Crashing Castles

Good morning you happy people… and this time I actually mean it.  I am not sure what it was… the fact that I was completely exhausted by the end of the day, the hour or so I spent playing with friends… or the 15 minute walk I took before bedtime…  but something helped.  I went to bed around 9 pm and slept the entire night through without any panic attacks.  Probably some of the best sleep I have gotten in awhile.  So thank you all for the varied suggestions yesterday on the subject.

Crashing Castles

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One of the best side effects of the steam sale, is it is a great opportunity to get your friends hooked on amazing games when they get priced on the cheap.  I’ve been a huge fan of Castle Crashers for years, and used to play it with some friends on the Xbox 360.  When it was released on steam… I picked it up immediately because seriously…  it is worth buying on every platform you own.  Right now it is going for the absolutely bargain basement price of $4 as part of the daily sale… and should be up there for at least another 24 hours.

As a result I got recruited last night when Ashgar picked up multiple copies of the game and gifted it to anyone who didn’t already have one.  I have to say this was exactly the type of fun I had been needing.  For me, Ash and Tam it was much like coming back home to our side scrolling fighting game roots… and we all adapted pretty quickly.  Rae on the other hand, we could tell never really played that type of game… this compounded with the fact that she was playing with the keyboard…  made the evening frustrating for her.

On that note… I highly suggest you pick this title up especially if you hail from the era of Final Fight and Double Dragon.  But if you do so… I also highly suggest you have a gamepad to play it on.  This was designed to play with an Xbox 360 controller… and I feel it plays best when I use that.  It is completely playable on anything else however… but just remember all the tips and suggestions given in game… will be geared towards that specific controller.  It won’t say press heavy attack… it will say press Y.. so if you are using something else there had to be a bit of translation in your head.

Just as a note to anyone on my steam friends list.  I will almost never turn down an opportunity to play some castle crashers.  There is something about this game that is so pure and fun that it just takes me back to the days of feeding quarters to gauntlet or teenage mutant ninja turtles and playing with three other friends.  I really hope they create a sequel someday that is just as fun.  The only game that I might like more than this as far as side scrolling beatemups… is Guardian Heroes…  if it ever made its way to steam I would be immensely happy.  Speaking of which… I need to get some people together to play the D&D Shadows of Mystaria steam port.

Granite Falls

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Right now on my little warrior I am slowly making my way through the granite falls area.  Stonefield has always been one of my favorite areas in the zone, in part because it was the area shown in the original cinematic trailer for the game.  Additionally the town of Granite Falls is one of the prettiest in the game, and the falls themselves have always looked extremely epic.  Sooner or later I will end up having to buy the Granite Falls dimension so I can have my very own copy.

I am up to my favorite quest chain as well, involving the crypt near town.  Essentially giving me ANY quest chain involving undead and I will be happy.  I started working on this over lunch, and got about halfway through the sequence of quests before I got drafted for castle crashers last night.  My hope is that today I will push through the rest of Stonefield and move on to the Scarlet Gorge area.  I feel like this is an area that just does not get enough credit in the game.  I will have to play up another character when they have gone through with the redesign of the zone that is supposedly in the works.

Defying Reason

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Also over lunch yesterday I decided on a whim to boot up Defiance for a little bit.  I have an odd relationship with this game.  I like it mostly… but I just can’t seem to take playing it for very long.  I am happy to log in, kill a few rounds of mutants, maybe complete a quest… ride around in my dune buggy for a bit… and then log.  I figure it would be much more enjoyable if I was playing regularly with a large group of people, but solo I seem to have a very short attention span.

I guess overall I just don’t like shooters as much as I once did… and the whole behind the back shooter thing works well but feels just awkward enough to give me a low tolerance for it.  I really like the television show and the world, but so far I see little resemblance between the two other than having my very own “cat woman” telling me what to do.  I just wish that the story had been set in the St. Louis area that we are vaguely familiar with in the television show… instead of out in California.  Additionally since I am NOT from the California area and have never been… there just isn’t the same payoff as there is for other people.  I didn’t realize that Mount Tam was an actual place…  but I would have been able to pick up landmarks in Missouri.

Ultimately it is a good game… and it is pretty enjoyable…  but I have the same patience with it that I have for Borderlands 2.  I seem to be happiest when I play in spurts, unlike my friends that can literally play Borderlands 2 for hours and hours on end.  Defiance definitely scratches a similar itch for me…  and I finally found a weapon that I like.  Essentially it is a heavy energy machine gun thing… reminds me of shooting a BAR in the WW2 area shooters.  I can take down the baddies pretty successfully with it…  but I cringe at the thought of eventually out leveling it.  I have yet to find another weapon that I enjoy anywhere near as much as it.

I think this will continue to be one of those titles that I boot up every now and then… but never really dig too far below the surface.  Additionally the game feels very “un-social”, and very much single player.  I rarely if ever end up encountering other players when I play, and if I do they are usually buzzing around on their way to the next objective.  I am sure this changes as you get higher in the content, but I am still in the starter area essentially.  I could push through I am sure and get to the next area… but I figure why force myself when I seem to be enjoying little spurts of play here and there.

Wrapping Up

Well it is that time again… I need to wrap this up so I can get on with my morning and get into work.  Today is trash day, so I need to make sure that is out by the curb.  Additionally I really need to run some stuff by the cleaners.  If I don’t get a start on these things I will end up extremely late for work.  Right now I am essentially the boss, as mine is off on vacation… but it sets a bad example if I start slacking myself in the process.  I hope you all have a great day… and here is hoping that today will be relatively panic free.

Ten MMO Must Haves

This morning I got up roughly 15 minutes before the alarm went off… and decided to that rather than be groggy later… I would go ahead and get up and around.  Right now I am kind of questioning that decision, since the bed seems like a really amazing idea.  I had a really spastic yesterday as I never could really decide on a game to play.  Since Final Fantasy beta was closed by the time I got up and around I ended up cycling through Everquest, Rift, Vanguard, and Defiance never quite sticking in any of them.  As a result I don’t have much excitement to talk about… and I am nowhere near finished with my second part of How To Rift… so I am going off in a completely different direction.

Ten MMO Must Haves

Basically over the years I have noticed several features that I expect most MMOs to have, and when they are not there it greatly harms my enjoyment for the long run.  I keep cycling back to the ones that do have most of the list.  Granted this is in no way a complete list, as I am sure there are things I have omitted for the sake of a clean number, but these are definitely all things I would prefer to see in an upcoming title.  These are not necessarily in order of importance… but more the order in which I thought of them.

1 – Random Events

Nothing breaks up the monotony of questing and killing mobs like a random army invading the countryside.  I have always liked when random things happen in games, I even like random loot so long as it is not something I need to progress forwards.  In the post Rift MMO world, I feel like random things happening in your world is an absolute must have.  When it is missing, the game feels extremely stale to me.  When it is done well, you forget what you are doing and follow along the flow of what is happening in a specific zone.  This should be events chosen from a long list of potential ones… not the same event happening over and over like in Guild Wars 2.  Their implementation did not serve to make the world feel alive, but instead made it feel even more like a carnival ride resetting itself every so often.

2 – Passive Grouping

I should be able to help other players out, and they help me without having to worry about whether or not I tagged the mob first.  Grouping should be something you do to hang out with people, not something you feel obligated to do constantly just to get through game content.  I feel as though simply touching a mob should give me credit for whatever that mob is required for.  Rift and Guild Wars definitely do this extremely well… but when I go back to a game that does not have it… I become a kill stealing asshole.  I just forget that mob tagging is an actual thing that is still in games.  If you do not have passive mob tagging… you are bad and should feel bad.

3 – Puzzles and Collectibles

I have the tendencies in me to power level myself to the cap and then get bored feeling there is nothing left to do.  If your game has little puzzles and collectible bits it helps to make me stop and smell the roses.  I feel for other players this becomes a meta game all in itself.  These systems all seem relatively simple to implement, but it seems like there is a greater return on investment as far as gluing a player to your game.  Rift and GW2 both have amazing examples of puzzles, and EQ2 has probably the most extensive collection system I have seen in a game.  I greatly prefer there to be something for me to always be on the lookout for, that offers interesting gameplay and forces me to stop quest grinding.

4 – Moveable UI Elements

This one is huge to me.  Essentially I will if given the option set my UI to look the same from game to game.  I like certain windows in certain locations because it helps me not have to think about where things are.  When you play lots of different MMOs this becomes something extremely important.  Additionally I find myself setting up all my hotbars the same… 0 is the interrupt key, 7 is my combo point dump, 5 is charge/deathgrip, etc.  As a result I really hate your game when you force me to play with your idea of how the UI should look.  No matter how much research you have put into your UI, it is not ideal for everyone… and as a result you should never force players into your chosen UI design box.  Make the windows unlock able and moveable  either through the default UI like Rift or through Addons like WoW.

5 – Map with User Defined Waypoints

This is another big one for me.  Navigating your world should be easy for the players.  I should be able to open my map, click a point that I want to travel to and then get some kind of directions as to how to get there.  This can be as simple as an Icon on the edge of the mini-map showing you the direction of your destination, or as complex as some sort of golden path or arrow pointing the way.  Additionally it would be really amazing if your system allowed player defined permanent waypoints.  That way we could actively mark whenever we found something cool in your world.  TSW does an amazing job of this.. and I have tons of little markers scattered through all my maps pointing to nifty things I found.  This is definitely something all games should emulate.

6 – Sortable/Searchable Bank and Inventory

First off let me say.. that the concept of physical bags with limited storage is something no one should ever do again.  I greatly prefer one big inventory space because usually with that comes the ability to sort, filter, and search the contents of your inventory.  Rift does an interesting hybrid model, in that they still have physical bags, but they have a sort and search functionality that makes up for the fact of having to juggle multiple containers rather than just one.  Trying to find things in your bags should not be considered a meta game… and you should help players out so they have to spend as little time doing this as possible.  There have been times I have logged into EQ2… looked at the state of my bags and logged out immediately because I did not want to spend the next 30 minutes clearing them out.  That game is the worst case scenario… but I have had similar happen in many other games as well.  Make your inventory system help the player rather than hinder them.

7 – Sell All Junk Button

If your game drops junk items from mobs aka “Greys” and you do not have a sell all junk button… you are a horrible person and should be drug out into the street and shot.  Nothing is more frustrating than going through your inventory and having to manually sell a bunch of trash items that have no real purpose for existing other than to give you some cash.  Better yet, don’t even drop the trash items and give us additional gold instead.  I think the running theme of the last two should be that Inventory Maintenance is not a fun meta game.  No one enjoys it, and all it does is make the player feel like they have just completely wasted their time.  I am completely fine with getting additional cash in lieu of junk, but if you do have junk… for the love of god make a sell all crap button.

8 – AOE Looting

Thank you Rift for creating this construct… and thank you modern MMO developers for having the common sense to say “damn, why didn’t we have this” and adding it to your games.  Nothing is more annoying than trying to select that one corpse from a pile of corpses that still has loot on it.  My OCD will not let me go without searching all the bodies… it is like I knew that if I missed one… that would be the one that dropped some rare epic item.  Again this is a cousin of the whole inventory maintenance is not a fun meta game…  neither is looting.  Better yet… all corpse interactions should be AOE as well… where the hell is my AOE skinning.  The first company to give me AOE skinning, herbing, and mining of corpses… will be a god in my eyes.

9 – Full Character Appearance System

Now when I say this… I am not talking about Transmogrification.  I could go on an hour long rant about how horrible that system is and how it is a half assed version of the good appearance systems.  What I am talking about is additional sets of character doll slots that allow you to directly override the appearance of an item with another item.  Rift has probably the best implementation overall right now, since you can have something like 12 wardrobe slots with ready to switch to outfits on the fly.  The only gotcha there is due to their own constraints they had to implement a shitty “transmog” like system for doing the weapons.  Players should never have to run back to a vendor to change their appearance…  stop making them do busy work.  I would love to see developers emulate the way the system works in EQ2, because you can literally change your appearance to anything in the game… no class restrictions.

10 – Facial Hair

I had a few other items I considered putting on the list… but honestly to me personally this one has to be here.  If your game does not have the ability for me to give my character a nice beard, especially a moustache and goatee combo…  I will hate your character creator and likely not play your game.  I have no clue why this is so important to me… but it is.  Namely I have seen the lack of facial hair in the Asian MMOs… but I struggled to find a look I could stomach in Guild Wars 2 as well.  Additionally I cannot stand the “pretty boy” appearance that some games have…  but I won’t go into that right now.  Please for the love of god when you design your character creator… make Facial Hair a slider…  not something that is attached to another attribute like hairstyle.

Wrapping Up

So there you have it… my ten must haves for a modern MMO.  Like I said, I am sure that it is not a complete list at all… and as soon as I post this… I will think of another 10 things that should have been on the list.  These however are the things that immediately came to mind when being frustrated with MMOs that do not have them.  I would be curious to hear about what your list is, and whether or not I have hit your key frustration points.  I hope you all have a great day, and I hope I manage to stay fully conscious all day long since I got up so early.

Recursion Loop

I’m struggling a bit with the whole remaining vertical thing this morning.  I really did not get a good nights sleep, woke up several times.  However each time I managed to get back to sleep relatively easily since I had an army of cats trying to snuggle with me.  I find it odd that while there is one whole person missing from the bed…  they all decide that the best place to lay is on top of me.  After all these years, cat logic still completely evades me sometimes…  but then again so does most human logic.

Curious Bot

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I spent most of last night hanging out on the couch, fishing in Rift while trying to clear off the TV shows I had recorded from the DVR.  I had a rather large backlog and I was only 270 fishing so I knew I could do it for awhile.  In the process I managed to push up survival to 375 and I got fishing up to 305 so that now I can at least do the daily fishing quests for the area.  I spent roughly from 7pm until Midnight my time fishing away, the majority of which was off a bridge in the canal behind Tulan on Brevane.  I managed to pull up several nifty housing items so that part is still somewhat exciting for me.

The funny thing is… throughout the night I kept seeing the same player coming by and picking up all the normally non-aggro snapper hatchlings in the canal.  They would run a little path, spamming their AOE abilities… then finally stop and skin them all… pause and continue the route.  I tried to interact with the player but received no response.  When I logged out last night they were doing it… and now that I have logged in this morning from the above screenshot you can see they are still hard at work.  At this point it is obviously a bot, but a fairly advanced one from the looks of it.

The problem is… for whatever reason the petition system is borked.  I seem to have a completed ticket stuck in the queue from ages ago… that I cannot remove to replace it.  I would have gladly reported that Lisxande@Deepwood is a bot but unfortunately the system refuses to work for me.  What I have been doing in the meantime is reporting any issues like this as bug notes… since those will actually submit.  I doubt they will actually end up in the right place, but it makes me feel like I make at least doing something.  As a programmer… I have to give them some credit for scripting a rather complex process…  but it doesn’t make me not want to destroy them.

Recursion Loop

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Have you ever had one of those television shows that you are not really into anymore… but you have been watching for so long that you feel obligated to keep up?  That is precisely how I feel about the Anime Bleach these days.  I started watching it during the heady days of WoW raiding, and I was drawn to the interesting and massive cast of characters.  Additionally I thought the whole concept of a soul reaper was extremely cool.  However I realized something along the way somewhere, every single season of bleach is exactly the same.

Ultimately something strange will happen that puts someone or something in jeopardy.  Ichigo then discovers some new and dangerous threat that uses some strange and magical new powers.  He rushes into battle and gets his ass kicked by whatever this new threat is.  Then he spends the rest of the season learning some new even more powerful power from a mentor figure.  He finally confronts the baddest of the baddies using this new power…  and barely manages to defeat them… all because of his unbridled spirit energy.

The current season I am watching feels so rehashed.  There is a definite moment of “no wait… there is this one thing that is the most powerful thing in the world that we haven’t mentioned for seven seasons yet”.  I think to some extent I keep watching it, because the characters that are NOT Ichigo are still interesting to me.  The thing that kills me however is the first third of an episode ends up being essentially the last third of the previous one.  So it feels like there is so much building with very little payoff.

It is like that those ghost and super natural shows where it sounds like they find something… but they will never actually find evidence of anything at all.  I would love to have someone cut together an entire season of Bleach as one seamless show…  and trim out all the repeated content at the beginning of the show.  My fear is that after you cut out ALL the callbacks to other things…  you would end up taking a 13 hour episode down to like 4 hours.  The positive thing however is that I have officially watched down my queue of bleach, so I can comfortably let it stack up again.

Defiance

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Additionally last night while on my fishing binge, I decided to try and catch up on Defiance.  I really enjoyed the first few episodes of the show, but by the time I had watched episode three I started to lose interest.  I am not sure what it is about the show but I have for whatever reason not significantly imprinted on the characters yet.  As a whole the series reminds me of this odd mishmash of Firefly and Terra Nova…  but with High Elves and Cathar.  There are a handful of characters that I really like, mixed in with a bunch of other stuff I cannot bring myself to care about.

I keep thinking that if I watch it enough there will be this magical moment when all the sudden it becomes amazing and magical for me.  I’ve made it through I think episode 6 as of last night, but I felt myself fading in and out of paying attention…  so I am really not sure I caught enough of some of the episodes to fully understand what was going on.  It was I think during episode five that someone popped into Rift that I started up a conversation with.  I am going to try and chew through the rest of the episodes so that I can at least say I am caught up.  I feel like maybe since I am not really playing the game, I am not as committed to the universe.

I also feel like there has been a paradigm shift in science fiction.  There was a time, namely the 90s and some of the early 2000s that science fiction shows were a rarity on television.  Since something other than Star Trek was almost unheard of… you ended up watching whatever it was because there was literally nothing better on at the time.  So I feel like there are so many science fiction shows that we view through the rose colored lenses of nostalgia.  Today however the market is absolutely flooded with science fiction shows, and we have a lot more to choose from.  As a result I find myself being far more critical of a given show, because I know there are others out there that I could be watching instead.

I want to like Defiance as a brand… I want to like the video game and I want to like the television show.  I feel like I am watching in part to help support one of my favorite companies… Trion.  All of that said while both game and TV show sound like something I would like on paper…  the result of experiencing either has been lacking something for me.  I keep feeling like I just need to give both more time to grow on me, but I am wondering at what point I will decide that “nope, it is just not for me”.  As a consolation gift… I am at least immensely happy about having my title, pet and mount over in Rift as a result of the show.

Wrapping Up

Well I have pissed away an hour of time writing this long diatribe, and need to finish getting ready for work.  I hope you all have a great day ahead of you.  Mine will be stressful and frustrating as always I am sure, but hopefully I can actually get things knocked off my list that need to.  I am constantly thankful for the awesome team of people I have to work with, I just wish I had a bit more stability in “management direction”.  I am on this vision quest to finish leveling fishing, but I am hoping to finish it up tonight.

Making Horrible Choices

This morning I sit here typing as a truly insane torrent of rain pours down on our house.  Apparently over night this massive storm system has blown in, and the deluge we are experiencing is the end result.  Luckily the “T” word has not been mentioned at all, just lots of rain and the potential for flash flooding.  Still instinctually I turned to channel 6 or on digital cable… 706 and have been watching it as I get ready this morning.  This is a reaction to weather that is just engrained in Oklahomans from a little age… and even though I rarely if ever watch the evening news…  when weather happens I am glued to it.

Unplanned Adventure

Yesterday I was just feeling absolutely horrible, and while I made it into work… by noon I was wishing I had not.  I was suffering from what I tend to term “giblet” problems… everything just felt all wrong.  So I took a half sick day, and went home after I got out of an important series of meetings.  When home I pretty much went to bed, or at least laid down.  I ended up falling asleep and sleeping roughly three hours, and when I woke up I was feeling a bit better.

I got up and around and checked email… remoted into work and did a few things.  At this point my wife who is on summer break tells me that one of her coordinators called, and as a result she would need to go back to school this evening to pick up a text book.  Summer School starts today, and she would no longer have access to her room to grab it.  At first I groggily agreed, thinking man that sucks for her…  then she informed me that she was wanting me to go with her.

I quickly saw my evening going to absolute crap before my eyes.  I already felt horrible, but the thought of having to leave the house and go off on a jaunt just felt almost unbearable.  To her credit, we had a stack of errands that needed running… and her thought process was that we could just do them on the way to or from the house.  The negative part however is that her school is 45 minutes away on the exact opposite end of Tulsa.  She said we would do it later, but as time ticked past…  I ended up insisting that we leave as not to wreck the entire night.

Making Horrible Choices

This timing and path we ended up taking was a bad call on my part all around.  We ended up venturing out into the tail end of rush hour and wading knee deep into bumper to bumper traffic.  It turns out there had been a wreck in the middle lane of 169 at 51st street, and as a result traffic was backed up past 11th street.  What should have been an hour and a half trip at most, ended up being a three and a half hour slog.  All the while I am fuming that I even have to be doing this in the first place.  My wife gets an unbelievable amount of credit for dealing with me last night at all.  We bickered back and forth during the whole trip, but it could have gotten so much worse.

I was very much an asshole about the whole ordeal.  I felt like crap, my migraines have been getting worse, work has been stressing me out… and adding on top of that was getting drug back into the world for something that didn’t really involve me.  Had I needed to run get something from work, I would have just run in by myself and gotten it, I didn’t understand why I needed to be tagging along in the process.  All of this snowballed together to turn me into a bundle of unfettered rage… or at least angry sulking.  I was an absolute bear to deal with all of last night, and I greatly apologize for it.  Her thought process made absolute sense, but she is the logical one… I tend to be the one driven by my passions.

Making everything worse was the fact that we were both pretty hungry at this point.  She had not had any lunch at all, and the combination of both of us lead to a pretty crappy car ride.  The one glowing silver lining is the fact that we got to eat at Ron’s.  For those not native to Tulsa, Ron’s is this awesome chain of hamburger joints.  They specialize in several things, including the sausage hamburger… but my absolute favorites are their hot and spicy chicken and cheese tots.  Figuring it would put both of us in a better mood that is exactly where we went, and at the end of all the frustration it was truly glorious.  I had way more calories than I would have liked, but enjoyed every bite of the buffalo flavored ambrosia.

Defiance

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Between waking up from my nap and after doing some work that had stacked up while sleeping, and our horrible jaunt out into the real world I sat around on our amazingly comfy sofa trying to get “ungroggy”.  As a result I decided to boot up defiance and give it a spin for a few.  I have been sitting on a copy for awhile thanks to my early alpha testing ways, but have not really spent much time playing the game.  Honestly I had created my engineer, and gotten him to the Earth Defense force base… and that was just about it.

Yesterday I decided to start working through the first few quests.  I remember thinking in alpha that this was really not “my game”.  While there are definitely elements I like about it, I am just not much of a shooter person any more… and in fantasy MMOs I very rarely if ever play a ranged class.  All of that said there is something undeniably enjoyable about the game.  It seems to tweak what ever section of my brain that loves the Fallout series.  I feel like in order to really tap into this I need to find myself a shotgun, since essentially I play every Fallout game wielding a Combat Shotgun, or whatever equivalent that game has.

I wandered around for a bit and managed to knock out one of the quests that was horribly bugged in early testing…  the whole rescue men that leads to recover supplies from the hospital mission.  During testing this ended up with essentially endless waves of mutants spawning on top of you until you could no longer keep up.  This time around, while there were a lot of mutants that spawned… they were definitely a finite number.  The gameplay feels better overall, the game less laggy and the controls more responsive.

I hope as I move further through the content that I will find myself caring about it a little more.  Having watched the television show, I find myself actually caring about the game world quite a bit more.  The only problem I have however is that the starting missions feel extremely uninspired.  The mutants you end up fighting, seem like the most generic possible mob you could end up fighting.  I don’t care that I am slaughtering them, they are completely meaningless…  to fall back on the Fallout analogy… I found myself caring more about killing mole rats and rad scorpions.

There are some neat random side effects that happen, like saving EREP forces from mutants.  The only problem is that this loses all sense of urgency when you realize that this spawns in exactly the same place on a pretty regular interval and almost every time you ATV through the area… those damned EREP soldiers have been captured again.  I have yet to encounter an Ark Fall, so I am hoping that those will really spice up the gameplay as I love Rifts.  All it all it feels like something that I will play every now and then… just like Guild Wars 2, and Neverwinter… but not a game I will likely ever get seriously into.

Reaches of Inner-Outer Space

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I will admit that likely a good chunk of my bitchiness earlier, was the fact that I figured I would have lost my chance to continue on in The Secret World.  That by the time I managed to get home and watching IM again… that the Elite Dungeon train would have long left the station.  I really enjoyed Monday night, and was looking forward to being able to roll around as a prebuilt team of five last night.  It turns out that my friends had for the most part been patiently waiting for me to show up.  So as soon as I got home and fired up my laptop, they were beckoning me to join them in game.  After the ball of frustration I had just experienced, I was in major need for venting it all into killing random bad things.

Much like last night we started running the next few elites all in an attempt to get Rae the achievement needed to unlock the gatekeeper fight.  As a result we burned through Hell Fallen and the Facility, making short work of both.  We decided to skip Hell Eternal since it is an extremely long dungeon, and make an attempt at the Slaughterhouse since it is comparatively short.  I am not sure what it was… either that the fight had changed since we were last in there… or the fact that we were probably getting tired at that point…  but for whatever reason we could not push through the NKL-107 encounter.

After doing some research, apparently there is a bug currently in place that causes some of the buffs from nightmare to bleed into the elite version.  This also happened to us in the past when they rolled out the nightmare version of The Ankh.  We went from being able to roll through that place without issue, to not being able to defeat the final boss at all.  It was the same kind of feeling we had with Slaughterhouse in the robot fight.  Ultimately we needed a more reliable purge, which was not something we really had at that moment.  Both myself and Rae had the ability to do a 33% of the time purge, but this was just not regular enough to keep the tank alive with the nightmare buffs.

It was still a really fun time, and the best part is that once we finish these last two elites… Rae should be geared enough to face the Gatekeeper and hopefully survive.  Granted getting past him was a mind numbingly frustrating experience as a DPS, so it might take her awhile to come up with that magic formula that allows her to defeat him.  The fact that she picked up her 100% purge should make the fight overall easier, since I did it with only my 33% of the time purge…  and it introduced a random element into my success.  I really look forward to trying Nightmares again, to see if we are any better equipped to handle them than we were before.

Wrapping Up

The other awesome thing that happened last night is that I finally connected with Rylacus and got his two characters invited to the Outcast Misfits in Rift.  I am sure he will appreciate having some “green spam” while he is leveling, and it will definitely be easier to determine if he is actually online… or just playing the scratchers.  It is still pouring down insanely outside… and I am not looking forward to making a wild dash out to my car.  However the hour is getting later, and I need to be getting on the road.  I hope you have a great day… and you also can admit when you are being an asshole… more gracefully than I did last night.