A Whole New World

It is a relatively dreary day here in Oklahoma as the experiment rolls onwards.  I’ve been out into the world, gassed up my wife’s vehicle and picked up some breakfast for the two of us.  Lately on the weekends we have been going out and indulging our recent photography habit, but unless things clear up I don’t see that happening.  It rained most of the night, and still looks like the sky could open any minute so for now I am hanging out inside blogging.

The Wrong Leather

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Initially I had intended to get in some League of Legends last night, but within moments of logging into mumble Drathis announced that he had to leave and would be back later.  Knowing the normal schedule, Tam confirmed that he too would be leaving shortly to go dancing.  This left us with four players that could commit to playing, and instead of pushing it further I just decided I would pop into World of Warcraft and continue working on Lodin.  I really enjoy LoL, but it is really only a worthwhile endeavor for me, if I am hanging out with a full team of friends.

I picked up in the Jinyu village where I had left off the previous night and started going through the paces of questing.  It was around this time when my favorite Aussie turned Malaysian 3D Content artist popped by the voice server.  Banzai is coming off a big project for Nintendo, and as such finally starting to filter back out into society.  This is a normal pattern for him, he goes into crunch mode on some awesome new project… then pops his head up afterwards and mingles for awhile.

When I am talking, I tend not to be paying attention to what I am doing.  As a result I ended up happily indulging my bloodlust and skinning anything I could.  So after a few hours of talking about 70s and 80s “Giant Robot” anime… I noticed my bags were insanely full with Pandaria level leather.  Normally this would be a great thing… but unfortunately I leveled way faster through the cataclysm content than I had intended and neglected to level my leatherworking past 460.

I consulted my favorite farming guide and decided that I did not want to take the amount of time required to unlock the Molten Front content.  So as a result I was bound for Tol Barad.  It was around this time that Banzai filtered out off the channel…  damned time shift..  and silence fell.  Farming spiders over and over is pretty boring.  I managed to farm up about 70 savage leather before the boredom hit me.

Pandaria to Pandora

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My friend Warenwolf had been happily playing Borderlands 2 while I was off in pandaland farming up leather.  Every so often he would comment about some spiffy thing he got to drop.  I thought to myself… I like cool things dropping *sadface*.  The biggest problem with Borderlands 2, is that for whatever reason I never got synced up with my friends.  They are all out doing the mega super extended content, and I am still stuck at level 12 poking around doing lower level quests.  With the boredom setting in heavily, I decided I really should be over trying to catch up my Commando.

Borderlands has always been such a great concept, and the second one is so much richer than the first.  However wandering around killing mobs several levels lower than me wasn’t exactly a stellar cure for my boredom either.  I managed to knock out four quests, all of which involved wandering back through areas I had already beaten the bosses of.  At this point I need to do some research in how to skip ahead in the content to something that is actually challenging and fun.

I managed to hold out as I did most of a level and a half, but this is the type of game that was really made to be played as a group.  I will admit that my fetish for Jacobs weapons in all their steampunky goodness is still in place.  As you can see in the picture above, I spent most of my time with a single shot tommygun-esc Jacobs assault rifle.  However after an hour and a half I was still looking for something fun to occupy my night.

Difference a Spec Makes

2013-04-26_224721If you were following any of my tweets, you will know that I wound up over in Rift last night towards the end of the evening.  Based on the excitement of those tweets, it went extremely well.  While we are on the subject of tweets…  why the hell has no one else integrated a twitter client with their game?  Seriously this is one of the killer features Rift has going for it.  Rift truly is the king of the “WoW Clones”, and I mean that with the utmost respect… because they have essentially gone around and latched onto the best practices of everyone else in the  industry.

One of the things that always hits me, when I boot up Rift on my gaming machine is just how amazing the game looks.  The subtle features of the title are just gorgeous to look at.  Inevitably I hit /tweetpic and comment about this, and someone chimes in agreeing.  Again someone else needs to make a /tweetpic command… it is absolutely brilliant.  A few weeks back, I had been reading a blog post by Wilhelm on The Ancient Gaming Noob talking about how he was just having a hard time getting into Storm Legion.

This resonated pretty solidly with me, because from about 56 onwards it has been like pulling teeth to try and level.  The mob hit points increased at a rate that was far greater than either my dps or survival.  I had been leveling with somewhat of a forum sanctioned spec, that was supposedly the best survivability to dps ratio.  Even at that it was still taking me roughly half my life to chew through most even level mobs.  I really want to hit 60, and try some of the endgame content…  but essentially leveling through the higher content was pure torture for me.

In the same post, after I had chimed in another guy (pkudude99) came in behind me and posted a spec that folks should try.  This week Wilhelm made a new post talking about trying out the spec, and how successful it was.  After reading this, it had been in the back of my head to do the same and this present boredom was the perfect opportunity.  After about 30 minutes of respeccing, rebuilding macros, resituating hotbars…  I was off to Camp Cyclone in Morban.

I hopped on my white tiger and rode up to the first mob I encountered, a 58 Storm Legion trooper of some sort.  I charged into battle, and in within a few seconds I had torn the mob asunder and taken next to no damage.  In that moment, a game that had felt like an extremely soulless grind only an hour before had become a magical playground of bloodlust and dismemberment.  The spec was in fact amazing, and over the course of the evening I happily ping ponged back and forth between packs of mobs slaughtering them with a smile on my face.

I have mentioned that I have quite the bloodlust when playing a warrior right?  My happiest moments in games is when I am not paying attention at all to the objectives I am supposed to be completing, but instead just bouncing around the map killing everything that crosses my map.  This totally happened last night, and as the dust settled around my warriors feet I had somehow put on half a level and gotten three planar attunement levels.  I was a happy boy, but also noticed that it was almost midnight so I figured I should probably start winding down for the night.

Extremely long story short… if you are playing a Warrior like me, and found yourself losing a battle to the grind of Storm Legion…  I highly suggest you check out this spec.  Thank you Wilhelm and thank you PkuDude99 the author of the spec…  for pointing it out.

"Perfect Solo" updated for 2.1 Hotfix 7 changes

Slaying Saturday

It is day two of the experiment, and roughly an hour later I have another blog post about nothing.  Our hope was to be able to go out wandering today and take some photos, but looking out our window it looks extremely dark out there.  In fact I think I just heard thunder, so I am guessing that is off the menu.  I believe Neverwinter is now available for me to play, so I may indulge that for awhile.  Essentially I purchased the cheap package, to be able to get in and play the beta events out of curiosity.  Honestly if I could have refunded that purchase I likely would have.

I played just enough in beta to decide I didn’t really enjoy the game as much as I thought I would.  But now that I have access to it, it feels like a colossal waste not to at least try playing it again.  Maybe I will care more about my characters with they are not throwaways?  I honestly liked the Guardian fairly well, but the thing that kept getting on my nerves was the fact that forward momentum stopped as soon as you performed an action.  This just felt like a needless break in motion.  Ultimately I guess I was expecting it to control more like Skyrim, and less like SWTOR.

If you’ve made it this far… I hope you all have an amazing weekend.  Here is hoping to the skies clearing and us being able to get out and about.  Being about to get out on the weekends for some exercise and fresh air has been beneficial to my waistline.

The Grand Experiment

Over the years I’ve developed a certain false assumption about blogging.  For whatever reason I have felt that in order to sit down and write anything…  I had to have something exciting or somehow epic to write about.  This combined with the fact that I have picked up a plethora of design and managerial responsibilities at work, has lead to these massive lapses in content.  There have been multiple times lately that I have wanted to blog, but felt I had nothing really to blog about.

So instead of doing a massive “what happened to Bel” post, explaining all the shit I have gone through since September 11th of last year…  I am just forging forward into unexplored territory.  Usually I have a bit of free time in the mornings as I drink my cup of coffee, or as I try and wind down at the end of gaming each night.  My experiment is just to sit down and write about what I did the previous day…  even if I find it immensely normal and unexciting.

Cute and Potentially Disturbing

2013-04-25_174531As soon as I got home last night, I sat down and reserved the new Raptr reward pet for Rift.  I am really digging the rewards system, in that so far I have gotten some pretty nifty things through it.  Last promotion they offered the Dwarven Smithy Goggles that I had been coveting ever since they gave them out as a reward at PAX.  This time around they were offering a really bizarre in game pet that looks exactly like the Raptr mascot.  Pictured above, I am not 100% sure if it is really adorable, or really disturbing looking.  In game it almost looks like the various balloons that are available during the anniversary event.  In addition I am wearing the Stone Spaulders that are another promotion this time around.

I’ve used Raptr for years without much expectation for reward.  I just liked the fact that it was a really solid multi-protocol IM client that seemed not to tax the various games I was playing.  When they started giving me rewards for the games I played… that was just icing on the cake.  Yesterday I had used the /tweetpic functionality in game to post this shot on twitter… and I got a response from a live Raptr employee, which was a really nice touch.

The rewards presently available that you should check out…

The Monkey King

A few weeks back my friends managed to get me playing a game I had never played before, and thought I never would.  Over the course of the last few weeks I have been joining them almost nightly for 5 player games of League of Legends.  I had been absent from the game for a few nights, mostly because my internet connection has really gone to shit.  But I was coaxed back into the fold last night.

Once again my internet was being shitty, and I was warping all over the maps…  but I still enjoyed myself.  I’ve developed a particular affinity for Wukong, the Monkey King.  I really like leaping in an doing massing amounts of damage only to throw up a decoy and escape away into the shadows.  I am not particularly good at any champions so far, but I am mostly passible with Wukong, Garen, Darius, Shen, Alistair and Volibear.

There is a definite pattern with the champions I end up liking.  One of my friends… the one who got me hooked on the game has successfully created a roadmap of all of the champions he feels I will be happy with.  So far, one by one he has been right, with the exception of Blitzcrank.  After a warm-up map against bots, a 6th friend logged in and we decided to do 3v3 twisted treeline.

I had never done this map before last night, and while enjoyable… it really feels super claustrophobic.  The other bad thing I noticed about it is that if one side gets underfed…  it just snowballs as running around the map catching up on minion kills doesn’t really feel like a possible thing.  Even with the frustration, playing with friends is always fun… and it cracked me up as certain players definitely disliked killing their friends.

Classic “Home” Tour

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Finally the constant lag, and ending up in the wrong place… fighting the wrong thing in League of Legends got under my skin enough to cause me to call it a night.  One of the big things I do lately… is follow whatever whim happens to hit me.  While I cannot really explain it fully, I had a whim last weekend to play one of my oldest characters.  Lodin is the Dwarf Hunter that I spent all of classic World of Warcraft raiding with, and had neatly put to bed with the release of Burning Crusade and my transition to tanking fulltime.  I had made various attempts to level him in the past, but really never got any traction.

Over the course of the weekend I managed to push him from 75 to 85 and actually enjoyed myself.  One of the realizations I have come to is that World of Warcraft is the fast food of MMO gaming.  It is bright, and happy and very enjoyable… so long as you don’t think too much about what you are consuming.  It is the second part I always fail at.  I end up thinking about how half assed so many of their implementations are.  The transmogrification system for example is hands down the worst version of cosmetic items, in ANY game.

Since World of Warcraft is so much more of a casual experience than League of Legends, I figured I could tolerate the shit internet a bit better there.  While I have been super nomadic since leaving the game, the guild I founded back in 2004 is still extremely active.  I had intended to go out to Jade Forrest and continue my push to 90, but logged into the statement coming across guild chat “It’s Bel’s Fault”.  I assured the guild member that I am certain it was in fact my fault, but inquired exactly what was my fault this time.

Turns out they decided on a whim to run old raids to show a friend that was relatively new in the game.  Not that they actually needed my help, but a trip down memory lane is something I am almost always down for.  We proceeded to clear Karazhan, Magtheridon, Gruuls Lair, and ended the night taking down Kaelthas in Tempest Keep.  All of it was stupidly easy, and posed no representation of what it was like to do those instances when they were real… but it was still fun seeing it all again.

A Wild Blog Post Appeared

It is now 6:48 am, and I have run out of coffee.  I started writing at roughly 6:00 am, so it appears that the experiment worked.  I did in fact have enough time to prattle on about what happened last night.  I did nothing terribly interesting, but I did manage to piece together a narrative of the events.  Right now most of my gaming nights look just as spastic as this one.  I’ve been ping ponging back and forth between whatever games end up suiting my fancy.

Right now I don’t really intend to set down permanent roots until Elder Scrolls Online releases.  I’m currently plotting my return to guild leadership with that game.  In essence I miss the camaraderie of House Stalwart, and while I can’t be 100% happy returning to World of Warcraft and assuming the hat there…  I feel like ESO is the game we all want to play.  In effect I feel like I want to “get the band back together”.  I’ve tried this before in the past, but in all of those cases I tried my damnedest NOT to be the guild leader.  I wonder if those guild excursions failed, because I was not putting the same effort into making sure things were happening.

I could ramble on about this past for hours I am sure, but right now I know that pretty much everything for me until the release of Elder Scrolls Online is going to be “appetizers”.  If folks are interested, I have been using Tamriel Foundry as a way of planning for the Elder Scrolls House Stalwart instance.  I really loved the pre-launch guild building tools that were provided by SWTOR, and this gives a very similar feeling.  As always it is like pulling teeth to get any of the Stalwarts to actually sign up for anything, but we have 8 signed up…  and even more in the recently launched Google Plus community

Makes me feel all fuzzy inside thinking about the potential of the game and guild.  As far as the blog goes, I will try my best to keep this experiment up.  It seemed to work, and I had enough time to write a really long post.  I will attempt to keep writing even if I don’t particularly find it interesting myself.  If you have made it this far in the post… thanks for reading.

Reverberating the Praise

So honestly… I started writing this out over on a friends blog.  She posted something that resonated with me so much, that I just had to respond.  However as I cleared the end of my fourth paragraph, I came to the realization that I was not posting a response, but writing an entire damned blog post on her site.  Granted it is not unusual for me to rattle off a two or three paragraph response… but this was entering the territory of the ludicrous.

The Spinoff Post

I’ve been pretty lousy at keeping up with Google Reader lately.  So after a busy morning I sat down to read a few posts, trying to grind down the massive count a bit.  I know I have said this before, but my blogroll is literally what I read, so I try my damnedest to read each and every blog that I am in essence “advertising”.  It was to my pleasure that near the top of the stack, MMOGC had thrown up a brand new post. 

First off you have to go over there and read it right now, because it covers a topic that has become very near to my heart.  In her post titled “Funcommunication” she goes into a length how amazing Funcom has been at bringing us, the players, into the experience.  I have to say that I agree completely, and she managed to put it into words far better than I have done to this point. 

A Bigger Shout Out

I mean I have given shouts out to the Funcom staff in several posts, but I don’t think I have really covered the magnitude of the experience.  I’ve thought a few other companies in the past have done a great job interacting with the community, but that said Funcom has really taken it to the next level.  Players tend to have completely unrealistic expectations for games companies, I am just as bad as anyone about this.  However having this level of constantly interactivity, has been extremely humanizing.

So while we get frustrated about the bugs, seeing a constant effort to try and fix things makes the pill a little easier to swallow.  As a programmer I know, that you have to pull off a lot of layers of false assumptions about a bug before you can really get to the root of it.  In the case of the chat system issues, they were basically occurring in a way that could not be lab tested.  There is no real way to get hundreds of thousands of players to connect to your development server.

While it was annoying, and I am glad that time is behind us I cannot describe how much I appreciate being “kept in the loop” about what was going on.  So much marketing babble and spin works its way into patch notes and announcements, that it is really refreshing to see the equivalent of “we thought we fixed it, but I guess we didn’t, we are trying something else”.  No one is all knowing, and as a programmer we usually operate on our best guess.  When dealing with extremely complex systems, the wrong answers are often times more telling than the final solution.  Be it through the forums, live streams, official blog posts, or twitter, I am always impressed with the level of candor shown towards the community.

Amazing Customer Service

Another point that I have to harp on is just how great the customer service has been.  GC writes in her post:

Honestly? I was pleasantly surprised. On a Saturday evening, right smack in the middle of a busy celebration weekend, both my husband’s and my tickets were answered by a helpful in-game representative within ten minutes, and within another five we were all fixed up and ready to go. Let’s face it, bugged quests are irritating as all hell and no one ever likes running into them, but the sting sure is lessened by a prompt response and swift resolution to the problem. I was very satisfied.

Granted, based on the inevitable complaints on the forums, not everyone has been as fortunate. So maybe you can say that my husband and I just happened to hit the GM lottery.

I can say without the shadow of a doubt that she did not win the GM lottery.  It might be because of the level of evolvement with the community, but for whatever reason I have simply cared more about The Secret World than I have most games in the past.  Always in the past it felt like my petitions had little to no effect on the game world.  I am notorious for figuring out a work-around to avoid bugs, and then just ignoring the fact that they actually exist rather than reporting them.  In this game however I have been a bug reporting fiend.

So far it has not mattered what I have reported, be it a problem with geometry or the chat issues not actually being fixed…  I have always received a prompt and courteous response.  I’ve put in somewhere between five and a dozen petitions since launch, and in every case I have had a tell from a GM within ten minutes.  The vast majority of these times, it was far closer to five minutes.  In one instance, I reported a bugged encounter in a dungeon, and we moved on to the next boss.  The GM responded before we were through the first phase, and patiently waited for us to finish the fight so I could more properly respond.

I remember one night, I had petitioned a GM about a geometry issue or as I call them ‘”The Potholes” of City of the Sun God.  There are a few places in the world, with gaps that you cannot see before accidentally falling into them.  While I was typing up my petition, another player fell in the hole with me and used /reset to get out.  I could have done the same, and ultimately I did to free myself, but I figured that if I didn’t report it, it might not get fixed.  The GM took the time, and asked me to go back to the hole, so they could properly document the problem, and make sure it was on the list of known issues.  This little attention to detail really gives me hope for the future of the game.

Phenominal Community Team

I know specifically I have harped on this before, but if I am going through the process of making this post anyways, I have to take a moment to talk about Ragnar and Morteia.  Other companies have been involved with the community, but Funcom really sets the standard here.  They are constantly responding to players, and answering questions directly.  Maybe it is silly, but it feels somewhat awesome to have the Creative Director or Community Manager share your post with the community. 

Thing is it goes so much deeper than just rebroadcasting links.  It feels like we are getting let in on some secret, like they are leaking little bits of information to the diehard fans.  So when they answer a question, or hint at some upcoming feature we get all giddy with excitement.  MMOGC gives the great example of Ragnar talking about upcoming work from Peter Stormare.  I mean that is awesome, while he might not want to be known for this, I cannot picture Satan without thinking of his amazing performance from Constantine.  This man belongs in The Secret World so much it almost hurts!

Why This Matters

The Secret World still has a lot of bugs, and there are a good number of features that have been frustrating to deal with. In most other games, these would have been deal breakers, because the layer of clinical distance from the user community gave the impression that they frankly did not care about my gameplay experience.  Normally my tolerance for frustration is pretty low, I have trouble looking past a bad UI or controls to see the story underneath.  While I really like the UI and controls, you can read my original review of beta weekend and see that I was less than favorable.

So upon reading that, you might ask yourself what changed?  In many ways the game has changed drastically since beta weekend, and improved in almost every way imaginable.  But I have to say that a good chunk of why I can look past the rough edges at times, is thanks to my experiences with customer support and the community team.  They are the face of Funcom to me, and my regular dealings with them has allowed me to handle the quests going wonky, and getting stuck on geometry.  My frustration is always tempered with the feeling like they actually care, and are working to try and make the game a better experience for everyone.

Not Just a Love Song

So it is pretty easy to write this post off as a love song towards the company that runs the game I happen to be playing.  I mean I have rambled on for 13 paragraphs at this point, about my awesome experiences with them while playing their game.  For me it goes deeper, as bloggers it is so easy to dwell on the negative aspects of a game.  It is so much easier for me to pull myself away from a game I hate, to write an angry rant than to log out of a game I am really loving.  The problem is, all this negatively just turns into a wall of sound, where every opinion, dissenting review and frustrated plea becomes a indistinguishable from the mass of angst.

Instead I think we are better served spending our time, pointing out the things that are going well, the individuals that are in fact doing right by the community.  Each week it seems like we hear of another game flailing, another round of layoffs, and more pox upon the industry.  We need to highlight the good in gaming, and make sure those people feel appreciated.  So here you go Funcom, I really appreciate your efforts, and that of the amazing team that has created The Secret World.  While I am somewhat angsty, about not being able to get the nifty Steam swag, I wish you all amazing success with that new venture.

Good Job!

106 Miles to Chicago

It seems like the Secret World community as a whole is still coming down off the high that was the Monthiversary celebration weekend.  As a whole I think the weekend was a rousing success.  It gave several friends of mine time to get in and see if the game was for them.  I know of at least four converts, and two of those are now proud holders of a lifetime account.

Coup De Grace

Honestly I think the concept behind the weekend was a master stroke.  The 24 hour buddy passes are just simply not enough time to decide whether or not the game really resonates with you.  There have been some discussions in my cabal, namely between myself, MMOGC, and PaganRites… and the basic idea is that it takes at least 10 hours of gameplay for you to really “get it”.  That is to really understand why this game is so unique, why it is worth playing, and grasp the deeply intricate combat system.

Sypster over at Bio Break theorizes that the celebration weekend, is essentially a way to offer a “free trial” without actually saying those words.  I totally think this was the core of the weekend, it let anyone who has a Funcom account try the game.  But even more than that I think it was a great way of building customer loyalty.  While getting to your 30 quest mark, might have been a daunting task for someone brand new to the game.  For those of us who are veterans, we were able to easily cut a path through some of the easier quests.

As a result it also made Kingsmouth an extremely active place.  For all that activity, I was pleasantly surprised in the relative lack of “asshattery”.  People seemed genuinely helpful to the new guests inhabiting our servers.  I know I answered more than a few “newbie” questions, and in my time trying to knock out some of the easy quests, jumped in and saved more than a few overwhelmed players.  So while this was a great trial weekend for new players, for us veterans it became a really easy way to earn enough item shop currency for some spiffy items.  The positive is that there are very few items on the cash shop that cost more than the 1200 points you earned from the quests.  The only negative however is that they are in fact “bonus” points, and will expire in September.

A Mission from God

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They’re not gonna catch us. We’re on a mission from God. – Elwood Blues

Over the last several days since the release of Issue #1, I’ve been on a mission that has completely consumed me.  Essentially I decided that while everyone was off doing the brand new content, and trying to get in their thirty quests for the celebration weekend, I would start my hunt to kill all the rares in the world.  I still have a long ways to go, and some of them have been rather maddening (Mr. Freezie I am looking at you), but I’ve made a pretty massive dent in the total.  I have no clue if I actually get anything for doing this, but it is one of those things that I am obsessing over.

So far I vanquished 27 of the 38 total “achievement rares” in the world.  Here are the ones I have found and destroyed (minor spoilers):

  • Nattfari – Draug in Kingsmouth
  • Mr. Freezie – Zombie in Kingsmouth
  • Soloman’s Omen – Undead Bear in Kingsmouth
  • Father Appleby – Undead Priest in Kingsmouth
  • Dunwich Road Horror – Mud Golem in Kingsmouth
  • Coach Roarke – Zombie in The Savage Coast
  • Lurking Revenant – Revenant in The Savage Coast
  • The Collector – Scarecrow in The Savage Coast
  • Umbral Brood King – Ak’ab in The Savage Coast
  • Penumbral Elevated Caste – Ak’ab in Blue Mountain
  • Algernon – Wendigo in Blue Mountain
  • Bastard of the Brine – Deep One in Blue Mountain
  • Billy’s Muse – Shadow Thing in Blue Mountain
  • Gronarch the Exiled – Sand Golem in Scorched Desert
  • The Lost One – Ghoul in Scorched Desert
  • Deathstalker – Scorpion in Scorched Desert
  • Ainn the Harbinger – Plague Golem in Scorched Desert
  • Corrupted Egyptologist – Filth Infected Cultist in City of the Sun God
  • Kiya, the Pharaoh’s Concubine – Tomb Guardian in City of the Sun God
  • Emissary of the Dead Nations – Ghoul in City of the Sun God
  • Cretaceous Shisocerca – Wasp in City of the Sun God
  • Village-Eater – Troll in Besieged Farmlands
  • Ursine Horror – Undead Bear in Besieged Farmlands
  • Demolisher – Siege Breaker in Besieged Farmlands
  • The Nameless One – Deathless in Shadowy Forest
  • Traitor of Basarab – Vampire in Carpathian Fangs
  • General Blasius – Filth Infected Human in Carpathian Fang

I won’t lie, some of these have already been a massive pain in the ass.  There was one specific spawn that I essentially camped most of the weekend, killing the placeholder every 15 minutes.  It took two full days of doing this off and on before the rare I needed spawned.  Others like Mr. Freezie and The Lost One, spawn in such high traffic areas, that essentially as soon as they are up they have aggro’d onto someone.  I am sure I will take a break before too much longer, since I too would like to se the new content. Up to this point however, I have had a blast tracking down all these dangerous beasties.

The Nightmare Begins

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A few weeks back the little five man team I have been running with, finished all of the elite dungeons and with much effort especially on the part of the dps, managed to get through the Gatekeeper encounter.  I have to say, that even looking back the dps version of The Gatekeeper was insanely difficult, and I am still shocked I managed to get through it without lowering my standards and changing to one of the more standardized builds.  I still plan on doing a write-up for exactly how I managed to down The Gatekeeper as Shogtun/Blades, but I just haven’t had the time to finish it up.

Getting our Asses Kicked

As difficult as the encounter was, I have to say it really did nothing to prepare me for the difficulty of nightmare dungeons.  This week our little team finally started attempting the hardest mode of the dungeons currently available.  At first we decided to dip our toes into Darkness War, since so many of the instances have a number of little painful bugs right now.  We were completely overwhelmed by the amount of damage taken, and the amount that we needed to output.

After some regrouping, we decided to start working on the first instance, Polaris.  I think we were a bit gunshy in trying to assume that the first dungeon was going to be the easiest.  We attempted that login in SWTOR, and found out that honestly The Esseles ended up being one of the most difficult of the hardmodes.  Thankfully Funcom did not do this to us, and we’ve managed to make a pretty big dent in the dungeon.  It is funny that we are treating this 5 man as though it were a raid essentially.

OHGODSQUID

On our first night, we struggled our way through the encounters, learning the mechanics as we went.  All of us are pretty reluctant to try and look up strategies for the encounters.  It is so much more enjoyable to have those “aha” moments for yourself, than to try and do things the way someone else says you have to.  Honestly most of my raiding career was this way as well.  We invested in taking the time to find a strategy that worked for our specific groups makeup.

Last night we returned and had most of the bosses “on farm”, as it were.  We are still struggling massively with the “OHGODSQUID” as I refer to it.  I think towards the end of the night we were formulating some new ideas on how to beat the encounter.  Hopefully we will go back in tonight, make some adjustments and dine on some mutant calamari.  Then of course will come the real challenge, but I won’t go into it for sake of spoilers.

I Has Purplez

The awesome thing that makes the struggle worth it, is that pretty much everything in the zone drops much better gear than we have seen to this point.  So only going in and being able to kill a few bosses is completely worth the effort.  So far we have managed to outfit our tank in a number of really massive upgrades, and our healer in a new headpiece and weapon.  The amount of difference this has made has been significant, in the difficulty of the encounters.  They have gone from “OMGWTF” to hard but manageable with a lot of work.

Last night we got our very first purple dps item, and through the luck of random numbers I managed to win it.  So I have a little purple tint to go with my blue tones.  The funny thing about gear in this game, is that always before people would link the item and dressing room it, and there would be a chorus of “man that looks cool”.  In The Secret World, these items are just better stats, so in a way you just don’t get nearly as attached to any one item as you did before.

Honestly I am completely okay with this.  My emotions are wrapped up in my outfits, my cosmetic items, and the ability to mold any weapon to look like whatever happens to be my current favorite.  The talismans, simply become a means to an end, a way to perform better and make life easier on your friends.  Always in the past I was reluctant to upgrade out of full sets of gear, because I hated looking like an unmatched hobo.  But now when the gear comes down, with slightly better stats, swapping it out becomes a completely no-brainer.

Linkspam

Going to wrap up this post, since I have the development live stream going in the background.  I still have to give a shout out about how badass it is that they have been giving us a semi-weekly view into the inner workings of the game team.  In closing going to throw out a series of links.  There have been some great articles posted about the game, so these are definitely ones you should read.  Please note, not all of these are super positive about the game, but that is completely okay.  I’ve always said this was not going to be a game for everyone.

  • First up we have a review of the weekend by Kadomi at Live Like a Nerd.  She went into the game expecting nothing, but got completely hooked.  Talks about the “missing time” concept many of us have experienced while playing the game.  I swear it was only thiry minutes!!
  • GC over at MMOGamerChick, also a guildie, does a great write up about her post celebration “hangover”.  Great read, because really the weekend was so much fun it was draining.
  • Maeve over at Multiplaying, gives a great review of the game that has become her latest addiction.
  • Kotaku gives a pretty even-handed review of the game.  You can tell the writer actually played it in production, unlike some of the other reviews I have read.
  • Psynister and Fynralyl are a husband and wife duo that tried the game together this weekend.  While they liked some things, they were overall turned off by the game.  Both are well worth the read, because a lot of the things they mention, are things some of the TSW diehards love the most.
  • Rowan over at I Touched the Sky, posted a rebuttal of sorts.  Not in the sense of trying to state that Psyn and Fyn are wrong by any means, but to answer some of the points they brought up.  Also extremely worth the read.
  • The new episode of Enochian Frequency is ready to go.  I highly suggest listening to the podcast regularly especially if you are interested in the real world lore behind the lore.
  • Lastly I wanted to give a real quick shout out to Scarybooster and Feliz.  Feliz has created a beautiful new skin for Scaryworlds.com, I highly suggest you check it out and tell them what you think.