Kind Words and the Chillest Beats

This weekend on the podcast Tam tipped me off to something called Kind Words (lo fi chill beats to write to), which started as a humble monthly bundle exclusive game in July but is now available through other platforms like Steam. Weirdly it doesn’t actually seem to be purchasable on the Humble store, just through that one bundle. The biggest challenge about the game is that I am not entirely certain it qualifies as a game, but is instead more of an experience. I realize that is not exactly selling it strongly yet, but hang on and stay with me.

The idea is sorta simple. You are a character sitting in a room listening to this radio that plays the chillest of music, and as you sit there paper airplanes come zooming through your room. You can click on them and open them up for a note from some anonymous stranger on the internet. The catch however is that the notes are supposed to be positive or helpful. It might be a kind word, a favorite quote or even a recipe for some excellent brownies. The notes themselves are heavily policed to keep from allowing anything to disrupt the friendly ecosystem of chillaxing.

Your interaction is through Ella the Mail Deer, which is super shocked that you have never had a Mail Deer before. She folds your notes into airplanes, and in the case of requests which I will get into later she serves as a go between to keep the whole arrangement private and secure. The idea being you are placed in this box where everything you say is kept secret, and not subtly nudged in the direction of positivity rather than negativity. The thing is it works, just a few moments into the experience and you find yourself being willing to share advise or stories with complete strangers, or at least I did.

The most basic interaction is to send a note out to the world via paper airplane. There is no interaction involved with these and they just blast your comment out to the world. I’ve opened dozens and dozens of these and not a single one so far has been anything bordering on toxicity. The internet has taught me that anonymity is a bad thing… but generally speaking those relationships are when only one side is anonymous. When both you and your audience are anonymous, and you are placed in a box and told to do good things… weirdly people seem to do exactly that.

The other kind of interaction is that you can make or read requests from others. These are situations where the other person is wanting some sort of feedback to something they are going to say. As a result you get 14 lines worth of text instead of the usual 7 lines on a paper airplane. Reading these confessions if you will invoked two different reactions. Firstly it made me realize that so many people have exactly the same fears, which sort of binds us all together. Secondly I started wanting to share my own wisdom with these folks, or whatever passes for wisdom.

You find yourself trying to help out in situations where there really isn’t a clear answer. I can tell a lot of the people I am reading notes from are significantly younger than me, and at age 43 I have gone through a lot of these same experiences. For example the one that I am responding to in the above screenshot is someone bemoaning their friends getting involved with relationships and other things that make them no longer available to them. This happens and it is a part of the natrual flow so I attempted to summarize that concept in a note with the advise to keep putting yourself out there to meet new friends. I went through this especially as my friends started having kids and dropping off into a void that they are only now starting to emerge from.

There is also a low-key sticker collecting mini-game where when you reply to a request you can attach a sticker to the bottom. Everyone starts with one of the random stickers, I started with the blobfish sticking its tongue out. So when I wrote replies I always remembered to attach the sticker because as soon as you get a sticker you can start sending it out as well. When someone has replied to one of your requests you are given the opportunity to attach a sticker as a thank you, and as you get more stickers you sorta developer a larger vocabulary of options for thanking other players.

The only negative about the “game” is that you wind up losing time while sitting here responding to things. This is in part why AggroChat yesterday was so late getting out because I just kept clicking on paper airplanes or responding to requests. I even shared some of my own fears in request form and got back some pretty cogent responses. This as a whole is a really interesting social experiment and it seems to be working. I greatly approve of their inclusion of a Mental Health Resources button on pretty much any page where you can put input. That said in many ways this is a form of therapy as you send your troubles off into the void and get back a satchel full of positivity in return. If you too suffer from depression or anxiety… or just have a bunch of worries, I would suggest checking Kind Words out. I definitely feel better after spending a little time in this super chill isolation chamber.

Game Music Composers

This week I have been looking for ways to remix the topic of “Developer Appreciation Week” seeing as I participated in the event several times when Scarybooster ran it and similarly when I adopted it as part of Blaugust. It is hard to find ground sometime that you have not already tread multiple times. However this morning I am going to focus on Video Game music specifically. I love soundtracks and as such I am going to highlight some of my favorite composers. With each I will highlight a specific track that more or less explains why I like them so much.

Bear McCreary

I have to admit I first took notice of Bear when the Defiance soundtrack was released. I love “wild west in outer space” genres, and the soundtrack he crafted seemed to fit it perfectly. I am extremely partial to the track Ninety Niners that I am embedded above. It really highlights the anachronism of twangy undertones with synth providing the driving beat.

Notable Video Game Soundtracks

  • Dark Void / Dark Void Zero
  • Defiance
  • Assassin’s Creed Syndicate
  • God of War (2018 version)

Sarah Schachner

I first took note of Sarah’s work on the Assassin’s Creed Origins soundtrack and the way that she blended Arabian sounding themes into semi-electronica undertones to provide this auditory tapestry for my exploration of that big open world. However I really love her work on the Anthem soundtrack and I think it is highlighted with Valor the most, aka the Freelancer theme that plays as you are logging into the game. I love the Anthem soundtracks use of synthesized voice as an instrument.

Notable Video Game Soundtracks

  • Assassin’s Creed Unity
  • Call of Duty: Infinite Warfare
  • Assassin’s Creed Origins
  • Anthem

Jesper Kyd

So Jesper Kyd has this insanely storied career doing Video Game music starting in 1990 and continuing through current projects like Borderlands 3. I have to admit I first took note of his work when playing State of Decay and the deep sense of remorse and melancholy invoked by the music. What better soundtrack for a broken world filled with the undead? A lot of times you latch onto music because of the memories you have associated with it. The above track does a great job of blending all of these different sounds into a theme song perfect for surviving the apocalypse.

Notable Video Game Soundtracks

  • State of Decay 1 and 2
  • Borderlands Series Contributions
  • Darksiders II
  • Assassins Creed I, II, Brotherhood, Revelations

Inon Xur

Inon Xur is another massive player on the Video Game music scene, but for me… my taking notice started with the Rift soundtrack. I LOVE the Defiant theme, because I was a steadfast player of that faction. I will absolutely rely on technology over magic and religion any day. This is another situation where I should probably just link to a Wiki page instead of calling out specific soundtracks, but in this case there are absolute favorites that I am going to highlight.

Notable Video Game Soundtracks

  • Fallout: New Vegas
  • Dragon Age: Origins
  • Rift
  • Fallout 4

Jeremy Soule

For me at least Jeremy Soule is synonymous with Elder Scrolls. Which is potentially is a double edged sword given that when someone is so identifiable with a specific thing, they often times have trouble breaking out of that mold. My personal favorite version of “the theme” comes from Elder Scrolls Online. He is just as equally recognizable however for Guild Wars fans and while I think it probably needed some tweaking I was pretty partial to his theme for the sadly never to be released Everquest Next. The first soundtrack I probably took note of him on however was Star Wars: Knights of the Old Republic.

Notable Video Game Soundtracks

  • Elder Scrolls Series
  • Guild Wars Series
  • Dungeon Siege ½
  • Star Wars Knights of the Old Republic
  • Everquest Next/Landmark Theme

Masayoshi Soken

Soken as he is known by players of FInal Fantasy XIV is one of the most beautiful human beings on the planet. Firstly I love pretty much all of the music he has created for Final Fantasy XIV, but even more than that I love the spirit and excitement that he pours into it. Square releases these super awkward Bluray music discs that you have to connect through a Playstation 4 in order to pull MP3s from… yet I keep buying them over and over just to have an archival copy of his works. I like a lot of the music in FFXIV but my favorite theme will probably always be Garuda embedded above. He has also formed a “metal” band called The Primals where they focus on themes from the Primal fights like Garuda.

Notable Video Game Soundtracks

  • Final Fantasy XIV: A Realm Reborn
  • Final Fantasy XIV: The Far Edge of Fate
  • Final Fantasy XIV: Before the Fall
  • Final Fantasy XIV: Heavensward
  • Final Fantasy XIV: Stormblood

Michiru Yamane

I am going back in and editing the post after originally publishing this morning. In my rush to get out the door I omitted someone that absolutely has to be part of this. Michiru Yamane is responsible for one of my favorite video game soundtracks of all time, Castlevania Symphony of the night. Just prior to that however she was also responsible for Castlevania Bloodlines that did a phenomenal job of pushing the Sega Genesis systems limited FM modulation chip to insane levels. More recently she was brought onto the Bloodstained Ritual of the Night project and also did the soundtrack for Curse of the Moon the 8 bit styled retro game.

Notable Video Game Soundtracks

  • Castlevania: Bloodlines
  • Castlevania: Symphony of the Night
  • Castlevania: Aria of Sorrow
  • Castlevania: Portrait of Ruin
  • Skullgirls
  • Bloodstained: Curse of the Moon
  • Monster Boy and the Cursed Kingdom
  • Bloodstained: Ritual of the Night

In Closing

I could probably keep this up for awhile, but I have reached a point where I need to close things out and head to work. I am fairly passionate about Video Game music, and if you are as well then I highly suggest you check out the Battle Bards podcast as they focus entirely on awesome soundtracks to video games. Each show focuses on some theme and a ton of great music sounding it. Also the hosts are pretty great as well.

Abridged History of Bel

This week was in theory about introducing yourself in some way on your blog. I have not done any of that thus far and since today is the last day that I actually write a blog post for the week… I feel like i should at least try and remedy that. The challenge however is the fact that I already feel like I share a lot of details about myself through normal posting. I’ve always kept a weird barrier in place in that I don’t have the names but I tell you real stories that happen to me as they are happening. This is either a positive or a negative depending on your feel about personal writing.

I grew up in a “podunk” town in Northeastern Oklahoma, that was very obviously a place that had one seen significantly better days. Wikipedia lists 3989 as the official population, but I don’t believe them at all and think that number likely got manipulated to make it seem less pathetic. By the time I was a Senior in High School, my graduating class had dwindled down to around 60. We didn’t have a valedictorian but instead had four salutatorians of which I was one of them. I gave a terribly depressing speech at my graduation where I talked about how once we left this town none of our actions in it would actually matter to the rest of the world. I lost my place in my notes and somehow skipped over the only positive chunk of the speech.

I fundamentally had no clue what I wanted to do with my life. I was ultimately torn between Art and Computer Science, and wound up getting a 2 year certificate in Desktop Video Production before ultimately transferring to a 4 year college and getting a Bachelors in Commercial Art. There was a point where I was enrolled in four colleges but couldn’t decide which path to go down… and ultimately dropped out of all of them and did a mix of Junior college credits for the first two years while driving back and forth from college each day and living at home.

The town was small enough and it was 1994… and reliable internet options were not spectacular. I remember paying $60 a month for my first internet connection, which involved a $20 charge to the phone company to make the town 30 minutes away from us a local number, which allowed me to then connect to the modem banks of the $40 a month unlimited internet provider I was using. It was in my travels as an itinerant college student that I happened to meet my wife. We were both IRC junkies at the time and were introduced by a mutual friend from Belgium, when I happened to be in his channel working on one of his bots as she happened to enter.

Turns out she lived in a similarly “shithole” town, roughly 20 minutes away from mine and that we knew a lot of the same people. We opted to meet over Memorial Day weekend holiday, hang out a bit and see a movie. We saw the remake of Sgt. Bilko… which was not exactly stellar fare and we saw it in a movie theater with all of the panache of a high school speech classroom. However over the course of the next few months I met a lot of people from her college, and opted to transfer there to finish up my degree. We were “just friends” but over the course of the summer “things happened” and we’ve been together at this point for 23 years (married for 21).

My first gaming experiences were with a Sears and Roebuck Pong clone. My uncle borrowed this from my folks and hooked it up to my grandparents zenith console television… leaving it running over night and burning stripes into the screen. This basically made everyone paranoid about any future generations of console and nixed my chances of ever getting to drag my Nintendo along with me to play at other houses. We didn’t get a computer until 1991 when we got a 386 16… with no math co-processor making anything like Doom play horribly on it. I did however play a massive amount of Wolfenstein on it, as well as pretty much every computer at the High School I could get it to run on.

My first MMORPG experience came when a friend of mine asked me to come over and play his second character during a Vox raid. He traditionally dual boxed an Iksar Monk named Chadoe with a Halfling Druid named something that was pronounced “Tim You” but I cannot remember the spelling of to save my life. Basically he gave me a five second primer of run in and cast nuke spells, and showed me which specific abilities to cast. I died… and had to run back in and then had to learn how to put spells back on my bar… and wound up getting the killing blow on Lady Vox largely cementing my connection to MMORPGs from that point forward.

I played Everquest from the Velious Expansion through to Lost Dungeons of Norrath as a Dwarven Cleric. Then when we transitioned to Dark Age of Camelot I didn’t really gain traction in that game until the opening of the Gaheris Co-Op server and starting the original Belghast, a Celt Champion. From there we started playing Horizons which is pictured above, and in that game I met a ton of interesting people through my friend Vernie and the community of crafters centered around building the huge public works projects that opened up new communities. From there we played City of Heroes and it was during that game that we started getting into the Beta of a new game being published by Blizzard.

With World of Warcraft I shifted from guild member to guild leader as I founded House Stalwart with a bunch of friends I had met through all of the MMORPGs I had been in up until that point. I original planned on playing a Paladin, but the suicide of my nephew knocked me out of commission for several weeks meaning that when I did come back i needed something I could solo to catch up with my friends. As a result Lodin the Dwarven Hunter pictured dead center above was my main for most of Vanilla. At some point I decided I wanted to run up a tank, and Belghast was reborn this time as a Human Warrior, and I duo’d it with my friend Amy ( pictured to the right on her Hunter) who wanted to level a priest.

From that point forward I have pretty much been a tank in every game I have played. I fell into the rotation of tanking the “alt” raids for Late Night raiders. I am pretty sure this was taken after I had just finished tanking a Zul’Gurub raid on the weekend. I think I was showing off my new sword that I got along the way. Look at the horrible mishmash of gear I was wearing… but in truth this is what a lot of tanks looked like back then. I still miss drillborer’s disc, which I believe is what the shield I was using was called. In part I am hoping to regain a lot of the joy I had from collecting these pieces of gear with the launch of World of Warcraft Classic.

I will close this point out with a “screenshot” of me. I’ve been mistaken for Brian Posehn, so here is an image I threw together with me on the left and him on the right. I however need to wrap this up because in truth I need to get my arse to work. I am never sure what to tell people during one of those “introduce yourself” moments, but this was a stab. I’ve not done a great job in participating in the themes but I fully expect since the next one is “Developer Appreciation Week” I will probably have some more cogent topics. I hope you have a great Friday and an awesome weekend.

Early Access IS Your Launch

I am going to start off this mornings post by linking a tweet that I read yesterday morning. When I first processed this shortly after posting my blog for the day… I had the immediate reaction of “no it didn’t, that game is old”. Please note I am in no way singling out GameSpace here or picking on them, because much like I did in my own inbox they received a press release talking about how the game was coming out of Early Access. I am not even picking on Fantasy Strike to be truthful, because they are only the latest instance of this to catch my ire. The problem is that in my mind this is a game that launched roughly two years ago.

If game sales are based upon the amount of hype that you can generate for your game, doing Early Access means whatever hype you could have generated was spent on that. For me personally a game launches the moment you start taking money for access to it. I also feel like a game doesn’t get a pass for me while it has an alpha, beta or whatever the next industry catch phrase for “unfinished” is attached to it. Once you start accepting money to let players play your game, you have launched.

I think the core problem here is we have two different offshoots for why games claim to be going into Early Access. The first is as a funding vehicle, and if you are a small studio and need an infusion of cash especially if you are self publishing… then you should feel zero shame about using this. It does not give you the rights to make a big deal about it when you “officially” launch other than maybe a pat on the back and a hearty “good job” for not imploding along the way. I think the ideal scenario was that of Starbound that held back a massive update to release to their fans as a sort of last hurrah for leaving the Early Access system and going into official release mode.

The second route seems to be in a scenario when a game wants the fans to feel like they have shaped the end product. While I have vacillated wildly about on this point… I am arriving at the stance that this is a horrible idea. In truth fans should have very little say in the design of the game and really should only be engaged with the final fit and polish… as was traditionally the role of a closed or open beta process. I will always have opinions on the way things should have been done, but the truth is as a fan and a blogger I have no clue at all what I actually want until I get my hands on it and play it.

There have been many times that a game on paper sounds like everything that I ever wanted. Then I start playing and I realize that it was a horrible idea. Also similar there have been many times I wound up playing a game that I never thought I would like and it ended up eating two or three weekends of my time. My ability to decide what I actually like is flawed… and I think it is similarly flawed for every other gamer out there. We fundamentally do not know what it is that makes an experience that we will enjoy. We are really good at determining what it is we do not like, and tend to focus on eradicating those things rather than actually promoting the things that we enjoy. So in the end you wind up with experienced that have been carefully curated by people screaming at the top of their lungs telling the studio what not to do.

The truth is, if I had my druthers… I would not even know a game existed until three to four months before it launches. I know we have an entire industry built upon the constant stream of hype surrounding the game release cycle, but I am not entirely certain this is a good thing. During the EGM era of games magazines you had a month to month cycle of content to fill… now if you don’t get the eyeballs within the first few hours of an announcement you have lost that revenue. This leads to a very short sighted and hyperbolic approach to trying to be as sticky as humanly possible to cash in on that brief blip when people are hungry for more information.

This has lead to a situation where announcements are timed for all of the major conferences and are comprised of about 90% vaporware and good intentions. The tale of the Anthem development cycle is all too familiar with E3 demos being loosely cobbled together and not representative of the final product at all. Hell this has even become its own kind of content, where you take trailers that were first shown and bash the product based on how much it did not live up to those expectations. We are a snake that is eating itself and I fear that eventually this is all going to end up with an Atari style crash if we are not careful.