Ten MMO Must Haves

This morning I got up roughly 15 minutes before the alarm went off… and decided to that rather than be groggy later… I would go ahead and get up and around.  Right now I am kind of questioning that decision, since the bed seems like a really amazing idea.  I had a really spastic yesterday as I never could really decide on a game to play.  Since Final Fantasy beta was closed by the time I got up and around I ended up cycling through Everquest, Rift, Vanguard, and Defiance never quite sticking in any of them.  As a result I don’t have much excitement to talk about… and I am nowhere near finished with my second part of How To Rift… so I am going off in a completely different direction.

Ten MMO Must Haves

Basically over the years I have noticed several features that I expect most MMOs to have, and when they are not there it greatly harms my enjoyment for the long run.  I keep cycling back to the ones that do have most of the list.  Granted this is in no way a complete list, as I am sure there are things I have omitted for the sake of a clean number, but these are definitely all things I would prefer to see in an upcoming title.  These are not necessarily in order of importance… but more the order in which I thought of them.

1 – Random Events

Nothing breaks up the monotony of questing and killing mobs like a random army invading the countryside.  I have always liked when random things happen in games, I even like random loot so long as it is not something I need to progress forwards.  In the post Rift MMO world, I feel like random things happening in your world is an absolute must have.  When it is missing, the game feels extremely stale to me.  When it is done well, you forget what you are doing and follow along the flow of what is happening in a specific zone.  This should be events chosen from a long list of potential ones… not the same event happening over and over like in Guild Wars 2.  Their implementation did not serve to make the world feel alive, but instead made it feel even more like a carnival ride resetting itself every so often.

2 – Passive Grouping

I should be able to help other players out, and they help me without having to worry about whether or not I tagged the mob first.  Grouping should be something you do to hang out with people, not something you feel obligated to do constantly just to get through game content.  I feel as though simply touching a mob should give me credit for whatever that mob is required for.  Rift and Guild Wars definitely do this extremely well… but when I go back to a game that does not have it… I become a kill stealing asshole.  I just forget that mob tagging is an actual thing that is still in games.  If you do not have passive mob tagging… you are bad and should feel bad.

3 – Puzzles and Collectibles

I have the tendencies in me to power level myself to the cap and then get bored feeling there is nothing left to do.  If your game has little puzzles and collectible bits it helps to make me stop and smell the roses.  I feel for other players this becomes a meta game all in itself.  These systems all seem relatively simple to implement, but it seems like there is a greater return on investment as far as gluing a player to your game.  Rift and GW2 both have amazing examples of puzzles, and EQ2 has probably the most extensive collection system I have seen in a game.  I greatly prefer there to be something for me to always be on the lookout for, that offers interesting gameplay and forces me to stop quest grinding.

4 – Moveable UI Elements

This one is huge to me.  Essentially I will if given the option set my UI to look the same from game to game.  I like certain windows in certain locations because it helps me not have to think about where things are.  When you play lots of different MMOs this becomes something extremely important.  Additionally I find myself setting up all my hotbars the same… 0 is the interrupt key, 7 is my combo point dump, 5 is charge/deathgrip, etc.  As a result I really hate your game when you force me to play with your idea of how the UI should look.  No matter how much research you have put into your UI, it is not ideal for everyone… and as a result you should never force players into your chosen UI design box.  Make the windows unlock able and moveable  either through the default UI like Rift or through Addons like WoW.

5 – Map with User Defined Waypoints

This is another big one for me.  Navigating your world should be easy for the players.  I should be able to open my map, click a point that I want to travel to and then get some kind of directions as to how to get there.  This can be as simple as an Icon on the edge of the mini-map showing you the direction of your destination, or as complex as some sort of golden path or arrow pointing the way.  Additionally it would be really amazing if your system allowed player defined permanent waypoints.  That way we could actively mark whenever we found something cool in your world.  TSW does an amazing job of this.. and I have tons of little markers scattered through all my maps pointing to nifty things I found.  This is definitely something all games should emulate.

6 – Sortable/Searchable Bank and Inventory

First off let me say.. that the concept of physical bags with limited storage is something no one should ever do again.  I greatly prefer one big inventory space because usually with that comes the ability to sort, filter, and search the contents of your inventory.  Rift does an interesting hybrid model, in that they still have physical bags, but they have a sort and search functionality that makes up for the fact of having to juggle multiple containers rather than just one.  Trying to find things in your bags should not be considered a meta game… and you should help players out so they have to spend as little time doing this as possible.  There have been times I have logged into EQ2… looked at the state of my bags and logged out immediately because I did not want to spend the next 30 minutes clearing them out.  That game is the worst case scenario… but I have had similar happen in many other games as well.  Make your inventory system help the player rather than hinder them.

7 – Sell All Junk Button

If your game drops junk items from mobs aka “Greys” and you do not have a sell all junk button… you are a horrible person and should be drug out into the street and shot.  Nothing is more frustrating than going through your inventory and having to manually sell a bunch of trash items that have no real purpose for existing other than to give you some cash.  Better yet, don’t even drop the trash items and give us additional gold instead.  I think the running theme of the last two should be that Inventory Maintenance is not a fun meta game.  No one enjoys it, and all it does is make the player feel like they have just completely wasted their time.  I am completely fine with getting additional cash in lieu of junk, but if you do have junk… for the love of god make a sell all crap button.

8 – AOE Looting

Thank you Rift for creating this construct… and thank you modern MMO developers for having the common sense to say “damn, why didn’t we have this” and adding it to your games.  Nothing is more annoying than trying to select that one corpse from a pile of corpses that still has loot on it.  My OCD will not let me go without searching all the bodies… it is like I knew that if I missed one… that would be the one that dropped some rare epic item.  Again this is a cousin of the whole inventory maintenance is not a fun meta game…  neither is looting.  Better yet… all corpse interactions should be AOE as well… where the hell is my AOE skinning.  The first company to give me AOE skinning, herbing, and mining of corpses… will be a god in my eyes.

9 – Full Character Appearance System

Now when I say this… I am not talking about Transmogrification.  I could go on an hour long rant about how horrible that system is and how it is a half assed version of the good appearance systems.  What I am talking about is additional sets of character doll slots that allow you to directly override the appearance of an item with another item.  Rift has probably the best implementation overall right now, since you can have something like 12 wardrobe slots with ready to switch to outfits on the fly.  The only gotcha there is due to their own constraints they had to implement a shitty “transmog” like system for doing the weapons.  Players should never have to run back to a vendor to change their appearance…  stop making them do busy work.  I would love to see developers emulate the way the system works in EQ2, because you can literally change your appearance to anything in the game… no class restrictions.

10 – Facial Hair

I had a few other items I considered putting on the list… but honestly to me personally this one has to be here.  If your game does not have the ability for me to give my character a nice beard, especially a moustache and goatee combo…  I will hate your character creator and likely not play your game.  I have no clue why this is so important to me… but it is.  Namely I have seen the lack of facial hair in the Asian MMOs… but I struggled to find a look I could stomach in Guild Wars 2 as well.  Additionally I cannot stand the “pretty boy” appearance that some games have…  but I won’t go into that right now.  Please for the love of god when you design your character creator… make Facial Hair a slider…  not something that is attached to another attribute like hairstyle.

Wrapping Up

So there you have it… my ten must haves for a modern MMO.  Like I said, I am sure that it is not a complete list at all… and as soon as I post this… I will think of another 10 things that should have been on the list.  These however are the things that immediately came to mind when being frustrated with MMOs that do not have them.  I would be curious to hear about what your list is, and whether or not I have hit your key frustration points.  I hope you all have a great day, and I hope I manage to stay fully conscious all day long since I got up so early.

Bel VS F2P

I am breaking the mold yet again tonight and knocking out a topic that I have been kicking around in my head all day.  Quite honestly the topic is not my own, it was suggested to me by Syl of MMO Gypsy.  There is a really interesting discussion on this weeks Cat Context podcast between Syl and Liore about their feelings regarding free to play games.  I started the discussion up on twitter as well, because I tend to align more to Syl’s thought in that free to play is generally a good thing.

The Non-Believer

rascrnshot_20100912_010029

The funny thing is… I did not always have this opinion.  In fact there was a time I was pretty vehemently anti-free-to-play model.  I even believe at one point I wrote a blog post about the fact that I did not believe the industry pundits that all games would be switching over to free-to-play in order to survive.  I really disliked the thought of a pure free to play game.. and in part this was due to some bad experiences with early games in the genre.

My first real taste of the free to play genre was with the blatant wow clone Runes of Magic.  During one of my bored with WoW phases, I ventured out… downloaded it and tried to get into it.  The problem is, the game at its core was this fairly horrific grindfest, that could only be sped up by spending “diamonds” on the in game store.  It had some other fairly egregious money sinks in that most of the mounts that were available were “rental” only, giving you it for a fixed number of hours at a time.  Some of the only permanent mounts came from… you guessed it the cash shop.

Later on I had gotten into the closed beta for a pretty nifty game called Allods.  It was essentially a very unique looking russian/steampunky wow like game.  I played the heck out of it in beta and really enjoyed it, and was looking forward to launch.  Then towards the end of the test period they introduced their take on the cash shop.  I don’t remember a ton of details other than the fact that so many things were pay-walled behind real money transactions.  One of the mini-games i refuse to play in an MMO… is inventory maintenance… and the only real way to increase your bag space was through dumping cash into the in game store.

Both of these games served to give me an extremely negative impression of what this whole free to play genre was.  Combine with the fact that the servers I was playing on seemed to be entirely populated with kids… aka people unable to buy their own subscriptions to games…  I thought subscription gaming was the only way to maintain a thriving community.  As new free to play conversions entered the market, I would give them a spin, especially if it was a game I had played before.  Every time I would walk away disgusted by the horrible community I found there.

What Changed?

100728_12532_membershipMatrix

When Everquest 2 first launched its forray into free to play, I really paid no attention to it.  Essentially it held nothing for me.  Gameplay was essentially corralled off to its own dedicated server, so you could not play with your friends currently subscribed to the game.  Additionally the various tiers of access felt extremely punitive, locking away functionality behind numerous paid gates.  However after a period of time they decided to open up the free to play options on all servers.  This is the point at which I started to notice changes in the game.

Firstly the station cash shop is pretty amazing, stocking all manner of things from nice cosmetic armors, mounts, amazing houses, and various buff potions.  With my 500 station cash a month stipend from subscribing, I was able to pick up all sorts of things that improved my enjoyment of the game.  Additionally I noticed the server populations start increasing, and these players were not necessarily the “unwashed masses” I had seen in my earlier ventures into free to play games.  Some of these folks were really solid community folks, that just lacked the ability to commit to a month subscription.

The game was still extremely limiting for free to play players, but at least you got to play on the established servers with existing players.  The guild I was a member of saw a massive influx in recruits and at one point we had 20-30 players on some nights during the peak of this influx.  Additionally it felt like we were seeing a faster speed at getting cool features out to the players like the dungeon creator, eqemote, and new content areas like sirens grotto and skyshrine.  It felt like there was a new kind of free to play player that I had not seen before, one that just wanted to play the game without commitment and had no qualms about spending money at their own pace.

Eventually recently they have completely dropped all race and class restrictions from free to play players, and we have seen another big jump in people in the game.  There are still some functionality locked away, but the game is at its most playable state for a subscription free player.  The game feels more healthy in every sense of the word since the free to play conversation happened.  The cities are bustling, the zones have players available for grouping, and the brokers are completely loaded with goods.

Changing My Opinion

Cartel_Shop_Screen_cap After watching the transformation the free to play model has had on the Everquest 2 community, and seeing the numbers released at just how much better Star Wars the Old Republic has been doing since it made its jump.  I started to turn my opinion around on the payment model as a whole.  While there are still some pretty egregious practices going on, I think for the most part these games are doing better under the new pricing schemes.  I will always prefer the option to subscribe, but having free access to my characters gives me the ability to boot up a game I have not visited in months on a whim and spend a few days without feeling the need to fire up my account officially.

I feel like as the conversions happen, each game gets a little better at the model.  So far Rift seems to be the best conversion I have seen, in that they chose the route to give subscribers bonus “premium” perks… like increase in coin, token and mount speed.  Additionally they have taken the cash shop model to heard and provided hundreds of cosmetic armor available from day one.  Sure there are lots of questions about whether or not they took things too far… but really I don’t believe any game has come even vaguely close to “play to win”.  No cash shop has offered something so amazing that better cannot be attained in game through grinding out whatever passes as end game content.

Ultimately at the end of the day the real question is, do you want your favorite virtual landscapes to stay alive and well… or are you willing to see them suffer just to make sure they stay away from a free to play model.  I don’t think it is about success or failure anymore… but more about survival.  These games cost a significant amount of money to keep up and running and keep staffed.  These are old figures, but it was reported that between 2004 and 2008 Blizzard spent 200 million dollars on upkeep of the World of Warcraft servers.  Dividing that out it ends up at over 4 million dollars per month in upkeep and maintenance fees.

Granted most of the games that have gone free to play don’t have the number of servers or staff that Blizzard has, however I am sure it is still a fairly staggering amount.  If they can get 5 players that are willing to pay 5 to 10 dollars on cash shop items per month, instead of 1 player that pays their 15 dollar subscription fee, they end up well ahead and have more money to invest in the game.  The games that have gone to free to play seem to be doing well with the model, and that income gets invested in making new content.  When Vanguard made the switch to free to play, the influx of new money allowed them to invest the first month in half a decade in development.  As a result the players got the benefit in the first ever holiday event, and major server patch.

The Last Starfighter

WoWScrnShot_102411_170544 Right now realistically there are two subscription model games left:  The World of Warcraft and Eve Online.  Eve is kind a bubble in itself without any real competition in that space, however World of Warcraft has been losing subscribers on a regular basis of late.  After the successes of the Star Wars the Old Republic conversion, and if Rift ends up being as successful as it is looking just by the server activity and players returning with a vengence… I feel that before the end of the year we will at least hear about plans for a free to play conversion for WoW.  We know that Titan is a long ways off, and their development cycle has always been prodigiously slow.  They lack the hook of new and fresh content to keep players engaged.

I feel like the big announcement at Blizzcon will be a conversion to some form of a free to play model, or at least a tiered payment model.  There is a huge part of me that mourns the subscription era, but I think it has been shown that the hybrid model ends up wildly successful.  The folks that want those premium features are still willing to pony up for a month subscription, whereas the folks that are not wiling to have the monthly commitment are still going to buy the occasional doodad or account unlock.

For me the real takeaway is that whatever keeps these companies healthy, and keeps developers and support staff in their seats instead of hunting for jobs is going to be better for the players in the long run.  Right now it is seeming like the free to play model is doing that.  Rift for example has had to roll out a couple of new servers just to handle the influx of players.  Personally I have had at least 8 friends start playing the game again, with more waiting in the wings to see just how successful the first volley is.  When we are talking about MMOs that are not blizzard… we really are not talking about a lot of profiteering going on there.  Ultimately they are fighting for survival, and if the free to play model gives it to them…  I feel we are more likely to be able to keep playing the games we want to play.

Wrapping Up

This post ended up far more rambly than I intended it to.  I can’t say I am really passionate for or against the free to play model, but at this point I feel like i understand why it is occurring so frequently.  I love playing MMO games, it is the one thing I always fall back on.  I am in theory embracing free to play, because it seems like the most likely way for these companies to continue getting the money they need… to keep supporting the worlds I care about.  Ultimately none of these companies make these games out of the goodness of their hearts.  They need our money to make sure they can survive and grow, and at the end of the day… how ever that happens I feel is pretty much fair game so long as it isn’t done in an exploitative manner.

Five Favorite MMOs

Tomorrow is going to end up being a super busy day for me, as I need to run a few errands for work… so I am doing this post a little differently.  I don’t feel like I will have enough time tomorrow to bang out a post like normal, so  I am working on this topic tonight.  I thought it would be interesting to do a post about my top five favorite games and why I like them so much.  I figured i would do this in count down style with fifth leading down to number one…  of course you can just cut ahead but lets pretend it is a surprise!

#5- World of Warcraft

2006-04-20_182329_Resized_pic I went back and forth several times on what should be my 5th spot, but as I thought about it… for sheer longevity of me playing the game, I had to give a nod to World of Warcraft.  I have essentially outgrown the game, but it does a lot of things well.  I feel like WoW is the junkfood of MMOs…  so long as you do not think about what you are doing… it is extremely enjoyable.  I played WoW as my primary game for roughly 8 years, and during most of that was the leader of a large social guild.  I have so many amazing memories and have met so many life long friends out of the game.  All of these reasons are why it at least had to make my list.

Best Features

  • People – WoW is still the game that most of the people you know are playing.
  • Colorful and friendly graphics and a world that matches them.
  • Lots of systems that allow solo players to engage in group content.
  • Game overall is extremely polished, they provide a consistent experience.
  • Roughly a decade of content and a wide variety of activities to do.

#4 – Lord of the Rings Online

ScreenShot00013 Lord of the Rings Online is one of those games that I really enjoy every time I get the bug to play it.  It is extremely immersive and brings the player into the setting surrounding the Lord of the Rings trilogy.  I love the way that you are set up in the game as characters that just happen to be in the background of the activities of the fellowship.  Each step of the way you are doing events that are helping out the world, but also keeping tabs on the activity as the fellowship moves through the novels.  They do an amazing job of bringing the world to life and filling it with copious amounts of LOTR lore.

Best Features

  • One of the best communities – Landroval is amazing
  • Music system… you can play instruments in game, and players give performances regularly
  • Simple instanced neighborhood housing system
  • Hands down the best horses in any MMO… they move right
  • Breathtaking landscapes straight out of the novels
  • Intricate system within system… I admit it… I love deeds
  • Subscribing for one month permanently unlocks most features

#3 – The Secret World

TheSecretWorldDX11 2012-07-07 21-28-33-32 The Secret World is such a unique experience that I feel like everyone needs to play it at least once.  Not only it is a unique system, but it also has extremely different game play mechanics.  I have always been a fan of the whole occult and Cthulhu mythos, and this entire game is essentially a love song to H.P. Lovecraft.  It also has some of the best writing and storytelling, and additionally some of the most imaginative quests.  The only negative to me, is that it lends itself to very periodic and episodic gameplay.  Each time new content is released, I run in like a locust and gobble it up.  I believe enough in this game however that before its release I became a lifetime subscriber.

Best Features

  • Unique setting and amazing storytelling
  • Unique classless game play
  • All players can learn all abilities in the game
  • Nightmare modes are some of the most challenging content I have experienced in an MMO
  • Does not hold your hand… almost to a cruel end.  Very difficult quests.
  • No Subscription Fee – buy the box play forever
  • Single Server Infrastructure – play with anyone on any dimension freely

#2 – Rift

rift 2013-06-19 20-07-48-28 Rift is likely going to be one of those games I always cycle back to playing.  Essentially it is WoW, but improved in every conceivable way.  That is probably a massive disservice to the game to say that… but unfortunately that is usually what I think of in my mind.  Since the release on a monthly basis they have improved the gameplay so that it includes some extremely innovative features.  It has really engaging content that varies from epic quests to quick fast food push a button and get into the action features.  Additionally it just went free to play, and it feels like one of the better implementations.  The cash shop has a truly staggering number of things to purchase, but all of it is completely optional.  You can pretty much experience every bit of the content apart from the Storm Legion expansion… completely free.

Best Features

  • Most customizable out of the box UI that I have seen
  • Awesome non-intrusive add-on support
  • Awesome passive grouping content like Rifts and Instant Adventures
  • Most detailed housing system – you can literally build anything
  • Extremely flexible class system with ability to have more than 6 different specs
  • Great Wardrobe system allowing for tons of custom outfits
  • Extremely interesting and challenging raid encounters
  • Really fun holidays and in game events

#1 – Everquest II

EQ2_000020 The world I will always be the most nostalgic about is Norrath.  Everquest was my first real MMO experience, and it bit me hard with a vengeance.  The big negative however is it was very unfriendly to players, and caused a massive commitment of time to get anywhere.  However with the release of Everquest II, it took the world I loved and brought it into a much more player friendly frame of mind.  This is one of those games that I have played off and on since release.. and no matter where I am mentally… this is the one game I can always play even when I don’t really feel like playing anything.  I feel like EQ2 is the most underappreciated game on the market and has so much to offer players.  It just doesn’t look as shiny as other games, and the engine definitely feels dated at times.  The game takes of commitment to understand its systems, but you will not find a more intricate and rewarding game on the market (except maybe Wurm Online).

Best Features

  • 25 unique classes
  • 20 unique races
  • Massive scale zones, dungeons, and raids
  • More content than I have seen in any other game period
  • Massive epic quest lines…  one I worked on off and on for 6 months
  • Extremely detailed housing system with the ability to have 10 per player
  • Extremely unique crafting system
  • Guild housing that actually supports guild activities
  • Antonia Bayle is one of the best RP communities – Tons of Live Events

The Runners Up

There were several games that almost made the list.  I contemplated Star Wars: The Old Republic… because quite honestly it had some really engaging content.  It however has probably the most egregious free to play conversion I have seen, so its exploitive nature knocked it off the list.  I thought about Guild Wars 2, because there is something undeniably enjoying about the game.  However there are an equal number of issues I just cannot get past to really find it something I want to play on a regular basis.  Dragon’s Prophet is a game I am really enjoying these days, but I don’t feel like I have played it long enough to really give it a spot on the top five list.  Additionally Vanguard is a pretty amazing game, but I just have not played it enough to really know its ins and outs.

Essentially I picked the five games that have shaped me the most as a player.  I hope you enjoyed my little rundown and even more so I hope it inspires someone to give one of them a shot.  Of my list only World of Warcraft lacks a free to play option.  So I guess this is really telling about where we are currently in what is a viable payment model.  I find myself cycling between the two four on a regular basis.  Right now I am mostly in a Rift mode… but I am sure I will cycle back to the others before too much longer.

I hope you have a great day, and I hope you don’t mind the change in format.  I wanted to create this post, and I knew I would not have enough time tomorrow morning to complete it all.  Additionally I am busy tonight downloading things to load up my new laptop full of games.  So essentially I had time to kill and devote to this.  I hope I get all my errands in the morning done, and get to work on time.

A Whole New World

It is a relatively dreary day here in Oklahoma as the experiment rolls onwards.  I’ve been out into the world, gassed up my wife’s vehicle and picked up some breakfast for the two of us.  Lately on the weekends we have been going out and indulging our recent photography habit, but unless things clear up I don’t see that happening.  It rained most of the night, and still looks like the sky could open any minute so for now I am hanging out inside blogging.

The Wrong Leather

WoWScrnShot_042613_201501

Initially I had intended to get in some League of Legends last night, but within moments of logging into mumble Drathis announced that he had to leave and would be back later.  Knowing the normal schedule, Tam confirmed that he too would be leaving shortly to go dancing.  This left us with four players that could commit to playing, and instead of pushing it further I just decided I would pop into World of Warcraft and continue working on Lodin.  I really enjoy LoL, but it is really only a worthwhile endeavor for me, if I am hanging out with a full team of friends.

I picked up in the Jinyu village where I had left off the previous night and started going through the paces of questing.  It was around this time when my favorite Aussie turned Malaysian 3D Content artist popped by the voice server.  Banzai is coming off a big project for Nintendo, and as such finally starting to filter back out into society.  This is a normal pattern for him, he goes into crunch mode on some awesome new project… then pops his head up afterwards and mingles for awhile.

When I am talking, I tend not to be paying attention to what I am doing.  As a result I ended up happily indulging my bloodlust and skinning anything I could.  So after a few hours of talking about 70s and 80s “Giant Robot” anime… I noticed my bags were insanely full with Pandaria level leather.  Normally this would be a great thing… but unfortunately I leveled way faster through the cataclysm content than I had intended and neglected to level my leatherworking past 460.

I consulted my favorite farming guide and decided that I did not want to take the amount of time required to unlock the Molten Front content.  So as a result I was bound for Tol Barad.  It was around this time that Banzai filtered out off the channel…  damned time shift..  and silence fell.  Farming spiders over and over is pretty boring.  I managed to farm up about 70 savage leather before the boredom hit me.

Pandaria to Pandora

2013-04-26 20_46_12-Greenshot

My friend Warenwolf had been happily playing Borderlands 2 while I was off in pandaland farming up leather.  Every so often he would comment about some spiffy thing he got to drop.  I thought to myself… I like cool things dropping *sadface*.  The biggest problem with Borderlands 2, is that for whatever reason I never got synced up with my friends.  They are all out doing the mega super extended content, and I am still stuck at level 12 poking around doing lower level quests.  With the boredom setting in heavily, I decided I really should be over trying to catch up my Commando.

Borderlands has always been such a great concept, and the second one is so much richer than the first.  However wandering around killing mobs several levels lower than me wasn’t exactly a stellar cure for my boredom either.  I managed to knock out four quests, all of which involved wandering back through areas I had already beaten the bosses of.  At this point I need to do some research in how to skip ahead in the content to something that is actually challenging and fun.

I managed to hold out as I did most of a level and a half, but this is the type of game that was really made to be played as a group.  I will admit that my fetish for Jacobs weapons in all their steampunky goodness is still in place.  As you can see in the picture above, I spent most of my time with a single shot tommygun-esc Jacobs assault rifle.  However after an hour and a half I was still looking for something fun to occupy my night.

Difference a Spec Makes

2013-04-26_224721If you were following any of my tweets, you will know that I wound up over in Rift last night towards the end of the evening.  Based on the excitement of those tweets, it went extremely well.  While we are on the subject of tweets…  why the hell has no one else integrated a twitter client with their game?  Seriously this is one of the killer features Rift has going for it.  Rift truly is the king of the “WoW Clones”, and I mean that with the utmost respect… because they have essentially gone around and latched onto the best practices of everyone else in the  industry.

One of the things that always hits me, when I boot up Rift on my gaming machine is just how amazing the game looks.  The subtle features of the title are just gorgeous to look at.  Inevitably I hit /tweetpic and comment about this, and someone chimes in agreeing.  Again someone else needs to make a /tweetpic command… it is absolutely brilliant.  A few weeks back, I had been reading a blog post by Wilhelm on The Ancient Gaming Noob talking about how he was just having a hard time getting into Storm Legion.

This resonated pretty solidly with me, because from about 56 onwards it has been like pulling teeth to try and level.  The mob hit points increased at a rate that was far greater than either my dps or survival.  I had been leveling with somewhat of a forum sanctioned spec, that was supposedly the best survivability to dps ratio.  Even at that it was still taking me roughly half my life to chew through most even level mobs.  I really want to hit 60, and try some of the endgame content…  but essentially leveling through the higher content was pure torture for me.

In the same post, after I had chimed in another guy (pkudude99) came in behind me and posted a spec that folks should try.  This week Wilhelm made a new post talking about trying out the spec, and how successful it was.  After reading this, it had been in the back of my head to do the same and this present boredom was the perfect opportunity.  After about 30 minutes of respeccing, rebuilding macros, resituating hotbars…  I was off to Camp Cyclone in Morban.

I hopped on my white tiger and rode up to the first mob I encountered, a 58 Storm Legion trooper of some sort.  I charged into battle, and in within a few seconds I had torn the mob asunder and taken next to no damage.  In that moment, a game that had felt like an extremely soulless grind only an hour before had become a magical playground of bloodlust and dismemberment.  The spec was in fact amazing, and over the course of the evening I happily ping ponged back and forth between packs of mobs slaughtering them with a smile on my face.

I have mentioned that I have quite the bloodlust when playing a warrior right?  My happiest moments in games is when I am not paying attention at all to the objectives I am supposed to be completing, but instead just bouncing around the map killing everything that crosses my map.  This totally happened last night, and as the dust settled around my warriors feet I had somehow put on half a level and gotten three planar attunement levels.  I was a happy boy, but also noticed that it was almost midnight so I figured I should probably start winding down for the night.

Extremely long story short… if you are playing a Warrior like me, and found yourself losing a battle to the grind of Storm Legion…  I highly suggest you check out this spec.  Thank you Wilhelm and thank you PkuDude99 the author of the spec…  for pointing it out.

"Perfect Solo" updated for 2.1 Hotfix 7 changes

Slaying Saturday

It is day two of the experiment, and roughly an hour later I have another blog post about nothing.  Our hope was to be able to go out wandering today and take some photos, but looking out our window it looks extremely dark out there.  In fact I think I just heard thunder, so I am guessing that is off the menu.  I believe Neverwinter is now available for me to play, so I may indulge that for awhile.  Essentially I purchased the cheap package, to be able to get in and play the beta events out of curiosity.  Honestly if I could have refunded that purchase I likely would have.

I played just enough in beta to decide I didn’t really enjoy the game as much as I thought I would.  But now that I have access to it, it feels like a colossal waste not to at least try playing it again.  Maybe I will care more about my characters with they are not throwaways?  I honestly liked the Guardian fairly well, but the thing that kept getting on my nerves was the fact that forward momentum stopped as soon as you performed an action.  This just felt like a needless break in motion.  Ultimately I guess I was expecting it to control more like Skyrim, and less like SWTOR.

If you’ve made it this far… I hope you all have an amazing weekend.  Here is hoping to the skies clearing and us being able to get out and about.  Being about to get out on the weekends for some exercise and fresh air has been beneficial to my waistline.