Dailyquestification of Games

I had a bit of a revelation over the weekend, and now I understand a little better some of my motivations. I hate daily quests, and I understand WHY I hate them, but first I guess we should probably talk a bit about the daily quest construct as a whole. If you are one of my readers that has not played a ton of MMORPGs, then maybe you have escaped the sirens call of them. Essentially they started their life as an optional method of creating repeatable quest turn-ins and have become widely signified as having a blue exclamation icon to signify that status. The very first repeatable quests I ever experienced were in Everquest, as I turned copious amounts of bone chips to the dude in the Kaladim Paladin guild.

World of Warcraft however had a more formal questing infrastructure and as a result they had to make a specific version of questing in order to support the repeatable nature. I am honestly not exactly certain when I first encountered them, but I know for certain that by the time we reached Silithis they were the backbone of the quests leading up to the opening of Ahn’Qiraj. At that point they served a very distinct purpose and were pretty straight forward in nature allowing you to gain favor with a faction for repeatedly turning in the same items over and over. They were more construct than feature at that point and served as a means to an end.

With Burning Crusade a number of optional faction grinds were put in place, and with them a series of limited daily quests were introduced. Each faction would give you a number of quests each day with additional options opening up as you increased your standing. The first of these that I participated in was Ogri’la, which required a flying mount so absolutely nothing you even saw prior to dinging the level cap in that expansion. These were time wasters more than anything, and if you decide to completely skip a week it didn’t feel terribly bad because it didn’t feel like you were really missing anything other than some incremental progress.

The problem is that as we have moved further from that original mission of simply facilitating multiple turn-ins they have spread more and more from something that felt like optional content, to something that is absolutely a requirement in order to function within the game. Now exists a tapestry of daily quests, world quests and weekly objectives that all feel like they need to be observed for fear of your character falling terribly behind the curve. In Shadowlands for example there are a number of things that can only be obtained while a certain World Quest is up, which only serves to add a fear of missing out on potential rewards by not logging in every single day.

This unfortunately isn’t a World of Warcraft problem, but a larger MMORPG problem. Every game has some version of this infrastructure of giving you limited rewards for logging in each day and doing some things… all in an attempt to make you appear to be “active”. This becomes important because in the free to play economy… no one reports subscription numbers at investor calls anymore. They instead report on MAU or Monthly Active Users, and if they can keep you logging in it gives the appearance of the game having a healthy ecosystem. However none of this is really compelling content and I’ve reached a point where I find it harder and harder to swallow as such.

In general I do pretty well with completing dailies for maybe a week at a time, but eventually I find I lack the desire to log in. I’ve reached this point with so many games now that I started to wonder why exactly I reject this construct so much. Now comes the realization part. I play games as an escape from the rigors of my day to day existence, and my life is basically a series of repeated rituals at this point. I am the primary caretaker in my household and when I get up I start running through a list of little daily activates that are required to make sure the household is running smoothly. Everything in my life has been ritualized in order to make sure it happens and to also try and make it as efficient as humanly possible so I can move on to more enjoyable things.

So for example this morning my list of rituals looked a little something like this:

  • get up and turn off the alarm clock
  • check email for any critical alerts overnight
  • turn on the morning news so wife can wake up slowly while listening to it
  • hop in the shower
  • get dressed
  • make sure wife is actually waking up
  • prepare Kenzie’s insulin shot and coax her into letting me give it to her
  • give the cats wet food and a little dry food
  • gather and take out the trash
  • feed the outdoor cats
  • sit down and consume caffeine while writing a blog post

There is a similar evening sequence of events that plays out in order pretty much every night, and if anything gets out of order there is a high chance of forgetting to do something. My life is so ritualized that daily quests don’t feel like an escape. They feel like converting what is supposed to be enjoyable relaxation and exploration time… into doing more “Wizard Chores” as my friend Grace calls them. I said before that I can seem to do them for about a week, and that seems to be the point at which I begin to realize exactly what I am doing. Then I start to wonder… why exactly am I logging in? I mean I don’t find the daily quest construct enjoyable in the least, and it is only out of that fear of missing out on something that I start doing them in the first place. Eventually I realize that I am probably better off finding something I actually do enjoy instead.

The problem however is that as more titles have shifted to the “Games as a Service” model, with it comes a “dailyquestification” of content. I mean I get it from the development standpoint. If you can create content that is largely just a ticking of boxes, make it repeatable and it has a positive hit on the MAU… then it absolutely makes sense. As a player however I look out upon a sea of task lists that are really no more enjoyable than doing the laundry. My daily rituals in the real world I have to do in order to maintain a quality of life that I have come to expect. In the game world… I can just log the hell out and go find something else to play instead. Unfortunately my buffer of willingness to deal with these systems has been full for quite some time.

That said I am still just as susceptible to them as anyone. For a period of time I can forget what exactly I am doing as I chase making gear numbers go up. However I always end up back where I started in realizing that I am just doing busy work, and that busy work isn’t fun. I hit Shadowlands hard and heavy for a few weeks until I realized that I wasn’t actually enjoying myself, and now have not logged in since before Christmas. I feel bad that I have not been logging in, but I am actually enjoying myself playing other games so I am mostly ignoring that guilt. I am not sure what the answer is to make repeating content more enjoyable. It isn’t like games have the budgets or hours to create fresh content every week for us to consume like the locusts that we are.

I am wondering if I am just outgrowing MMORPGs in general. Diablo 3 is a grind I do over and over, but it is a self paced grind that allows me to commit as much time as I want to it when I want to… and then bugger the fuck off and forget it exists when I don’t. I crave more experiences like that, but those seem to be fewer and further between. Being artificially gated when I am having one of my periods where I want to binge a game… also feels horrible and will similarly inspire me to bounce. I think maybe the real answer is to break down the lie that is Monthly Active Users… because if you are just logging in to clear your mailbox are you really active? That is a discussion for another day, but I think I now better understand why I hate daily quests.

Requiem

Friends I am in a bit of a rut right now. I find it a bit of a struggle to log in and write a post. Last night I had these grand designs on using the Mythic+ key that I never used during the week but that completely fell out the window when I mostly spent the evening crashed on the couch snuggling with cats. I am trying to resist the desire to fall deeper into the turtle mode I have largely been in for the past year. That is more or less failing as I spent the entire evening last night disconnected from pretty much everything.

There are a lot of feelings that I am having right now, not the least of which are related to the constant impact of Covid on my life. We’ve lost quite a few family members, and since you can’t even really participate in the grieving process on some level it makes it seem less real. Right now I am scared because my Boss and long time Mentor is struggling with Covid, and he keeps pushing himself and I am scared we will ultimately lose him. Then over the weekend my wife’s mother told us she was also Covid positive… but she didn’t want to tell us for fear of stressing us out too much.

In pinball there is a state a machine gets into where it locks down when it detects that someone has physically manipulated the machine. These gyro sensors were put in place to keep folks from cheating at pinball, but the metaphor of this “Tilt” state has always seemed fitting. Right now I am locking up and failing and so many influences right now are just not helping. Cyberpunk itself is a really fucking dark game… but the debates over the morality of me engaging with it that I am having with my friends are making it all worse.

There is part of me that just wants to nuke everything, burn it all to the ground and just walk away. I know that is not a healthy reaction. I’ve just reached this point where I can’t handle any more inputs, and as a result I think I might be taking more days off from blogging in the future. I’ve also realized that I am known more for my frequency of posts than the actual quality of any of them. I’m tired friends. I’m tired of this year and so many other things. I’m going to close this out for now, but just a heads up I might be more scarce in the coming weeks. Maybe some distance will help regenerate my desire to keep doing any of this.

AggroChat #326 – So Many Trailers

Featuring:  Ammo, Ashgar, Belghast, Kodra, Tamrielo and Thalen

Well friends… I just realized this morning that I absolutely screwed up yesterday. Normally I upload the podcast and then create a post for it. While waiting on the video form of the podcast to finish I apparently just mentally buggered the hell off to the next task on my list. Yesterday was stressful for a whole lot of reasons, not the least of which was finding out my 80 something year old mother-in-law is Covid positive. So falling on my sword her and apologizing for just now getting this out there.

Tonight we had most of the crew and started off with a topic that had been bumped.  We talk for a bit about Yakuza: Like a Dragon and how it is a bit of a fresh start for that series.  From there we have a somewhat impromptu discussion about Watch Dogs Legion and the thoughts Tam and Bel had while playing it.  From there we discuss Spider-Man: Miles Morales and some of the thoughts Tam had specifically about the integration of Puerto Rican culture into that game.  From there we dive into another discussion about the PlayStation 5 since Tam finally got his last week.  We wrap things up with some discussion about The Game Awards and the big Disney Investor call and all of the things that were announced in both.

Topics Discussed

  • Yakuza:  Like a Dragon
  • Watch Dogs Legion
  • Spider-Man Miles Morales
  • Tam and the PlayStation 5
  • The Game Awards 2020
  • Disney Investor Call
    • Star Wars
    • Marvel

PlayStation 5 Initial Thoughts

Hey friends! Sorry for the quiet over the last few days but I have been dealing with some significant technical difficulties on the web host side. That however in theory should be resolved… so here is hoping that I can resume my regular schedule. Last night I got a box that I had been anxiously waiting for for awhile and I am super glad that it has finally arrived. Preordering through Sams Club was way more stressful than I would have wanted, and in truth it seems like Sams doesn’t exactly know what to do with the whole preorder experience. I managed to snag mine on September 17th… and then got zero updates at all about it until 11/9 when I was told that it would not be arriving until the 27th.

Not getting a PlayStation 5 on release day when I had managed to snag a pre-order was a bit of a bummer, but a late PS5 was better than NO PS5. On the 13th however I got an email telling me that my PlayStation 5 was on its way and would be there on the 17th. That eventually turned into the 16th which was even better. However even though FedEx claimed that the package was out for delivery by 6 pm it had not shown up. Around that time the status updated to “Pending” and “No Delivery Date Set” which caused more than a small amount of anxiety. We were dealing with the fact that the battery in my wife’s car had died and stranded her, so I didn’t have the spoons to freak out about it. By the time I got up yesterday morning it had been rescheduled and was once again flagged as “Out For Delivery”.

Given the on and off nature of this… I spent more than a small amount of the day watching the front door camera. Around 3:45 someone from FedEx and deposited this package on my doorstep, and within a few minutes I was whisking it away because it was absolutely NOT something I wanted a porch pirate to find. Around 4:30 I was unpacking and working on setting it up. This picture is it beside my Xbox One original model, PlayStation 4 original model, PlayStation 3 original model and now the PlayStation 5 disc model. Eventually I will probably move the PS4 elsewhere in the house since I can use it as a remote play unit for the PS5. I had seen comparisons before but I was not at all prepared for just how big this is. It legitimately looks like it is an Alienware Tower and not a gaming console.

I have to say this is probably the easiest console set up experience I have ever been through. Prior to receiving my console I went through the process of copying all of my saved game data off to a USB thumb drive. When setting up the console I was given the opportunity to set up through the PlayStation app. Inside the app there is an option for “Sign In PS5” and you essentially scan a QR Code that is presented on screen and then magic happens and your console authenticates and pulls in all of your information. I expected to have to go back through and set up my picture twitter account again, but nope all of that transferred across without issue. Within about ten minutes I was just left wit the eternal chore of downloading games.

As far as the controller goes, I think the Dual Sense is considerably more comfortable than the Dual Shock 4. Things feel a bit more spread out, which is good from the standpoint that my large hands feel considerably more comfortable using it. The negative however is that when your thumbs are on the sticks, reaching over to hit the DPad is a bit of a thing because I don’t quite have that muscle memory built yet. Not being an aficionado of rumble, I was not sure what I would think of this new fangled experience. The jury is honestly still out. It is better than standard rumble but it isn’t the earth shattering experience that I have been lead to believe.

Astro’s Playroom is built into the console and is essentially a test pad that shows off everything that the controller can do. The thing is that I legitimately think that this game could be a Mario quality experience if it spent more time trying to be a real game and less time just being a demo reel. There are moments that are genuinely phenomenal while playing the built in game. The rumble does add something to the experience but I am just wondering if my fingers are simply not sensitive enough or something because the way it had been described to me is not what I am experiencing. One of the early reviews indicated that the rumble felt differently depending upon which surface the character was walking on… and sure it does a little bit but it is a super subtle difference. I guess I just expected more.

I picked up Demon’s Soul because while I have never really gotten into the Soulsian experience, I keep hearing that this is one of the most next gen experiences on the console. The game is freaking gorgeous and honestly… I think I like it better than the other souls games I have played apart from Jedi Fallen Order. I’ve not made a ton of progress in this, but I do think I want to keep trying. Maybe this will be the time that it finally clicks for me.

I played a little bit of Bugsnax, but I have to admit that it did not grab me. It mostly felt like Muppet Skyrim for some reason, which wasn’t the most amazing experience. Maybe I would like it with a mouse and keyboard better? I will probably return to it at some point, but since it is the free game for the month through PlayStation Plus I wanted to at least give it a shot.

The game that I spent most of my evening playing was Ghost of Tsushima. I had paused my play through in part because I knew I would be getting a PlayStation 5 at some point. I am very happy to report that I was able to load my saved game from the PS4 without much issue. It did seem to have to go through some sort of a patch or conversion process. As soon as I booted the game up and attempted to load my saved game, a 30 minute download started. Once that finished however the game is working as expected. The load times are considerably more than everything else I have played with, so I am hoping that we get some sort of an optimization patch for the PS5.

All told, I am very happy to have my PS5. More than anything I am think I am happiest to not have to keep checking stock and following links in an attempt to snag one. I went through that with the Switch and I think in part why I was so adamant on trying to get a preorder is so that I wouldn’t have to go through it again with the PS5. Unfortunately I am still checking for those links in an attempt to help the friends that were not so lucky.