Saving TallFrens

Good morning friends. I still mostly feel horrible, but less horrible enough that I am going to attempt doing work and such. Yesterday late in the day I did in fact make a blog post happen, in part because I wanted to get the review of something new out there as soon as possible. On the gaming front I am still very much living my life in the world of Horizon Zero Dawn. Right now I have paused the main story a bit to catch up on side quests, and figured it was a reasonable time to do the expansion content, or at least the bulk of it.

When I first played HZD on the PlayStation 4, I beat the game at level 39. As of last night I dinged 45 and have so much more content left to go. The game in theory caps out level wise at 60, but supposedly progression keeps on trucking after that if things I have read are to be believed. It will be interesting to see exactly where I wind up upon finishing the story. The key difference is I seem to be killing a lot more random stuff in the world just because I can and it is fun to watch dinobots explode.

I am pretty sure my favorite part of Horizon Zero Dawn though is finding and mounting the Tallneck in a given region. In the frigid north you have an interesting side quest related to saving one, and it might be my new favorite part of the game. These tall friends are the best and I want them to live happy lives. Also the north is absolutely visually stunning… which causes me to stop and take photos of this sweet sweet friend lumbering around happily. I am probably weird to be personifying the robots so hard but whatever… this one has never tried to kill me.

Another weird thing that I apparently like doing… is dressing appropriately for whatever climate I am in? I mean the armor has no impact on your surroundings, but I find myself wearing Banuk armor when I am in the north and Carja armor when I am in the south because apparently I don’t want Aloy to get hot/cold. It legitimately makes next to no difference what type of armor I am wearing, because I can move the mods around at will, but for some reason it makes a significant difference to me as the player. The weird part is that I have never worried about dressing appropriate to the climate before in a game, but for whatever reason I just do so instinctively here.

The only problem with playing a single player game is that more or less I don’t have a lot that is terribly interesting to talk about, that is also not deeply spoilerific. Yes this game is now three years old at this point, but for the PC crew it is brand new and I don’t want to do anything that would heavily damage the impact of the story beats. So instead you are probably going to get a continued sequence of content with me posting pretty pictures and talking about largely unimportant things until I get Horizon Zero Dawn out of my system again. I think I might be entering another sequence of single player titles, because I believe more than likely I will be playing Ghosts of Tsushima after this.

Horizon is Better on PC

Morning folks! I spent the entirety of my weekend in Horizon Zero Dawn (minus a bit of time playing World of Warcraft while podcasting of course). I’ve played the game before, in fact it was my game of the year from 2017. However like always, my preferred method of playing games is on the PC and with Mouse and Keyboard and there was a lot of the game that I found trying because if the imprecise nature of controller gaming. Additionally there was a Frozen Wilds DLC that was released after our initial play through, and I never quite returned to pick that up and play it. So with the release of Horizon Zero Dawn on my preferred platform, with my preferred play style, and with new content I had never seen… It prompted me to sit down and play the game with fresh eyes some three years after my first visit to this world.

There is a bit of controversy surrounding this game, and I am not sure if it is coming from legitimate issues or hyperbole. So some things that you need to know before heading down this road. The game install is about 70 gb and there will be a 35 gb patch immediately after installing. I am not sure if the binaries have been updated in steam to allay this issue or not, but I pre-loaded and was greeted with a significant day one patch. The game also really wants you to be on the latest revision of your video drivers, so I highly suggest doing that before attempting to play. Those things out of the way immediately following launching the game it is going to do this step that takes a significant amount of time as the shaders are pre-compiled on your hardware to make sure the game runs as smoothly as possible.

For me this was about a 15 minute process, but for some folks I am hearing it can take upwards of an hour as they wait for their game to reach a playable state. From what I understand if you are running the game on the “Original” preset, you are effectively playing the game with the same graphical fidelity that would have been present on a PlayStation 4 Pro. For me, the game detected High preset and is running at 4k resolution, and I have largely left that alone and run with it. Unfortunately I scale down the screenshots to 1080p and compress them before uploading to the blog so it doesn’t exactly do the game justice. It is hard to state just how pretty the game is and how good the experience of running around in this world feels on a PC.

The other complaint that I am hearing is that the game crashes, and that is not entirely untrue. I don’t have significant issues with crashes but I have experienced a handful while playing. Normally it happens after a two to three hours of gameplay and the game will just lock up… before crashing out and asking me if I want to send a bug report. I am hoping that later patches will remedy this, since hopefully they are getting an influx of bug reports about this issue. However it really hasn’t caused that much of an issue while playing. The game is pretty prolific bout creating auto saves while you run around the world, and I am also extremely used to hitting every campfire I happen to pass. The combination of these has meant that I have never really lost any significant progress from a crash.

I realize it is a bit unusual for me to address things in this order, but in the case of this game and its current mixed reviews on Steam, I felt like I wanted to get the negative bits out of the way first. The positives of the game greatly overwhelm these and for me who has not played the game in three years… it felt like visiting an old friend. The biggest take away I have upon returning to the game is that I am just significantly more powerful than I was the first time. That isn’t a change in a game, but more a change in the way that I approach it. I understand how combat works now, and I understand how important it is to target the weak points on enemies. For example there is a latch on the back of a shell walker, that if you disable with your bow will cause a treasure trove to pop off of its back. I didn’t do a good job of this the first time around and as a result I missed out on a lot of powerful loot as a result.

There is a moment early in the game where you are set up against what is supposed to be a very intimidating encounter. However that same encounter with time becomes something that you see pretty often out in the world, and as a result I went into it knowing exactly how to disable it and take it down efficiently. Essentially as I titled the podcast this weekend “Precision is Power”, I know how the world works now and as a result I can do a much better job of navigating its hurdles. Coming back to the game, I find myself remembering so many things that just keep flooding back in waves as I arrive at areas. It only took a few minutes before the Keyboard and Mouse controls felt like an extension of my arm, rather than something that I was having to account for.

If you want my gaming impressions, you are probably significantly better off reading my original post from 2017. Those are the thoughts of someone experiencing the game for the first time, and probably a better experience for those who have never played the game. To be honest… Horizon Zero Dawn might be on my Games of the Year list for 2020 because playing it on PC and with my chosen input method is such a more enjoyable experience that it elevates everything to a new level. That said… playing the game with the expansion content adds a new dimension to the game. I wasn’t exactly sure how the new content would weave its way into the story, but it does so in a manner that feels seamless.

You can branch out into the new content as soon as I arrive at the city of Meridian, which depending on your play style could be pretty quick… or could be several hours into the game. What is unique however and the thing that I noticed almost immediately is once you have exited the “tutorial” content, the world seems significantly more alive than it used to. The only frame of reference I can really give you is that the game now has Skyrim-esc random encounters as you are roaming the world. You might come across a pack of enemy bandits trying to take down a machine, and you have to choose to either avoid the entire mess or take advantage of both sides and get some easy kills. Additionally there are encounters were you happen across some Nora braves, and you can help them out and get experience for doing so.

It is a little thing, and subtle… but it adds so much life to the world. In the original game, once you left any of the settlements it was more or less just you and the zoids out there. Now there are other human beings along the way that make the world feel more inhabited and vibrant. I love this game so much, and coming back has felt amazing. If you have never had the chance to play the game I highly suggest checking it out on your PC storefront of choice. I picked up the game on Steam and have been happy with that decision, thought it is also available on Epic Game Store. However it seems like the EGS didn’t offer preloading which was a bit odd. Bow combat feels so much better with the precise nature of the mouse and keyboard, and I am legitimately wishing this had been an option from day one. I am hoping as we go through the next generation of consoles, that more games will natively support KBM.

AggroChat #310 – Precision is Power

Tonight we talk GenCon Online, Horizon Zero Dawn on PC, Gundam EX vs Maxiboost ON, Death Stranding and Companion Apps for Tabletop Gaming
Featuring: Ammo, Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

Due to improper planning and the fact that last week was Belghast’s wedding anniversary so we called it for the evening.  Tonight we are back and with a proper show chock full of goodness.  Actually just prior to the show Tam carpet bombed the trello with like two dozen topics, so we will probably be in business for several weeks.  Kodra participated in the very first GenCon Online and has lots of things to talk about regarding it.  During the middle of this discussion we break into a side tangent about how we feel like Shadowrun would work well using the World of Darkness Storyteller system.  Grace and Bel revisit Horizon Zero Dawn on the PC and talk about how much better the game feels with a mouse and keyboard.  Ash talks about playing Gundam EX vs Maxiboost ON and this leads to a side discussion about Gundam Breaker.  Bel talks about finishing Death Stranding and how emotionally connected he was to the characters in the game.  Finally we dive into a discussion about games and companion apps and how a lot of tabletop gaming and the company fear of the internet shoots them in the foot.

Topics Discussed

  • GenCon Online
    • Shadowrun should be a Storyteller Game
  • Horizon Zero Dawn on PC
    • So much better with mouse
  • Gundam EX vs Maxiboost ON
    • Gundam Breaker
  • Death Stranding
    • Emotional Feels
  • Rise of the Companion App
    • Fear of the Internet

PlayStation Show and Shaman to 60

So yesterday I made a post that is a bit out of the ordinary for my blog. Largely it was a thought experiment about whether or not we would actually get consoles this season. In a normal year I would take that both companies had announced a Holiday launch to be a done deal. However 2020 is the year when everything has been cancelled, sometimes rescheduled and often times cancelled again. We are not playing under normal circumstances and there are likely unforeseen supply chain issues that are being impacted by Covid-19. However regardless of that a Sony show happened yesterday and as they suggested there was no major PlayStation 5 news, but instead some discussion about things that had already been announced.

If you are curious about the entire show, then you can check out this link that should forward you right to the beginning of the broadcast. Of the things shown, I think Crash Bandicoot 4 was probably the most interesting to me. We have been in this time of reboots and re-imaginings, so I find it extremely interesting to get an official sequel to Crash Bandicoot: Warped from 1998. The gameplay looks to have evolved as well and I am pretty excited to get to play it. Additionally it appears that the game will be coming out for PlayStation 4 and won’t actually be a PS5 launch title. Availability to more players is always going to be a good thing, especially considering I think the PS5 will be in extremely short availability this year.

We also got to see more information about Godfall and while it still sorta looks like if Skyforge and Destiny had a kid, it appears there are also elements of Warframe factored in with your ability to find and unlock new “suits” with their own unique abilities. The designer giving the demo went out of his way to state that there would be no micro-transactions and that the game has all of its content on day one. This could be a good thing or a bad thing depending on how you look at it. I am hoping that means the game is something more akin to Diablo 3 in the way it grows and progresses, but even D3 released a Reaper of Souls expansion and a Necromancer DLC pack. The combat looks fun, so I will likely be checking this out on PC, because it doesn’t seem like the type of game I want to play on a console.

Other than watching the Sony show, I spent the majority of the night piddling around on the Shaman in World of Warcraft. I managed to ding 60 and say goodbye to the old world and move my way into Borean Tundra. I contemplated starting over in Howling Fjord because I like that zone significantly better, but the last character I ran over there seemed to level significantly more slowly. The quests are spread out and the hubs are less conducive to batching things up. I am still really enjoying the Elemental Shaman and up until this point I don’t feel squishy, which really helps the enjoyment of a caster.

All of that said… forward momentum on the Shaman is probably going to grind to a halt given that Horizon Zero Dawn complete edition releases on PC at some point this morning. I was able to log in and pre-load last night and I can see this more or less eating the rest of my free time. I played through the original game on PlayStation 4, but never really touched the DLC. My hope is that by replaying the experience of transitioning into the DLC will feel more seamless. I also think playing with a mouse and keyboard is going to make the bow combat feel significantly better. I’ve heard some weird issues with performance, so I am hoping that gets patched quickly. I’ve been running Death Stranding which uses the same engine so my hope is that I can at least get it to look as good as a PS4 Pro.

So… what does your weekend look like? Will you be dipping your toes into Horizon Zero Dawn? Drop me a line below with what you have planned.