Outland

AggroChat Episode 25

Last night we recorded yet another episode of our weekly podcast AggroChat.  This week we were missing Rae, but had Ashgar, Kodra and Tam to join me to talk about stuff and things.  Of the four of us, three of us have almost spontaneously started replaying Dragon Age: Origins.  In truth Ashgar started it and then Tam and I decided it was a pretty excellent idea to follow suit as we all realized we didn’t really have a good save to feed into the upcoming title Dragon Age: Inquisition.  As such we have been lost in that title and remembering just how amazing it really is.  We gush about about the writing behind the title and some of our favorite and least favorite characters.  We try not to give many spoilers since Kodra has yet to make it terribly far in the game, so should be safe to listen to for complete Dragon Age nubs and pros alike.

We meander our way through a couple of indie games, namely Crypt of the Necrodancer that Kodra has been playing, and Outland the awesome metroidvania that I am reviewing as part of my Steampowered Sunday.  Ashgar hooked me up with a copy originally with the intent of playing this co-op…  but it seems like the latency for co-op play is still absolutely atrocious.  So instead I played it all by my lonesome this morning… we at least as lonesome as you can be while streaming it to the internet.  Finally we talk about Final Fantasy XIV and the odd sense of compartmentalism in that game.  How you can progress among multiple vectors without the need to really mess with the others.  Also we walk about how much we are looking forward to the as of yet completely announced 3.0 expansion, which is rumored to have as much content as the original 2.0 release had.

Two other really interesting things happened during the episode.  For starters we announced that we were now part of TGEN The Gaming and Entertainment Network of podcasts.  Quite honestly I am a bit humbled to be included with such illustrious podcasts as Battle Bards, Beyond Bossfights, Cat Context, Contains Moderate Peril, Couch Podtatoes, Massive Failure and Roleplay Domain.  I am also quite humbled to be the first podcast to officially be launching the network, since we record on Saturday nights and launch Sunday, we are the first show sporting the new network bumper.  Additionally we talk about the upcoming Extra Life gaming marathon and our team.  Right now you can check out Ashgar, Kodra and Myself on the donor pages and our progress… and then tune in Oct 25th to the Alliance of Awesome hitbox team to watch the streamers.  Being our first year I set a very low team goal of $200 and so far we have raised just shy of $600 dollars in pledges.  Really looking forward to the event, and I hope you join us.

Outland

Outland 2014-10-05 11-02-19-011 For a few weeks now my friend Ashgar has been talking about this particular metroidvania with some interesting twists.  Last weekend shortly after recording the Steampowered Sunday for Mercenary Kings he hooked me up with a copy on steam, suggesting we might play it for this Sunday.  Apparently there is some really cool co-operative play in the game, but at the time of writing this it is apparently completely broken in that the latency makes it absolutely unplayable.  I can see how any matter of latency would be a problem, as there are several places where you have a very slim window to time a jump or an attack.  Since the co-op was out of the picture, I opted to still play the game but do so solo… or at least as solo as you can be while streaming.  At face value it is a really artistically slanted metroidvania game.  It follows the artistic style to some extent of the current crop of mostly silhouetted figures against a colorful background.  This almost always makes a game feel far more detailed than it actually is, and I tend to enjoy this style of art.

Outland 2014-10-05 09-55-37-778 You play the role of the ancestor of a great warrior who tamed the twin sisters of light and dark to save creation.  To be truthful while well done the narrative doesn’t seem to matter that much other than add a bit of flavor.  You wander through the levels collecting coins and rare pieces of treasure and sometimes unlocking special abilities.  The twist on the traditional Metroidvania genre however comes in the fact that over time you can harness the power of the Light Spirit and the Dark Spirit and use these to bypass certain obstacles.  The Light is represented by blue, and the Dark by red and while in the same color as an obstacle you can pass directly through it.  You can also use your color to active switches and platforms allowing you to traverse the levels.  You are rationed these abilities slowly and I didn’t get the second color until I had defeated the first boss.  Some of the later puzzles require you to switch colors midair to take advantage of a platform that activates when you land on it with a specific color.  This is facilitated by hitting the right shoulder button on your controller.  This definitely feels like the sort of game that is greatly improved with a controller, so I did not even attempt to pay attention to the equivalent keyboard controls for things.

Epic Boss Fights

Outland 2014-10-05 10-30-24-270

At the end of the first level you have to fight a giant golem that is blocking your way.  The scale of the fight is extremely impressive and makes the game feel much larger than it actually is.  The camera zooms in and out based on how large the chamber you are in happens to be, and this gives a more dynamic feel to the gameplay.  The boss mechanic was rather simple but extremely effective in that you had to avoid a ground slam and then climb the giant itself while it was temporarily drained of its power to attack and exposed weak spot.  As the fight got on there were more details that had to be avoided, like a rain of red and blue bullets that gives the game almost a bullet hell feel to it.  I had to stand in the blue beams to avoid taking damage from the red beams, and I am imagining that in later encounters you will have to shift back and forth between red and blue to soak specific abilities while flipping to the opposite to be able to damage your target.  While you can soak beams of the same color…  mobs of that color can still damage you, and you can only damage them when flipped to the alternate polarity.

The game is constantly compared to the fabled bullet hell shooter by Treasure called Ikaruga in that it has similar soak/polarity mechanics.  However any many ways it reminds me of the gameplay of Silhouette Mirage and earlier title with the same basic mechanic by Treasure.  Similar to Outland it was a side scroller and you had a dual polarity of absorption and repelling based on which direction you pointed your attacks.  You can check out my entire hour and a half long play session this morning in the embedded Hitbox video.  I have to say I dig the game so far and want to play more of it.  I just felt like I needed to wrap up this mornings session so I could get my blog post out, however I played significantly longer than most Steampowered Sunday mornings… so that should tell you something.  Right now the game is under $10 on steam, and more than worth that price.  I would have paid at least $20 for it to be honest, had someone not ever so graciously gifted it to me.  If you like the Metroidvania genre and especially like ones with interesting mechanics like Guacamelee you should check this out.

#Outland #AggroChat

Sympathy for the Devil

Last night we got a much needed reprieve from the onslaught of tornado spawning super cells.  As a result I tried my best just to chill out and relax.  So much is going on right now relating to the tornado effort in Moore, but other than the links I posted yesterday I am not really going to dwell much on it.  It is still pretty much the only thing we are thinking about, but I just needed to relax last night.

Now I Remember

The other day I was talking about restarting Final Fantasy 13 on a whim, and not really being able to remember why I stopped playing it in the first place.  Last night I continued my journey into the game, and reached a point where now I know exactly why I stopped playing.  Basically FF13 is this super relaxing game, that does most of the work for you by managing your abilities based on what “stance” you are currently in.  This is does a great job of taking the tedium out of a JRPG and letting you just sit back, relax and watch the events unfold before you.

This all goes extremely great until you encounter your first Eidolon fight.  Basically all the gaming vocabulary you have learned to that point becomes completely useless for the encounter.  You have to do one specific gimmick, over and over… and do so with flawless timing or you die.  Basically the Eidolon fight goes against everything you have experienced in the game to that point.  On top of this, usually the gimmick you have to perform is something you would never do in another fight after this one. 

Ultimately the Eidolon fights become these cruel precision mini games, that are forced upon the otherwise very casual experience.  You cannot avoid them, and they usually occur at key times in the storyline that are unavoidable.  The Shiva sisters fight shown above for example occurs after a minion battle and two cut scenes.  So each time you attempt the fight you have to slog through those to get back to the boss fight.  If the numbers over snows head tick down to zero, the fight is over.

I remember the last time I played the game I managed to slog through several of these fights, but ultimately it was one near the end of disc two that got the best of me.  I simply did not care enough about continuing the game to learn whatever pattern needed to executed flawlessly to get through the fight.  I don’t mind the concept of battles like this, I just mind them greatly when they are so drastically in contrast with the super causal gaming experience as a whole.  It feels like the game does exactly zero training to this point in the skills needed to succeed at these egregiously gimmicky fights.

Sympathy for the Devil

After attempting the Shiva sisters a few times, I decided that I needed to retreat into something warm and familiar…  and thanks to the wonders of the PlayStation Network, that happy place was Symphony of the Night.  I am not sure if I can quantify it, but this is as close as I think I will ever find to my perfect game.  It has awesome side scrolling exploration, fun fast paced sword melee combat, the ability to collect gear and level your character up, interesting abilities to unlock, and non-linear progression.  This is literally everything I want in a game wrapped up in one gorgeous package with an amazing hard rock inspired soundtrack.

I think more than anything the soundtrack is what sells the experience for me.  I own an original copy of the Japanese soundtrack that was released, and have listened to it over and over.  For ages this was my defacto coding soundtrack, and was not really replaced until the Tron Legacy soundtrack.  Interestingly enough, Tron Legacy has now been trumped and The Secret World has become my default background music at work.  Everything about this game screams a level of attention to detail that you just don’t see much in games.

I can happily fall back into this game at any time, after playing any other game.  Last night I continued onwards with my game, trying to remember where things were in relation to other things and start gathering up the relics needed to progress further.  I completely surprised myself last night… with my ability to keep from taking damage.  I was going through an area of the castle I remembered, but completely forgot the fact that I was about to get trapped in a room with a shadowy clone of myself.  I only had 15 hit points going into the fight, and somehow managed to make it through defeating the boss with 5 to spare.

My favorite version of the game so far is the PS3 Emulated one.  I just wish that it supported the digital stick, rather than gamepad only for movement.  Someday I will hook back up my Saturn and play the Japanese import version again.  It has the unique features of being able to play as the default Alucard, but also Maria and Richter from the start of the game.  My only problem with the Saturn version is that while it has all these extra features, the controls are nowhere near as responsible as the PSX rendition.  Also when you get a large number of creatures on screen at a time, there is a bit of slowdown and hitching.  This combined with the fact that there was never an english version released…  definitely put the PlayStation version on the top of the heap.

MMO Vacation

Other than the game that must not be named due to a super strict NDA, I have not really been playing a lot of MMOs over the last week or so.  This is really a combination of two factors…  firstly that I now have this awesome apartment like game loft, that I can go up to and chill out in without feeling like I am taking the television from anyone else.  Also thanks to the quirks of acoustics, my wife can be sitting downstairs on the sofa, and we can hold a conversation at normal volume.  So it doesn’t really feel like I am that far away from her when I am playing.

Secondly, and this is the big one…  I wrote awhile back that my ISP is discontinuing residential internet access.  I have a feeling that they have begun throttling users to try and get them to switch faster.  Essentially my ping times have been horrific in any game I play, and this has lead to more than one extremely frustrating death.  This has caused me to completely swear off League of Legends until this has changed, and even in Rift doing daily quests has become annoying with lots of mob warping.

Luckily this will be remedied tomorrow.  I have them scheduled to run a new line to the loft, which will then host the wireless router for the house.  It is a good centralized location, and the limited obstacles will make it prime for internet access from the living room downstairs.  So as of tomorrow I will be going from roughly 4 meg internet to 25 meg, and going from single room dvr to whole house dvr.  I am extremely pumped, and ready for not having to worry about streaming slowing down everything else on the network.  We are starting with 25, but may at a later date bump up to the full 50 meg connection.

I imagine that once this goes in, I will be having a renaissance of online gaming… as I can not only download patches much faster but not have to worry so much about my ping going to shit.  I know this will not be the be all end all cure for bad ping, but it will certainly take a step in the right direction.  Also the ability to watch anything we have recorded on the DVR from the livingroom, loft and bedroom is a huge boon.  There are a ton of shows that I like to watch… that my wife has zero interest in.  I can pop up to the loft and watch the show til my heart is content, while she is watching whatever she wants to watch.

Wrapping Up

On top of the new internet, we will be getting our sectional delivered tomorrow.  So it is going to be a super exciting day, when a lot of realities change around our house.  However, it is also going to mean a super busy night of prep work to get ready for the furniture movers and the cable installer.  Additionally right now I have a cat trying to tell me that I should stop typing and pet her.  So I am going to do just that. I hope you all have awesome days, and that you get accomplished everything you need to.

To Boldly Go

I am extra groggy this morning.  Last night was another episode of that familiar Oklahoma… try and sleep while also listening to the weather forecast because you are under a Tornado Warning.  It is a fun game for a large group of players.  The negative side effect is that you either don’t really sleep deeply at all, or you end up dreaming about a tornado hitting your house.

Twisteropolis

I have to marvel at just how good the weather is here in Oklahoma.  We had been warned about this outbreak of tornados on Friday, and the warnings got steadily more and more dire until yesterday when the show finally began around 5pm.  Additionally it is pretty miraculous that over the course of the evening there were 29 separate tornados and uncountable miles of destruction…  but only one single fatality.  It is just staggering to me that so much destruction could be caused, yet only one life be lost.

Here we live in a culture of constant preparedness for that big tornado, so early in the evening we had prepared our hidey hole, and I was texting people to make sure they were also aware of the imminent danger.  Now like many nights, this ended up much ado about nothing…  but it is because we take it seriously… that there were so few lives lost.  We rolled the dice and lucked out on the path of the twisters, and had the conditions been slightly different they would have hit us for certain. 

The closest tornado spawning super cell passed about 30 minutes to the north of our house.  When that cell was extremely active over the Wellston area, there is footage of it being roughly a mile and a half wide.  Think about that for a moment…  there this is thing destroying literally everything in this mile and a half wide path.  Tornados feel like a giant eraser tool, smudging out everything in its arc.  We fared the night just fine, but this evening is supposed to be worse.  Additionally, todays show is supposed to start at roughly 3pm, just in time for the drive home.

To Boldly Go

We had to do something to take our minds off the impending doom, so we went around noonish to a matinee for Star Trek: Into Darkness.  I have to say I loved every minute of it.  I’ve always been a shirt tail fan of Star Trek, watching whatever series happened to be on the air at the given time.  However I have never really reached the point of ravening fanboy, because I just didn’t buy the “utopian experiment” aspect of the franchise.  Deepspace 9 was my favorite of the series, because they were essentially in a constant state of war and chaos, it felt like it was Star Trek for the Star Wars fan.

J.J. Abrams has taken this very neat and tidy Star Trek universe and messed it up a bit, producing something that is far more enjoyable for me to watch as a whole.  Just like the first one, I loved every single minute of the movie, and cannot wait to see it again.  However as I am sitting there watching the movie, I am getting super excited in the back of my head.  If Abrams can do this for Star Trek, a series I have always felt was a bit too sterile…  it makes me absolutely giddy to think about what he can do to Star Wars.

If you have not seen the film yet, you definitely should.  It was a great rollercoaster ride to go on.  Essentially from the first moments of the film to the last there is nothing but nonstop action.  Additionally it has some truly amazing moments in between that will play on your emotions like a harpsichord.  There are purists that will hate the film, and I have already heard enough negative clamor about it… but it is just plain movie fun.

The Most Inappropriately Named Game Series

With the return of having an Xbox console in my loft, I wanted to play a game on it.  While over the last few days I have played a good deal of my old friend Castle Crashers, I felt like I wanted to play something more substantial.  For whatever reason I never managed to finish Final Fantasy XIII, I just stopped playing it and got out of sync with the storyline… never to return.  I have this love/hate relationship with the series as parts of me are super nostalgic about the Nintendo and super Nintendo era titles… and other parts of me are frustrated with what the series has become overall.

The game as a whole feels extremely rehashed at this point.  Something is causing the world to end, and only your team can stop it… with the help of super unrealistic armor and needlessly intricate weapons.  It will somehow involve god like creatures that you can either summon or will help you in some fashion, and also include insanely unrealistic armor, needlessly intricate weapon designs… and quite possibly take up large amounts of real time to manifest themselves.  The game is just drowning in the same tropes every single time.

The final fantasy trope that just kills me though, is the fact that they give you this one character that they want you to hate.  In FF13 this is Hope… when you use him he is markedly weaker than every single character you have gotten to that point.  He literally has half of the hitpoints of Vanille the character that is introduced to pair with him.  Additionally he wields this goofy boomarang, and seems to do far less damage than Vanille. 

To complete the arc of hatred, he is annoying as shit…  and throws the game into this entire arc of falsetto emotion.  I think we are supposed to feel sorry for him, or identify with him in some way…  but all I see is a kid with goofy hair, crappy weapons, no hit points and no personality.  Final Fantasy as a franchise has a history of setting up completely useless character and intending for us to like them… need I mention Edward the Bard from Final Fantasy IV?

All this bitching aside, I rather enjoyed playing FF13 again last night.  The story is kinda lame, and the characters are overly dramatic…  but I still enjoy it for whatever reason.  I think one of my impediments from enjoying console games in the past is that I always felt rushed when I played one.  Since it was hooked up to our main television, I always felt like I was somehow imposing by playing the game.  Now that I have a television of my own, set up in a gaming area of my own…  I can take as much time to play whatever I like and not have to worry about rushing through the cut scenes to get to the action.  I don’t feel like I have to hurry and get my fill so I can return the television to its intended purpose.

Alucard Again

I find it completely unsurprising that my favorite game right now on the PS3 is the same favorite game I have had ever since first playing it.  Castlevania: Symphony of the Night is that game for me, that is so far ahead of every other game I have played in matter of deep personal enjoyment.  No matter how many times, and on how many different platforms I have access to it… I still return to playing it.  Thanks to the PlayStation network, there is a really great emulated copy of it running inside my PS3.

I had started the game just prior to the whole tornado madness last night, so only made it past the first boss before shutting it down and heading downstairs.  I am sure I will be tag teaming back and forth between this and Final Fantasy 13 for a few weeks.  The funny thing is, that while I can remember large chunks of the game, every time I play it I cannot remember the exact order and locations of items I need to get… so the gameplay never gets stale.  This is for me as close to a perfect game as it gets, and sadly nothing has ever really come close.

Guacamelee! does a really good job of invoking the same feeling.  But for whatever reason I just don’t feel as connected to the Luchador, as I do to Alucard the son of Dracula.  I won’t lie, I love vampires… I always have.  I was a pretty rabid player of Vampire the Masquerade, and did not really get disenfranchised with the genre until the last few years and the whole “vampires are people too” movement.  So the thought of running around in Castlevania as this sword swinging badass that you also played in Castlevania 3… is pretty much the pinnacle of awesome.

I need to hurry up and finish my net top PC so I can also be playing Super Metroid from the loft.  I feel like I am old now, because I would rather play a side scrolling sprite based game, than any of the new shiny 3D titles available for the console.  I think this is ultimately what the process of getting old feels like, mind crushing nostalgia about the things you used to love and still do.  I can remember thinking about consoles like the Gamecube… that no one will feel nostalgic about this…  but sure enough the generation that grew up with Super Smash Brothers is going through the same exact thing.  Oh well I guess we just have to enjoy whatever we can when we can.

Constant Vigilance

I need to wrap up and get on the road.  It looks like we are going to have another beautiful day of thunderstorms ahead of us.  All indications say that today will be far worse and far more likely to hit the Tulsa area.  The thing that freaks me out the most is the fact that the deluge will be hitting as we begin the drive home.  Here is hoping if it ends up looking bad enough, that we can duck out early.  I have so much to do this week, and so many non-work things to try and arrange for.  I hope you all have a great week, and I hope you too can get done all the things you need to do.

Responsible Adult Time

Today is going to shape up to be a stressful one.  My boss overdid it coming back from surgery, and will be out of the office today.  As a result I will be acting as his proxy, attending whatever meetings he would have had to attend.  The beginning of these is having to lead an 8:30 meeting… so I really have to watch the time this morning as I blog.  Once again I am under an NDA as stated last night, so there is not much I can say about what happened last night,  save for as to say that it was an awesome evening.

Instant Ports

Over the years in EQ2 travel has gone from something that took large amounts of real time, to something that mostly involves knowing which travel networks connect in which zones.  For example I tend to use Enchanted Lands as a switching station, since the Druid Ring, Wizard Spire and Travel bells are all very close to each other.  I find traversing zones extremely quick, and so long as you have a base idea of what travel options are available in zones near where you are going you can get there in a matter of a few ports.

Apparently however this was not easy enough.  Based on an article I read yesterday, it looks like they will be offering the ability to teleport to one of the travel network destinations from anywhere in the world for an outlay of station cash.  This will likely replace the portable travel bells that already exist on the station cash store.  The portable travel bells were nice for emergency situations, and this will likely fill the same bill.

I feel like however, this is a change mostly for players without a guild large enough to host the various travel network vendors.  Between my port to home city and port to guild hall, it feels like I always have an option to get back to the travel network rapidly.  What it also does is make it so that players no longer need to memorize the directory of “connecting flights” that get you from one travel network to another.  There are times I cannot remember just which network goes to this expansion zone or that. 

Ultimately it will be interesting to see just how much station cash it costs to port like this.  I am completely fine with new conveniences, so long as they do not remove the existing networks.  Travel after many years arrived at a point where it made quite a bit of sense and that you could pretty much avoid all the boats entirely.  I don’t ever want to return to a time when intra-zone travel is a real-world time sink.

Exploration and Crafting

 

Yesterday Zenimax released a pretty cool video for the Elder Scrolls Online covering the gathering, crafting and exploration systems.  The fact that you can loot the barrels on the docks for crafting materials seems cool, but the highlight of the video is that they get close to what looks like a Nirnroot… and it makes the Nirnroot sound.  There were so many times I would be wandering across Skyrim, and I hear that sound. and immediately go into find the root mode.  The fact that they have carried that sound effect over… gives me hope that all the other little nuanced things will be there as well.

I am happy to see a lockpicking system in the game as well.  Even though it looks like the Oblivion system, which I was absolutely horrible at…  it is awesome to see it.  I am more aligned to the easy mode lock picking of Skyrim and the Fallout games.  I love chests in games, and even more so I am excited that they may be difficult to find.  I hated that in WoW chests were just thrown out in the middle of nowhere, in places that made no sense to have one.  The chest showing up in the hollowed tree in the video seems about right.  I am all about games rewarding exploration.

Spam Mail Personified

 

I saw this video and thought it was pretty amazing…  especially when it gets to the point of the fake virus/speed software that takes over your machine.  I have had to rebuild our neighbors laptop at least five times because they managed to get that stupid faux virus malware.  I remember one time my mom called me, after being 3 screens deep into an obvious phishing site… because it finally sounded strange to her.  I told her that if she had already clicked submit a few times, it was all over but the crying.  Maybe this will go viral enough to reach our parents and neighbors…  one can only hope.

Luchador Power!

I mentioned this the other day, but I am massively hooked on the game Guacamelee!, the exclamation point is part of the name… that is just how awesome it is.  Essentially at its core is a Metroid/Castlevania game with Mexican Luchador flair.  This is one of the newer cross buy titles, in that you get it both on PS3 and your Vita.  Up until this point I really had zero interest in a Vita.  Don’t get me wrong I like my PSP, but I rooted it and turned it into a portable emulation machine, since that was a far more compelling use than the games actually were.

Also of note… Castlevania: Symphony of the Night is my favorite game of all time.  The fact that I could be playing Guacamelee! on a portable device has done more to make me lust after the Vita goodness than anything has to this point.  Additionally my little inner circle of friends has been going on and on about Persona 4 Golden…  I will admit I am also curious about that madness. 

Now I will begin my search through craigslist for a used unit…  because I just cannot ever bring myself to pay full price for a new console when there are so many used ones out there in need of good homes.  They totally need to make gaming adoption commercials… with Sarah McLachlan shaming us for even existing and not giving all our money to all the consoles.  I have 3 rescue cats and 3 rescue ferrets… and still I cannot bear to watch those commercials…  just think what it will do for gaming consoles.

Responsible Adult Time

So I need to wrap up this madcap episode of “Bel finds shit to talk about that doesn’t break and NDA!!!”.  Just think you are going to get several more of these since I am under NDA until at least Monday.  I need to go finish getting ready, gather some breakfast, and arrive at the office with enough time to print all the things and mentally prepare myself for the super important meeting.  There are days I hate being a responsible adult, but there comes a time when you are actually though of as a leader in your organization…  which scares me.  I hope you all have a great day…  one that doesn’t involve you being responsible!!!