The Worst Part About FFXIV

Good Morning Friends! Remember yesterday when I said I was hesitant to finish up the Final Fantasy XIV storyline? Well… sometimes I contradict myself because I did precisely that. I was about maybe a third of the way catching up on the story when I started this mission over the weekend. I am honestly surprised at how fast that I managed to catch myself up. I went into this not being certain I would actually play Dawntrail, and now I find myself rather pumped for it. Truth be told I would have rather the Thirteenth storyline tied into the expansion, but I guess I am relatively happy to see it concluded for the time being.

As happy as I am with where the story wrapped up, I want to talk a bit this morning about the worst freaking part about this game. At two points last night I had to stop the flow of the story, to run to the market board and buy a piece of gear so that I could get over the arbitrary item-level gating requirements. Now I came back before the last set of crafted gear was put into the game so when I bought my way to relevancy I bought most of a set of 610 gear for a few million gil. This meant that my item level was sort of all over the place. I bought a new weapon when the last gear set went in giving me a single 640 item level item, and this mishmash was good enough to get me all the way to the last dungeon of the expansion.

When I set forth to do The Lunar Subterrane I needed an item level of 620 and I was sitting at 617. So I went to the market board, replaced my lowest-level item, and was able to get past this gate. It cost some 300k gil, but I figured I was probably good to go for a bit and could at least finish out the story. Then a few minutes later when I unlocked the final Trial… I was hit with a 5-level jump and again needed to make up the last two points to get over that hurdle. So once again I had to break my way out of the flow of the story to go pay my way to freedom again. It just feels awful to know that you have to keep getting nickeled and dimed by the market in order to see the conclusion of the story.

What I find most frustrating about this situation is… that Final Fantasy XIV has some rather damned good scaling tech. It would likely be trivial to scale players up to the minimum item level for a dungeon so that they can complete the story. Yoshi P has freely admitted that a large chunk of the player base returns right before the launch of a new expansion to catch up on the story… plays through the new expansion… and then disappears again until another expansion launches. It seems somewhat ludicrous that this has been a problem for EVERY expansion… and yet there has been nothing done to ease the pain. I am not saying that scaling should always be there… but folks catching up on the MSQ should be given a one-time pass of that gate so that they can actually see how things sort out without a lot of grinding. I have plenty of gil… it was easy for me to buy my way to freedom but not everyone has that option.

I think what makes all of this worse is that I am really rather pleased with how the post-Endwalker content was resolved. I had a lot of fun playing it. But there is this base level of resentment that I feel towards the game for draining my wallet just so that I could see it to its conclusion. Maybe I am just too used to Guild Wars 2 at this point where I set up a single set of gear several years ago and have been able to do everything in the game without ever needing to change it. I’ve gone through this with Stormblood, Shadowbringers, and now Endwalker so I knew what I was getting myself in for. That does not make it feel any better to keep having to return to the Market Board to try and limp through the story gates, however.

All of that said… I am legitimately looking forward to Dawntrail. I am looking forward to seeing the new continent and I legitimately like Wuk Lamat. She reminds me of my friend Shandrah but with a Spanish accent. I don’t love some of the setup where we will be on opposite sides of a conflict from our friends, but I feel like before all is said and done we will end up together. I am very much looking forward to adventuring with Krille, and I am hoping that before all is said and done we get to see Zero once more. I became really invested in that character and want to see far more of her story and that of the Thirteenth. I’m also curious how the fuck Solution 9 fits into all of this because a weird cyberpunk city does not seem to make sense.

Problems With Goals

Good Morning Folks! This is going to be a bit of a tangent post, but given that, I don’t have anything terribly pressing to talk about… I am going to roll with it. I have a problem with goals. What I mean by that is not that I necessarily have a problem setting goals, but that I have a problem with accomplishing them. There is something baked into my brain that upon accomplishing a goal that required quite a bit of work… I suddenly want nothing to do with the thing after achieving it. This has been a curse for me throughout the years, that upon cresting that hill and accomplishing whatever it was that I thought I wanted… I no longer want it anymore. For example, I set forth the goal of getting to level 100 in Diablo IV this season, and instead of reveling in the accomplishment and joining in all of the reindeer games that are gated behind that level… I mostly checked out of the experience.

Similarly, I had a blast with Mists of Pandaria Remix in World of Warcraft while I was grinding towards an objective. I wanted to unlock all of the gear slots, which required me to complete all of the heroic dungeons, and heroic scenarios, and complete all of the normal mode dungeons that I had to get groups for manually. Once I completed that… I fell into the routine of farming World Bosses every day and then checking out… basically losing all forward momentum. It isn’t just that I lose focus and fail to set a goal… I began to reject whatever activity it was that I was doing and hop furiously over to something else. In the case of PMIX I tried leveling a few more alts but never really gained the same level of enjoyment out of it.

Honestly, I am not sure why I am so surprised by this each time it happens. I know I experienced the same thing when playing through Dragonflight. I finished the story, did a few days of world quests, and then decided that I was mostly done with the game in its entirety and bounced. Even in my beloved Path of Exile, I have experienced a bit of this. I’ve made far fewer characters in this league than I have in any previous. I set forth a series of goals but the major overarching one was completing the Gruelling Gauntlet Grinds challenge, and after finishing that I mostly checked out of the league only to return recently when a friend needed assistance with something. It is like there is a toggle switch in my brain that flips when I have checked something off my “to-do” list and then immediately wants to shed any presence of that thing from my brain.

I think in part this is why I occasionally drag my feet when I am enjoying something. For example, right now I am having a blast in Guild Wars 2 again. I am slowly working towards crafting my third legendary weapon but trying not to grind it out so much so that it becomes one of these overarching goals of mine. Similarly, I’ve yet to finish up the Secrets of the Obscure campaign because I am somewhat afraid that once I do so I might check out of the game again for an indeterminate amount of time. It is like I am trying to keep the fun going for as long as I can before finishing things up. There is something about that finality that I have never liked. I hate finishing a book series for example, and have been dragging my feet on reading the 4th book in the Stormlight Archive series because I know… that is all we have for the time being.

I’ve been back in Final Fantasy XIV playing through the post-Endwalker story and have honestly been having a lot of fun with it. I did not expect to become emotionally invested in it quite in the manner that I have. Similarly, I am afraid that when I catch up to the story, I am going to “nope” out of the game as I have done before. Prior to the launch of Endwalker, I went on this whole mission to level everything to 80, and I accomplished it… then was mostly done with Endwalker the second I finished the story. Basically, I know that I do not personally have a healthy relationship with finishing things. I am not exactly certain how I played World of Warcraft for as long as I did. A lot of that was the fact that I was heavily engaged in a raiding community and with that many goals that were never fulfilled. As a solo player, I find that I get easily distracted by the next thing on the horizon when I finish with anything.

Maybe all of this is okay, and I should just learn to accept myself. However, I find myself jealous of folks who can stick with the same thing day in and day out without wavering. The folks who get super engaged in a single community baffle me, especially given that I was once one of those people. I am not sure what changed in my brain and whether or not I can recuperate the part of me that used to stick with something for years at a time. Granted I tend to hyper-focus on a single thing at a time, but also quickly burn through it. I am hoping to delay the inevitable with Guild Wars 2 and Final Fantasy XIV for as long as I can so that I can at the very least see my way through Dawntrail and see the content drop for Janthir Wilds.

All of this said… I know that major distractions are looming on the horizon that will claim me. I know I will play Last Epoch Cycle 2 when it drops in early July. I also know that I am very likely to play my way through Path of Exile 3.25 when it drops in late July or early August. So maybe it is okay that I keep jumping ship to the next thing because ultimately given enough time… I return refreshed and ready for more. At some point, I want to dig back into Valheim or New World, because I feel like I am never 100% done with a game that I have hyper-fixated on in the past… I am just done with it for the moment. Maybe I am just living that content locust lifestyle.

I’ve joked and said that blogging is often therapy for me and that I don’t set out writing a post with a fixed ending. This is one of those cases because I started out the post pretty down on myself because of my inability to follow through after accomplishing a goal, and now suddenly feel less bad about that practice as I near the end of this post. Anyways if you have made it this far… thanks for sticking around for my nonsense.

Janthir Wilds Announcement

As I talked about in yesterday’s post, we were essentially in a holding pattern waiting for the announcement to drop for Guild Wars 2 Expansion 5. This sort of leaked out in drips and drabs throughout Monday and Tuesday morning, and then finally landed with the trailer showing up officially on YouTube around 11 am CDT. The leaks seemed to be entirely correct, most of which came from a Polish magazine article that jumped the embargo. I gotta say right off the bat, I don’t love that the expansion does not follow the X of Y naming scheme. It should have been “Wilds of Janthir” but pushing that eye twitch aside… I freaking love the logo. I especially love the animated version that shows up in the trailer. Mostly JW is going to be an awful abbreviation and I am scared of what the community at large is going to call it.

The trailer is super good, however, and I gotta say that they nailed the features of this expansion. I will elaborate on those in a bit. A hype trailer needs to evoke a sense of mystery and make you want to dive into that expansion. It also needs to tease enough features to begin you daydreaming about each of them, and I think this trailer nails that in spades. We got enough of a sketch of the plot to hold us over until the expansion drops in August. I think it is interesting that we saw Caithe and I kinda wonder if each of these micro expansions is going to essentially feature one or two characters that we know from the dragon cycle while introducing characters to new or lesser-known characters. I thought it was cool that we are apparently going to be running around with Malice Swordshadow and Countess Anise again… which should be a hilarious combination. Anise is legitimately one of my favorite characters in Guild Wars 2.

First up… let’s talk about my favorite expansion for the feature. PVE Warclaws are a great idea and I admit that I have found myself riding one around on more than one occasion because “Battle Cat” is a strong desire for anyone who grew up with MOTU. More than this though I feel like this is going to be awesome for players who want to dip their toes into the World vs World game mode. WvW without a Warclaw is sort of miserable. We all did it and we all limped along behind the mass of players trying to collect all of the bits we needed to finally craft ours. This is going to flatten that curve significantly and make it much easier for folks to get started into the fun side of that game mode. Few things feel cooler than riding in a clump of players thundering across the plains on their Warclaws. I would love to see this mount take up a similar role to the Siege Turtle in PVE combat of helping to break down objective obstacles.

Next up we have the Homestead… which honestly I thought was maybe a bit of hopium. ANet has already said that our home instance nodes are going to transfer to this system, which I hope means that we can maybe place them in a single area for efficiency’s sake. More than that I am hoping that we will be able to earn resources for our new “home” instance. I am assuming this is going to essentially be a baby version of the Guild Halls which hopefully means we got a good deal of control over the placement of cosmetic items. It would be cool if these had a similar evolving system that uses the Scribe tradeskill to upgrade your home. From a profit standpoint, this should unlock all sorts of things on the Gem Store for players to buy for their “player housing”. This is a cash cow in other games and I cannot see it being anything but that here as well. I am hoping all of the trophies that you can earn for your Guild Hall, can be placed in your player house as well.

Probably the piece I am the least excited about is the addition of a new weapon for each class. I never really liked using spears in underwater combat, because melee underwater felt like ass. However, it does seem like they are playing heavily with the definition of what a spear can be based on the varied class-specific animations that they show off. Like I am assuming that the charging wolf slash thing has to be a Ranger-specific ability for example. We will have to see how this shakes out in the long run, but as someone commented on Mastodon yesterday… we’ve not really had good spear skins for a decade now so there is going to have to be a lot of catching up cosmetic-wise to rival the feel of other weapons.

As far as the zone look and feel goes… I am getting DEEP Grizzly Hills vibes not just in the types of terrain but also the musical choices of the trailer. I am hoping this was absolutely intended because that is still one of my favorite zones to spend time in while roaming around Northrend in World of Warcraft. I love that we are getting more Kodan goodness… or in this case “Bearkin”. I love me some Stoic BearBois and am ready to help them out. I am hoping this also means we have Quaggan however… because the symbiotic relationship between those two races in the Shiverpeak Mountains is always something I have loved. It feels like there is going to be a lot of verticality to these zones which should be really fun for Skyscale riders, but less fun for pretty much everyone else that has not gone through either process of unlocking that mount. I am amped to see what the zone metas might look like in these areas… because really at the end of the day that is the “special sauce” of Guild Wars 2 that no one has managed to capture.

I am super happy that the team seems to have been able to nail the yearly cadence as the new expansion is dropping on August 20th. The preorders are up with $25 for the Standard edition and $50 for the Deluxe edition which comes with a set of tentacle monster themed unlimited use gathering tools, an extra character slot, and some sort of special table that we will be able to use in our homestead. As always there is a $75 Ultimate Edition available which essentially comes with $50 worth of Gems for the cash shop allowing you to basically get those for half price. I gotta be honest if you are new to the game that $75 pack is probably worth it because you can then turn around and use those 4000 gems to unlock various living world content which is essentially like their own expansions. A set of infinite gathering tools is roughly $30 worth of gems so even there… you are getting a pretty good deal by bumping up from the $25 Standard to the $50 Deluxe. I am probably way more free with spending money on Guild Wars 2 since it does not have any sort of recurring subscription fee.

You will notice that I did not mention raids, and honestly… that is mostly because I have yet to do ANY of the previous seven “wings” as the community refers to them. Maybe at some point, I will get into that, but for now, I don’t have enough friends playing regularly and at times I could participate in order to embark upon that system. Maybe my new found boldness from Pandaria Remix will translate to Guild Wars 2 and I will actually start using my damned Catmander tag. Even without taking Raiding into account and the announcement of some sort of new PVP Game mode… there is more than enough here to make me exceptionally hyped.

Have you been following the Janthir Wilds announcement? What were your thoughts? Drop me a line below.

Landspear Dreams

Good Morning Folks! I feel like it is important for me to take a brief moment to marvel at just how damned active the Guild Wars 2 community is. This was a screenshot of me waiting on Shadow Behemoth to spawn in Queensdale at like 6:30 this morning. By the time the event spawned, there were even more folks that had shown up. Granted this event happens to be on the weekly wizard chores that reset yesterday morning, but still… it is pretty freaking impressive. It doesn’t really matter what event I happen to show up for, this is pretty much the same story everywhere. Granted if you are trying to show up last minute you might get shunted off to an overflow map where there is not quite the critical mass of warm bodies, but by showing up early you are almost certain to find this kind of outcome.

Today is kind of an important day for Guild Wars 2. Last week they dropped a teaser trailer that set the GW2 pundits aflame with possibilities. This will be the second release in their new expansion model that promises something smaller in scope but delivered in a more reliable cadence for a cheaper price. With Secrets of the Obscure, they managed to land the release cadence of a new expansion and all of its relevant patches landing within a single year. At some point today we will see the full announcement of this next expansion… which they are calling their 5th but I quibble a bit with their numbering. I am guessing they are not referring to Icebrood Saga as an expansion, which would then make this the 5th as per their advertising. If you count living world seasons as expansions it would be something like the 12th.

I am not fully caught up on Secrets of the Obscure because in Guild Wars 2 terms I am woefully behind on pretty much everything. I’ve been doing my wizard chores and had to spend down some of the currency recently to buy some more mystic clovers. My focus has largely been on trying to regenerate my legendary materials enough to the point of being able to craft The Juggernaut, which is a weapon I have wanted since I first started playing Guild Wars 2. Mostly a lot of it is just going to be spending a few hundred gold, but clovers are one of those things that feels rough to brute force. I also need to spend some more time in World vs World and farm up another Gift of Battle.

The major time commitment is going to be doing another 100% Tyria world completion. When you do a full exploration of the old world you get two Gift of Exploration. So the last two Legendary weapons that I crafted, Bolt and Frostfang, ate those up. I did my last full world exploration on my Necromancer when I was leveling that, but I was technically closer to it on my original Warrior character. That is sitting at 91% currently and while we recorded the podcast on Saturday night I attempted to knock out some progress. This was only minimally successful as I got sidetracked by a group of folks doing champion rifts. Guild Wars 2 is pretty much a constant distraction engine.

Anyway, there has been a heck of a lot of discussion in the Guild Wars 2 community about what the teaser trailer the other day might mean. There is a lot of hopium surrounding a return to raiding… which I am not sure is super likely given how few players tend to engage in raiding. Since I personally have not raided in the game, my own brand of hopium is placed elsewhere. What I would love to see is some sort of meaningful rework of the “home instance” to turn it into proper player housing. I would love to see this tied into some sort of a progression system so that you can earn items for your home instance with others that traditionally lived on the gem store being available through bundles on the astral store. I have purchased some items from my home instance through world vendors and a few from the cash shop, but it feels like a woeful mess. I would love to see some measure of agency added to this system because for now… I always go to Rata Sum because it is the most efficiently laid out.

As I am sitting here writing this blog post, I happen to look over at Mastodon and notice a conversation going on between two Guild Wars 2 folks about how they are going to abbreviate the new expansion. This is coming from Reddit so take it with a giant bucket of salt but… apparently at some point the account page seemed to be leaking information about the new expansion including logo and name. So in theory, if this is true the next expansion will be called Janthir Wilds, which honestly makes a lot of sense given that is an area of the map we have not explored and one that has been clearly delineated for a bit.

So in theory we should then have a reason to start seeing zones popping up to the north of Divinity’s Reach. I wonder if they will be free floating as it were, or if they will connect back up to zones like Lake Doric. However, it seems like there is not a really good place in Doric to put a zone boundary. My guess is it will be a disconnected region as we have with some of the other expansion areas and that we will either arrive initially by boat or airship. Whatever the case I am looking forward to the announcement at some point today. I don’t believe there is any sort of an official announcement stream, so I guess I will be watching news sources for when the press release drops.

What are you expecting from Expansion 5? Drop me a line below.