Cloud Streaming on Steam Deck

Destiny on the Steam Deck running under Stadia

Yesterday I set a list of things that I wanted to do in pretty short order in order to get things that are not steam up and running on my new deck. Yesterday I managed to accomplish four of them, and this morning I am going to walk you through the process of getting things up and running. This will not necessarily be a straightforward tutorial, because there are a few tools along the way that makes the entire process much easier. However as you can see in the above screenshot I have Cyberpunk 2077 installed from GOG, Ooblets installed from the Epic Game Store, Stadia streaming configured, and Xbox Cloud Gaming configured. This morning I am going to talk you through how to do each of them.

Using Steam Link for Remote Desktop

First things first, I highly suggest you grab the stand-alone Steam Link application. While under normal circumstances, this would allow you to play your steam games on another machine. In this specific case, we are going to use it as a remote desktop application. You can connect to your Steam Deck while in desktop mode, and gain access to the keyboard and mouse from your computer which will greatly speed up data input. The only thing that does not work is cut and paste… and I have been using a Google Doc as swap space that I can have open both on the Steam Deck and my Desktop as a way of passing inputs back and forth. This video covers the mobile steam link setup, but it is going to function much the same way and should help you through the pairing process if you have never completed it.

Once you have set up Steam link, you should be able to flip your device into Desktop Mode through the power menu and then connect to it like a Linux desktop. In theory, you should now see a screen something similar to the above with some icons in the taskbar. The first thing we are going to need to do is to launch the discover app. It should be the third icon from the left that looks like a blue shopping bag. This application is essentially a Linux app store and allows you to very easily download and install applications. We are essentially going to grab two things… Microsoft Edge and a piece of software called Boiler.

Downloading Edge and Boilr

Once in the discover app you can either type “Edge” into the search bar or filter down by application type and Edge will be located under Applications > Internet > Web Browsers. Please note the very first time you load Discover, it will take a very long time for the applications to show up. It seems to be downloading some databases in the background. If you get to a screen that says something to the effect of no applications found, close the app and relaunch it. We are specifically downloading Edge as our web browser because Microsoft did a really cool thing and added native support for the Steam Deck as a controller, which means we won’t have to manually map inputs as though we were using a keyboard.

While we are in Discover, go ahead and download an app called “Boilr”. I found out about this application through this video, but essentially it is a helper application that assists in registering games with the Steam Deck and adding custom artwork. It will automagically import games that were installed through Heroic Games Launcher, which I will talk about a little bit later but also be extremely helpful in making our cloud streaming links look reasonable. It has a database of artwork that you can search through and pick which image you want to use for the games on your deck.

Configuring Xbox Cloud Gaming

Now that we have Microsoft Edge and Boilr installed, we are going to begin the process of setting up Xbox Cloud Gaming first. While still in the desktop mode we are going to need to do a few things to make sure that Microsoft Edge has access to your controller. This is going to require you to input some console commands, which is in part why I suggested configuring Steam Link so you had access to a keyboard. This is all going to use an application that can be found in the System menu called Konsole, which is the KDE Shell application. The very first thing we have to do is set a password for our steam deck account. This process is initiated with the following command:

passwd

When you type that in and hit enter, it will prompt you to submit a new password. You will not be able to see your key input, this is normal. Hit enter and it will prompt you to verify the password you just input, which again will not echo your keypresses to the screen by default. If you successfully typed the same password twice you should now have your password configured. Remember this, you will need to use it any time you issue a command that requires elevated access.

Next up we are going to have to give the Microsoft Edge browser permission to use the controller. Thankfully Microsoft is being awesome in this case and has given us a guide that we can follow to do this entire process. While still in the console application you need to type the following, or open the web article above and paste it into the command line:

flatpak --user override --filesystem=/run/udev:ro com.microsoft.Edge

If you are in the console session that you just opened and set your password, it should execute without issue. If you are in a new session it will prompt you to enter your password. When you do so it should execute and then we are ready to start setting up the shortcuts.

Now we are going to launch Steam while still in Desktop Mode, and add a “Non-Steam Game to My Library”. In the dialogs that follow, choose Microsoft Edge, and this instance of Edge is where we are going to configure Xbox Cloud Gaming. Once you’ve successfully added Edge to your library, find it on the lefthand side menu of your games, and choose properties.

The first thing we want to do is change the name from Microsoft Edge to something like “Xbox Cloud Gaming (Beta)”. This naming is largely so that we will have an easier time finding images for it later in boilr. The final step before being able to test this is to configure the launch options. By default the launch parameters for Microsoft Edge looks like this:

run --branch=stable --arch=x86_64 --command=/app/bin/edge --file-forwarding com.microsoft.Edge @@u @@

We need to append this string:

 --window-size=1024,640 --force-device-scale-factor=1.25 --device-scale-factor=1.25 --kiosk "https://www.xbox.com/play"

So that the final combined string looks like this:

run --branch=stable --arch=x86_64 --command=/app/bin/edge --file-forwarding com.microsoft.Edge @@u @@ --window-size=1024,640 --force-device-scale-factor=1.25 --device-scale-factor=1.25 --kiosk "https://www.xbox.com/play"

This will launch the browser directly into XCloud and allow you to begin streaming. Now while still in Steam Desktop Mode, we want to test this out. Essentially everything that you do in Desktop mode, you are going to need to launch it at least once to make sure it is working as expected. Close out of any existing copies of Edge and give the new shortcut you just created a spin.

If done correctly you will get the Xbox Cloud Gaming website launched full screen. It is likely going to require you to log into it the first time but should remember your information each time you launch it from that point forward. Before we go back to game mode, there is one last thing we want to do in order to make the experience slightly better.

Now you want to launch Boiler, and if you click on the images tab you should see a section stubbed out for “Xbox Cloud Gaming (Beta)”. If you click into that section it should allow you to configure an image for each of the display areas within Steam aka the Hero, Grid, Big Picture, etc images. When you are finished setting everything up there is an icon that the bottom that shows a Controller with an arrow pointing at the Steam logo. This will import your changes into the steam database on the local machine, and when you flip back to game mode, it will now show all of those images correctly.

While it was a lot of steps… you have not configured XCloud streaming on your steam deck.

Configuring Stadia

The steps for configuring Stadia for the most part follow the same sequence as configuring XCloud, but having done several of them you can simply start at the adding a Non-Steam game to your library step. Once again you want to find Microsoft Edge in your list and add it to your library, and then view properties on that game. In the shortcut, we want to rename this one from Edge to Stadia, and again we are going to have to change some of the launch options. The default launch should look like this:

run --branch=stable --arch=x86_64 --command=/app/bin/edge --file-forwarding com.microsoft.Edge @@u @@

Once again we are appending a chunk of text to the end of those launch parameters that will configure the window size, kiosk mode, and launch the stadia website:

--window-size=1024,640 --force-device-scale-factor=1.25 --device-scale-factor=1.25 --kiosk "https://www.stadia.com"

The final launch string should look like this:

run --branch=stable --arch=x86_64 --command=/app/bin/edge --file-forwarding com.microsoft.Edge @@u @@  --window-size=1024,640 --force-device-scale-factor=1.25 --device-scale-factor=1.25 --kiosk "https://www.stadia.com"

Once again you want to close out any Edge windows that you have open and launch your shortcut. In theory, if everything worked as expected you should see a full-screen session of the Stadia website. You will need to log in with your google account, but once done you should have full access to stadia. Your final step would be to launch boilr again and configure the images so that it has something other than an ugly grey square when in game mode.

Configuring Epic Game Store and GOG

This process is going to be considerably easier than everything you have just gone through. It will still require you to be in Desktop Mode, however. Launch Discover again and this time type in “Heroic” which should bring up the Heroic Games Launcher. This application is an open-source installer that currently covers both Epic Games Store and GOG. It does a few other things that I will talk about later, but the first step is installing it. Click install and once finished launch the application while in Desktop Mode.

When you first open the application it will prompt you to log into your Epic Games account and your GOG account. Doing each will allow the application to access the games you have access to on your account. Once you have completed each, those games should now show up in your library as something you have the ability to download and install.

For GOG I chose to install Cyberpunk 2077, since that is ultimately where I own my copy of that game. It took forever to install and just so you are aware it goes through a process. The first bit is to download the game, then it goes through a configuring files step, then finally it installs the game and does some cleanup before the game is ready to play. Given that I was installing an over 60GB game to an SD card… this all took a very long time. Unfortunately, the Heroic Game Launcher only allows you to download a single game at a time, and things cannot be queued up.

Once finished I launched the game the first time in the Desktop Mode to make sure it was working as expected. Then I hopped into Boilr to make sure the images were correctly set. Then from that point forward I could launch the game happily in game mode. Effectively everything you do in Desktop Mode at least once in order to make sure it will run when you flip back into Game Mode. Essentially Game Mode masks a lot of processes so if something goes wrong, you won’t be able to see why.

I used Ooblets as my test case for Epic Game Store and again the same process followed. I started the download, and thankfully this one went much faster considering it is only around 800MB for the entire game. I let it finish, then launched it to test that everything worked as expected. Finally, I hopped over into Boilr to configure the images. Since then I have launched both Cyberpunk 2077 and Ooblets a few times while in game mode and everything worked flawlessly.

So in theory, if you have been following along to this point you should now have easy access to Xbox Cloud Gaming, Stadia, Epic Games Store, and Cyberpunk 2077 on your Steam Deck. Next up I think I am going to start playing around with emulation. There is something called EmuDeck that acts as a launcher for a whole slew of emulators and handles their configuration.

One last bonus benefit of the Heroic Games Launcher is it also serves as a really straightforward way to download and install a large number of Proton compatibility versions. As you follow specific guides they might recommend that you use a specific version of the proton drivers in order to get the best performance. Inside the HGS, there is a whole section labeled the “Wine Manager” that allows you to quickly install every Wine-GE, Wine-Lutris, and Proton-GE driver that you could want. So far the Steam Deck feels like the handheld I have always wanted, that I can basically configure to do anything that I could ever want to do with it.

Adventures in Steam Deck

Good Morning Friends! I have joined the tribe that is an owner of the Steam Deck. In all honesty, it did not take nearly as long to get my Deck as I thought it might have. For those who might be going down this path and trying to judge the time the process takes to complete… I placed my reservation for the Steam Deck on May 27th or 2022. This was considerably after the original reservation start date of July 16th of 2021, and long after they had already begun shipping out decks. I knew I would have to wait quite a while but was largely okay with that. I completed the confirmation and payment for the Deck on September 12th and then received it on September 20th, with it actually shipping on the 17th some 5 days after the confirmation. We’ve heard anecdotal tales of Valve trying to speed up this process considerably and if you place an order today it lists a window of September to December as the time frame.

The Steam Deck comes in three configurations, and part of the reason why it took me so long to order mine was trying to decide which model I should go for. Thankfully I had a wealth of resources talking about the process of using and upgrading the Deck to help me narrow my choices. So when it comes to gaming I love having a bunch of games installed at any given time. Currently, on my desktop, I have 3 TB of fast NVMe storage and 4 TB of slow mechanical storage. So I knew from the start that 512 for the largest model was simply not going to cut it at all. The core difference between the models comes down to two things… firstly the type and size of storage included and secondly for the final model the finish of the screen. Given that I knew at some point I would be likely dropping at 2 TB m.2 drive in my unit and an anti-glare screen protector, I opted to go for the smallest available amount of storage space.

Basically, it did not make sense to me to pay a markup for storage, that was not going to be useful in the long run… and was really too small for me to repurpose in another environment later. With storage essentially every month, you delay your purchases… the amount of storage that you can buy for your dollar increases. Again thanks to the wealth of information floating around about the Steam Deck I also know that loading games from an SD Card are honestly not that different from loading via internal storage. The above video is an example of this, and having seen it in person… the difference really is that negligible. Loading a game from an SD card takes a bit the very first time, but after that, the games load extremely quickly.

I happened to have a 512GB SD card that I could repurpose for this adventure, which is a bit slower than the image that I am showing above and it works fine. However, if you are inspired by this blog post what you are ultimately looking for in order to get the best performance is an SD Card with the following properties.

  • A2 – This denotes the Application Performance class and indicates the expected number of Random Read and Writes to the disk. A2 indicates that a disk can sustain 4000 IOPS for random reads and 2000 IOPS for random writes, as opposed to 1500/500 for A1 classification.
  • U3 – This indicates that the disk supports a maximum transfer speed of 30 MB/s.

If you find an SD Card with those classifications and is from a reputable vendor… you are effectively going to have the best possible results. The card I am actually using is an A1/U1 model which supports the 1500/500 IOPS and 10 MB/s throughputs and I am not experiencing any issues with games. Another cool thing about the SD Cards and the Steam Deck is that you can apparently hot-swap them. So if you have a number of smaller cards you could in theory have specific games on each, and swap them in the middle of your play session or while traveling.

I think the most impressive thing initially is just how sturdy the unit feels. There is no way that Valve is not taking a very large loss on the $399 unit because it feels so exceptionally well crafted. On the hand, it feels very much like a better Nintendo Switch. The grips form to your hands and the little sloped areas on the front of the unique conform perfectly to the curve of your palms. Admittedly I have notoriously large hands, but I was expecting the unit to feel far heavier. It really does not feel significantly different than the weight of the original switch and joycons together. The only real complaint I have is right now my shoulder buttons, and back buttons feel extremely stiff to press. I assume over time this will be less of a case but they are at least for the moment a bit awkward. The face buttons and d-pad, however feel excellent and have a very satisfying actuation. The thumbstick is also excellent and feels like this happy medium between something like the Series X controller and a low-index stick like that of the Switch.

Another impressive thing is the sheer number of configuration options this device has. One of the first things I did was spend some of the points that I have been accruing for years while purchasing games on Steam buying this sweet rainbow keyboard. If you think about the device itself it has two analog sticks, eight face buttons, four shoulder buttons, four back buttons, and two trackpads… all of which are entirely configurable for every single game that you choose to play. On top of that there is easy support for downloading community profiles that someone else has gone through the effort of setting up for a specific game. Little things like mouse emulation using the right trackpad and back triggers to represent left and right mouse buttons… sounds awkward at first but I adapted to it exceptionally quickly.

If you want to get really custom, there is functionality in the UI to add in pop-up menus when you press a trackpad, and the above video covers adding a menu to Guild Wars 2. You can also configure different actions to different usages of the same button so that a tap, a double tap, and a press and hold… all perform different actions. However, this also outlines the key problem that is going to exist for a lot of users. The Steam Deck is not exactly “plug and play”. Even the basic things like installing Cult of the Lamb, required me to fiddle with it a bit to at a minimum set the resolution to the correct 1280×800 16:10 aspect ratio. Most games have required at least something to fiddle with in order to get the best from them.

The deepest dive so far however have been when I was trying to get New World working. Admittedly I am not quite there on the control scheme, but it is functional. Essentially with my desire to start over from scratch and level a new character when the next major patch drops, I figured I might go ahead and get things running on the Steam Deck. In order to do this, I had to track down a piece of software called Proton EasyAntiCheat Runtime to fix an error when the game boots up and tries to dial home to EasyAntiCheat Servers and fails. This did not involve going into the desktop mode or running any shell commands, but I still had to know to do it, which required a certain measure of research. Other things that I want to get running are going to require me to do a lot more esoteric things with the device but again… wanting to play a game is often going to require you to resort to google.

So far the actual gameplay however has been phenomenal, and the screen looks gorgeous. I’ve yet to put in a ton of hours on the device because right now it feels like buying a new computer. I am still very much in the “moving in phase” and getting everything set up the way that I want it. I am also doing copious amounts of research because it seems like this device really is the swiss army knife of handheld gaming. Effectively for $400 it appears to be a one size fits all platform and I am going to venture forth into uncharted waters soon. I’ve been collecting a number of things that I am going to start trying and likely reporting back on the success. Here are the things I am planning on attempting to get working.

  • XCloud Streaming
  • Xbox and PS5 Remote Play
  • Epic Game Store and GOG via Heroic Games Launcher
  • PlayStation Now/PS+
  • A Plethora of Emulators including Switch/WiiU
  • Stadia
  • Android games
  • Battle.net

Most of these things are going to require some nonsense but given my penchant for such things I am going to soldier on.

I honestly do not feel like I have done a lot with my device yet, but already I am extremely happy with it. I had been holding off on other handheld purchases because at least on paper the Steam Deck seemed like it would be able to do anything I wanted it to do. What is making this all possible however is the legion of fans that are pouring information out into the world. More than a million steam decks have shipped and given that a huge chunk of that player base is folks who are willing to fiddle with things… it ends up equating to massive community support. I even have some nonsense ideas about maybe trying to get one of the laptop devices designed for Samsung Dex, and potentially replace my existing laptop with it.

As always as I do dumb things, I will be giving you information about what has worked and what did not work terribly well.

Steam Pal

Good Morning Friends! I am currently like many in the holding pattern for the Steam Deck, checking my purchase history page to see if it has shipped yet. In my travels, I have found out that this exists, and feel like you all need to know as well. I introduce to you Steam Pal, which is apparently the original name of the Steam Deck when it was in development. Since everything in Japan needs to have a mascot, this comes from the Steam Deck Japan regional Twitter account. I love this mascot so much, and I especially love the fact that there is a tiny valve on top of its head.

It has apparently been seen at the Tokyo Game Show attached to the carrying case on display in the Steam Deck booth. I have to admit I really hope that this is something that crosses the ocean because I think everyone would be better off with a tiny Steam Pal guarding their expensive toy. I think that I have reached peak excitement for the Steam Deck, and I am sure like always you will be flooded with testing information when I get my hands on it. I fully expect to install lots of unsanctioned things on mine so will hopefully be able to report how well things like the Epic Game Store and Xbox Game Pass work on the device. I’ve also been holding off on any more emulation devices because I knew that eventually, the Steam Deck would blow them all out of the water.

In other news, I have been playing quite a bit on the New World PTR and working my way through the story and questing. There are so many small quality-of-life changes coming with this patch. The New World channel on the AggroChat podcast slack has been flooded with random observations that I have made while running around. Some examples are… you now get bonus experience the first time you craft a new item, making it more valuable to just craft a bunch of different things. There is a visual indicator now to denote “named” items that drop with static stat packages so that you can easily differentiate them from random rolled loot. All of the factions have bases now, and they are themed based on the faction. Harvest breakpoints have been lowered a bit so that you can get to higher tiers of materials a bit faster and now those “rare” drop items can be created out of base materials so if you really need Fae Iron to craft something, you can just pour Iron ore into making some.

My biggest takeaway is that I am in love with the Greatsword. If this weapon had existed at launch I would have been a Greatsword main. I believe whoever designed this weapon damage-dealing kit, was absolutely used to playing a Greatsword Warrior in Guild Wars 2. So many of the abilities feel like they were lifted straight from that game. I have a multi-slash attack that feels very much the same and a spinning charge attack that can be used to either get into battle or get out of battle quickly. The only thing that doesn’t really fit is that there is a big jumping hit that starts as an uppercut but has a follow-up downward slash. I need to respec at some point and play around with the tanking abilities to see if I like those as well. I am looking forward to when this game has loadouts, which are apparently coming… because I could absolutely see having a greatsword damage build-out and a greatsword tank build-out.

I finished up my night with a little bit of Cyberpunk. This game is absolutely “comfort gaming” for me and really other than ARPGs… the whole Open World RPG genre is my comfy place. There was a time when I would boot up Skyrim or Fallout New Vegas, but now I tend to gravitate towards Cyberpunk and Witcher 3. I am not terribly far into the game on this playthrough and when I decided to go to bed last night, I was about halfway through the initial braindance sequence. I hope there was a reasonable checkpoint because the game would not let me save… so I ultimately just bailed out. I don’t think I am necessarily done with Path of Exile, and am most definitely not done with Diablo III Season 27… but I needed a break from that style of gameplay for a bit.

Do I Regret my PS5?

In my fumbling around this morning for something to talk about, I remembered a tweet that I responded to yesterday from Charlotte McGrath of the larger FunHaus gaming ecosystem. Returnal is a game from Housemarque that seems to be blending a bunch of genres… namely the rogue-lite, bullet hell shooter and maybe a little dark souls mixed in for good measure since everything wants to be the dark souls of something. Generally speaking this is not the sort of game that would garner a ton of attention, other than the fact that it is one of a scant number of PlayStation 5 exclusive titles. This is sorta like the people who were all about Snipperclips when they had five games to play on their shiny new Switch.

I am going to admit there are times I regret the purchase of my PlayStation 5. While I did not get mine on launch day, I did manage to get a preorder that arrived five days later than expected. I have been able to count myself lucky among the folks who physically have a unit in hand… but unfortunately said console mostly sits there unused. There isn’t really a game that has made me want to play it over something I already have on my PC. I think that is the key difference for me as compared to a lot of folks that end up buying a console… it is the system of last choice. I got my PlayStation 5 because my PlayStation 4 was barely holding in there. I never went through the process of upgrading to a pro model and as such I had sorta been plotting the upgrade to PS5 since it was first announced.

I think the key difference between my experience with the PS5 and my experience when I first got my hands on the PS4 is we are in this weird moment that there really aren’t that many games on the platform that I don’t already have access to in other forms. Sony is known for being the console of exclusives but right now there is just nothing pushing me to really be playing the console. I got my PS4 with the Alpha for Destiny was announced and I managed to acquire a console and get into that alpha program with those being my very first experiences on the platform. Past that there were a number of games that were sitting there waiting on me like Infamous Second Son and Resogun that I just couldn’t experience somewhere else.

The truth is, most of the games that I am playing on my PlayStation 5 are all titles that I could be playing on my PlayStation 4. However given how much better those games play… said PS4 has mostly just been mothballed since November 17th. I did add an external hard drive so that I could play more PS4 games, but given that I went with an SSD based model I still get better performance out of those games than I did on the original console. I guess for that and that alone the upgrade was worth it for me personally, but if I had a PlayStation 4 Pro… I am not sure it would have been. I have not really done much with my console since getting it that I could not have continued doing on the older hardware.

I guess lets run down the exclusives that I am aware of on the platform so far.

  • Astro’s Playroom – Pack in title, really great. Deserves more attention than it probably gets because it is Mario quality.
  • Demon’s Souls – I actually played quite a bit of this game when the console was new, because it was essentially my justification for owning the big white tower.
  • Destruction AllStars – was a free game through PlayStation Plus and I have it installed but have never even booted it up. eSports nonsense is not my jam.

Then you have some upcoming releases

  • Returnal – Comes out today, and I already talked about it above. As per the original tweet I think this is a game a lot of folks will pick up only because they have nothing exclusive to play.
  • Ratchet and Clank: Rift Apart – this launches on June 11th and honestly is probably the reason why I bought my console if we are being completely honest. I wanted to own a PS5 by the time this game came out. I expected it to launch sooner… but it is what it is.

The challenge however is that if ANY of those games came out on the PC, I would buy them on that platform in a heartbeat. That is my platform of choice and unfortunately it is also the platform that is going through the most painful growing pains as it is nigh impossible to get a graphics card. Of the hotly sought out preorders of November, I feel like maybe I bet on the wrong horse. Had I put the same amount of effort into trying to lock down a RTX 3080 that I did into attempting to lock a PlayStation 5, I feel like I would ultimately be happier today. If there is any buyers remorse it is largely over that issue rather than the console itself. I know in June I will be thankful I have a PlayStation 5 because I love Ratchet and Clank, and will ultimately want to play Horizon Forbidden West on day one as well rather than waiting for the eventual PC launch.

I realize if we are being completely honest, we went through the same sluggish release schedule with the Nintendo Switch. As I stated earlier this console came out on March 3rd of 2017 and by March 31st I had managed to get my hands on one. The key difference however is that the Nintendo Switch had the massive juggernaut of Breath of the Wild to carry it forward. Sure that game was not exclusive to the platform… but no one actually owned a WiiU so it might as well have been exclusive? The same is not true with the PlayStation 4, which has sold around 116 million units to the roughly 13 million Wii U. It has been a little over 5 months since the launch of the PS5 and we have far less to show for it.

Nintendo had two things on their side, the first that they spaced out the big exclusive titles with Splatoon landing in July (roughly 3 months), and Super Mario Odyssey landing in October (roughly 6 months). The other thing is because of the relative lack of play of those Wii U titles, they could re-release a number of them for the new console and they would still feel fresh like Mario Kart 8 Deluxe landing around a month after the console release. The other big difference between these platforms is that the Nintendo Switch gave you new ways to play on the go, so it made sense to maybe rebuy some of your favorite third party games because the convertible nature of the platform.

The PlayStation 5 however is just a bigger and better version of the same thing you already had on your shelf. Reposting this picture as a reminder of just how damned massive it actually is. It doesn’t really allow anything to do something new that they were not already doing before. With the Nintendo Switch it became an interesting console that I often took to bed with me to play until I was falling asleep. The PS5 however is still operating in the same parameters that a dedicated console always has. Seeing as my preference will always lean towards mouse and keyboard on a PC, it serves the same role that consoles always do for me… allowing me to play games that I can’t get in any other way.

The other major change for me that happened this year is that I have been entirely remote. Seeing as I use consoles differently, that means they are all hooked up in my office so that I can easily capture video footage from them. I am finding it harder and harder to be upstairs at night seeing as it is my office all throughout the day. You might think… but Bel isn’t your gaming machine in your office? Sure it absolutely is, but I also have a laptop downstairs and am regularly playing remotely through Parsec streaming everything to that small screen in 1080p 60fps. Sure PlayStation technically has remote play, but they also have not really put the R&D work required to really make that optimized. There used to be a third party remote play client that was awesome… but Sony set out to crush its existence and kept making attempts to permanently break its ability to do interesting things. Essentially as it stands… the remote play experience is so much worse than the on box experience that it doesn’t really feel right to be streaming it.

So to answer the question posed in the topic of this post. Do I regret my PlayStation 5? Yeah a little bit, but not really for the reasons you might think. I regret that I took one of the market that could have gone into the hands of someone who would use it better. I regret not putting the same effort into trying to snag a 3080 and putting the money that I would have spent towards that goal instead. I don’t regret having the console however because eventually I will encounter a game that I really want to play that I can’t play through some other means. They are still hard to get so it isn’t like there is that reliable “I could have waited until X released” option. We had really bad ice storms in February… and it was only last week that I realized I had left my PS5 unplugged since then in an attempt to reduce power drain. That is a good illustration for how infrequently it gets used.