my Sony PSP, because for the life of me I never can seem to keep track of that console and or keep it charged. I wanted something that had good battery life and that I could more or less just chuck in my pocket for gaming on the go in those various moments where I am stuck waiting around. This is a fantasy I often have but never seem to actually make good on since when I am idle I tend to just keep scrolling twitter. The Pocket Go effectively was a handheld that was good at 8 bit and 16 bit era consoles as well as the Gameboy series of handhelds. The price however was ultimately what attracted me because you can pick one of these up for in the neighborhood of $30. So on a whim I decided to order one.

The RG350

Shortly after placing my order I was informed by the company selling it out of China, that they were currently out of stock of the Pocket Go, but for $5 more I could upgrade to the RG350, which admittedly was another option I had been looking for. I however largely ignored it because traditionally these are more in the range of $80-$100 which is out of the range of my normal “whim” purchases. Effectively I think in order to close out the books they were willing to sell me one at closer to their unit cost, which is entirely fine by me. I accepted and opted for the above color scheme… which in person looks more Gameboy as those buttons are actually maroon rather than fuchsia. The RG350 has considerably better hardware and with it comes two analog thumbsticks which in theory extended the sorts of games I could play on it.

I had not really talked much about this handheld up until this point other than randomly mentioning it one morning, because I wanted to spend some time with it before I ultimately decided if it was a good thing or not. At this point I have tested out all of the emulators that were installed on it and have some opinions of the handheld in general. First off lets start with a list of the platforms that are supported.

  • Nintendo
  • Super Nintendo
  • Genesis
  • Sega Master System
  • Sega Gamegear
  • Gameboy
  • Gameboy Color
  • Gameboy Advance
  • TurboGrafx 16/PC Engine
  • Wonder Swan
  • Neo Geo Pocket / Color
  • Sony Playstation
  • Mame
  • Final Burn Alpha
  • DosBox
  • Various Open Source game ports like FreeDoom

Of these I have played with everything but DosBox, only because I just never got around to it. The systems that I have spent the most time playing are Sony PlayStation, Super Nintendo and Gameboy Advance. I have to say while PlayStation games look pretty dated on a big screen, it feels amazing to play Legend of Dragoon on a handheld while laying in bed. The unit ships with 8 gb of onboard storage and the package I ended up getting shipped with a no name aftermarket 32 gb SD Card. When it comes to throwing multi-disc ISOs for the Sony PlayStation on a SD Card, you can eat up 32 gb really fast.

I opted to upgrade rapidly to a 256 gb card but ran into some initial problems. Firstly the unit comes with zero documentation, but thankfully the RG350 is fairly ubiquitous in emulation circles and there is even a Reddit devoted to the device. After some googling I figured out what the issue was. First off the card has to be formatted in FAT32… which in theory it already was but I wanted to reformat just to make sure. This lead me to have to find a third party formatter since Windows will not format a 256 gb drive in FAT32 by default. After doing this it still didn’t work, which lead to more research and finding out that the volume label for the drive must be “SDCARD” otherwise the Open Dingux installation will not mount the device. I share this anecdote not because it was difficult, but because you have to be willing to dig when you encounter friction when using a largely unsupported device like this.

After market thumbstick replacements for the RG350

As far as the games and gameplay goes, I am exceptionally happy with the handheld. I’ve heard tale that there are a few late release PS1 games that have slowdown problems like Bloody Roar 2, but these are the same games that generally have trouble in desktop emulators as well. The build quality of the unit feels solid and it has some heft to it, weighing about the same as a standard mobile phone. The only real complaint I have with it is the thumb sticks, which are unfortunately the dual analog sticks were one of the initial selling features. The sticks do not feel comfortable and there is something about the left stick that causes it to occasionally stick. The other issue is the fact that they stick up as far as the unit greatly hurts the whole “shove it in your pocket” aspect because they tend to hang on the fabric or pull random other things out of your pockets along with them.

There are a number of aftermarket mods available like these thumbsticks that I am showing you from Etsy. They are of course 3D Printed, but without a 3D printer or access to someone who has one I would have to ultimately order them online. I like the concept of having them sit flush with the device, so at some point I am probably going to order a set or try and find someone local to print them for me. I think I would also like to get a set of the Super Famicom colored buttons and maybe swap those out as well. However none of these complaints are really enough to detract from the function of the device. Since I am mostly playing JRPGs with the Sony PlayStation Emulator, it isn’t like I actually need the thumb sticks and have found it way more comfortable to just control everything with the dpad.

Would I recommend the RG350?

I guess at the end of the day it comes down to this question of whether or not I would recommend this device. If you only care about playing 8 bit, 16 bit and Gameboy era games, then I would probably go with something like what I was originally seeking out… the Pocket Go because it has an attractive price point at $30. Also the lack of the sticks makes the entire package more sleek and easy to toss around. For the price I got my RG350, which was ultimately around $40 I would absolutely recommend it. I am finding it way more enjoyable to play Sony PlayStation era titles on the device than I thought it would be. If you can find it for around $60-70 then I still think it is well worth the price to add better game support. However for the original release price of $100 I think I would probably pass and wait for newer devices to end up coming onto the market.

RetroArch Shader Fun

retroarch-screenshot-2019-05-07-20-14-49-60

Last night I was back to messing about with RetroArch and already I am way happier with the results than I was underneath GameEx Evolution.  I am certain that GameEx is a really cool option but it didn’t feel stable enough for me to really keep messing with.  RetroArch on the other hand feels nice and solid for the most part, and offers a slew of really nice options that for me at least improve the experience.  I have most of the emulators up and running…  in spite of somehow screwing up Nintendo 64 last night…  and still needing to sort out what is going on with MAME.  I tend to think of MAME as its official release versions and Libretro Cores are not named in any semblance of version order but instead named after the years a specific version of MAME was released in?  Ultimately I might just drop trying to use MAME entirely and start going down the Final Burn path given that I only really care about a very limited set of arcade ROMs and I think Final Burn likely supports all of them?  What I spent most of the night doing was fiddling with shaders in order to attempt to improve the experience.  The first target was Castlevania Aria of Sorrow…  a game I am damned determined to actually beat given it plays almost exactly like probably my favorite game ever… Symphony of the Night.

retroarch-screenshot-2019-05-04-11-56-28-51

This first image is an example of the output that I was getting the other night while using MGBA Libretro core without any special processing applied.  It looks and feels like a blurry mess in part because the resolution of the Gameboy Advanced is relatively limited, and as such it is trying to do some pixel smoothing but just ends up degrading the image quality entirely.  It was playable but not necessarily enjoyable to play.

retroarch-screenshot-2019-05-07-20-17-31-97

After a good deal of fiddling I landed on using the gba-color.glslp preset that attempts to mimic what it would actually feel to play the game on Gameboy Advance hardware and the end result is perfect as far as I am concerned.  It feels to me like playing the game in the manner that I would expect to be playing it.  I noticed no real performance hit and spent a good chunk of the night playing my way through the game.  The only problem with playing with a controller is that I am generally bad about taking screenshots while doing so… as a result you only have this one and the title sequence above before I go too engaged in the action to care about snapping a screenshot to use as an example.

retroarch-screenshot-2019-05-07-20-54-09-59

For Castlevania Symphony of the Night I opted to go down the path of trying to mimic an SVGA display that I would have been using around the time the game released.  After trying a handful I landed on using ntsc-320px-svideo-gauss-scanline.glslp which to me gives me the feel of playing on a 4:3 era television with composite cables.

retroarch-screenshot-2019-05-07-20-56-33-94

Here is another example from the intro sequence to SOTN where Death decides to strip you of your powers before entering the castle.  While it may not be exact it certainly feels like I remember playing this game felt.  In truth this is likely the filter I am going to use on most of these titles, and then stick to the custom handheld specific filters for any games that originally appeared on handheld hardware.  I am not necessarily going for the crispest picture…  I am going for something that feels like the game felt back then.  It might look like a total mess to you, but it feels like home to me.

retroarch-screenshot-2019-05-08-06-46-39-84

I spent a good deal of time configuring RetroArch in general, turning off the PS3 era animated ribbon appearance and going for a nice static gradient instead.  The only menu that is really as I want it to be is the Gameboy Advance one, in part because I have a very limited set of games configured.  What I need to do now is spend some time sifting through the giant “romset” folders that I acquired and culling anything that I am not absolutely certain I want to play to cut down on the “spam”.  Quite frankly nobody cares about playing 3 Ninjas Kick Back…  but they probably do care about Super Metroid and would probably want it easy to get to without scrolling for 20 minutes.  Once I have a paired down set of games I will likely spend the time downloading the artwork that goes with them like I have done with the Gameboy Advance menu.  Thankfully the playlists themselves are just text files and if you want to wipe one out completely you can go into the \playlists directory and delete the specific one you are going to rescan.

retroarch-screenshot-2019-05-07-22-16-01-46

In all I am super happy with how this is starting to turn out… enough so that I legitimately spent a lot of time playing Aria of Sorrow last night.  I’m further in than I have gotten before, which isn’t exactly saying much but I did stumble across a really nice weapon… the Bastard Sword last night.  I’ve taken down I think 3 bosses so far but still am looking for where I acquire double jump from.  I am assuming it is going to be something I have to equip sorta like the winged knight “falling slowly” thing…  but I am not entirely certain.  The whole “monsters allow you to collect their abilities” mechanic is really cool and it ends up making me want to kill a specific mob over and over and over until it finally drops whatever ability it might give me.  I am missing several like my beloved Axe Knight axes…  and as a result right now I am using the skeletal arrows which are a bit fiddly but I like that you can rapid fire several at a time.  That is useful given that if you know exactly how many arrows it will take to kill a target you can fire that many off in  row…  which I guess is important as the ability itself sorta freezes your character while you are using it.

 

 

Arcade Nostalgia

desktop-screenshot-2019-05-04-14-11-34-98

This weekend was one of extended frustration, in part because I went down a rabbit hole that I still have yet to surface from.  One of these days I will go into my sordid past as it regards to console piracy, because there is a story in that worth telling.  However prior to that I was hooked on the concept of emulating all of these machines that I loved playing in the arcade on my PC and was involved with a good number of the early sites giving access to both emulators and roms.  It was a heady time where we had to play SNES titles with a significant frame skip to get them playable…  but it didn’t matter because we were playing Nintendo games on a PC.  I nearly lost my shit when I first encountered MAME, or the Multi Arcade Machine Emulator…  a project designed to emulate the specific chipsets of various arcade machines and make them similarly playable on the PC.

retroarch-screenshot-2019-05-04-12-25-15-43

The problem with MAME however is that there is a lot of development churn on the project and in its constant seeking for perfect emulation…  the game “ROMs” themselves are often changing formats as folks re-dump the EPROMs trying to get a slightly better copy than the one that existed before.  When I started messing with this back in the 90s the dumps we had access to were pretty much set in stone, and what changed from release to release as adding new supported titles.  Now however the packages fundamentally change functionally obsoleting the games you had previously “acquired”.  This sets up the reality that now the 0.209 ROM set is made up of 36,713 files taking up 555 gb of disk space…  and as such taking forever to download that is if you can even find a place to download.

retroarch-screenshot-2019-05-04-12-08-39-49

This madness I speak of…  I did this thing this weekend.  I found a location to grab the entire 0.209 ROM and CHD set…  and over the course of a night the roms trickled down as they account for only 66 gb of the total size.  The bulk of the space requirement are the CHD images or actual copies of the hard drives that were installed in the machines and used to pull audio and video from as the game played.  These were widely used in pretty much any cabinet newer than say Killer Instinct.  All of this was to be played with GameEx Evolution which is a slick looking front end for a bunch of different emulators.  The goal being able to create an experience that I could navigate with my fight stick and maybe eventually an in home custom arcade cabinet as that has been a long time dream of mine.  However like may technology projects… I spent the bulk of the weekend tracing down issues and didn’t actually spend much time playing anything.

The first major issue I encountered was the fact that after going through the hassle of acquiring the latest ROMs for MAME…  I find out that GameEx only seems to support an older version…   0.197 to be specific.  Which lead to a whole lot of scrambling to find another place that I could acquire that ROM set from.  While dealing with that I began setting up various other emulators and managed to get Nintendo, Super Nintendo, Nintendo 64, Gameboy, Color Gameboy, Gameboy Advance and with some fiddling Turbografx-16 all working.  For whatever reason nothing that I did seemed to get Sega Genesis to the point of actually launching a game in spite of using RetroArch just like I was using with the other working titles.  There was some discussion on the GameEx forums of having to configure a second version of RetroArch to make it work…  but I didn’t dive into that abyss.  Saturn I could not get running at all, and I have not gotten around to trying to configure Sony Playstation 1 or 2.

desktop-screenshot-2019-05-04-13-30-09-33

To add insult to injury…  when I finally got the correct rom set…  for whatever reason I still could not get MAME working through GameEx.  This lead me down a completely different rabbit hole last night of trying to just say screw it to GameEx Evolution entirely and use RetroArch as a front end given most of the sub emulators I am using are just libretro cores.  This is the point where I decided to let it scan my harddrive looking for roms…  and it legitimately took all night as it scanned some 260,000 files. I am guessing there is a bug in its recursion loop because there are no way that many files in my ROMs directory?  For at least one game I noticed it added some 30 copies of it, so I have no clue what is going on.  The other method would be setting up custom playlists which is way more time consuming…  but I feel like that might be the best option.  If I went down that route I would narrow things down to only the games I am actually interested in playing…  because of the 35,000 roms in the MAME library there are probably only a hundred that I am actually interested in.

This was my weekend… and I feel like I have very little to show for it.  I went down the rabbit hole of emulation and now also remember what ultimately gets me to stop messing with it.  It is exhausting trying to keep up with the latest advances in all of the emulators and the latest copies of the games that are designed to work with them.  The fact that this is of negligible legality ends up making the entire experience way more complicated than it probably could be.  I remember once upon a time that there was a German site that kept a running archive of every game in the MAME library, and back in those days I would just grab the single title that I wanted to emulate because it was so much easier to do so.  Now I feel like the only viable option is to grab entire sets, just in case there is a title that I forgot that I might want to use later.  The result ends up being a situation where I have so much file bloat that I am effectively moving everything off of my G drive so that it ends up being a dedicated emulation repository.

retroarch-screenshot-2019-05-04-13-28-37-11

Now any time emulation is mentioned…  I feel like I have to place a disclaimer.  This is only legal if you own a copy of the game in question…  and even then it is a grey area depending upon the laws in your specific region.  With arcade games…  that whole thing is a legal quagmire as few people actually have JAMMA boards laying around their house to be able to claim they own the original that they are now emulating.  I also cannot help you on this journey apart from saying that I got to where I ended up this weekend with a lot of careful googling and with the assistance of a french site that I won’t link here.  In the case of the MAME 0.197 the Internet Archive seems to have a copy of those and it is a 61 gb download so that is at least a starting point.  I will say that a MEGA account comes in really handy when it comes to downloading this sort of thing, because inevitably the link you are looking for is encrypted and stored somewhere out there.

retroarch-screenshot-2019-05-04-13-41-53-33

So this was my weekend.  I feel like a failure for not getting it all sorted out.  How was your weekend?