Social Justice

Happy Holidays?

Yesterday was a mixed bag, I am not going to get into the awkwardness that was Christmas with my family.  I should have taken a picture of the gallon jug of holy water that my grandmother for some reason seems to think she needs, however I did not as it would have been too obvious.  Suffice to say it was fine while it was just my parents and grandmother, but once people started showing up the fight or flight instinct kicked in and I had to get out of there.  We stayed long enough to be socially acceptable, or at least long enough to see everyone and then got back on the road.  I really don’t deal with large groups of people in confined spaces very well.

When I finally got home that night I went back to my LFR madness.  I really would have thought that the holidays would have made people better natured, but instead it seemed like only the worst people were running dungeons.  I guess it makes sense, as most of the “good” people probably have families and such that they would rather be spending time with.  The highlight of the evening, as far as horrible goes came when my Downfall group finally got to Garrosh.  We had a few people drop like usual, and one of the warriors  that joined in immediately started moaning that he had waited in queue for an hour and missed the entire dungeon.

Instead of doing the right thing, and just dropping group and taking the deserter debuff…  he proceeded to pull Garrosh while we were still getting prepared screaming “For Mother Russia”.  Obviously his ploy was to get us to kick him which doesn’t cause the debuff to happen.  He was running across the screen just about to aggro him again when the kick happened saving the day.  The problem is…  there needs to be a better way of managing this.  The systems in place don’t give us a way to flag this guy letting other people know that he will likely screw their group over if things don’t go his way.

Social Justice

TribunalCase League of Legends has had in the past the most notoriously toxic community in online gaming.  As a result they knew that this was ultimately hurting their product and keeping players from participating on a deep level with it.  Instead of sitting back and saying “pugs will be pugs” they took matters into their own hands and tried to devise a way of dealing with this.  As a result they created two systems that work hand in hand.  The honor system allows players to provide “endorsements” that are positive, such as Teamwork, Friendly, Knowledgeable, and at the same time provide a venue for reporting bad behavior.  When a player has received enough negative reports they go into another system called the Tribunal.

One of the problems with social reporting is that there is a sea of false positives and downright minor infractions that clog the customer support staff.  As a result the Tribunal system is innovative in that it brings each case before a jury of “peers” aka other players who have signed up to be willing to sit on these peer based juries.  You can view all of the results on the public Tribunal page if you are logged into your league account.  The image on the right side is an example of a tribunal ruling.  Of course warnings for language should apply as it states exactly what the player said during the match to warrant being reported.

Be Proactive Blizzard

These systems really do seem to work out in the wild, in fact with the big 2.1 patch in Final Fantasy XIV Squaresoft introduced a very similar endorsement system with some big rewards that can be gained through this positive behavior.  In the past there were unofficial systems on the servers that permanently labeled disruptive players as pariahs from the social circles.  There was a time where you could look at the guild a player was in and have a fair shot at gauging whether or not the player would be a positive influence on your group.  Additionally just talking to a player for a moment before inviting them to fill a group gave you a good idea of their future behavior.  When Blizzard introduced systems to automate these processes it completely removed the element of social ramifications, and such the “greater internet fuckwad theory” came true.

When it is perceived that there are no consequences for bad actions… players tend to behave worse.  Sure there are awesome people out there that are awesome all the time regardless of who is looking… but that is quite simply not the majority of people.  These systems work to bring a tally of someone’s misdeeds to bear each time they step into a group.  The guy who wiped the LFR because he didn’t want to be there… would bring with him a black mark from each and every player that flagged him for doing what he did.  I feel like blizzard does an excellent job of policing and banning players who are actively exploiting the game. 

However it is quite literally against their best interest to ban players who are paying them a monthly subscription.  Each time they ban one of these players they lose his money, and over time it adds up.  What systems like the tribunal do is introduce a neutral third party, the player.  The tribunal works because no only does it hold players accountable for their actions, but it also holds the players who are making these decisions accountable.  Every decision that is made, and the players who participated in making it is posted publicly for the world to see.  Since this relies on the players justice is usually far more swift than waiting for customer service to sift through their backlog of cases and deal with it.  It is my hopes that with the rollout of Warlords of Draenor, they will investigate a system like this, and hopefully make it applicable to ALL battle.net games..

Lucian Arrives

Good morning my happy people out in the land that is digital.  I am feeling a bit better this morning, so I must have managed to get a decent amount of sleep for once.  Quite honestly I think a good deal of my issues right now stem from the fact that my allergies are going into overdrive.  Normally bit late August things have calmed down a bit here in Oklahoma.  However all of the rain we have gotten seems to be kicking all the things into overdrive.  Dear summer sun… why you no kill these weeds?

Lucian Arrives

Lucian_1

Yesterday was mostly about League of Legends for me and some of my friends.  The champion Lucian finally was available, and this was something several of us had been anticipating.  Over lunch Rae and I both played him a bit in a 1v1 game to test out his abilities.  Overall he feels like a much less tanky Graves, but with a few more murdery tricks up his sleeve.  When we played him he felt extremely mana hungry…  but apparently early in the day yesterday his Q was costing double mana…  which could very well account for this.

He seems to have the same slowish building period that Graves does, but once he has a fair amount of gear his attacks become extremely potent.  I know later in the evening Tam played a few games with him and really liked the end result.  The Champion spotlight does a pretty good job of outlining his abilities.  Personally when I played him I was constantly out of mana, because the cooldown on his abilities is far shorter than your mana pool can ever support.  Essentially he feels like a bottom lane champ I could maybe get used to playing.

Seeking Bot

mafia_graves___1600x900__no_text__by_gurkeh-d597lft

To this point… pretty much all of the champions I really enjoy playing have been top lane champions.  Currently my favorites are WuKong, Darius, Garen, and Riven… all of which are primarily suited to the top lane…  though I feel like Riven would do fine mid.  Essentially the problem is… when playing with my friends I tend to always hog that one position of the map.  While no one has complained… I just feel like I should branch out a bit and try and find something I enjoyed on the bottom lane.

As a result I have been playing quite a few 1v1 custom maps to play with various champions, and see which ones I could get used to.  Early on Graves was a champion that Tam suggested I might like, since he played a lot of him early on.  I enjoyed playing him, but I was prone to rushing things and engaging way before my items and abilities would support it.  So he was a champion I played for a little bit while I was finding my own play style, but never really returned to.  Lately I have dusted him back off and realized that I do really enjoy him quite a bit for what he is.

Additionally I had picked up Jayce when he was on sale some time ago but never actually got around to playing him.  I have to say I really like him as a bottom lane champion and the tool kit is especially useful once the laning phase is over.  The Shock Blast / Acceleration Gate combo seems extremely good at harassing other champions in your lane since you can poke at them near the turret with impunity.  So far my favorite one of his attacks is To The Skies!… at one point last night I finished off a champion and stole the blue and red buffs with this little quick pounce.  Essentially any champion with a “pounce” attack is a champion I like.

So combined with Lucian, that at least gives me three champions that I like on the bottom lane.  I feel like there are probably more I should try.  I picked up Kennen at some point because I like ninjas… but have never really played him much.  The problem is… because of my dislike of mages… I tend to shy away from AP champions.  Building AD feels natural to me… but the AP items all feel odd to me.  I feel like this is a thing I need to get past at some point… but ultimately right now the ranged champions I enjoy are the ones that are also ADCs.  The problem is that I have pretty much exhausted the AD ranged champions that I like.  Ultimately I will have to get over the hurdle and start digging into some AP ranged champions to add some variety to the bottom lane.

Realm Reborn

 

This weekend begins the official head start for Final Fantasy XIV and I am climbing down off my fence and giving it a shot.  Quite honestly a good chunk of what changed my mind was the fact that Green Man gaming has a 25% code(GMG25-OGRUH-7SM8H) that you can apply which takes down the Digital Collectors Edition to a level I am willing to gamble on.  Additionally there are going to be a large number of House Stalwart folks giving it a shot.  For me at least this is going to be mostly a weekend game.  I still planning on playing Rift during the week because there are a number of things I want to do there.  Additionally the guild is still pretty active and I love the vibe we have built there.

Final Fantasy is not really a primary game for me… the job system is really interesting… but it is still very wow like overall.  Quite honestly… I know that this game will have worked its way out of our systems well before the First Quarter 2014 release of Elder Scrolls Online.  I am under no illusions that this is the type of game that is going to hold the attention of our guild for very long… but it might be enjoyable to explore for awhile.  Being brutally honest… the majority of folks will have burned through whatever they wanted and gotten bored of it within the first month…  but for a few people it might hold some meaningful long term gameplay.

With the ability to do all the jobs and all the professions on one character… I really plan not to alt at all.  Belghast Sternblade will be my only character far as I am concerned.  We are settled into the Cactuar server, and I am really hoping Square pulls their heads out and fixes the server capacity issues we experienced last weekend.  I was finally able to get in and register my head start code yesterday, so hopefully that is a sign that they have gotten a number of the kinks worked out.  Overall the gameplay has been enjoyable, but we have struggled with infrastructure problems that never should have made it out of alpha testing.

Unfortunately this weekend I am not really sure how much playtime I will get.  Friday night we have a wedding rehearsal, and Saturday morning I am photographing a wedding while my wife is a bridesmaid.  Then Saturday night we have a baptism to attend.  So that pretty much fucks both Friday and Saturday, leaving only Sunday to do anything enjoyable.  My hope is that between the Wedding and the Baptism… we can run any errands we need to run so that Sunday we do not have to leave the house at all.

Wrapping Up

Well I have rattled on more than enough and now it is time for me to get my ass out of this house and on with the day.  I hope you all had a good week and that you have a far less busy and annoying weekend ahead of you.  I am nervous as hell to be honest… I have never shot a wedding.  But this is a favor to a friend so I am sure I will muddle through as best I can.  I am just not one for portrait photography… people tend to bore me as subjects go.  But she was happy enough with the family portraits I shot for her…  so here is hoping she will also be fine with my wedding photos.

Open Data

Good morning you happy people.  I am mostly conscious today but feel like I am coming down with something.  While it has not fully hit me yet, last night I felt relatively horrible.  It is one of those mornings where I have been staring at the blank screen for ten minutes… finally comprehending that I am supposed to write something thoughtful or interesting.  It is mornings like this that I question my decisions in life… and why in the hell I ever decided to do this blog every morning thing.  However I shall persevere and push on… and try and be thoughtful and or interesting or at least something other than comatose.

Armory

2013-08-16 06_10_03-Belgrave @ Argent Dawn - Community - World of Warcraft

I am addicted to armory systems.  When I am playing a game that has them… I happily check up on literally everyone I meet just to see exactly how they are doing things.  I am not a terribly competitive person by nature, but I love peering into the inner workings of other players.  I have learned so much from sifting through the specs of other players.  Additionally when I have gotten a good drop, I used to sift through the profiles of level appropriate guild members, to see if any of them could use it as an upgrade.  If they could I would send that doodad off in the mail, because I would always rather an item go to use than end up as pocket change when sold.

The funny thing is… I thought EVERYONE liked Armory systems.  I made a comment yesterday about how much I wished that Rift had one… and immediately got a couple of responses from twitter talking about how much each of the players disliked them.  One player took the stance that they had never seen any good come of them… and that in generally they only served as a point for players to trash talk or tear down others based on their gear.  The second player said she liked to keep her spec and gear secret, that she felt like it gave her an edge in PVP. 

I guess I can see both points, but they are also both foreign concepts for me.  Firstly I rarely if ever pvp, and when I do it is on a lark and only to help complete some world event or guild quest.  I am pretty much anti-competitive and want everyone to just get along and work together towards some glorious common goal.  That said I can also see how if you do not have a protective bubble of guildies surrounding you… how you could get exposed to players that want to pick apart your gear and “call you bad”.  I’ve always found armory systems to be amazing diagnostic tools that provide easy access information sharing of how exactly a player is out performing you by so much.

Open Data

2013-08-16 06_22_55-Belghast [90 Shadowknight] - Antonia Bayle - EQ2U - Character Details

I think the king of all armory systems exists in Everquest 2.  The odd thing about it… it was built by a third party developer.  I have a friend that works in the tools division of SOE, and I can remember all these early attempts to make a reliable and excellent mobile application.  Ultimately they decided as a company that they simply did not have the manpower to adequately support an extremely detailed data visualization and armory tool on all available platforms.  So instead they shifted their focus and made an amazingly intricate data service.  This would allow third party developers to build the ultimate armory application for whatever platform they chose to.  The end result I feel was a master stroke, and they have provided better access to data than any other company out there to date.

After the data service was released, EQ2Wire a long time supporter of the community and the best news source came along and released a truly phenomenal armory system.  Essentially it provided full access to everything you would care to learn about your character.  In fact in many ways it provided more information about your character than you could actually access in game.  It had all sorts of nifty auxiliary functionalities like lists of all the dungeon maker items you had collected, or all your spells with the ability to create a shopping list for reagents to upgrade them.  When EQ2 did a massive reworking of the AA system, they offered the ability to look at the previous version of your AA profiles so you could easily see just how exactly you had specced your character.

So when I say that I would love to have an armory system in Rift.  This is the system I would most like to see it patterned off of.  I would love them to take the data they already provide about the game to fan sites… but roll into it all the information about the players and serve it up as an active data service.  Hell I would even devote development time towards working on an armory system if one decided to pop up and turn into a github project.  Likewise I am sure lots of other people would devote their time to it as well.  It would be awesome to return to being able to scour the guild roster to see who can use an item, or who has an amazingly artful spec.

One of the nice thing that EQ2 did when they rolled out their system was adding the ability for your to go off the grid of sorts.  When you check that box, your character information becomes cloaked from the data feed.  This would satisfy those players who want to keep their spec and gearing close to their chest, for PVP purposes.  A scenario like this is the best of all worlds since it would finally allow me to integrate an armory system into our guild website.  I have been working on a social roll-up page that lists various pieces of meta data from our forum profiles in one place.  So I have been able to integrate WoW Armory, and TSW Chronicle… but am missing the game we are playing the most often… and as such is what prompted this whole line of discussion.

Redeemed

League of Legends 2013-08-15 20-37-32-38

Several of my friends are super devoted to League of Legends.  For the League E-Sports crowd, I am going to sound like a complete moron…  but my friends were watching whatever event was going on last night.  I pay about as much attention to e-sports as I do to traditional sports… which is absolutely none.  This was a funny realization for me, because I feel exactly the same way while watching both.  Zero interest in watching someone else play a game, regardless of what that game is.  I guess I get bored watching other people do things that I could just be doing myself if I cared enough to do them.

All of the talk of League however made me want to pop in for a bit.  I had some RP sitting in my account and Riven is probably the cheapest I have ever seen her.  I have been told multiple times that this was a champion I would probably like a lot.  Previously I would say my three favorite champions were WuKong, Garen and Darius…  all of which have an extremely similar play styles.  Essentially I seem to be unable to get into any champion that is NOT a top lane bruiser style champion. 

I fired up a quick 1v1 custom game to put Riven through the motions, and man… I have to say I love her.  I have never gravitated towards female avatars in any game I play… I just find an inability to really get into playing them.  However I had already found at least one female champion that I really liked… and that was the super murdery Vi.  I can now add Riven to that list.  Firstly she is another champion limited only by her cooldowns much like Garen.  I really love that style of gameplay, as I hate having to watch my mana bar…  and I think in many ways that is why I love Garen so much.  Additionally she has an extremely high sustain, especially once you throw a bloodthirster on her.

She is kinda like my perfect fusion of WuKong with his insanely ganky E-Q-W combo that lets him hop in and bash things then sneak away… with my love of Garen and his complete lack of resources to fiddle with.  I still suck horribly at League because I am diametrically opposed to its click to move control scheme… but when I play Riven I feel like I suck a little less.  Additionally her combination charge/shield attack is extremely awesome at getting out of jams…  like getting too close to a turret… which I may or may not do way the hell too often.  At least I can add one more champion to the arsenal of ones that I really enjoy.

Wrapping Up

Well this has rattled on long enough… and I should really be getting on my way.  Here is hoping that I get to feeling better, and that I really am not coming down with something.  I figure it is likely just allergies as it has been all summer.  My boss is out of the office today… which normally folks would think it is a good thing.  However in my case that just means I have to fill in for him when a crisis arises.  I really hope no crisis arises… I could use a nice and chill day.  I hope you all have an excellent one, and that it begins an amazing weekend.

Player Taxonomy

This is the sixteenth post in my experimental “post every morning” scheme, and it represents the first true roadblock.  Up to this point, I had been posting about whatever was happening in my life, and namely whatever games I played the previous night.  The problem I have right now is that while I have plenty of awesome things to talk about from last night, I can’t speak a word about any of it.  I may or may not be under a pretty sizeable NDA.  So as a result I will be trying to find interesting things to talk about otherwise.

Player Taxonomy

I was having a discussion the other day with a good friend and we got into the whole dividing players into groups concept.  We often times have this notion that players are either hardcore or casual, and depending on which side of the divide you are on that other term becomes a slur against what you don’t enjoy.  He presented an interesting take on the divide, in that players are made up of multiple parts of different drives.  He broke things into 3 drives, but I have since expanded it into 4.

  • Casual – These players tend to play games on a very peripheral level.  They may play multiple titles, but not really get heavily involved in any one game.  They do not perform large amounts of research, even if it is a game they play very often.
  • Core – These players tend to get extremely invested in one or more games.  They may play multiple titles, but are more likely to dig into the theory and gameplay of one specific game.  They are likely to do large amounts of research on technique and related information.
  • Social – These players tend to be focused on the social aspect of gaming.  They are in games because their friends are playing them.  Their gaming experience revolves around interaction with their friends, and if enough of a critical mass of their community leaves the game they are likely to do so as well.
  • Solo – These players tend to prefer to do things alone, and while they may associate with communities they do so mostly for the benefits that being a member provides.  They will participate in group activities if there is a large benefit to doing so, but afterwards they often wander back off to doing solo content.

Essentially the theory is that we are all made up of these building blocks.  For example I tend to be Social-Core by nature in online games, but I will have large periods of being Solo-Core depending on if I am playing a game with a preformed community or not.  I crave the social connection of a community in an online game, however in the absence of it I tend to withdraw and not reach out to strangers.  I have tried to be Casual about games in the past but it rarely works, as I almost always end up digging deep into the minutia, figuring out mob spawn patterns, what the best drops are, and which areas I should be hunting.

There is a line of thinking that says that labels in gaming are a bad thing.  I agree to some extent, because the old social versus hardcore debate only really tells part of the story.  However the truth is that different kinds of players are motivated by different forces.  We need some kind of judgment free taxonomy to help understand what kind of a player someone is, and what they are looking for out of the online gaming experience.  I cannot claim the above is a new idea, as I got it from a conversation with a friend… and he cannot claim his ideas are new either because this is something that has been kicking around in the marketing side of the industry for several years.

I feel these building blocks do a pretty good job of modeling opposing forces, namely social tendencies versus solo tendencies, and casual tendencies versus core tendencies.  All that said I feel it is totally viable for someone to be social-casual-core striking a balance between really digging into a game and playing them on a superficial level.  The thing I have noticed over the years, is that most of the players that claim to be casual… myself included really dig deep into whatever game they happen to be playing.  They just may play lots and lots of games at the same time or serially.  I think it is an interesting discussion at least, and as a guild leader I have always tried to understand the drives of the people that I am trying to mold towards a specific goal.

Journey to Coldharbour

 

With all my personal posts and game log type posting, I have not had a chance to really mention this.  At the beginning of the month Zenimax released this video about Coldharbour the domain of Molag Bal.  I have to say right off the bat the footage from the video looks amazing.  I think it is awesome just how vastly different Coldhabour looks and feels from Deadlands the Oblivion plane belonging to Mehunes Dagon we experienced in Elder Scrolls VI: Oblivion.  It seems like the Dark Anchors that are mentioned are going to be similar to the Mehunes Oblivion gates.

I really look forward to seeing how all of this will really work in game play.  It seems like the anchors drop down from the sky, so I am wondering if they will be “Rift like” events that occur around the map, or static spawns.  The Elder Scrolls games have always had a certain measure of dynamic content, so it would be cool if the Anchors were this games answer to “Rifts”.  There really isn’t enough in the video to really make a call one way or another, but it is a super cool concept.  Every time they release one of these videos, I just want to play ANY Elder Scrolls game I can get my hands on.  Why hullo there Skyrim!

Wildstar: Devspeak Movement

 

So I am still on the fence about whether or not I care about Wildstar.  Firstly I have not had a great track record with me trying to get deeply involved in any Science Fiction based MMO.  They are awesome for awhile, but they seem to lack the stickiness with me that fantasy MMOs have had.  Secondly no matter how hard I try, I cannot seem to view this as anything other than a much higher resolution World of Warcraft.  There is a moment in this video that I immediately thought the guy was falling into Area 52 out in Netherstorm.  All of that said, the game does look much nicer in every department than WoW.

Range of motion in a video game is a huge thing.  If the combat animations feel clunky, the combat itself will feel clunky… as goes with the jumps, rolls, running animations etc.  This is a beautifully animated game, and the video really showcases that.  The big take away I always have from one of these videos however is just how amazing their Marketing and Communities are at engaging the public.  They do a phenomenal picture of painting a picture of the game and setting up an attitude that makes you want to play it.  I feel like this is going to be one of those titles that I will need to play before I can decide if I am going to look into it very seriously.

Aatrox, The Darkin Blade

Another nifty tidbit of information from yesterday, is that Riot games announced their next champion for League of Legends.  Basically it looks to be a badass AD melee character with life draining abilities.  Similar to Mordekaiser he uses a health spending mechanic to cast abilities.  You can click the picture, or this link to see a full breakdown of his abilities.  At first glance he kind of feels like a fusion of Mordekaiser and Zac, so will be interesting to see how he plays.

Initially I thought… hell yeah, badass demon dude with a molten sword and wings!  But ultimately I am really not sure if this is a “Bel” character or not.  So far I have not really enjoyed playing Mordekaiser, because his mechanic feels super “fiddly”.  I don’t really like champions that are very “do this one thing, so you can do this other thing or you die” in their ability set up.  I admit it, I am totally a barbarian and like simple gameplay…  think Garen, Wukong and Darius.  When I play a game, I am about as subtle as dropping a piano on someone.  I feel like even though he looks awesome, and I like his abilities (other than the health spending mechanic) he will definitely be a “try before I buy” character.

Adventures in Legally Viable Posting

So I have managed to weave together a post this morning after all, and this makes me happy.  I was afraid that my certain restrictions would dry up the well of rambling, but I have managed to grab a few things I thought was cool out of the air and cram them into a single posting.  Not that my nightly rundown posts are all that exciting in the first place, but hopefully folks won’t mind these posts every now and then when I am bound not to talk about the previous night.  I hope you guys have a great Friday, and that it is the gateway to a really amazing weekend.  We are going to be super busy this weekend finishing up the game loft, so wish me luck!