Loot Box Strikes Back

Here we go with day three of the experiment.  I just got out of the house, picked up breakfast and now I am settling in to a blog post.  Yesterday was pretty pitiful as days go, in that it either rained or was dreary all day.  Was the type of day that just makes you want to lay down on the couch and take a nap…  which my wife did in fact do at one point.  I on the other hand rotated between my laptop downstairs and my gaming rig upstairs playing pretty much non-stop games.

The Waiting Game

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If you read my posts yesterday, you will at least know that I played a good deal of Neverwinter.  However the game did not open up to us folks unwilling to pay the “Drizzt Tax” until later in the day.  So for a good couple hours in the morning I was back in Rift smashing through baddies.  I am still completely taken aback by how big of a difference the spec change made.  Previously I was a Paladin/Warlord/Paragon spec weighted in that order, and the PkuDude99 spec is mostly Warlord with some Champion and Paragon as a zero point tree.

I have always leaned on Paladin like a crutch, because it offered so many cool things… like some measure of healing and stuns.  However it seems like Paladin has either been nerfed into oblivion since I last played… or is not working as intended.  I had a lot of the same talents already in Warlord, so in essence all the spec does is drop paladin and swap in the Champion DPS tree.  That change basically took the game from borderline unplayable, to extremely fun.

I’ve always loved Trion, and to some extent I have kept my account open as a way of supporting the company.  Since release two years ago, there has maybe been a 3 month stretch where I did not have an active account.  I really believe in them as a company, because they have done some truly amazing things.  However showing up and playing every now and then, without following every single patch note leads to the ability to create some potentially broken characters. 

I almost feel like the spec system is too complicated, but in the end right now for this very moment, and for as long as PkuDude99 keeps the forum thread updated…  I am happy.  I’m roughly halfway through 58 now, so at some point on the horizon I will have to begin shopping for a dps spec as well.  As much as I love to tank, I really don’t like doing so for pugs.  So I am resigned to play DPS roles at least until Alea Iacta Est picks up again, and we can get some guild groups going.

Neverwinter is coming

2013-04-27 22_40_14-GreenshotSo yesterday I broke the pattern and posted a big massive review post about Neverwinter Online.  I had a few friends asking me my take on the game, so I spent a few hours compiling the post and threw it up there.  As a result I have robbed myself of a lot of what I had to say about the game for todays post.  I am still apparently enjoying myself since I pretty much played the game from noon yesterday till around midnight.  I can’t remember if I managed to ding 16 before I logged last night, but if not I am pretty close.

I managed to find my happy slaughtery spot last night in the tower district.  I wandered around there aimlessly not paying attention to my quests, charging into packs of orcs and ogres with glee.  When I can ignore the objectives of a game, and just play it… this tells me it is succeeding at bringing me into its mechanics.  From my level I would say it has succeeded… since my friends who were doing the same content are only 12.  That accounts for a large number of ogre kills along the way.

Loot Box Strikes Back

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Yesterday in my review I talked about the cash shop system, and the loot boxes.  By level 9 I had seen my very first one, and when they drop they are rather hard to miss… as a huge glitzy gold treasure chest appears on the ground.  By the time I had hit 15, I had gotten 13 of these loot boxes.  So like I always do, I bent under the curiosity of what magical stuff might be in them.  The above image is of an epic quality companion that I was able to pull from the boxes.  So far it is pretty awesome, and does this fire AOE dive bomb attack on the mobs.

The other ones I have opened have mostly just had runestone/enchantment bundles, so that appears to be the common loot.  Like I said yesterday, the system is pretty nice in that you are always going to be getting 10 trade bars regardless that can eventually be saved up for the more desirable items.  I want to say the cheapest of these items was around 150 bars, so in opening 15 boxes you would at least be guaranteed the ability to purchase that.

Farmville with Swords

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So while the lockbox system does not seem terribly egregious yet, the crafting system more than makes up for it.  They apparently expect us to be crafting while at the grocery store, shopping mall and work, since they have given us a web interface, and no actual way to craft while in game.  This would be great other than the fact that it completely relies on materials you acquire as drops, or purchase from an in game reagent vendor.  The first thing I had to do, upon connecting to the web interface was to log in and immediately stock up on the various vendor bought reagents.

Basically the system revolves around training hirelings to do your work for you.  You have miners and various sundry artisans that will toil away on items for your needs.  The biggest problem I saw, was that nothing they could actually make was of any use to me.  This is a huge pet peeve of mine with crafting systems in general, I should be able to craft gear for myself as I level through them.  This one appears to be exclusively relegated to something you will use to make gear for your alts later on, because even if I had started doing this immediately… the “white” gear that you can make would be useless next to the “green” drops I was getting.

Time Sinks

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2013-04-27 15_41_39-GreenshotThe other component that is fairly egregious to me, is the fact that it is ungodly time consuming.  Not as in you sitting at the keyboard mashing buttons, but you setting something up to go and it literally taking several hours to complete.  This is going to be how they get us to buy lots and lots of Astral Diamonds.  You will be seeing the window above a lot if you intend to craft much.  Last night before going to bed, I had set the system to hire an additional miner.  The game UI said it would take 17 hours to finish, yes that is in fact seventeen real hours.  This morning when taking these screenshots, I still had over 7 hours left, but could rush the order for only 39,691 Astral Diamonds.

This logic permeates the game as a whole, with so many functions like leveling up your companions, tied to real world timers.  I believe there is also a timer associated with instance queues, that can be bypassed by just spending some astral diamonds.  I am not 100% certain about this, but I do know on my map there are several timers constantly in motion.  Every time I have seen a timer in the game so far there has been some way to speed it up by spending Astral Diamonds.  Usually the timers start out minimal, like the first time I leveled one of my companions it was only a couple of minutes.  Now it is 15-20 minutes each time I need to send my companion off to train.

I realize that the game needs to make money in order to support itself.  I have ranted at length before about “digital freeloaders” expecting to be able to play these games without ever dropping a dime on them.  However I just wish they would disguise it a bit more.  Playing Neverwinter at times, feels like a trip to Disney World, where everything is happy and shiny… but has a hidden price associated with it.  I guess this is the ultimate evolution of the term “Amusement Park” gaming.  I just wish the entire process didn’t have to feel quite so dirty.

The Sun is Coming Out

I’m hoping as the day goes on it will warm up outside.  Right now as I have just spent an hour and a half writing this up, it feels like it is starting to.  When I went out to get breakfast it was nice and sunny out already, but still 50 degrees.  It is my hope that we can get out and around today, maybe take some photos but at the very least go do something.  I never thought I would said that I want to do something other than gaming, but since becoming more active… I start to get twitchy when I sit in one spot too long.

If you’ve managed to make it this far in the post… I wish you the best of days, and hopefully you can get whatever you intended to get done this weekend.  My hope is that we go wandering and find something interesting to look at in the process.  Have a great day.

The Neverwinter Edition

Neverwinter nights is a game that I have been watching off and on since I first heard it announced.  It has kinda just existed out there in the ether, as something I knew was on the horizon, but not necessarily something that I was overly hyped with.  I think to some extent, a part of me has decided that while Dungeons and Dragons is an amazing pen and paper game system…  that something is lost in translation when it is “mmo-ified”.

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I missed out on getting my invite to beta testing through the Torchlight II preorder program.  So when they started offering the various flavors of founders packs I decided that I would go ahead and pick up the $60 Guardian of Neverwinter pack.  At the time I felt like a bit of a sucker, but at least it was nowhere near the “I want to play as Drizzt” pack for $200.  Since god is cruel, I had a friend offer me an alpha invite a few weeks later.

Alpha, Beta and Pre-Release

2013-04-27 18_14_24-GreenshotFirstly let me take this moment to complain a little bit about how absolutely silly it is to be inviting players to an “Alpha” when there are some pretty public “Beta” events going on.  I could almost see calling something an Alpha, if it was an always on “test our broke shit” version of the game.  However for the most part the Alpha server was sitting at the exact same version as the public beta weekends.  But semantics aside, it did let me play a lot of this game prior to the current wind up to the public free to play release.

The game is this weird dichotomy.  It is enjoyable, and does a much better version of “making D&D fun as a video game” than Dungeons and Dragons Online did.  Being an “Action MMO”, it does a really good job of giving you the abilities that you actually need at your fingertips without having to stray too far off the WASD.  Your primary and secondary attacks are bound to your left and right mouse buttons. Your key class special abilities are bound to Q and E with looting/interaction bound to F. 

Essentially this makes combat feel extremely fluid as you aren’t really having to think much about the abilities you are hitting.  As always I have been playing the “Tank” character, in the Guardian Warrior.  Shift becomes your way to block incoming attacks and reduce your damage.  Playing the character, feels a lot like playing a WoW Warrior with much more predictable and intuitive combat.  I still ping pong around the map like I do in WoW or Rift, but I am also swinging my sword instead of watching ability timers.

Savior of Sleeping Dragon Bridge

2013-04-27 13_15_20-GreenshotThe storyline is very much what you would expect from a Neverwinter game.  Some big bad person is trying to lay waste to the city, and all of the internal factions are fighting over the rubble.  This has been pretty much the base storyline of every Neverwinter game so far save for maybe the AOL original…  quite honestly I can’t remember much about that game rather than being amazed I could play it online!  The questing system works extremely well, you use your interact key to talk to NPCs, open boxes, flip levers and generally move through the process.  All of the NPCs are voiced, and while the dialog comes off as stilted at times it is definitely better than most free to play titles.

One off the things I really like is just how streamlined the questing is, and how you do not have to use your mouse at all of you do not want to.  To interact with an NPC, you hold the F key, then every option on the screen has a clearly labeled number associated with it.  If you REALLY want to skip through the dialog, most of the times you can just press 1, 1, 1, 1 until you are out of the options.  Another thing I kinda dig is the fact that the speech continues even if you are out of range with the NPC.  I know that might sound a little odd, but you can accept a quest and move along your way and still be listening to the quest intro.

Cash Box Rising

nightmare_boxI’ve played roughly as far as I have gotten during testing.  I’ve put in a couple of hours playing the Guardian, and now sit at level 10.  It was about level 9 when my old foe raised its ugly head.  For those who are not familiar with the term “Cash Box”, it essentially a way of gambling in an MMO.  You are given a box in lieu of loot that cannot be opened unless you purchase a special key from the in game store.  This concept is massively popular in the various Asian Free to Play MMOs, and with Guild Wars 2 and SWTOR has been invading the more mainstream MMOs.

They can be pretty banal like the three free game tickets you get a month in Everquest 2, to extremely heinous like the hundreds and hundreds of items that can only be gotten through the 5 and 10 dollar cash boxes in SWTOR.  Overall I have to say the ones in Neverwinter seem to be some of the most equitable.  They do something that I first saw in EQ2, essentially every box contains an amount of currency, in this case Tarmalune bars.  This currency can be then saved up and turned in to buy outright the various items contained in the box including the signature Armored Nightmare mount.

Currency System

You can purchase one of the keys for 125 Zen, which appears to be the universal currency for all Perfect World games.  However it was super unclear exactly what one of these keys cost me in actual money.  Neverwinter has a dual currency system, that I do not fully understand, but essentially you have Zen the Perfect World universal currency and Astral Diamonds which appears to be a game specific currency.  After looking up conversion rates, it appears that 1 Zen directly equals 1 Cent.  So the 125 Zen key is $1.25, which places it considerably cheaper than the loot boxes from Guild Wars 2, SWTOR, and I believe LOTRO as well.

It seems like you can purchase the cash boxes themselves from the Astral Diamond vendor for 200 diamonds.  There appears to be some sort of exchange rate letting you trade Diamonds for Zen and Zen for Diamonds.  But honestly I suck at markets in general and have not been able to figure this one out.  From what I understand, the Astral Diamonds are essentially the same thing as Dilithium is in Star Trek Online, so potentially the folks that play that will immediately “grok” what all this means.  Needless to say I find the whole process extremely confusing, and I have 600,000 Astral Diamonds that came with the starter pack that I have no clue what I can actually do with them.

The Drizzt Tax

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Today was really the true head start for the game.  Sure the folks that played the “Drizzt Tax” have been able to play for some time now, and I promise I am not trying to be excessively cute because if you look at the above image.. we have a Drizzt sighting already.  So far the servers are doing fairly well for the increased load.  I’ve rolled on the Mindflayer server, because seriously… Ithilids are hands down the coolest thing to ever come out of the D&D Monsters Manual.  While there are pockets of lag and rubber banding (classic cryptic network code issue), it has been fairly stable.

I’ve not experienced any rollback, or loot issues and for the most part I have been able to quest my way through the game smoothly.  This was definitely not the case at times in alpha/beta testing, so it appears they have reworked whatever was causing the instabilities.  My only fear is that since we are already seeing lag and rubber banding before the official launch, will it actually be playable on the 30th?  I am hoping they have ordered up additional hardware for the launch that will stabilize some of these issues.

The Not so Shining

This will not be one of my “Best Game Ever” posts as Kadomi likes to call them, but all in all the game is not bad.  There are definitely some less than stellar moments with the game.  The graphics overall are nothing to write home about.  The models while a massive upgrade from the WoW generation, still fall down when compared to the current crop of MMOs.  This gives the game an almost retro feel at times, and there are certain moments where it reminds me of Lord of the Rings Online.  There are definitely moments where the game looks great, but most of those moments are deeply augmented by a lot of post-fx and bloom going on behind the scenes.

The biggest issues I have noticed so far however are with the sound system.  There will be times where I go through an entire fight without hearing any fight sound effects.  Other times they will come through far louder than they should, and slightly offset from the action.  I’ve also experienced dead spots in the ambient soundtrack that seem to come and go without explanation.  Hopefully these are lag caused, and over time they will go away, but they can lead to a fairly disjointed experience at times.  They are nothing that cannot be looked past, but definitely not what I expect from a game that went through as long of a alpha/beta process as this one has.

Was it Worth It?

gear_itemsSo since I have paid 60 bucks for the privilege of being able to play the game early, ultimately you have to ask yourself whether or not it was worth it.  Had you asked me that question last week, I would have said no, and that had I been able to get a refund I would have.  I was basically at the same place with Neverwinter that I have been with Defiance.  I had played enough of the game in testing, to decide that the game really wasn’t worth spending much money on.

However after the head start today, and seeing all the doodads and widgets I got…  I am starting to turn the corner to feeling that the whole process is worth it.  Essentially for my 60 dollars I got two extremely powerful items that have made the leveling process go extremely smoothly.  Having not played the game, it would be hard to look at the items on the right hand side and glean just what that means.  Basically those two items, can be used at level 1, and are essentially equivalent to level 15 or higher blues.

I went from taking 3 hits to bring down a minion type mob, to being able to one-shot them upon just equipping them.  Sure this is essentially play to win, which gets into all sorts of ramifications.  But when you play a game with a cash shop, you are ultimately going to get into pay to win territory.  I am sure by level 20, that both items will be completely useless, but starting out they are an amazing boost in damage and survivability.

horse_wolfIn addition to these you get a really cool dire wolf companion at level one.  I was totally expecting this to be a cosmetic pet that followed me around, like every other game preorder.  In essence, what this really is is a mercenary that follows you around and fights for you.  Granted it has without a doubt some of the worst pathing I have ever seen in any game, but just having an extra set of attacks lets you breeze through most elite type mobs.  Combine this with getting a nice looking horse as soon as you ding 20, I definitely think it was worth the purchase.

Not Amazing, But Still Fun

This game is not going to inspire epic ballads, or be the catalyst of a social revolution, but it is fairly fun to play.  While it has some definite rough spots, the more I play it the more I enjoy it.  The combat is fun, and fluid enough to let you move through the game without really thinking bout what you are doing.  In an action game, this is what I look for, the ability to just zone out and kill lots of things along the way.  The game doesn’t feel as polished as say Skyrim, but the game doesn’t really get in the way of the combat fun.

For me it fills the same place that Guild Wars 2 does.  It will never be my primary MMO, but it is a fun change from one of the more traditional experiences.  Since there is no monthly subscription, it should support a nomadic play style like mine.  Launching with foundry content, basically means that there will always be a fresh flow of user generated dungeons to keep players busy.  The real challenge will be whether or not that is enough to hold players attention once they have maxed out.

Since they have a class marked as “coming soon”, it is my hope that they will release a fairly regular flow of new races and classes as DLC to keep the game fresh.  It is also my hope that they will sell the Drow ouside of the founders pack.  Drow/Dunmer are literally the only Elves I like, but there is no way in hell they are worth $200 to me to be able to play one. 

For now, it will definitely be something I put in my regular rotation of games.  I personally think that it is worth it to go ahead and purchase the 60 dollar pack and get access before the 30th.  It is definitely worth playing once it goes fully free to play.  I realize this is not the most glowing review I have ever given a game, but I feel that in spite of its short comings here and there it is a good experience overall.

If you’ve made it this far in the post, you can find me over on the Mindflayer server.  Add @BelghastStern to your friends list and say hi.  I don’t have a guild up and running, since this is another system where you have to gather up a full party of people and all go to the guild vendor at the same time.  But hopefully in the coming weeks I will have a version of House Stalwart going.  I am sure the Stalwarts will be giving this one a spin, since the cost of entry is next to nothing.