High Sodium and Paragliding

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This morning I am going to start the blog out with some tales of high sodium content.  It is safe to say that the Final Fantasy XIV “serious gamer” community is grumpy as hell right now.  Essentially the downtime on Thursday introduced the return of the Diadem… which is functionally what Free Company airships are used for… and also something that I have never actually gotten the chance to participate.  My understanding is it is a giant outdoor timed hunt zone of a sort, that has lots of mini objectives that then can reward chests full of loot.  I am always down for Square to revitalize content that has fallen by the wayside… I am looking at you hunt marks.  However why folks are super salty about this is that apparently there is a phenomenally rare chance at getting a 280 weapon to drop while doing the content.  This is of note 5 item levels higher than either the latest relic step or the weapons from Savage Alexander.  Ashgar posted a comment in our podcast slack that I can only assume came from reddit…

Can confirm, am salty.

Then I did some napkin math and if one person of the 72 players who participated wanted to get a specific weapon out of the 13 available, they’d need to do the Emergency Mission 1000 times to have a reasonable (read around 65%) of obtaining it. For a 90% chance of obtaining it, you’d need to put 2200 attempts into Emergency Missions.

If you play the roughly 2350 hours we have until we get early access to SB, you will at one emergency mission per hour, distribute 150 hours of sleep and non FFXIV related over 98 days, lets say you spend 30 min each day on food, personaly hygiene etc. and you will sleep for 1 hour per day. This is, of course, calculated with queue times estimated as 0, which I’m sure they will be. /s

So the thing is… getting one of these 280 weapons is quite literally winning the lottery.  It is not something anyone can reasonably aspire to, but serves as enough of a carrot to get people interested at all item levels of gear to start doing Diadem once more.  This absolutely fits the modus operadi of Yoshi P and crew… which is largely bribing players to do whatever content that they feel is under represented by placing the big new shiny rewards there.  What I don’t get however is the folks claiming they are going to cancel the game over this action.  This has been the way content is balanced from the beginning of A Realm Reborn…  and nifty things through bribery is a constant theme.  This does not however negate the work you put in on either a Alex weapon, or your Relic because nothing can ever tarnish the shine of those memories.  If you are playing a game only to have things no one else will ever have…  then you are probably playing for all of the wrong reasons.  Numerical perfection is a constantly moving target, and one that will be outdated the next time a new patch lands.  However if you just play for the joy of playing… and the memories of accomplishing content with your friends… then no one can ever take that from you.  What I see instead is a company throwing one hell of a carrot into content that would have easily become outdated the second it launched, and more importantly is a way of getting folks geared in 265 gear which will help their transition into Stormblood.

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One again I am super annoyed with having to snag screenshots from the web and use them in my posts when I talk about Breath of the Wild.  The Wii U is so cludgy when it comes to posting screenshots, but I suppose at some point I really need to figure out how to make it work.  Last night instead of hanging out on the sofa or upstairs… I opted to chill in the bedroom and play some more Zelda.  As of the end of last night I have officially left the starter zone, and in truth the biggest thing holding me back… was the fact that I could not figure out how in the holy hell to cook things.  My key problem with Zelda is that things just feel grossly un-intuitive.  For example…  I expected to be able to walk up to a cooking pot… and see a “Press Button to Cook” prompt.  However this never actually happened and instead I had to google it… and then google it again until I found someone who could explain it in simple enough terms to treat me as though I understood nothing about this game.  There are a lot of steps to this process that are not painfully obvious or were not to me.  First off you have to make sure that your cooking pot has a fire under it…  so for me that meant taking a branch…  catching it on fire and then whacking the cooking pot which then lit the wood underneath it.  From there you have to go into your inventory and press X on the materials to “hold” it.  That however is not enough… you have to press A to add the item to your arms…  and you go through and pick out the ingredients you want to cook doing this.

Finally when you exit the menu… you see the prompt to cook the items link is crudely holding…  and you are treated to maybe the most magical tune ever.  Like I am already hooked on cooking because I want to hear that tune over and over and over… and I tried cooking damned never everything in my inventory that looked even vaguely edible.  There is a completely magical remix that blends the tune with the Carmen Sandiego theme.  The cooking gave me access to frost resistance food… which then in turn gave me access to the last two shrines which allowed me to leave newbie plateau.  I feel like maybe I am starting to hit my stride with this game, and maybe stopping the comparison with Horizon?  Probably the highlight of last night for me was finding the Great Plateau Steppe Talus and then defeating it…  after so damned many deaths.  One of the things that I like about this game is that the auto save points seem to be sprinkled around just often enough… that you are really never losing too much time in making an attempt.  So for the Steppe Talus, the save point was just outside of the little valley it is in so I could quickly run back and keep trying things until I finally defeated it.  The trick for me was to try and stay on at all costs which meant sometimes crawling back down into climbing mode, and other times just simply running around on top to make sure I didn’t get knocked off.  The hardest part however was once again the fact that no one weapon would ever last more than a handful of swings so I literally killed it…  with a single weapon left in my inventory.  This made it extremely awkward trying to kill a handful of skeletons that spawned as I was walking out of the valley.  Whatever the case… I think I see the potential now for what boss fights might be like and I also sort of get the reference to souls games.  That term gets thrown around way too much lately, but in this case I think they largely mean the need to keep learning new tricks to defeat overwhelming odds.  In the case of the Steppe Talus, if I got hit once… with a solid enough hit it was simply over.  So I very much had to stay ahead of the combat, and only through not making any mistakes was I really able to defeat it.

Cars and Wielding Garbage

I said this over the weekend and I feel like I need to reiterate it this morning.  For a little over a month my wife has been passively looking for a new vehicle.  When she hit 120,000 miles on her Pontiac Torrent all sorts of little things started failing.  The latest is a check engine light being caused by something in the engine emission filters… which in itself isn’t a huge deal apart from the fact that it disables remote start while the engine is in an error code.  So for a month now I have been receiving links to vehicles from my wife, and we’ve made a few ventures out to car lots to see what we think of various models.  There is an auto lot within a mile of the house that leaves all of the vehicles unlocked so that it is sort of a tradition to go there on Sunday when you to check out various vehicles unmolested by sales people.  There are a lot of vehicles that got marked off of the list simply because my knees would not fit underneath the dash, and some others the first time my wife test drove them.  We had narrowed things down to a half dozen different models, and one lot about an hour from where we live seemed to have all of them.  The irony is  that when we ultimately bought a vehicle…  it wasn’t even one that was on the short list.  The whole car buying experience thought feels foreign to me, and grossly outdated.  During this whole sequence of events we found out that no car lot has anything even resembling updated inventory on their website.  Its like this entire process is stuck somewhere back in the 1960s and never quite graduated to modernity.

My wife and I are both very data-centric people…  and actively reject the “personal touch” that car salesmen try and put on the deal.  Fortunately we maybe found the perfect sales person for us, who literally just handed us the keys to the vehicles we wanted to check out and left us completely alone to wander around the small town.  Over the course of the day we drove I think five different vehicles, and spent a ton of time on our phones researching each of them while sitting in said vehicle.  The problem is… a vehicle seems to permanent.  We are not the type to trade them off frequently and instead tend to buy a vehicle and drive it until past the point it is paid off.  Finally it came down to a dance of “funny math” which is frustrating as shit.  Ultimately the dance involved the monthly payment rate, and a thin line in the sand that we were not willing to budge off of, which meant that in order to seal the deal given that we were not trading in a vehicle…  that the dealership had to come down off the price a bit.  There was a funny sequence of events where the dealer and my wife were both on their phones using the exact same financing calculator app trying to reach a consensus of numbers.  Whatever the case we wound up buying, after an  entire day of looking at this one lot…  and made it home just in time for the AggroChat podcast.

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The other big happening of the weekend is that I now have Zelda Breath of the Wild in my grubby little hands.  No that does not mean I have a switch, but instead have been playing it on the Wii U.  The screenshots I will be posting are not mine, but instead ones I have scavenged from the internet, because I do not have my Wii U set up so that it can go through a capture card… and I have never quite figured out how the hell to take a screenshot on the console itself.  Even more so I have no clue how to POST a screenshot someplace I can actually snag it if I did take a screenshot.  I have to say I have really mixed emotions about this game, and in truth I have barely just scratched the surface.  I’ve cleared two of the early plateau shrines and have been trying to figure out how to get to a third one that is in a snowy region.  Any time I get close to it, I start taking ticks of damage from the cold…  and this is the point where I realized that there was a temperature gauge in the UI.  The first hurdle that I have been trying to get past is the controls themselves.  The default mapping of buttons is not that great to use… with jump being assigned to X at the top of the button layout… where I am much more used to it being B at the bottom of the button layout.  This however apparently is something you can fix, but the other problem is I am so used to using triggers as weapon attacks in modern games and keep accidentally throwing whatever weapon I have equipped when I accidentally hit the right bumper.

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The other big problem I have been having is that so far the game has the “Halo problem” for me.  What I mean by that is that in Halo you have to constantly keep switching off weapons and wind up using some absolutely trash to try and progress through levels.  The same thing is happening here… where a given weapon seems to last maybe one or two combat sequences before it breaks and I have to hurriedly swap to some other random piece of junk I picked up along the way.  I’ve killed plenty of things by beating it down with a skeleton arm and I am not super proud of it.  This is a Zelda game… I want to use a sword and a shield and until the game gives me some sort of permanent option for this I am not going to be terribly happy.  It gave me a foresters axe early on… and I loved that weapon…  right up until the point that it broke and now I feel like I am constantly robbed of the amount of fun I had using it.  My fear is that I am going to bounce pretty soon if the game does not end up giving me some unlimited durability weapons that I can just use as often as I like.  As far as the goods however… once I got used to the clunky controls it does in fact feel like an open world Zelda.  I like that I can choose my own battles and that I see enemy camps usually well ahead of them actually attacking me.  There was a cool sequence where there were a bunch of bow wielding characters up in a tower with no visible way to get up.  However there was a draw bridge and I was able to sever the ropes holding it up with arrows causing it to fall down below and giving me access.  This is a primary example of the sort of visual puzzle solving that seems to be going on in this game, and the early shrines I believe are teaching you a toolbox that can then be used later in the game to solve more complex puzzles.  I do however absolutely want to stab the “Old Man” or at least push him off the tower, because I find him really annoying.