Kenzie and Walled City

Kenzie.exe is hibernating

This morning is one of those mornings when I am not exactly sure what to write about, so as a result I figured I would give an update on Kenzie. Some weeks back in a stress filled post I talked about her being diagnosed with diabetes. In the time since then we have begun an insulin regiment in the morning and evening and are going back for another round of tests on Friday morning. The good news is that the insulin has seemingly halted the weight loss, and she may have gained some back but I am not sure if I am imagining that or not. The bad news is that due to some miscommunications the Vet was not able to successfully complete a glucose curve last week and we have to reattempt it this Friday.

A very tiny shoulder mounted Kenzie

Another positive however is that because she has been with me since a kitten, she pretty much will tolerate me doing anything that needs to happen. That is not to say that she does not protest furiously when I do have to poke her with a needle, but she more or less forgives me immediately. I am so thankful that if I were to have any cat come down with this disease… that it is Kenzie, because there is no way in hell that I could have given twice a day shots to Mollie. I can barely even pick her up without her freaking the hell out. Kenzie on the other hand I can carry around on my shoulder indefinitely because I have done so since she was super tiny. Above is photo evidence of this era when she would sit on my shoulder and watch me game.

While not super evident by the fact that I am only level 50… I have been spending a lot of time playing Diablo III on the Switch. This has recently replaced Dragalia Lost as my before sleep game that I am playing while laying down in bed. Last night I was not feeling super great and wound up going to bed around 9 pm and then hanging out and playing D3 until the news came on. I am mostly spending my time going through bounties, and I doubt that I will complete the seasons journey on console… but it does give me something to work towards. Seeing how freaking brutal Kolrath was I opted to play as a Barbarian, and I like the female Barb way better than the male one.

Another thing that has been going on recently is that I have been playing a lot of Minecraft. I opted to start in creative mode and started piddling around on a giant castle project. I started work on this as some point during Saturday and this is around the time of recording the podcast Saturday night. You can see that I started putting up a giant wall but hadn’t made much progress in actually hollowing anything out. I find the whole process relaxing as hell and lately I have been in this weird funk of not really knowing what to play. I could be finishing up Outer Worlds and I could also be finishing up Jedi Fallen Order, but instead I have spent my time building a castle.

This screenshot is from this morning and hopefully shows off some of the scale of this monstrosity. Inside there are four levels worth of construction, and the “ground floor” enters into what is effectively the 3rd floor going up, with two floors below the ground. I am not entirely certain what I am going to do with the 1st and 2nd floor as of yet, but I think the next big project is to build essentially a “keep” on top of the peak that you can see on the right side of the walled city area.

Since I have been building on creative mode, I have not been super concerned with torching things off and as a result I have a basement full of monsters that have spawned in. This is the second floor or Basement 1 depending on how you think about it, and I need to sort out what I have planned for down here. My general idea was that the ground floor would be shops and this floor would be small houses/apartments and maybe the same for the lowest floor, but ritzier houses since everything floats out over a giant underground lake of sorts. I want to build some other buildings out along the countryside as well, because there would be an assemblage of housing NEAR the walled city but not quite in it as well. Maybe build up a walled farm or two that are protected to feed resources into the city.

I am back playing the Java version of Minecraft because for a bit I kicked around starting a server in my home for this map. I also really miss the minimap addon whenever I am playing on the Windows 10 client. Ultimately this is sorta what I do when I am playing the game. I invent civilizations and build the structures that they would have used. The funny thing is… once the process is over I do absolutely nothing with the end product and often times just discard the maps after having spent hundreds of hours working on them. All that ultimately remains is a series of screenshots to prove that I did the thing.

Games of the Decade: 2010

While not my first blog, Tales of the Aggronaut was created back in 2009. This means that the decade of 2010 to 2019 is the first time I am really able to legitimately look back on the last decade of gaming from a blogging standpoint. I’ve gone back and forth over the last several weeks about what sort of form these posts would take. For awhile I contemplated doing one post per day covering 5 games per decade. However at the time I dreamed up this concept it would mean that more or less you would get nothing from me but these posts for the rest of the year.

Instead I scaled things back to a single post per year, but even then I was uncertain of the number of games to talk about in each year. Being the unorganized person that I am, I could not really whittle things down to a clean number each year. So instead what you are getting is a compromise of a compromise, where I just write about the games in each year that were particularly important or noteworthy to me. This is by no means a comprehensive list, and I am sure I will be completely blowing past titles that you my readers feel are super important. If that is the case feel free to leave me comments below with the game I should have included.

Minecraft

Technically Minecraft was available and playable in 2009, but I didn’t pay much attention until August of 2010 when I saw the above video from YouTuber DavidAngel64. The “X Series” as it came to be known was a series of videos where he explored various games, and in it he did a deep dive into those early days of Minecraft. I watched several of these and was hooked, and immediately went out and purchased the game and started doing my own explorations. It was a simple time when we were more or less figuring out the rules of the game and now to get to the sort of resources we wanted. For example the hunt for diamond because an overarching goal that pretty much dominated every waking moment of playing the game when I was not finding uses for the copious amounts of cobblestone that I was dredging from the earth.

The peak of my non-group gameplay was in October when I recorded a series of YouTube videos using Fraps and showing off some of the nonsense I had built. That channel is more or less abandoned and everything is on the “Belghast” channel that I dump our podcast on, and with no real great way or moving them, and no access to the original recordings… they more or less live out their life as they are… poorly done with crappy audio. I still have the original Minecraft files laying around in a zip, because I used to trade my files to other friends playing the game and they would zip up theirs and trade them to me so we could explore each others work in the days before an active Minecraft server. In 2011 the way we interacted with the game shifted significantly as we stood up our first server for the House Stalwart guild to all build together. That said 2010 was the renaissance of the game for me, and that blissful era when everything was new and magical.

Fallout New Vegas

I love the Fallout setting, and I can still remember saving up my pennies to buy the original game when it came out back during college. I’ve always been drawn to post apocalyptic settings, and Fallout is a world that is rich and textured and full of tantalizing bits of lore. While Fallout 3 pushed us into a brand new territory of exploring what happened to the Capitol Wasteland, Fallout New Vegas saw us returning to our roots of Southern California, the setting of the first two games. As a result what follows is a nostalgic ride seeing how the settings you were familiar with evolved in the time between the games.

The game is also a return to being controlled by Obsidian games, which represented a significant portion of the folks from Black Isle Studios that worked on the original two games. Fallout New Vegas is known for a handful of things… but the first being that the game does not start you in a vault and instead gives you what feels like a much more weighty introduction in the form of an attempt on your life. The other thing it is known for, is just how freaking buggy the game was at launch. I personally managed to get around most of these and found myself enjoying it greatly. The game is also significant because it represents one of the first times I wrote a review for a site that was not my own. You can still find my original review up on Polygamerous, though due to shifts in hosting I no longer have an account there… but the byline is still at the bottom.

Mass Effect 2

We are travelling through a time period when I was not quite as rabid about keeping screenshots for eternity. As a result I don’t have a ready archive of images to draw upon for most of these games. Mass Effect 2 represents my first entry in the series, and I remember buying it digitally on the ill fated Direct2Drive, because some other subscription I had that I am drawing a blank on gave me a significant discount there. This is the game that shaped my view of the Mass Effect setting, and still to this day is probably my favorite game in the series. I loved the characters and the interactions and the “away team mission” nature of the gameplay. In the years between then and now I have played through this game I believe five times in total, often times as part of a full replay of the series.

There are a lot of games out there that hope to be a narrative story that rivals that of Star Wars. Very few manage to pull this goal off, but Mass Effect absolutely did. I still stand by my stance that this series would make one of the absolute best Science Fiction/Fantasy television series out there. I keep hoping that Netflix options the rights, or shit even Disney Plus after seeing how amazing The Mandalorian has been. While I played through as Male Shepard, the canonical version based on all of my friends has to be the Jennifer Hale voiced Female Shepard. I will admit I had a real hang up for a long time about playing female characters in video games. When I play a video game I am essentially playing me in whatever form takes place on screen, and I tried to always make each character as close to “Belghast” as I could. I seemingly have gotten past that… and at some point I need to break this game back out and play it through in the mode that so many people say is the best possible version.

Where Bel Was Mentally in 2010

So those are the games that I was playing behind the scenes, but on this blog… you got a vastly different view of me. It was a time of deep irregularity in my posting schedule. I didn’t really start doing this regular posting thing until 2013, and each time I had a major lapse it was harder and harder to get back into posting again. There are so many sign posts in those early years like this one from April where I find myself apologizing for not feeling up to writing. I was not happy with the end of Wrath of the Lich King, and similarly not super happy with the beginning of Cataclysm. I was also super hung up on this blog being a World of Warcraft Tanking and Raid Leadership blog. That niche no longer really fit me, and as a result I was struggling trying to get the oomph to be writing about what I thought were the topics folks wanted me to write about.

I’m glad I figured this whole thing out at some point, or at least have a working theory about how to progress forward with a blog. I am not sure how often I will be writing these pieces, but I figure I will probably do Monday and Friday or some semblance of that until I get through the years between 2010 and 2019. As I do this, I would love to hear in the comments about your own games of a specific year.

Regularly Playing: June 2019 Edition

For those who have been reading this blog for some time you will know that I have a semi-monthly series that I call “regularly playing” where I attempt to update the sidebar on my blog. I failed miserably at the last incarnation, because the side bar never actually got updated. Additionally May was a crazy month with all of the weather issues and I never quite got one of these done. Instead I am shifting to a June edition where I attempt to start doing these towards the start of the month instead of the end of the month. I seemingly inhaled my coffee this morning so… lets do this!

To Those Remaining

Dragalia Lost – Android

I continue to truck along happily in Dragalia Lost and especially now that I have my Samsung Galaxy Tab S4 there is rarely a night that goes by that I don’t at a minimum play through my dailies. I’ve said this before but there is a release cadence of content that keeps me engaged and the fact that another character summon is just around the corner. The whole summoning process feels much better than that Wyrmprints have been completely removed from the mix. After playing effectively the entire time I have gathered up a good stable of five star characters that I have not even bothered leveling yet. I still sorta wish there was a switch version.

Diablo 3 – PC and Switch

If you have read the blog over the last few days you will know that I am fully engaged with Diablo 3 right now. Last night I attempted to farm some more chests but sleep claimed me. I am however on a mission to get the Avarice Conquest and will get there sooner or later. I love Diablo 3 so much and while I fade in and out of its focus… I will always sooner or later return to it.

Final Fantasy XIV – PC

While I am not playing a ton of it… I am still very much engaged with Final Fantasy XIV and am looking forward to the upcoming head start on June 28th for Shadowbringers the next expansion. Pretty excited especially considering the drastic class changes that I think will lead to a more accessible environment. Right now the plan is to level the Samurai through the story quests and then level Warrior with Dungeon Finder given that Tank queues are a breeze. I’ve always done it the other way around and I think a lot of what leads to my burn out is trying to claw my way up to level as a DPS when I could simply go the easy route and level through the story.

Magic the Gathering Arena – PC

While I am not playing it a ton I am still fairly engaged with Magic the Gathering Arena and the War of the Spark expansion seems to be pretty interesting. We talked a bit about this on the podcast but I am really wishing they would make it so that constructed is a format that is always available for play, given that is probably my favorite of the “event” types. It also serves as an amazing way to obtain cards from a specific set.

To The New and Returning

Bloodstained: Ritual of the Night – PC

I did a lengthy post about this the other day but I am starting to play Bloodstained: Ritual of the Night which is as close as we will probably ever get to a proper Symphony of the Night sequel. While I only have the E3 demo version right now, I will be getting access to the full thing on my birthday… June 18th and plan on picking it up for pretty much every console that it will be available for. It is likely going to be a toss up between Switch and PC as to which version I actually play the most.

Destiny 2 – PC

With the Season of Opulence starting I believe today… I’ve been poking my head back into Destiny 2 of late to try and reacquaint myself with the way that the game as a whole feels. I completely missed the Season of the Drifter because I was off doing other things, and the start of a new Season seems to be a good time to get engaged again. I still very much love the game but at this point am so far behind that I am not exactly sure what the most ideal catch up mechanic would be. This is the problem with Destiny as a whole is that there isn’t a painfully obvious way to gain a ton of light levels quickly.

The Elder Scrolls Online – PC

I’ve also of late been spending a significant amount of time playing Elder Scrolls Online. A new expansion released and it has made me want to start playing again… in spite of not actually being willing to start the new content. Instead I am working my way through Vvardenfell… aka two expansions ago? The game is pretty great and ends up filling the same niche that Star Wars the Old Republic does… in that I mostly want to come in and gobble up a bunch of story content and then wander off.

To Those Departing

Grim Dawn

I know I will revisit this game again, but for now I am not playing it and it leaves the list. Based on screenshot evidence I seem to have stopped playing sometime mid April. Still a really great game and I expect to get the itch at some point in the near future… but being engaged with Diablo 3 again mostly pushed it off the table.

Marvel Future Fight

I played this a significant amount of time for a short period of time… and now find it really hard to get back into it. I feel like I hit the free to play wall where I have done as much of the content as I want to do before needing to spend a significant chunk of money. The grind set in and all of the things that would offer advancement require either a lot of money or a lot of time.

Mortal Kombat 11

Going forward I am going to try to filter titles like this off the list in part because there are a lot of things that I play furiously for a weekend and then never play again. Mortal Kombat 11 was one of these and while I fully expect to return to it periodically it isn’t really worthy of the moniker of “regularly playing”. Its still a really cool game and you should check it out especially when it goes on sale.

Outward

This again is another example of a game that probably shouldn’t have made it onto the list since I played it obsessively for a few nights and then never again. I’m going to start an honorable mentions section below for some of the games where I play in this manner because I have a few of them this month as well.

Star Wars the Old Republic

I came in… I gobbled up the entire Eternal Throne storyline and then wandered off once I started the content immediately following that. I have no clue why I suddenly stopped playing but I did. I expect honestly at some point soon to add this back to the list especially with a new full expansion on the way. I still really like this game and am happy it found its feet post launch. I would love more of the content along the lines of Fallen Empire and Eternal Throne because both were phenomenal.

Honorable Mentions

Again for those who didn’t read all of the blurbs above, this is a section I am adding in part because every month there are a handful of titles that I play furiously for a few days and then wander away from. They don’t really deserve the title of “regularly playing” but they are also worth noting.

Crowfall – PC

While there is actually a game here I am not entirely certain if it is a game I want to play. This is something I have been poking my head in to check on since the backer alpha began. I had a few fun nights with it but more or less have consigned it to hibernation once again.

Dragon’s Dogma – PC

I have no clue how much of this I will be playing. I randomly installed it and started playing a few weekends back after watching a series of videos on it by Gaijin Hunter. It is a really cool game and I think it might be something that I could settle into as a bizarre “what if capcom had made skyrim” experience. Not quite ready to add it to the regularly playing list, will see if it returns by the end of the month.

Rage 2 – PC

I had a lot of fun with this game right around the time of launch and then I wandered away… and am not exactly sure why? I really need to get back to playing it and at least make my way through the main story. I get easily distracted when it comes to gaming and I am guessing me getting into World of Warcraft Classic beta was the shiny object that caused this one.

World of Warcraft Classic – PC

And… last but definitely not least… we have World of Warcraft Classic the aforementioned shiny object. This is coming in as an honorable mention and not a regularly playing in part because I have forcefully pulled myself away from it. This game launches officially in August and given the amount of time you need to spend leveling in this game… I don’t see a point in burning myself out before that point. We are completely nonsense and are going to be making an attempt at 40 player raiding again. I will give more information about this as time gets closer. However for now it claims a spot on the Honorable Mentions.

Outward and Blades

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This morning I do not have a ton of great screenshots because for some reason over the weekend GeForce Experience decided to stop doing its thing.  So the majority of the time when I thought I was taking a good screenshot…  I got nothing at all which is insanely maddening given that I rely on these screenshots for this blog.  This weekend I tried a couple of new things, firstly Outward which is billed as a survival game published by Deep Silver and developed by Nine Dots Studio.  For me personally however it is something completely different.  Playing Outward reminds me of how it felt to play Everquest.  I don’t necessarily think this game was intending to be one of the many Everquest nostalgia titles out there, but in my hands it ends up being the best one so far.  I am not entirely sure what exactly throws it in this category, but a large piece of it is the fact that you have no minimap and the overworld map you do have does not show you where your character actually is at any given time.  This means you need to sort your own directions out by following the compass rose or by moving around based on landmarks.

Additionally I have been thrust into a world where I don’t quite understand the rules, and I realize this will fade over time…  but for now everything is interesting and dangerous.  I have no clue what might be around the next corner and if it will end up killing me.  Lastly the game has a system the requires you to venture back into the wild to do a manner of corpse recovery in the form of your backpack that is ultimately left behind when you die.  All of these things combine to provide a much truer experience to how Everquest felt as a brand new player than anything to date, and I am pretty certain that was not at all what this title was going for.  I think the design goal was to have an RPG rooted in the survival game tradition with extremely challenging stamina based combat that makes you choose your attacks carefully.  It succeeds at that, but I honestly don’t think I would have spent nearly as much time playing it this weekend were it not for the fact it was playing upon my memories.

In the above screenshot I remember not noticing that I had a disease for a really long time…  because it was the common cold and not the insane life drain disease that I had gotten before.  The common cold mean’t that my stamina regeneration was greatly impacted…  which also lead to me taking a death in the cave just in front of me.  Little things like that sneak up on you in this game and honestly make it feel way more cruel and brutal that any other similar game.  The story is pretty bleak so far as well given that you are effected by a blood tax due to the fact that your ancestor turned away some religions pilgrims…  that ultimately became the majority power in the setting…  things are pretty harsh.  After returning from being shipwrecked…  the townsfolk demand 150 silver within five in game days or they will repossess your house.  So you are set off on a path of either finding a way to earn that money, ignoring it and letting your house get taken…  or finding a way to do a favor for one of the locals big enough to get some debt relief.  It is a call to action, but sort of a maddening one…  that caused me to restart the game a few times until I sorted out how best to play it.

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The other new game that I tried out this weekend was Elder Scrolls Blades which promised to be a mobile Elder Scrolls Experience…  which admittedly was something I had been throwing a little side eye towards since the original announcement.  I’ve played Bethesda mobile games before and was greatly concerned about what monetization methods would be built into this one.  Ultimately the choice landed on a timer based system that locks your loot behind a gate of either waiting for it to open or paying to open it immediately.  Additionally the first chest you get has a wide array of stuff that is actually useful to you including a significant weapon upgrade.  The chests that I found following that initial tutorial chest however largely included unexciting common rarity junk, that admittedly is probably useful for the games in built crafting system…  but nothing hear as exciting as getting item drops that you can equip.

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The game itself feels like a really weird point and click adventure game…  with the addition of real time combat that feels awkward and non-intuitive.  My instinct is to click on the mob with my finger to swing my weapon at that body part.  Instead you have to press and hold and then release to swing your weapon.  You guard by pressing and holding on the shield icon… that isn’t on your screen all of the time and seems to only appear roughly a second after stopping attacking…  making the whole experience feel a little stilted.  The purpose of all of this appears to be to go on missions and complete objectives…  like in this case I was saving some prisoners that you can see caged in the central image of the above triptych.  Then you go back to town and use the resources that you just got to rebuild the town.  The only negative is…  this is fairly time consuming and requires something close to 20-30 minutes per iteration rather than the normal 5-10 minute loop that I expect out of mobile games.  This is definitely something you would play on your lunch break… rather than something you might pop open while waiting in line somewhere.

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The other big problem that I encountered is that while I have a fairly modern phone that has feature parity with all of the current flagship models…  I apparently was ineligible for app install. If you are curious here is a supposed complete list of devices the game is available for…  which seems to be missing a ton of devices it can technically run fine on.  So when you encounter a situation like this…  you don’t really have to sit and take it or at least not if you are an android user.  Sure Google Play is the most common app store and the one in general you want to use for most purposes.  However there are a bunch out there that will let you install literally anything you want on any device you want…  whether or not it will run is a completely different challenge.  Personally I tend to favor APKPure as I have had a lot of luck with that app in the past and it has some built in patcher support similar to Google Play.  Functionally this is going to be a two part step… firstly you need to enable installing apps from unknown sources and secondly you need to download the APKPure app to your device.  After that you can install Elder Scrolls Blades on your device and log in with your Bethesda.net launcher account.  If everything worked as expected you should be able to try out Blades on any device not listed on the official list.  For me it ran perfectly fine on my ZTE Axon 7…  though admittedly it is a significant battery drain taking me from 100% to 79% before completing the first tutorial quest…  which admittedly was like 20-30 minutes worth of game play.

I will probably poke my head into the game a bit more, but I am not entirely certain if it is really for me.  I was expecting Mobile Skyrim… and what I got was a traditional mobile device game.  Once I reset those expectations I am sure I will probably enjoy the experience and add it to my before bed roster of mobile games.