AggroChat #480 – Number One Fan

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! Bel crash lands the introduction by completely managing to skip over Thalen.  We have a pretty packed show as several things got bumped from the previous show. We start off the show with some discussion of Luck Be A Landlord, a game that was compared to Balatro.  From there we talk a bit about Summer Games Fest, admittedly in a disjointed manner while also talking about the Final Fantasy XIV Dawntrail Media Tour Embargo lifting.  Bel has now wrapped up the Post Endwalker content ans is significantly more excited for Dawntrail.  Grace talks about the Alan Wake II DLC and her experiences so far with Number One Fan.  Tam talks about Star Trek Resurgence.  Collectively we talk about some One Shot TTRPG Ideas, and Kodra shares some thoughts about Dropout TV.  Finally we talk a bit about Kodra’s experiences with the Kitsune Tails Demo on Steam.

Topics Discussed:

  • Luck Be A Landlord
  • Summer Games Fest
  • FFXIV Dawntrail Media Tour
    • Bel Wraps up Post-Endwalker
  • Alan Wake II DLC
    • Number One Fan
  • Star Trek Resurgence
  • RPG One Shots
  • Dropout TV
  • Kitsune Tails Demo

The Worst Part About FFXIV

Good Morning Friends! Remember yesterday when I said I was hesitant to finish up the Final Fantasy XIV storyline? Well… sometimes I contradict myself because I did precisely that. I was about maybe a third of the way catching up on the story when I started this mission over the weekend. I am honestly surprised at how fast that I managed to catch myself up. I went into this not being certain I would actually play Dawntrail, and now I find myself rather pumped for it. Truth be told I would have rather the Thirteenth storyline tied into the expansion, but I guess I am relatively happy to see it concluded for the time being.

As happy as I am with where the story wrapped up, I want to talk a bit this morning about the worst freaking part about this game. At two points last night I had to stop the flow of the story, to run to the market board and buy a piece of gear so that I could get over the arbitrary item-level gating requirements. Now I came back before the last set of crafted gear was put into the game so when I bought my way to relevancy I bought most of a set of 610 gear for a few million gil. This meant that my item level was sort of all over the place. I bought a new weapon when the last gear set went in giving me a single 640 item level item, and this mishmash was good enough to get me all the way to the last dungeon of the expansion.

When I set forth to do The Lunar Subterrane I needed an item level of 620 and I was sitting at 617. So I went to the market board, replaced my lowest-level item, and was able to get past this gate. It cost some 300k gil, but I figured I was probably good to go for a bit and could at least finish out the story. Then a few minutes later when I unlocked the final Trial… I was hit with a 5-level jump and again needed to make up the last two points to get over that hurdle. So once again I had to break my way out of the flow of the story to go pay my way to freedom again. It just feels awful to know that you have to keep getting nickeled and dimed by the market in order to see the conclusion of the story.

What I find most frustrating about this situation is… that Final Fantasy XIV has some rather damned good scaling tech. It would likely be trivial to scale players up to the minimum item level for a dungeon so that they can complete the story. Yoshi P has freely admitted that a large chunk of the player base returns right before the launch of a new expansion to catch up on the story… plays through the new expansion… and then disappears again until another expansion launches. It seems somewhat ludicrous that this has been a problem for EVERY expansion… and yet there has been nothing done to ease the pain. I am not saying that scaling should always be there… but folks catching up on the MSQ should be given a one-time pass of that gate so that they can actually see how things sort out without a lot of grinding. I have plenty of gil… it was easy for me to buy my way to freedom but not everyone has that option.

I think what makes all of this worse is that I am really rather pleased with how the post-Endwalker content was resolved. I had a lot of fun playing it. But there is this base level of resentment that I feel towards the game for draining my wallet just so that I could see it to its conclusion. Maybe I am just too used to Guild Wars 2 at this point where I set up a single set of gear several years ago and have been able to do everything in the game without ever needing to change it. I’ve gone through this with Stormblood, Shadowbringers, and now Endwalker so I knew what I was getting myself in for. That does not make it feel any better to keep having to return to the Market Board to try and limp through the story gates, however.

All of that said… I am legitimately looking forward to Dawntrail. I am looking forward to seeing the new continent and I legitimately like Wuk Lamat. She reminds me of my friend Shandrah but with a Spanish accent. I don’t love some of the setup where we will be on opposite sides of a conflict from our friends, but I feel like before all is said and done we will end up together. I am very much looking forward to adventuring with Krille, and I am hoping that before all is said and done we get to see Zero once more. I became really invested in that character and want to see far more of her story and that of the Thirteenth. I’m also curious how the fuck Solution 9 fits into all of this because a weird cyberpunk city does not seem to make sense.

Problems With Goals

Good Morning Folks! This is going to be a bit of a tangent post, but given that, I don’t have anything terribly pressing to talk about… I am going to roll with it. I have a problem with goals. What I mean by that is not that I necessarily have a problem setting goals, but that I have a problem with accomplishing them. There is something baked into my brain that upon accomplishing a goal that required quite a bit of work… I suddenly want nothing to do with the thing after achieving it. This has been a curse for me throughout the years, that upon cresting that hill and accomplishing whatever it was that I thought I wanted… I no longer want it anymore. For example, I set forth the goal of getting to level 100 in Diablo IV this season, and instead of reveling in the accomplishment and joining in all of the reindeer games that are gated behind that level… I mostly checked out of the experience.

Similarly, I had a blast with Mists of Pandaria Remix in World of Warcraft while I was grinding towards an objective. I wanted to unlock all of the gear slots, which required me to complete all of the heroic dungeons, and heroic scenarios, and complete all of the normal mode dungeons that I had to get groups for manually. Once I completed that… I fell into the routine of farming World Bosses every day and then checking out… basically losing all forward momentum. It isn’t just that I lose focus and fail to set a goal… I began to reject whatever activity it was that I was doing and hop furiously over to something else. In the case of PMIX I tried leveling a few more alts but never really gained the same level of enjoyment out of it.

Honestly, I am not sure why I am so surprised by this each time it happens. I know I experienced the same thing when playing through Dragonflight. I finished the story, did a few days of world quests, and then decided that I was mostly done with the game in its entirety and bounced. Even in my beloved Path of Exile, I have experienced a bit of this. I’ve made far fewer characters in this league than I have in any previous. I set forth a series of goals but the major overarching one was completing the Gruelling Gauntlet Grinds challenge, and after finishing that I mostly checked out of the league only to return recently when a friend needed assistance with something. It is like there is a toggle switch in my brain that flips when I have checked something off my “to-do” list and then immediately wants to shed any presence of that thing from my brain.

I think in part this is why I occasionally drag my feet when I am enjoying something. For example, right now I am having a blast in Guild Wars 2 again. I am slowly working towards crafting my third legendary weapon but trying not to grind it out so much so that it becomes one of these overarching goals of mine. Similarly, I’ve yet to finish up the Secrets of the Obscure campaign because I am somewhat afraid that once I do so I might check out of the game again for an indeterminate amount of time. It is like I am trying to keep the fun going for as long as I can before finishing things up. There is something about that finality that I have never liked. I hate finishing a book series for example, and have been dragging my feet on reading the 4th book in the Stormlight Archive series because I know… that is all we have for the time being.

I’ve been back in Final Fantasy XIV playing through the post-Endwalker story and have honestly been having a lot of fun with it. I did not expect to become emotionally invested in it quite in the manner that I have. Similarly, I am afraid that when I catch up to the story, I am going to “nope” out of the game as I have done before. Prior to the launch of Endwalker, I went on this whole mission to level everything to 80, and I accomplished it… then was mostly done with Endwalker the second I finished the story. Basically, I know that I do not personally have a healthy relationship with finishing things. I am not exactly certain how I played World of Warcraft for as long as I did. A lot of that was the fact that I was heavily engaged in a raiding community and with that many goals that were never fulfilled. As a solo player, I find that I get easily distracted by the next thing on the horizon when I finish with anything.

Maybe all of this is okay, and I should just learn to accept myself. However, I find myself jealous of folks who can stick with the same thing day in and day out without wavering. The folks who get super engaged in a single community baffle me, especially given that I was once one of those people. I am not sure what changed in my brain and whether or not I can recuperate the part of me that used to stick with something for years at a time. Granted I tend to hyper-focus on a single thing at a time, but also quickly burn through it. I am hoping to delay the inevitable with Guild Wars 2 and Final Fantasy XIV for as long as I can so that I can at the very least see my way through Dawntrail and see the content drop for Janthir Wilds.

All of this said… I know that major distractions are looming on the horizon that will claim me. I know I will play Last Epoch Cycle 2 when it drops in early July. I also know that I am very likely to play my way through Path of Exile 3.25 when it drops in late July or early August. So maybe it is okay that I keep jumping ship to the next thing because ultimately given enough time… I return refreshed and ready for more. At some point, I want to dig back into Valheim or New World, because I feel like I am never 100% done with a game that I have hyper-fixated on in the past… I am just done with it for the moment. Maybe I am just living that content locust lifestyle.

I’ve joked and said that blogging is often therapy for me and that I don’t set out writing a post with a fixed ending. This is one of those cases because I started out the post pretty down on myself because of my inability to follow through after accomplishing a goal, and now suddenly feel less bad about that practice as I near the end of this post. Anyways if you have made it this far… thanks for sticking around for my nonsense.

Janthir Wilds Announcement

As I talked about in yesterday’s post, we were essentially in a holding pattern waiting for the announcement to drop for Guild Wars 2 Expansion 5. This sort of leaked out in drips and drabs throughout Monday and Tuesday morning, and then finally landed with the trailer showing up officially on YouTube around 11 am CDT. The leaks seemed to be entirely correct, most of which came from a Polish magazine article that jumped the embargo. I gotta say right off the bat, I don’t love that the expansion does not follow the X of Y naming scheme. It should have been “Wilds of Janthir” but pushing that eye twitch aside… I freaking love the logo. I especially love the animated version that shows up in the trailer. Mostly JW is going to be an awful abbreviation and I am scared of what the community at large is going to call it.

The trailer is super good, however, and I gotta say that they nailed the features of this expansion. I will elaborate on those in a bit. A hype trailer needs to evoke a sense of mystery and make you want to dive into that expansion. It also needs to tease enough features to begin you daydreaming about each of them, and I think this trailer nails that in spades. We got enough of a sketch of the plot to hold us over until the expansion drops in August. I think it is interesting that we saw Caithe and I kinda wonder if each of these micro expansions is going to essentially feature one or two characters that we know from the dragon cycle while introducing characters to new or lesser-known characters. I thought it was cool that we are apparently going to be running around with Malice Swordshadow and Countess Anise again… which should be a hilarious combination. Anise is legitimately one of my favorite characters in Guild Wars 2.

First up… let’s talk about my favorite expansion for the feature. PVE Warclaws are a great idea and I admit that I have found myself riding one around on more than one occasion because “Battle Cat” is a strong desire for anyone who grew up with MOTU. More than this though I feel like this is going to be awesome for players who want to dip their toes into the World vs World game mode. WvW without a Warclaw is sort of miserable. We all did it and we all limped along behind the mass of players trying to collect all of the bits we needed to finally craft ours. This is going to flatten that curve significantly and make it much easier for folks to get started into the fun side of that game mode. Few things feel cooler than riding in a clump of players thundering across the plains on their Warclaws. I would love to see this mount take up a similar role to the Siege Turtle in PVE combat of helping to break down objective obstacles.

Next up we have the Homestead… which honestly I thought was maybe a bit of hopium. ANet has already said that our home instance nodes are going to transfer to this system, which I hope means that we can maybe place them in a single area for efficiency’s sake. More than that I am hoping that we will be able to earn resources for our new “home” instance. I am assuming this is going to essentially be a baby version of the Guild Halls which hopefully means we got a good deal of control over the placement of cosmetic items. It would be cool if these had a similar evolving system that uses the Scribe tradeskill to upgrade your home. From a profit standpoint, this should unlock all sorts of things on the Gem Store for players to buy for their “player housing”. This is a cash cow in other games and I cannot see it being anything but that here as well. I am hoping all of the trophies that you can earn for your Guild Hall, can be placed in your player house as well.

Probably the piece I am the least excited about is the addition of a new weapon for each class. I never really liked using spears in underwater combat, because melee underwater felt like ass. However, it does seem like they are playing heavily with the definition of what a spear can be based on the varied class-specific animations that they show off. Like I am assuming that the charging wolf slash thing has to be a Ranger-specific ability for example. We will have to see how this shakes out in the long run, but as someone commented on Mastodon yesterday… we’ve not really had good spear skins for a decade now so there is going to have to be a lot of catching up cosmetic-wise to rival the feel of other weapons.

As far as the zone look and feel goes… I am getting DEEP Grizzly Hills vibes not just in the types of terrain but also the musical choices of the trailer. I am hoping this was absolutely intended because that is still one of my favorite zones to spend time in while roaming around Northrend in World of Warcraft. I love that we are getting more Kodan goodness… or in this case “Bearkin”. I love me some Stoic BearBois and am ready to help them out. I am hoping this also means we have Quaggan however… because the symbiotic relationship between those two races in the Shiverpeak Mountains is always something I have loved. It feels like there is going to be a lot of verticality to these zones which should be really fun for Skyscale riders, but less fun for pretty much everyone else that has not gone through either process of unlocking that mount. I am amped to see what the zone metas might look like in these areas… because really at the end of the day that is the “special sauce” of Guild Wars 2 that no one has managed to capture.

I am super happy that the team seems to have been able to nail the yearly cadence as the new expansion is dropping on August 20th. The preorders are up with $25 for the Standard edition and $50 for the Deluxe edition which comes with a set of tentacle monster themed unlimited use gathering tools, an extra character slot, and some sort of special table that we will be able to use in our homestead. As always there is a $75 Ultimate Edition available which essentially comes with $50 worth of Gems for the cash shop allowing you to basically get those for half price. I gotta be honest if you are new to the game that $75 pack is probably worth it because you can then turn around and use those 4000 gems to unlock various living world content which is essentially like their own expansions. A set of infinite gathering tools is roughly $30 worth of gems so even there… you are getting a pretty good deal by bumping up from the $25 Standard to the $50 Deluxe. I am probably way more free with spending money on Guild Wars 2 since it does not have any sort of recurring subscription fee.

You will notice that I did not mention raids, and honestly… that is mostly because I have yet to do ANY of the previous seven “wings” as the community refers to them. Maybe at some point, I will get into that, but for now, I don’t have enough friends playing regularly and at times I could participate in order to embark upon that system. Maybe my new found boldness from Pandaria Remix will translate to Guild Wars 2 and I will actually start using my damned Catmander tag. Even without taking Raiding into account and the announcement of some sort of new PVP Game mode… there is more than enough here to make me exceptionally hyped.

Have you been following the Janthir Wilds announcement? What were your thoughts? Drop me a line below.