Despite having a now dead account, I still try and keep touch with my friends who are playing World of Warcraft. Yesterday evening the buzz was surrounding the new and improved dungeon finder tool. If you have read any of my recent posts on wow, you know that I consider this tool the “idiot button”, but I figured I would read the details and see if they were addressing any of the problems I had with it. Below is a snippet that sums up the feature. Full announcement can be found over on wow insider.
In patch 4.1 we’ll be introducing Dungeon Finder: Call to Arms, a new system intended to lower queue times. Call to Arms will automatically detect which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level-85 Heroic dungeon.
Failing To Understand Motivation
The above description of the new ability sounds great in theory, but it verifies a long held belief of mine. Blizzard simply does not understand the motivation behind certain classes. The classes that we are generally missing from the PUG landscape are the ones that require the biggest social responsibility. It takes a special breed to be willing to take responsibility for other players into your own hands on a regular basis.
In WoW the class that has always been in the shortest supply are the tanks. The tank is controlling force in any party, sets the pull speed, determines the approach, and for the most part directs the success of a run. A good tank knows he has to rely on solid healing, expert dps and utility to get through the instance. However someone has to be the voice of the party and More often than not, in a successful group, that is the tank.
To be a good tank, you need an instinctively protective nature. You need the desire to protect the other players from harm and press yourself against the onslaught of mobs attacking you. Doing this means you tend to develop a special bond for your fellow players, and as a result these players tend to ask you into groups on a regular basis.
Sure there are good tanks that are very reward focused, and chase every shiny new bauble available. However after playing a tank in one form or another for 10 years, I believe a far greater number do it for other reasons. I personally tank, because I enjoy the feeling of protecting my friends from whatever comes our way. I enjoy saving the day in an epic fashion, and when you take away the familiarity with your players, much of that enjoyment goes away.
Failing To Understand Their Game
Kadomi touches on this issue in her post, “Call to Fail”, but I will expand further. As I wrote about in my “Is WoW The WoW-Killer” post, the community of gamers is a much different place than when the game was released. Long gone are the good natured, easy going players that are willing to work through a problem. They have been replaced by the “lolurbad”, “faster!” and “big pulls” wrath genre morons. As a result the tank ends up bearing the brunt of this player abuse.
Frankly, no amount of carrot is worth the stick that the abrasive players already provide. Stepping into a pug as a tank, many times is like stepping into a warzone. The instances themselves are usually relatively simple, dealing with the selfish and socially mal-adjusted are the difficult part. As the tank, you somehow have to figure out a way to steer this bus of constant frustration across the finish line in a timely manner.
The simple truth is, if you are a good tank, you don’t have a need to pug. You have a pool of players that are always willing to run heroics with you. You become a favorite tour guide, that everyone knows will get them home safely. Most nights in wow, I logged in to a sea of purple tells, many of which were friends asking me to come tank something for them. At the end of the day, no amount of loot is worth dealing with the frustrations when you have a stable of “known good” players asking you for help.
This ties back in to what I said earlier, most of your good tanks are not doing it for the “money” so to speak. Most of us actually like to help our friends. We like to be contributing members of the guild and server community, and as a result become keystones in whatever environment we are in. When you have this network of goodwill built up around you, why on earth would you as a player abandon that for an experience you know will lead you to invent new forms of cursing.
Lost Touch
This has been a constant thread I have seen among the various disillusioned players leaving World of Warcraft. We all feel like Blizzard has abandoned us, the players that helped build its empire. My grandfather had a saying, and I hope it will make sense to you non-Oklahomans: “You dance with the one that brought you”. Basically most of the players I know filing out of WoW at this point, are players who like me played from release or near release.
We were the players that brought Blizzard to the throne of gaming it has managed to obtain. Problem is along the way it forgot why we started playing their games in the first place. In this facebook era of games, it is too easy to think it is natural to have millions of users to spare. In doing so however, you forget all the reasons why your game was great in the first place.
I’m thankful to Trion at the moment, because they seem to get it. After years of playing under Blizzard, Sony Online Entertainment, and Mythic I had come to expect a certain amount of distance between the company and its player base. I expect them to not really understand why we cared about the game, and why we were playing it. With Trion, it simply feels different.
In my time since starting Rift, I have seen far more involvement from the company as a whole than ever in my gaming career. There have been 13 hotfixes and 3 patches, with the game only being out about a month and a half. In the past I would have judged a game harshly on those numbers, thinking they were having to bandaid the game to keep it going. Instead Trion launched the most complete product I have ever played, and continues to simply improve the experience with each release.
Magic Dust is Gone
I am not sure it is really quantifiable, but something is gone from WoW. It is like the lid to a box has been opened and whatever magic dust was inside floated away on the wind, and is forever gone. I left quite obviously to play another game, but many of my friends who are now leaving are just doing so because the game no longer holds whatever special property it once did for them. Either they got tired of the hamster wheel, or simply stopped caring about the game play entirely.
I still believe this has been a gradual process of bad decisions that have lead us to this point, and this latest change in an attempt to buy off the tanks only supports that. However I do still feel bad that whatever locomotive is at the head of the train, is most definitely off course. I have many friends still playing WoW, and many that either do not have the systems or desire to jump to another game if WoW fails. I honestly do hope someone will step in to balance the listing ship, before it capsizes.