Bad Launches

Good morning you happy people… it is the beginning of another work week and I still feel sore as hell from the weekends adventures.  The odd thing is my thighs are killing me… and I am guessing it was from all the random times I had to squat down to take a shot throughout the wedding festivities.  I still need to sift through the photos and cull it down to a final set of “wedding pictures”.  As I just reached up to scratch my forehead… it appears that the sunburn is starting to peel… so I have that itchy mess to look forward to over the next few days.

Pre-launch Problems

ffxiv_animated_errors

The above animated image pretty much sums up my experience with the weekend pre-launch of Final Fantasy XIV a Realm Reborn.  Essentially I got to play a bit before the wedding madness started on Saturday morning, and then at almost every point afterwards I received some form of an error trying to log in.  Essentially I think all of the issues encountered can more or less be chocked up to the poor infrastructure we have seen at various points during the other tests.  Almost everything about this weekend could have been reconciled if they had the forethought to include an actual login queue system.

Sure there is a sort of queue that exists, but the highest number in queue my friends and I have seen is somewhere in the 400s… which leads me to believe that the queue is limited to something ridiculous like 500 members.  This leads to the very fun process of spamming a character login only to get the ubiquitous 1017 error stating the world is full.  That is hands down the most frustrating part about the whole experience.  It seems like complete blind luck as to whether or not you are going to make it in.

Bad Timing

Ultimately another large portion of the failure that was the FFXIV head start, was the fact that they were holding it entirely over a weekend in North America.  Normally pre-launches begin on a Thursday night and continue on through Friday… at which time they can begin to see what the scaling issues are going to be like and adjust accordingly.  Holding it on a weekend essentially means that all infrastructure resources in North America are closed for the weekend.  I feel as though if they could have thrown a few more servers at this issue a lot of the problems would have been resolved.

Instead the game team and infrastructure resources are operating on a significant time lag.  An example is that Sunday evening… at what would be 8:30 am Japanese time… they managed to stabilize the JP servers.  As a result I was finally able to roll a character on the Japanese network of servers and at least spent a little time before going to bed playing around on Ultima.  My friends think that this morning we will see the EU/NA servers stabilize similarly.  I still question whether or not they actually care about customer service, but that is part of a much larger issue.

Bad Launches

servers

So far this is probably the worst game head start I have experienced.  Normally when a game launches, we get a few blissful days of stability during the head start as only the pre-orders get to play… and then can chill out for the first day as the servers burn around us knowing you already have characters that are pretty far into the game.  Quite honestly this is the first time that I can remember ever experiencing large periods of not being able to play the game at all… during a head start weekend.  Lots of head start experiences have been riddled with lag or other issues… but the game was at least partially playable.  During the entirety of the weekend I got roughly 2 hours of gameplay.

One of the things I found interesting however is that while talking to friends over text and mumble… I did not realize just how subjective a launch experience was.  For me I herald the launch of Rift as quite possibly one of the smoothest I had experienced.  However talking to one of my friends… he remembers tons of issues during that launch.  This lead me to crawl back through my forum posts and blog posts from the time… and I literally found no mention of any issues brought on by the launch.  Did I just not notice the issues because I was enjoying myself… or did I really not experience the problems that he had made note of.

So this makes me wonder… how many of the bad launches I have experienced are purely subjective?  For example, I considered Guild Wars 2 an extremely solid launch since it was playable for me the entire time… albeit I spent most of that time on the overflow shards.  However the simple fact that we could not really play on our “real” shards made it an extremely frustrating experience for certain other players.  Do they consider that launch a failure… whereas I consider it a pretty solid success?  Additionally I struggled with massive amounts of lag during the SWTOR launch, but my friends consider that to be one of the more successful launches to date.  It felt like a rocky start to me, and as such I got extremely frustrated by it.

King of Bad Launches

blizzard_entertainment_logo

So far the two worst launch experiences I have played under are both from the same company.  World of Warcraft has gone down in history as the rockiest start.  I can remember the game being more or less unstable for a solid month.  I remember almost always being able to connect to play the game… but functionally the server side lag made it next to unplayable.  There were times I could level without issue… so long as I never attempted to loot anything I did not already have in my inventory.  Likewise the launch of Diablo 3 was essentially an unplayable mess for the first few weeks and constant error codes.  I had far less forgiveness in me around that launch, because after the rocky wow start… they should have had better preparations in place for another blockbuster success.

The thing is… at the launch of WoW more or less the gamers dealt with not being able to play the game… because it was in so many ways leaps and bounds ahead of what else was currently on the market.  It was “worth” waiting for.  I feel like companies simply do not have the luxury of time to fix their problems.  I posted a complaint about the Final Fantasy launch over on G+ and immediately people brought up the failure that was Diablo 3.  Gamers tend to hold a grudge against the games that floundered and while some of them will develop a short memory and return to your game happily once the issues are resolved, there is a certain percentage that will never again trust your company.

With these catastrophic infrastructure failures… I feel as thought Final Fantasy XIV has roughly a weeks time to fix everything and get the servers in a relatively permanent state.  The roughest part is the fact that this is occurring during the pre-launch and we are not even seeing the final launch day crowds.  Right now every one of these frustrated players has the opportunity to log into amazon, or green man gaming and cancel their preorder.  I know of a handful of players who have done just this.  The rough reality is that other than the Final Fantasy diehards, the title is just not good enough overall to make the masses wait to play it.  There are way too many other games on the market, and many of them without the subscription fee.

Wrapping Up

Here is hoping that the next few days see massive improvements in the stability of Final Fantasy XIV.  Right now I am extremely disappointed and this probably goes down as the worst pre-launch I have experienced.  The next few days will determine if it can compete with Blizzard for the worst launch category.  Hopefully they can throw enough hardware at the problem to fix it quickly.  I hope you all have a great week, and that you were able to get in more playtime than I have to date.

Fear the Reaper

Hey look, it is morning again… and once again time to push random thoughts into Live Writer.  I wish to god I knew what the hell was up with my sleep patterns.  Last night I started attempting to go to bed around 8:30, but I still tossed and turned and woke up half a dozen times.  I feel slightly less zombified than I did yesterday… but it is still not that great.  I am beginning to suspect this is all thanks to my friend allergies, and then fact that I have been stuffed up for weeks.  Maybe tonight I will try taking some Benadryl before hitting the sack.

Elder Subscriptions

ESO_AyleidRuins

Yesterday I wrote a rather long ramble about how the subscription model is something I am only wiling to pay these days, if I am really committed to a given game.  I provided for an example the fact that I would be more than willing to pay a monthly subscription fee for the Elder Scrolls Online for example, whereas I simply am not for Wildstar.  At the time of writing the post at 6 am… I did not realize that at 4 am that same morning it was announced that ESO would in fact be a subscription based game, and be charging something along the lines of the standard $15 a month “wow rate”. 

The thing that I am comforted by is the fact that they seem to understand that for a subscription fee you have to give a kind of “premium” access.  In the age of free games being really good, and easily accessible… you cannot simply allow players access to your game for the monthly fee.  You have to sell your players on a service… that you will provide regular updates to them for free as part of that monthly commitment.  The original interview that announced the information leaked a handful of details to this fact.

  • 30-Day Free Time when you purchase the game, and then a monthly fee to play.
  • $14.00 / €12.99 / £8.99 per month.
  • Discounts for setting up multiple months at a time.
  • Game card support.
  • Promise: new content every 4-6 weeks.

The last part is going to be crucial.  So many game developers have promised regular content updates.  Some of them deliver for awhile, and then taper them off over time.  Not to pick on them… but The Secret World was supposed to have monthly episodic releases… yet a little over a year into the game we have had 7.  Granted there are multiple mitigating circumstances, namely the loss of most of their staff…  but still very few companies have ever actually delivered on the promise of regular content updates.  To the best of my knowledge the only two that have really excelled at it are Trion with Rift and Arena.net with Guild Wars 2.

Elder Scrolls promises to provide us a massive game world to explore, with two decades worth of land mass…  literally every area we have ever explored in an elder scrolls game.  But we all know that there will be a string of players that has burned through every inch of that content in a single week of playing.  The success of this game will be to provide a constant stream of updates, and at a frequent enough pace to keep the players always engaged in the game and not gobbling up content in a purely episodic manner.  That is the problem I currently have with The Secret World, the content is infrequent enough that I stop playing while waiting on the next “issue” to release… only to come back and gobble it up and then leave once more.

I feel like the trick that Elder Scrolls has up its sleeve that we are really not even fully capable of wrapping our heads around.. is that fact that it will be a fully fleshed out MMO experience launching on a console.  Currently DC Universe Online is the best “MMO” experience that console gamers have, and at the end of this month Final Fantasy XIV Realm Reborn will be joining it.  However both of those are limited to PlayStation 3 players only.  ESO will be launching on both the PS4 and XBone and will be adding a completely different dynamic to the sink or swim equation. 

Elder Scrolls in general is already massively popular among console gamers… so it will be interesting to see just how many of them are willing to pony up a monthly subscription fee to continue that experience.  To me it feels like the console market is relatively untapped territory… and it could be the thing that ultimately pushes ESO over the top.  There was a lot of gnashing of teeth among the PC gamers that we would be getting a watered down experience since ESO would be launching on the consoles as well… but I look at it in a completely different light.  If we want regular content delivery… we ultimately want Zenimax to make as much from this game as they reasonably can to keep funding constant development time.

It will be interest to see how this all plays out in the end.  I have been shocked at just how civil the discussion has been on the Bethesda forums.  Sure there are a handful of doomsayers explaining how that ultimately this will lead to the end of Elder Scrolls as we know it…  but the majority seem to be taking the announcement of a subscription model well.  Normally that forum is a wretched hive of scum and villainy… that is known for its completely outrageous demands.  My hope is this is a sign of how the Elder Scrolls community as a whole will take the announcement.  Ultimately this is the community that Zenimax has to lock down as far as a subscriber base, not necessarily the roaming community of nomadic gamers.

Fear the Reaper

 

Another surprise from Gamescom yesterday was the announcement of the new Diablo 3 expansion…  Reaper of Souls.  What is so surprising about this to me… is the fact that Blizzcon is only a few months away.  This is the type of announcement I expect Blizzard to hold in reserve for their own convention.  This does however provide them a little bit of momentum and building anticipation as they move towards November.  I will admit… this cinematic had me dusting off my Diablo 3 account and playing some last night.

Like many of my friends… I ultimately lost interest in the game once I finished the main storyline.  We beat the game and then retired our characters completely.  For me at least it has always been a problem with the click to move control scheme.  However thanks to regularly getting coaxed into playing League of Legends… it feels a little less foreign than it did… and as a result I rather enjoyed playing my little monk last night.  Overall I was a much bigger fan of Torchlight 2 than Diablo 3… but returning to it now it feels better than I had remembered.

Ultimately my one major problem with the game still remains.  I hate the fact that I have to play on their servers, and as a result have to deal with server lag while playing essentially a single player experience.  Most of last night things were going peachy… however there was one moment when I died due to a massive lag spike and went from full health to dead almost instantly.  This is at the end of the day the most damning strike against the game.  There should still be a “Lan” mode… even if you have to dial home every so often to save character data… the bulk of the interactions should be happening independent of the server.

I still feel like a complete sucker, that a pretty trailer got me to break out a game I had not played in over a year.  I have always been a fan of the blizzard cinematics, and this is no different.  They always manage to tell a compelling tale for whatever they are choosing to show.  Overall I really don’t much care for the design of Malthael…  but he does seem sufficiently creepy to carry the role of bad guy for another Diablo 3 chapter.  WoW Insider has a rundown of the features… that include:

  • A new Crusader class, wears heavy armor as a tank, buffs/debuffs friends and enemies, not unlike Diablo II’s Paladin
  • Reaper of Souls will officially by Act V of Diablo III
  • Level cap raised to 70
  • Paragon level cap removed
  • All classes will get new spells as they progress to level 70
  • Something called a "multilevel Legendary item"
  • Substantial updates to the loot experience, "Loot 2.0" as named by Blizzard — you’re more likely to pick up items tailored to your current class
  • Overall loot reduced, not picking up as many items not needed by your current class
  • New Crafter: Mystic — re-roll stats on items, gives chance to create better gear
  • Two new endgame modes/activities: loot runs and Nephalem Trials

My hope is that the overall experience is far less forgettable than Diablo 3 was for me… and this will add features to the game that make me want to play it more often than you know… once a year.

Wrapping Up

Well I need to wrap things up and head into work.  Yesterday we got the new washing machine installed and I was able to do the loads of laundry that had gotten wet and soured due to the flood.  Things feel like they are mostly back to normal.  At some point we need to rent a carpet cleaner and try and get rid of the massive water stain in our bedroom, but that can be done later.  The rest of my week will be focused on getting read for the wedding I have to photograph on Saturday.  I hate weddings…  so here is hoping that sitting behind the lens of a camera will make it less heinous.  I hope you all have a great day, and I hope your weekend is going to be far less busy than mine.