Herding Cats

Roll'em Roll'em Roll'em “Herding Cats” is the term I have used many times when trying to describe the process of leading a 25 man raid.  Trying to take 24 other unique personalities, skillsets, and agendas and somehow get them to meld into one purpose is mindboggling at times.  It is quite literally like trying to get a room full of cats to all march into the bedroom at the same time.  Most of the time I can’t even get my cats stop trying to lay between me and the keyboard.

This week was a pretty solid one.  As mentioned earlier we downed Leviathan and Razorscale on Tuesday and after a few attempts managed to get our first Ignis kill.  This left us our entire Thursday raid to work on pulling together the XT-002 Deconstructor fight.  Last week the impromptu 10 man Ulduar I was part of managed to nail this fight without much issues, so the officers at least knew the basics of the fight first hand.  It came down to a matter of testing our ability to convey the basic concepts and get 24 other people to function as needed.

Nine Lives Lost

xt002_down Over the course of nine attempts, we tweaked, prodded, and changed strategies trying to tighten up the fight and improve our performance.  We tried several things in the mix; having everyone clump up, having everyone spread out, mages take care of the corners.  The final magical mix for us at least turned out to be, a deathknight picking up the pummelers, and mages and hunters handling the bombs.  After each heart phase ALL dps would fan out and clear the scrapbots, then return to the boss to burn him to the phase.

While it took us many of attempts, each time we got a little bit closer to the goal.  We had players who had never really spoken up before, calling out status updates and giving suggestions.  The communication of the raid was better than it really ever has been to this point.  We had a few problem children causing several of the wipes but with time we adjusted strategies to take this into account.  One of the pieces we realized late in the game is that the scrap-bots were literally too much for our mages to handle alone.  Once we had all of our DPS fan out and clean up the adds, we were able to burn him the entire way.  We moved more quickly and efficiently.  We managed to get our first XT-002 kill and at the same time get two different achievements.

xt002deconstructor

Signet of the EarthshakerThunderfall TotemTwisted Visage

Heroic: Nerf Gravity BombsHeroic: Nerf Engineering

We got our second click moment for the week.  There were so many great performances this week, but I have to give some extra special kudos to our heal team.  This is a very heavy damage fight, and required a constant stream of heals flowing into me to keep me upright.  For most of the fight each hit I was receiving was between 20,000-25,000 damage per swing.  So if I did not have complete faith in my healers there is no way I could have tanked this fight.  After awhile you just have to keep your head down and stop watching your bar so closely.  Careful use of my oh shit buttons, and communicating it with my healers I think helped the fight overall.

No Gain Without Pain

The day after I am starting to get some rumbling about various members of our raid complaining about the large number of wipes last night.  Unfortunately…  we are now doing REAL raid content, and wiping while learning is the stark reality of progress.  I blame Karazhan and Naxxramas for bringing about a feeling that raid bosses should be pretty easily learned.  In truth I don’t feel like anything we did in Naxx was terribly hard, it was a simple matter of stopping people from doing stupid things.

In Ulduar the fights so far all have one or two aspects that are raid wiping events.  One player not doing what they should be doing can start a cascade effect leading to the ultimate death of the raid.  Sure we wiped nine times before we got the mix down, but the fight attempt, as evidenced by the fact we got two achievements, was a near flawless execution.  I personally would far rather spend one entire night working on getting a fight stable, so that when it finally clicks into place we know we have it solid, than spending dragging the learning process out over a few weeks.  Each rapid succession try allowed us to adjust quickly to see what was going to work for us and what was ultimate not.

Ulduar is quickly sifting the players into two groups;  those who are progression focused and willing to do whatever it takes to make our raid better, and those who probably would have preferred to stay farming Naxxramas.  Progression hurts, but until another raid member can beat my repair bills I will probably continue to have little sympathy.  Were we not making progress last night, we would have not kept pushing forward.  However each individual attempt got us a little bit closer to the goal, allowing us to tune the effort and push out a win.

We proved we were better than we have been

Can’t Brain… has the dumb

Sitting here at home today sick and as of yet unable to think of anything worthy of actually posting.  I had promised myself that I would be posting something everyday even if completely silly.  So here I am confronted with the process of making good on that threat. 

I’ve been to the doctor and several powerful meds to remove this debuff from me.  Luckily thusfar however my evil Asthma has yet to rear its ugly head.  In the absence of real content I thought a good compromise would be to post a few links to things I found good this week.

It’s Just a Game

There is a great guest post up on Larisa’s Pink Pigtail Inn, a great blog for those not currently reading it, talking about the dissatisfaction with players excusing actions with the denial of “It’s Just a Game”.  It’s a great read, but left me with the realization that we the bloggers are the cheerleaders that wow needs.   That statement will make a lot more sense once you have read the post.

When to Use Shield Wall

Spinks over at Spinksville presents a nice concise guide to some of the thinking surrounding how best to determine when is the right time for you as a warrior to blow your most powerful cooldown;  Shield Wall.

Should you Gear, Gem and Enchant for Defense

A good discussion on the Tanking Tips blog regarding whether or not the process of specifically gearing and gemming for defense is a good idea or not.  Good read for warriors and asks some good questions.

Saying No To Cookie Cutter Builds

Sylly over at Rolling Hots has a good post from a druid perspective on how the cookie cutter build is not always the best for your playstyle.  Includes some great discussion on how to arrive at the build that is going to work for you best.

 

Real content will return soon

Click, Click,… Boom

Last week I stumbled across a great post on Achtung Panzercow entitled… The Tao of the Click.  After the rough week we had last week, I had almost decided to craft my own post called The Tao of the Clunk.  We were having one of those weeks when nothing really seemed to be going right.  We were short on healing, we were down a tank, and we were having to scrape hard to pull together 25 smiling faces to raid each night.  It very much felt like we were clunking along trying to get a break.

Over the tail end of the week and weekend we put much of effort into trying to smooth out some of our attendance.  I got the fun job I wrote about earlier of trying to help bring up a few of our wayward dps.  Through a good deal of adjustment, mobilization and some luck we pulled out one of our best performances thus far.  We managed a second Flame Leviathan one-shot and our very first Razorscale one-shot as well.

Gears Meshing

Last week it felt like at several points we were close to reaching that illusive click moment.  We understood the strategy for Ignis and would have promising starts, only to have things fall apart quickly.  When a key player would get placed in the pot it, a ripple effect would ensue.  After a short period of time we would get behind and start reliving the Lucy in the Chocolate Factory episode.  We had some fundamental issues with each aspect of the fight from healing, to add management and even shattering.  For the most part the movement would go smoothly, but players not stacking would often cause a scorch to go down in unexpected places, making it extremely hard for the add tanks to get the constructs molten.

We are one of those raids, that when we finally understand the fight it just happens.  It is very much the click moment that Panzercow talked about.  We needed the weekend to ponder the fight; what we were doing, what we could do better, and what elements were simply out of our control that we would have to adjust for accordingly.  When the pieces all fall into place it seems we move from impossible to farmed in a moments time.

So after two nights of focused attempts, we stood preparing for the pull.  Players executed, adjusted, and we managed to get him down to 40% on our first attempt of the night.  When we pull a single phase boss like this past 50% I know without a doubt we have the stuff to beat it.  It is just a matter of tightening things up and paying closer attention.  The second attempt starts rather inauspiciously with healing falling behind and me, the main tank, dying. 

Click

ignis_down This I think served as a much needed wake-up call to the entire raid.  In a moments time we were flying without a safety net, we had to be flawless now.  Admirably that is what happened.  Each and every player dug down into that intangible stash of grit, and pulled out an amazing performance.  Every single player kept their heads down, focused and lean, only paying attention to the job at hand.  Communications were quick and efficient, and directions kept clear and precise. 

I sat there watching helplessly as my raid learned how to conquer the fight.  I can’t pretend that these kind of things just happen.  I could tell that our members had pondered the fight all weekend long.  Each and every member did something, even if small, to improve the previous weeks performance and pull out the victory.  We downed Ignis, before the nerf, and that is something Blizzard can never lessen.  In fact we somehow managed to get the Shattered achievement in the process.

ignis

WorldcarverGirdle of EmbersIntensity

In other news we got our very first Fragment of Val’anyr from Razorscale.  It went to Elnore, our healing officer, and was very well deserved.  I hope they start coming more regularly so we can be close to crafting one by the time we down Yogg-Saron.  It was yet another week without a Titanguard drop, so once more I was both bummed and annoyed at the same time.  In pretty desperate need for a modern era tanking sword, so I am hoping that Ulduar stops being an ass soon and drops me one.  I let the only Last Laugh go uncontested to our second tank, because by similar bad luck she was still tanking with Red Sword of Courage from Utgarde Pinnacle.  Being a good friend tends to bite me in the ass in the long run, but I can’t change who I am.

Twisted Nether T-Shirt Contest

The good people over at the Twisted Nether Blogcast are hosting a T-Shirt design contest.  The hosts are resolved to attend blizzcon and want a nice shirt to wear showing off the website.  I decided I would throw my hat in the ring and try and cobble something together.  If anyone out there is feeling artistic its to support a good site and they are offering some nice prizes including a 60 day wow game card for first, and your choice of a common TCG loot card for second and third places.  The monstrosity below is my submission.

Blog Azeroth: A Good Guild

It’s a fairly crappy day here in Oklahoma.  It has been raining nonstop for weeks, and the ground is roughly the consistency of chocolate pudding.  The combination of overcast day, pounding rain, and my seemingly lack of solid sleep last night have put me in a mood not exactly conducive to creativity. 

Once more I am dipping into the well of ideas, known only as the Blog Azeroth shared topic.  In public channels and forums you often find someone asking for “A Good Guild”.  Copra from BA posed the question…  “what is a Good Guild from the standpoint of a player looking for guild OR from the standpoint of being in the guild?”.  Several of the regulars have now answered the call, but for some reason I guess I have saved the topic as an ace in the hole for a day much like today.

It’s the people… stupid!

It's PEOPLE!!!!  IT'S MADE FROM PEEEEEEOPLE Last night I found myself thinking those exact words as my friends slowly filtered offline to get some much needed sleep and bit by bit I found myself with little reason to be logged in at all.  It was too late to start anything new, having just pulled out of a 10 man Ulduar run.  As a couple of my best friends decided to call it for a night, I came to the stark realization that my enjoyment in the game is almost entirely tied up in the people that I play it with.  My guild is my extended family, that I have collected over the years.  So the most simple answer to “What is a Good Guild” in its most basic form is, “Good People”.

If you build it, they will come…  eventually

He Who Walks Out of the Rows! A good guild is like a snowball rolling down a hill.  While in motion it has it’s own gravity, drawing in players left and right.  However if it reaches the bottom of the hill and is allowed to stagnate it quickly melts and crumbles around you.  Just like a snowball you have to have a bit of good stuff gathered together before you can start it rolling in the first place.  Every guild needs a core to build upon, and a successful core is usually a group of close friends.  Finding the core group to build the guild around is the easy part.

The next step in guild evolution is the part that everyone seems to get wrong.  If the core stays a cohesive unit there is no room to grow.  In a game like wow you are locked to only being able to do things in fixed units of 5, 10, and 25 players.  If the core group is unwilling to be split up there is no room as new players enter the mix, and continue to feel as though they are outsiders.  Each of the core members must be willing to branch out and meet new people, as a result bringing many of them into the growing “clump”.

Some players fit well into the mix, others don’t but you have to have faith that the ones who understand the purpose will stick around and help the group grow.  The next important tenet is to make sure that you allow the guild to grow at the pace it needs to.  Every guild needs a fresh infusion of ideas from time to time, but just like in life it’s weakest point is during one of these growth spurts.  If too many new people enter the mix at once, you risk fragmenting a once close unit into a bunch of individual cliques.  It’s important to instead let the guild expand at the rate that seems natural.  There are going to be moments of rapid growth, but it is important to make sure you incorporate these new members into activities to let them gain a better foothold.

Staying in Motion

How exactly are we gonna get this snowman head onto the body? A guild that stays in motion, stays together.  It is important to develop a strong sense of community, and reinforce this each time new members join.  It is important to try and go out of your way to work new players into groups and activities, to let them carve out their own niche in the guild ecosystem.  It’s important that the members have a sense of ownership in the guild’s direction. The sense of community is reinforced by structure, and even in the most freeform of gatherings you need a strong backbone to build upon.

The Warders of the guild community are its leadership.  Building a strong group of officers is the greatest challenge a growing guild has.  You need to find officers who are willing to get their hands dirty and make positive change on the community.  At the same time you must carefully choose members who can handle the responsibility of carefully nudging the group without bending its will and purpose to their own desires.  You will often find that the best leaders are the ones who have reservation about accepting the position.  These are the members who most understand the challenges that the mantle of responsibility will present.

Building a Guild, Not a Raid

Leggo my Raido? In 2004 I took the responsibility of forming House Stalwart at the release of the World of Warcraft on the Argent Dawn server.  It was not a job I necessarily jumped into with great gusto, but I wanted to play this new game with people I enjoyed.  Based on bad experiences with tyrant guild leaders, I felt that I had to protect this fledgling community from ever letting that happen again.  I felt that I didn’t have it in myself to dominate the lives of others for my own personal gain.

With a group of close friends we sat about to gather up friends and comrades from various other games we had played throughout the years.  Drawing them all together under one banner with the purpose of providing a relaxed low drama community to be able to enjoy this new game.  We set out to build an extended family, not a raid group, and I feel that’s a key distinguishing factor.  I feel that building a successful community and building a successful raid are two separate but not exactly join goals.

A successful guild is built around a sense of community, shared destiny and joined purpose.  At its core is a center of friendship and camaraderie.  The structure and leadership reflects the goal of binding disparate players together in a cohesive union.  A good guild is a group of players that enjoy the company of each other.

A successful raid is built around a sense of achievement, shared skills and joined purpose.  At its core is a center of worth ethic and goals.  The structure and leadership reflects the goal of binding separate players together into a cohesive work unit able to execute orders for the good of the collective raid.  A good raid is a group of players with similar skill levels, competitive drive, and shared goals.

Know your purpose

I intend to use my special purpose every day! At their core the two are similar,but you can immediately tell that the cores of each are grounded in very different places.  It is important for you to know your personal focus and the focus of your guild.  I chose to build a guild and not a raid, and then in turn chose to build a raid independent of guilds.  House Stalwart has the clear focus of trying to be a good guild, in which players feel comfortable and happy to be part of the larger unit.  Duranub Raiding Company has a similarly clear focus, trying to be a good raid in which players feel like they are actively part of the success of the whole.  Each serves a very different purpose, but each exists successfully independent of the other.

I think one of the issues that shipwrecks many raid guilds is the attempt to be too many things to too many different people at once.  Guild drama is a horrible thing.  Raid drama is can be atrocious.  Raid Guild drama, however can reach near post apocalyptic levels that can from time to time shake entire server communities to its core.  Loot brings out the worst in everyone, and not having that distances between guild and raid means often that when things are not going well, there is no place someone can escape the ravages of war.

What is a good guild?

Riddle me this A Good guild most simply is a gather of good players.  Players who work together well, have common goals and common ethics.  The average player looking for “A Good Guild” in public channels, are simply looking a free ride in order to achieve whatever goals they personally have.  A true good guild, is however neither something that serves the player or that the players serve.  It is a community that experiences both the good and the bad, and somehow comes together, after it all, still working group as a group.  A “good guild” is a very rare thing in an often time self serving game like this.  When you find one, you should hold on with both hands and try not to let go.

 

I hope you are all lucky enough to find one