Bel VS F2P

I am breaking the mold yet again tonight and knocking out a topic that I have been kicking around in my head all day.  Quite honestly the topic is not my own, it was suggested to me by Syl of MMO Gypsy.  There is a really interesting discussion on this weeks Cat Context podcast between Syl and Liore about their feelings regarding free to play games.  I started the discussion up on twitter as well, because I tend to align more to Syl’s thought in that free to play is generally a good thing.

The Non-Believer

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The funny thing is… I did not always have this opinion.  In fact there was a time I was pretty vehemently anti-free-to-play model.  I even believe at one point I wrote a blog post about the fact that I did not believe the industry pundits that all games would be switching over to free-to-play in order to survive.  I really disliked the thought of a pure free to play game.. and in part this was due to some bad experiences with early games in the genre.

My first real taste of the free to play genre was with the blatant wow clone Runes of Magic.  During one of my bored with WoW phases, I ventured out… downloaded it and tried to get into it.  The problem is, the game at its core was this fairly horrific grindfest, that could only be sped up by spending “diamonds” on the in game store.  It had some other fairly egregious money sinks in that most of the mounts that were available were “rental” only, giving you it for a fixed number of hours at a time.  Some of the only permanent mounts came from… you guessed it the cash shop.

Later on I had gotten into the closed beta for a pretty nifty game called Allods.  It was essentially a very unique looking russian/steampunky wow like game.  I played the heck out of it in beta and really enjoyed it, and was looking forward to launch.  Then towards the end of the test period they introduced their take on the cash shop.  I don’t remember a ton of details other than the fact that so many things were pay-walled behind real money transactions.  One of the mini-games i refuse to play in an MMO… is inventory maintenance… and the only real way to increase your bag space was through dumping cash into the in game store.

Both of these games served to give me an extremely negative impression of what this whole free to play genre was.  Combine with the fact that the servers I was playing on seemed to be entirely populated with kids… aka people unable to buy their own subscriptions to games…  I thought subscription gaming was the only way to maintain a thriving community.  As new free to play conversions entered the market, I would give them a spin, especially if it was a game I had played before.  Every time I would walk away disgusted by the horrible community I found there.

What Changed?

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When Everquest 2 first launched its forray into free to play, I really paid no attention to it.  Essentially it held nothing for me.  Gameplay was essentially corralled off to its own dedicated server, so you could not play with your friends currently subscribed to the game.  Additionally the various tiers of access felt extremely punitive, locking away functionality behind numerous paid gates.  However after a period of time they decided to open up the free to play options on all servers.  This is the point at which I started to notice changes in the game.

Firstly the station cash shop is pretty amazing, stocking all manner of things from nice cosmetic armors, mounts, amazing houses, and various buff potions.  With my 500 station cash a month stipend from subscribing, I was able to pick up all sorts of things that improved my enjoyment of the game.  Additionally I noticed the server populations start increasing, and these players were not necessarily the “unwashed masses” I had seen in my earlier ventures into free to play games.  Some of these folks were really solid community folks, that just lacked the ability to commit to a month subscription.

The game was still extremely limiting for free to play players, but at least you got to play on the established servers with existing players.  The guild I was a member of saw a massive influx in recruits and at one point we had 20-30 players on some nights during the peak of this influx.  Additionally it felt like we were seeing a faster speed at getting cool features out to the players like the dungeon creator, eqemote, and new content areas like sirens grotto and skyshrine.  It felt like there was a new kind of free to play player that I had not seen before, one that just wanted to play the game without commitment and had no qualms about spending money at their own pace.

Eventually recently they have completely dropped all race and class restrictions from free to play players, and we have seen another big jump in people in the game.  There are still some functionality locked away, but the game is at its most playable state for a subscription free player.  The game feels more healthy in every sense of the word since the free to play conversation happened.  The cities are bustling, the zones have players available for grouping, and the brokers are completely loaded with goods.

Changing My Opinion

Cartel_Shop_Screen_cap After watching the transformation the free to play model has had on the Everquest 2 community, and seeing the numbers released at just how much better Star Wars the Old Republic has been doing since it made its jump.  I started to turn my opinion around on the payment model as a whole.  While there are still some pretty egregious practices going on, I think for the most part these games are doing better under the new pricing schemes.  I will always prefer the option to subscribe, but having free access to my characters gives me the ability to boot up a game I have not visited in months on a whim and spend a few days without feeling the need to fire up my account officially.

I feel like as the conversions happen, each game gets a little better at the model.  So far Rift seems to be the best conversion I have seen, in that they chose the route to give subscribers bonus “premium” perks… like increase in coin, token and mount speed.  Additionally they have taken the cash shop model to heard and provided hundreds of cosmetic armor available from day one.  Sure there are lots of questions about whether or not they took things too far… but really I don’t believe any game has come even vaguely close to “play to win”.  No cash shop has offered something so amazing that better cannot be attained in game through grinding out whatever passes as end game content.

Ultimately at the end of the day the real question is, do you want your favorite virtual landscapes to stay alive and well… or are you willing to see them suffer just to make sure they stay away from a free to play model.  I don’t think it is about success or failure anymore… but more about survival.  These games cost a significant amount of money to keep up and running and keep staffed.  These are old figures, but it was reported that between 2004 and 2008 Blizzard spent 200 million dollars on upkeep of the World of Warcraft servers.  Dividing that out it ends up at over 4 million dollars per month in upkeep and maintenance fees.

Granted most of the games that have gone free to play don’t have the number of servers or staff that Blizzard has, however I am sure it is still a fairly staggering amount.  If they can get 5 players that are willing to pay 5 to 10 dollars on cash shop items per month, instead of 1 player that pays their 15 dollar subscription fee, they end up well ahead and have more money to invest in the game.  The games that have gone to free to play seem to be doing well with the model, and that income gets invested in making new content.  When Vanguard made the switch to free to play, the influx of new money allowed them to invest the first month in half a decade in development.  As a result the players got the benefit in the first ever holiday event, and major server patch.

The Last Starfighter

WoWScrnShot_102411_170544 Right now realistically there are two subscription model games left:  The World of Warcraft and Eve Online.  Eve is kind a bubble in itself without any real competition in that space, however World of Warcraft has been losing subscribers on a regular basis of late.  After the successes of the Star Wars the Old Republic conversion, and if Rift ends up being as successful as it is looking just by the server activity and players returning with a vengence… I feel that before the end of the year we will at least hear about plans for a free to play conversion for WoW.  We know that Titan is a long ways off, and their development cycle has always been prodigiously slow.  They lack the hook of new and fresh content to keep players engaged.

I feel like the big announcement at Blizzcon will be a conversion to some form of a free to play model, or at least a tiered payment model.  There is a huge part of me that mourns the subscription era, but I think it has been shown that the hybrid model ends up wildly successful.  The folks that want those premium features are still willing to pony up for a month subscription, whereas the folks that are not wiling to have the monthly commitment are still going to buy the occasional doodad or account unlock.

For me the real takeaway is that whatever keeps these companies healthy, and keeps developers and support staff in their seats instead of hunting for jobs is going to be better for the players in the long run.  Right now it is seeming like the free to play model is doing that.  Rift for example has had to roll out a couple of new servers just to handle the influx of players.  Personally I have had at least 8 friends start playing the game again, with more waiting in the wings to see just how successful the first volley is.  When we are talking about MMOs that are not blizzard… we really are not talking about a lot of profiteering going on there.  Ultimately they are fighting for survival, and if the free to play model gives it to them…  I feel we are more likely to be able to keep playing the games we want to play.

Wrapping Up

This post ended up far more rambly than I intended it to.  I can’t say I am really passionate for or against the free to play model, but at this point I feel like i understand why it is occurring so frequently.  I love playing MMO games, it is the one thing I always fall back on.  I am in theory embracing free to play, because it seems like the most likely way for these companies to continue getting the money they need… to keep supporting the worlds I care about.  Ultimately none of these companies make these games out of the goodness of their hearts.  They need our money to make sure they can survive and grow, and at the end of the day… how ever that happens I feel is pretty much fair game so long as it isn’t done in an exploitative manner.

Five Favorite MMOs

Tomorrow is going to end up being a super busy day for me, as I need to run a few errands for work… so I am doing this post a little differently.  I don’t feel like I will have enough time tomorrow to bang out a post like normal, so  I am working on this topic tonight.  I thought it would be interesting to do a post about my top five favorite games and why I like them so much.  I figured i would do this in count down style with fifth leading down to number one…  of course you can just cut ahead but lets pretend it is a surprise!

#5- World of Warcraft

2006-04-20_182329_Resized_pic I went back and forth several times on what should be my 5th spot, but as I thought about it… for sheer longevity of me playing the game, I had to give a nod to World of Warcraft.  I have essentially outgrown the game, but it does a lot of things well.  I feel like WoW is the junkfood of MMOs…  so long as you do not think about what you are doing… it is extremely enjoyable.  I played WoW as my primary game for roughly 8 years, and during most of that was the leader of a large social guild.  I have so many amazing memories and have met so many life long friends out of the game.  All of these reasons are why it at least had to make my list.

Best Features

  • People – WoW is still the game that most of the people you know are playing.
  • Colorful and friendly graphics and a world that matches them.
  • Lots of systems that allow solo players to engage in group content.
  • Game overall is extremely polished, they provide a consistent experience.
  • Roughly a decade of content and a wide variety of activities to do.

#4 – Lord of the Rings Online

ScreenShot00013 Lord of the Rings Online is one of those games that I really enjoy every time I get the bug to play it.  It is extremely immersive and brings the player into the setting surrounding the Lord of the Rings trilogy.  I love the way that you are set up in the game as characters that just happen to be in the background of the activities of the fellowship.  Each step of the way you are doing events that are helping out the world, but also keeping tabs on the activity as the fellowship moves through the novels.  They do an amazing job of bringing the world to life and filling it with copious amounts of LOTR lore.

Best Features

  • One of the best communities – Landroval is amazing
  • Music system… you can play instruments in game, and players give performances regularly
  • Simple instanced neighborhood housing system
  • Hands down the best horses in any MMO… they move right
  • Breathtaking landscapes straight out of the novels
  • Intricate system within system… I admit it… I love deeds
  • Subscribing for one month permanently unlocks most features

#3 – The Secret World

TheSecretWorldDX11 2012-07-07 21-28-33-32 The Secret World is such a unique experience that I feel like everyone needs to play it at least once.  Not only it is a unique system, but it also has extremely different game play mechanics.  I have always been a fan of the whole occult and Cthulhu mythos, and this entire game is essentially a love song to H.P. Lovecraft.  It also has some of the best writing and storytelling, and additionally some of the most imaginative quests.  The only negative to me, is that it lends itself to very periodic and episodic gameplay.  Each time new content is released, I run in like a locust and gobble it up.  I believe enough in this game however that before its release I became a lifetime subscriber.

Best Features

  • Unique setting and amazing storytelling
  • Unique classless game play
  • All players can learn all abilities in the game
  • Nightmare modes are some of the most challenging content I have experienced in an MMO
  • Does not hold your hand… almost to a cruel end.  Very difficult quests.
  • No Subscription Fee – buy the box play forever
  • Single Server Infrastructure – play with anyone on any dimension freely

#2 – Rift

rift 2013-06-19 20-07-48-28 Rift is likely going to be one of those games I always cycle back to playing.  Essentially it is WoW, but improved in every conceivable way.  That is probably a massive disservice to the game to say that… but unfortunately that is usually what I think of in my mind.  Since the release on a monthly basis they have improved the gameplay so that it includes some extremely innovative features.  It has really engaging content that varies from epic quests to quick fast food push a button and get into the action features.  Additionally it just went free to play, and it feels like one of the better implementations.  The cash shop has a truly staggering number of things to purchase, but all of it is completely optional.  You can pretty much experience every bit of the content apart from the Storm Legion expansion… completely free.

Best Features

  • Most customizable out of the box UI that I have seen
  • Awesome non-intrusive add-on support
  • Awesome passive grouping content like Rifts and Instant Adventures
  • Most detailed housing system – you can literally build anything
  • Extremely flexible class system with ability to have more than 6 different specs
  • Great Wardrobe system allowing for tons of custom outfits
  • Extremely interesting and challenging raid encounters
  • Really fun holidays and in game events

#1 – Everquest II

EQ2_000020 The world I will always be the most nostalgic about is Norrath.  Everquest was my first real MMO experience, and it bit me hard with a vengeance.  The big negative however is it was very unfriendly to players, and caused a massive commitment of time to get anywhere.  However with the release of Everquest II, it took the world I loved and brought it into a much more player friendly frame of mind.  This is one of those games that I have played off and on since release.. and no matter where I am mentally… this is the one game I can always play even when I don’t really feel like playing anything.  I feel like EQ2 is the most underappreciated game on the market and has so much to offer players.  It just doesn’t look as shiny as other games, and the engine definitely feels dated at times.  The game takes of commitment to understand its systems, but you will not find a more intricate and rewarding game on the market (except maybe Wurm Online).

Best Features

  • 25 unique classes
  • 20 unique races
  • Massive scale zones, dungeons, and raids
  • More content than I have seen in any other game period
  • Massive epic quest lines…  one I worked on off and on for 6 months
  • Extremely detailed housing system with the ability to have 10 per player
  • Extremely unique crafting system
  • Guild housing that actually supports guild activities
  • Antonia Bayle is one of the best RP communities – Tons of Live Events

The Runners Up

There were several games that almost made the list.  I contemplated Star Wars: The Old Republic… because quite honestly it had some really engaging content.  It however has probably the most egregious free to play conversion I have seen, so its exploitive nature knocked it off the list.  I thought about Guild Wars 2, because there is something undeniably enjoying about the game.  However there are an equal number of issues I just cannot get past to really find it something I want to play on a regular basis.  Dragon’s Prophet is a game I am really enjoying these days, but I don’t feel like I have played it long enough to really give it a spot on the top five list.  Additionally Vanguard is a pretty amazing game, but I just have not played it enough to really know its ins and outs.

Essentially I picked the five games that have shaped me the most as a player.  I hope you enjoyed my little rundown and even more so I hope it inspires someone to give one of them a shot.  Of my list only World of Warcraft lacks a free to play option.  So I guess this is really telling about where we are currently in what is a viable payment model.  I find myself cycling between the two four on a regular basis.  Right now I am mostly in a Rift mode… but I am sure I will cycle back to the others before too much longer.

I hope you have a great day, and I hope you don’t mind the change in format.  I wanted to create this post, and I knew I would not have enough time tomorrow morning to complete it all.  Additionally I am busy tonight downloading things to load up my new laptop full of games.  So essentially I had time to kill and devote to this.  I hope I get all my errands in the morning done, and get to work on time.

Responsible Adult Time

Today is going to shape up to be a stressful one.  My boss overdid it coming back from surgery, and will be out of the office today.  As a result I will be acting as his proxy, attending whatever meetings he would have had to attend.  The beginning of these is having to lead an 8:30 meeting… so I really have to watch the time this morning as I blog.  Once again I am under an NDA as stated last night, so there is not much I can say about what happened last night,  save for as to say that it was an awesome evening.

Instant Ports

Over the years in EQ2 travel has gone from something that took large amounts of real time, to something that mostly involves knowing which travel networks connect in which zones.  For example I tend to use Enchanted Lands as a switching station, since the Druid Ring, Wizard Spire and Travel bells are all very close to each other.  I find traversing zones extremely quick, and so long as you have a base idea of what travel options are available in zones near where you are going you can get there in a matter of a few ports.

Apparently however this was not easy enough.  Based on an article I read yesterday, it looks like they will be offering the ability to teleport to one of the travel network destinations from anywhere in the world for an outlay of station cash.  This will likely replace the portable travel bells that already exist on the station cash store.  The portable travel bells were nice for emergency situations, and this will likely fill the same bill.

I feel like however, this is a change mostly for players without a guild large enough to host the various travel network vendors.  Between my port to home city and port to guild hall, it feels like I always have an option to get back to the travel network rapidly.  What it also does is make it so that players no longer need to memorize the directory of “connecting flights” that get you from one travel network to another.  There are times I cannot remember just which network goes to this expansion zone or that. 

Ultimately it will be interesting to see just how much station cash it costs to port like this.  I am completely fine with new conveniences, so long as they do not remove the existing networks.  Travel after many years arrived at a point where it made quite a bit of sense and that you could pretty much avoid all the boats entirely.  I don’t ever want to return to a time when intra-zone travel is a real-world time sink.

Exploration and Crafting

 

Yesterday Zenimax released a pretty cool video for the Elder Scrolls Online covering the gathering, crafting and exploration systems.  The fact that you can loot the barrels on the docks for crafting materials seems cool, but the highlight of the video is that they get close to what looks like a Nirnroot… and it makes the Nirnroot sound.  There were so many times I would be wandering across Skyrim, and I hear that sound. and immediately go into find the root mode.  The fact that they have carried that sound effect over… gives me hope that all the other little nuanced things will be there as well.

I am happy to see a lockpicking system in the game as well.  Even though it looks like the Oblivion system, which I was absolutely horrible at…  it is awesome to see it.  I am more aligned to the easy mode lock picking of Skyrim and the Fallout games.  I love chests in games, and even more so I am excited that they may be difficult to find.  I hated that in WoW chests were just thrown out in the middle of nowhere, in places that made no sense to have one.  The chest showing up in the hollowed tree in the video seems about right.  I am all about games rewarding exploration.

Spam Mail Personified

 

I saw this video and thought it was pretty amazing…  especially when it gets to the point of the fake virus/speed software that takes over your machine.  I have had to rebuild our neighbors laptop at least five times because they managed to get that stupid faux virus malware.  I remember one time my mom called me, after being 3 screens deep into an obvious phishing site… because it finally sounded strange to her.  I told her that if she had already clicked submit a few times, it was all over but the crying.  Maybe this will go viral enough to reach our parents and neighbors…  one can only hope.

Luchador Power!

I mentioned this the other day, but I am massively hooked on the game Guacamelee!, the exclamation point is part of the name… that is just how awesome it is.  Essentially at its core is a Metroid/Castlevania game with Mexican Luchador flair.  This is one of the newer cross buy titles, in that you get it both on PS3 and your Vita.  Up until this point I really had zero interest in a Vita.  Don’t get me wrong I like my PSP, but I rooted it and turned it into a portable emulation machine, since that was a far more compelling use than the games actually were.

Also of note… Castlevania: Symphony of the Night is my favorite game of all time.  The fact that I could be playing Guacamelee! on a portable device has done more to make me lust after the Vita goodness than anything has to this point.  Additionally my little inner circle of friends has been going on and on about Persona 4 Golden…  I will admit I am also curious about that madness. 

Now I will begin my search through craigslist for a used unit…  because I just cannot ever bring myself to pay full price for a new console when there are so many used ones out there in need of good homes.  They totally need to make gaming adoption commercials… with Sarah McLachlan shaming us for even existing and not giving all our money to all the consoles.  I have 3 rescue cats and 3 rescue ferrets… and still I cannot bear to watch those commercials…  just think what it will do for gaming consoles.

Responsible Adult Time

So I need to wrap up this madcap episode of “Bel finds shit to talk about that doesn’t break and NDA!!!”.  Just think you are going to get several more of these since I am under NDA until at least Monday.  I need to go finish getting ready, gather some breakfast, and arrive at the office with enough time to print all the things and mentally prepare myself for the super important meeting.  There are days I hate being a responsible adult, but there comes a time when you are actually though of as a leader in your organization…  which scares me.  I hope you all have a great day…  one that doesn’t involve you being responsible!!!

Thief School Dropout

It’s shaping up to be a rainy and hazy morning here in Oklahoma.  I have an on-site meeting with a printing company today about a joint project, so that is going to prove to be an odd little detour for me.  I am not really a hands on people person, I prefer to communicate over email unless I absolutely have to do otherwise.  So the thought of having to do a face to face with someone is extremely nerve wracking.  However, if this moves the project along I will take one for the team.

Thief School Dropout

As the day went on yesterday, we found out there far more than just ourselves had gotten hit by the car bandit.  Most of the individuals that got hit swore they locked their car, and in the case of one of my neighbors I believe it.  My problem is I don’t really remember if I locked it or not, it is usually just something I do as a reflex.  So essentially we are finding that the thief had some way of unlocking car doors rapidly.  What makes the whole thing even more brazen is the fact that there is a county sheriff directly across the street from me.

But since the thief had hit multiple sites, it meant when he hit our cars he was likely on the way to another home.  I figured he would have noticed that my sunglasses were prescription and tossed them pretty quickly.  Sure enough after retracing his steps I quickly found my sunglasses case, and shortly after my sunglasses laying nestled in the grass.  Basically they got into our cars and found nothing worth keeping.

It really makes me wonder what the thief was looking for in the first place.  If it was just a bored teenager as I originally thought, why go to all the trouble.  Especially since some of the cars appear to have been locked.  What on earth was worth the risk that they went from car to car but essentially found nothing much.  The whole skewed logic behind the whole thing baffles me.  I guess I will likely never understand it since I am a law abiding citizen…  and would never think to break into someone else’s car.

Rift Changes

The more I think about it the more I am looking forward to the changes.  But the more I have seen from the community that they feel this is the end of the world for the game, and that all of the priorities will shift from this point onwards.  I can understand this line of thought, but having lived through the cash shop and free to play conversions inside of Everquest 2 I know that life goes on happily regardless.  Not every cash shop implementation is as egregious as the SWTOR conversation has been.

What I have seen with EQ2 is that the regular big updates continue to happen, but now there is a weekly flow of optional items you can pick up from the store.  Most of these are completely optional and purely flavor based, but all in all make your character more enjoyable to play.  I really hope they exploit this for some really cool looking cosmetic sets.  I am also really hoping that a good deal of the housing stuff makes it to the cash shop as well.

The other big thing that I am looking forward to is REX.  I actively played EQ2 during the transition to Krono, and to me personally this was a huge deal.  No longer did I have to worry about how much platinum I had, or attempt to farm it at all…  which is my least favorite activity ever.  If I ran low, I could just pick up another Krono and fill my coffers again, so I stopped having to worry about such things and just got to play the game.  It allowed me to do all the things I enjoy in the game without ever having to worry about trying to accumulate large amounts of wealth and/or play the auction house.

If you are one of those players that love playing the Auction House… then I apologize because this really is the apocalypse for you.  The best change for me in a post Krono economy is that almost everything on the broker in EQ2 is dirt cheap, making it super easy for players starting out to get the items they need to play the game.  The highest tier of quality at every level range is still commanding a premium, but the basic items that you need to survive all plummeted in price massively after the introduction of the Krono.  This was a huge net positive for me personally, but reeked havoc on the players that loved to piddle around with the broker.

Yesterday they sent out a survey to all subscribers trying to get feedback on the transition.  I took the very short survey, and will be interested to see if they release any of the data.  Essentially it is mostly concerned with how likely you are to stay subscribed to the game.  I said that the big benefit that is missing from the patron rewards is a monthly cash shop stipend.  I have come to expect this playing SOE and Turbine free to play games.  If they managed to cough this up, even a small stipend it would make this literally the best free to play conversion for subscribers.

Going Dark

As of this evening I will pretty much be going dark on my nightly activities again through the weekend.  I will be once more bound by an NDA, as a result I am going to be trying to dig up interesting things to share in the absence of updates about what I am actually doing.  However recently I have been talking a good deal more about myself than my gaming.  Over the last few nights though, I have mostly played PlayStation 3.  The whole cleaning of the loft thing has provided me something I had been missing, a way to play console games without feeling guilty for taking up the television.

Thanks to Playstation Plus I now have this instant library of titles to play, and thanks to a recommendation from a friend I have been playing a good deal of Guacamelee.  If you have not played it you should at least download the demo.  Basically it is this awesome side scrolling fighting game meets metroidvania with an awesome Mexican luchador flair.  Everything about the game screams fun, from the colors to the ability names… instead of wall jump, you get goat jump.  The story is simple, but the cast of characters are colorful and well written.

Right now it and Darksiders are seeing the most playtime, but I have a large stack of games I have grabbed from the Playstation Plus program.  My biggest problem right now is that my internet connection has gone to hell.  I am going to be working on my office this weekend trying to prep it so that I can order the cable installed next week.  It will be so nice to bump up to 50 meg internet.  I am literally going to stream all the things…  ALL OF THEM!!!!

I hope you all have a great day, I am going to try my best to be a civil member of society and deal with this on site visit thingy.  Hopefully nothing horrible happens today, since the last few days have pretty much depleted my ability to care.  Dear weekend… why can’t you be today?