Leadership and MMORPGs

This week is in theory “Topic Brainstorming Week”, and at least some part of this is being aware of when you are being gifted a topic. If you simply pay attention to your surroundings, there are topics everywhere. There was a time in this blogs history where I mined topics heavily from game forums and twitter. While reading either there would come moments when I would feel more passionate about a topic than was really possible to put in a post or a tweet. These moments were screaming for me to sit down and write a blog post. The biggest challenge of course is keeping track of those ideas because they often hit at moments when you are not able to sit down at a keyboard and start hacking away at those thoughts.

Yesterday I had one of those moments hit while I was wrapping up for the day. Thankfully I dusted off my grossly outdated Trello and cobbled together enough notes to get me through writing something this morning. Trello is an exceptional tool and Beyond Tannhauser Gate featured an excellent rundown of some of its features yesterday. We personally use it every week to keep track of our Show Notes for AggroChat in part because it allows us to bump topics easily by simply moving the card to the next show. Yesterday I made a few notes in the Aggronaut board along with the links in order to feed into this mornings post.

Yesterday a series of tweets came through that both had very similar themes. In theory if I had to guess Bazgrim saw the first tweet and then created a variant that was less game specific. Regardless they both cover the same ground, which is ways that MMORPG games and the types of interaction had a positive effect on their lives. I took long enough to retweet with a few comments from the first, but I also felt like I had a lot more to say on the subject. As such I jotted something down quickly into Trello and here we are this morning talking about it. For reference the original tweet was from Warcraft Memes and can be found here. Now I am going to hit on some of the points as they relate to me.

Helped with your depression or mental illness / Coping with Loneliness

While I have never been diagnosed, I have struggled my entire life. My mom dealt with periods of depression and suicidal thoughts, and I have struggled with these same dark thoughts at many times during my life. MMORPGs at least in part give me a different world to join and help me to get unstuck in my own thoughts. I can focus on those “wizard chores” as my friend Grace calls them, and forget for at least a moment that I feel like i am completely unraveling as a human being.

There are times when I just can’t simply cope with human interaction, and as such I probably don’t really use MMORPGs to cope with loneliness in the same manner as most people would. However there are times when I am deep in one of my “turtle mode” phases, where simply being reminded that there are other human beings out there as they scurry around me in a major city hub helps. MMORPGs allow me to be alone without really being alone, and they also give me an impetus to reach out to other human beings at times because there are many tasks that cannot be completed without doing so.

Been a place you found lasting friendships / Finding real friends

My first real MMORPG was Everquest and I started playing that in 2001. Over the eighteen years between I have flitted from game to game, and during that process picked up a number of friends in each of them that I still have regular contact with to this day. The whole “Bel’s Party Van” thing came about because of my habit of gathering up people in my wake and trying to drag them along with me to the next thing on the horizon. The truth is I have met an awful lot of my really close friends through blogging as well. For sake of this topic I am just going to run through the list of people that I record the AggroChat podcast with on a weekly basis.

  • Ammo – We both played World of Warcraft on the same server and met at some point along the way through that. Additionally since that point we have played dozens of other games together and she has been responsible for 99.9% of the Artwork you see on this blog.
  • Ashgar – We met through another AggroChat member during Cataclysm, when a bunch of people that I had played with in Vanilla came back to Argent Dawn and I gathered them up in my guild. Has become one of my closest friends and we have hung out in person several times at Pax South.
  • Grace – We met initially through blogging, but I absolutely drafted her into joining the Final Fantasy XIV guild in 2013. Since then we have realized that we suffer from a lot of the same issues, and it is super important to have people in your life who understand that sometimes you cannot handle human interaction, but also want to be able to do stuff.
  • Kodra – We raided together in Vanilla World of Warcraft, and have been in a lot of different guilds together over the years. We weren’t super close back then but through years of constant interaction have forged a friendship based on shared experience and amicably disagreeing on various topics.
  • Tamrielo – Was one of the leaders of our Vanilla Raid and also someone that I talked to on a fairly regular basis. In the years between gaming together in WoW, I got adopted into what was then an AOL Instant Messenger chat group and ultimate was the prototype for what would eventually become AggroChat. There are times when it feels like Tam and I are the same person put through vastly different experiences.
  • Thalen – My dwarven brother. Thalen raided with a different group in World of Warcraft, but this comes from an era when all of the raid groups were friendly with each other. He regularly attended our alt night events, and through many years of that we developed a friendship. He also has been drug along on many of my adventures and I am thankful that he too is someone I have gotten to hang out with in person.

Basically I have a long line of people that I have interacted with and then adopted, and most of these come from MMORPGs. I grew up in a very small town and never quite felt like I really belonged to any sort of engagement that was available to me. However through the internet and especially through online gaming I have found my people in droves. Understanding just how special this is has also lead me to my “collector” behavior where I try and gather folks up and drag them along with me. There are a lot of you that are probably reading this that have been adopted, and probably more that will be adopted at some point in the future. It is a thing I do.

Improved your communication skills and teamwork / leadership

I suppose I have always come across as way more of a reasonable adult than I actually am at any given point. This is in part why I found myself straight out of college in my very first job being thrust into a supervisory role. I was the lead web developer for a fortune 500 company, and was given a team of three people to work under me. Life was fine and dandy up until the point my Boss decided that I needed to punish one of my employees for taking too long of lunch breaks. I was forced to write them up for something I didn’t believe in… and it chafed super hard. From that point forward I purposefully avoided allowing myself to be pushed into a leadership role in the workplace.

When World of Warcraft was shaping up to be the next big thing, I knew I wanted a really good place to hang my hat. I also knew that I had come from a fairly unfortunate situation in Everquest, where the guild leader and his wife more or less dictated what was being done on a nightly basis. The only way that I was certain not to fall into this situation was to start a guild and lead it myself. I gathered up as many friends as I had at the time from a long line of games and sorta pointed them in a single direction. That lead to the founding of House Stalwart a guild that is still alive and kicking in spite of me no longer leading it.

Each time I joined a raid I got thrust into positions of responsibility. I had a former raid leader impart upon me the wisdom that when someone is willing to step up and talk through problems in a raid, that ultimately they are going to be viewed as one of the leaders. So after having two raids blow up on me, I had a friend come to me asking me to take a chance on him. Myself, Dageransus, Elnore and Thalen all founded the Duranub Raiding Company and it thrived up until the point that World of Warcraft placed their hand on the scale creating perks for Raiding Guilds and pretty much dooming the non-Guild alliance.

In all of these situations I was forced to negotiate with other players in order to get the result we needed. This meant dealing with all manner of interpersonal disputes and even breaking out bargaining tactics to make sure that the raid was able to function every single week with 25 capable and smiling faces. We poured over statistics trying to figure out how we could cultivate talent, and minimize the impact of the folks that weren’t really pulling their weight. All of these things happened without having any real power over any of the individuals we were trying to influence. There was nothing at all keeping a player from simply logging out of the game and walking away permanently.

I am not exactly sure when it clicked that I was essentially doing the thing which I had avoided like the plague for most of my career. I was leading people and even having to deal with punishments and reconciliation. A transition started to happen, where I kept being pushed into taking on more responsibility at work, and with it I kept backpedaling away from responsibility in game. These days I am the manager over three different groups of development resources totally sixteen different individuals that I am responsible for. I also regularly get called in to serve on various projects which come with their own management responsibilities.

None of these are things I would have ever felt comfortable doing, had I not years of experience doing the same basic thing in MMORPGs. The problem is… I can’t list 18 years of guild leadership on a resume without getting a bunch of funny looks. The boomer generation isn’t aware of it being equivalent experience. When my friends are going to places like Amazon, Google or Microsoft… they are awake to the realization that leading people is leading people. There will come a time when those hours spent convincing the Mage to give it one more try, will absolutely be resume worthy.

The weird thing is… I have an underground of MMORPG gamers at work. There are a bunch of us that talk about these experiences, and I seemingly have a way of being able to tell when someone plays. When you have been called to lead a group of strangers, it is amazing how much easier it is to lead people you actually know. I have a vested interest in watching these mmo gamers coming up through the ranks, and serving as that mentor that gets what they are choosing to do in their free time. We just lost one recently that was a Mythic raider, and I hope to keep tabs on their career and maybe recruit them back at some point in the future.

The very long story short… MMORPGs made a positive impact upon my life and gave me the confidence to go on and do bigger things in my own career. I feel like they are more of a positive influence on most of the individuals that I know as opposed to being a hindrance. There are so many life skills that get taught one skill point at a time when having to navigate your way through a bunch of other human beings. Once you make your own click moment and understand that what you are doing is the same thing as leadership in any other form, it will start to effect the decisions you make when the game is logged out as well.

Grinds Are Not a Spectator Sport

I feel like I thoroughly squandered my evening in a delightful manner, as I have done for most of the recent nights. The problem with grinds is that they don’t exactly make for exciting reading material. I closed out the night just a little ways into 57 on the Red Mage. I am still somewhat shocked and amazed that I am enjoying the class as much as I am. However I really have not found a single class design in Final Fantasy XIV that I did not enjoy at least on some level. Probably the ones that I like the least are Ninja and Monk, in part because they also seem the most “fiddly”.

Then again I have not touched either of them since Shadowbringers and I probably owe it to myself to do that. Dragoon used to be on the list of fiddly classes, but the recent changes have greatly improved the flow of combat for that class. Maybe Monk and Ninja got similar tweaks… but I have a feeling that I will still have to memorize a bunch of attack patterns on the Ninja to keep from getting a bunny on my head. Possibly the least fun to play in Deep Dungeon content is the Summoner which generally speaking throws up dots on something and then gets to do nothing with them because it dies instantly to some melee dps.

I am in this weird mode where I just sorta want to level all of the things. I am greatly enjoying the flow of Deep Dungeon, and by that I mean both Palace of the Dead which will take you from 1 to 60 with relative ease and Heaven on High which picks up at 61 and drops you off neatly at 70. The only thing I can really relate it to is Diablo, because it occupies a very similar space in my brain as that of doing Nephalem Rifts or Bounties. I pop in and focus on something largely mindless while being treated to the always amazing soundtrack of the game. It is the perfect level of mindless engagement that I need to clear away a day worth crap from my brain.

All of that said… I am also keeping my eye on the horizon. I know that around August 27th the gates open on World of Warcraft Classic. I’ve more or less stopped playing the beta in preparation of the eventual grind to come. There is no sense in leveling characters that will ultimately just go away when that leveling process is anything but trivial. Right now the target is to level up an Undead Warrior, in part because I know my friend Grace will be leveling something Undead and that makes life a little easier on the connecting and running content together side.

Quite frankly due to the wild success of Shadowbringers I have no clue how many other people we will have with us along for the ride. Had Shadowbringers bombed or largely been a forgettable experience, I figure everyone would have jumped on the Classic boat just for something to do. On a similar note I am not entirely certain how much time I will be devoting to the experience myself. I figure I am going to need a little something less hardcore to keep swapping over to in order to sorta dull the pain of the grind.

I guess at this point… I am curious. How many of my readers plan on going down the dark path that leads to World of Warcraft Classic? I’ve already decided for the purpose of tracking, I am going to treat WoW Classic as a separate game from World of Warcraft given that it will be a vastly different experience. Right now for example I am not touching WoW Live at all and have not been for honestly longer than I realized. The last time I played WoW Live with any regularity was in November some seven months ago. Hell that alone probably is one of the longer lapses in gameplay I have experienced since Cataclysm.

Once again I am posting the most up to date version of the list. There have been a few people who have signed up since yesterday and our totals are up to 41.

Here is a quick summary of the Blaugust 2019 Links as well.

Passport to the Crags

This past weekend was a weird mix of extremely busy periods and extremely languid gaming stretches. On Friday itself we went through a whirlwind of activity where we got a ceiling fan installed in the bedroom, went and got copies of our birth certificates, found a place to do passport photos on zero notice and managed to talk an appointment only passport application location to see us as a walk in because they were thankfully not busy. However the whirlwind of activity meant that I will not have to take a day off work in the future to try and wrap things up. I personally found the whole process of applying for a passport to be exceptionally stressful given that neither of us have had one before.

Saturday I managed to get in on a run clearing Eden with nearly a full free company group, and I joined while downstairs which means I was not on voice chat. That is probably not something I will repeat again because I more or less felt lost the entire time. However I managed through it enough to finish… with Meca-Titan and Hydra-Leviathan being the hardest fights to adjust to. I do think it is sorta badass that we are seemingly on a path to repeat much nastier versions of all of the Primals we fought before. I also think I will be trying to get in on a guild group on the night this opens from now on, rather than waiting as late in the week as I did.

My main project for the weekend was getting the Dragoon leveled to 71 so that I could start doing Trust content with it. It is weird the way I think of the various jobs as though they are different characters, even though technically it is all the same Lala Bel each time. Through all of the running of content I managed to collect enough poetics to deck the Dragoon out in most of a full set of Scaevan gear, and the pieces that I didn’t pick up on the right side of the gear screen were augmented by items picked up in the first Trust dungeon.

Another side note is that I managed to pick up another full set of barding, this time the Expanse barding originally from Bismarck. I actually managed to pick up two full sets of it, and the second of which I gave to Ashgar who happened to be standing there at Heaven on High as well. I mean I could sell stuff on the market place but would ultimately rather find most of it a home amongst my friends. Some of the things that are dropping in the dungeon have to have wreaked havoc on the prices as all of the Thavnarian gear seems to drop there as well. It is a nice bonus incentive for leveling in this fashion however to pick up previously hard to get items.

I should have in theory taken the Dragoon as a win for the weekend… but instead I started pushing up the Red Mage in Palace of the Dead. It is weird going from Heaven on High bad to PotD, because it is very clear that they learned several lessons between the two designs. PotD seems actually a much harder dungeon experience than HoH, and I actually managed to wipe out completely on the third floor of a run last night. In part this is due to a bunch of tanks starting to try pulling everything to the portal and waiting for folks to burn it all down… which sorta works at times in HoH but does not work at all in PotD. It is still a much better leveling experience for dps than pretty much anything else available in the game. Largely I like the fact that I do not need to give a shit about gear in the least, and I get to run dungeons while listening to random tracks from the amazing FFXIV musical back catalog.

It was a good if not busy weekend, but we got a lot accomplished in the real world as well as me ticking a bunch of boxes in the virtual world. On the Blaugust front people continue to trickle in and we are up to I believe as to the time of writing this 34 entrants. There was apparently a problem with some of the links on the previous list. They came directly from the sign-up sheet and a handful were missing the scheme part of URI… aka the https:// bit. This should be updated and the new list of folks looks a little something like this.

Once again a reminder that you still have plenty of time to sign up and participate in this years running of Blaugust. Here again is the summary of links with pertinent information related to that.

Nerfed I guess

Last night I could have done a bunch of things, but instead of doing something productive… I piddled around on alts. Timing and a last minute run to Walmart made me unavailable to run content for Thalen which bums me out a little bit. My focus was largely to get the Dragoon to 61 and capable of starting in on Heaven on High. I noticed that Main Scenario Roulette even had DPS as the bonus role, so I decided to roll the dice and give that a shot again. What I ultimately needed was just a little over half of a level to hit 61.

Since I talked about this yesterday, this time around I managed to pull Praetorium and even with adventurer in need bonus… I just managed to get slightly more than half of a level. I am thinking at some point they stealth nerfed how much experience this was giving out during the 5.01 patch making it significantly less rewarding. Maybe they saw the numbers that told them that people like me were using it to fix gaps in the MSQ while leveling in Shadowbringers and they wanted to nip that in the bud. Regardless it is still a viable way to bridge the gap but it now takes two days worth of runs instead of a single day.

I will likely keep doing this thing given it is a really low pressure way of getting across that chasm. Sadly I think I am out of level 60 characters apart from the Gunbreaker, and I am doubting that I want to tank Castrum/Praetorium on a class that I have barely played at all. I could in theory start up a Dancer and push it across to Heaven on High levels. More likely I will start mixing up HoH and PotD runs and pushing some of my 50s to 60s to start this process all over again. I have no clue at all why I am suddenly obessed with leveling all of the things, but I apparently am.

As far as Eden goes I still have not touched it. Right now I know Warenwolf and Thalen both will need it and we are tentatively making plans for Friday night pending on a bunch of variables. Today is effectively my Friday this week, as I am taking tomorrow off to deal with a bunch of errands that need to be taken care involving locations only open during the 8 to 5 window. So in theory I probably will have some time to push characters between those activities. We had an installer reschedule us for 8:30 in the morning so it is my hope that we have our afternoon completely free.

As far as Blaugusty things… we continue to pick up steam as we roll towards the official start in a little less than two weeks. Timing this thing is always a challenge because I don’t want to make the announcement too far ahead of the event that we lose steam before it has officially started. Last year I posted on I believe the second week of July which seemed maybe a bit too early. I effectively waited a week later and so far it seems to be providing enough of a reminder and catalyst to get people engaged.

So far we are up to 29 official sign-ups with still a few more who will likely be buzzer beaters that I know are planning on participating.

I will also likely keep providing a daily summary of links for latecomers to have a quick way of onboarding.