Darkest Dungeon

Twitch and Hitbox

Yesterday was a bit of a strange day in that I recorded two different podcasts that were not AggroChat on the same day.  Early in the day I recorded another episode of Bel Folks Stuff, that was completely on the spur of the moment since I was off for Good Friday.  Right now I am tenantively planning on releasing this on Wednesday.  Then in the evening I guested on an episode of the Multiplaying podcast.  While talking on that podcast or actually I think during the “after party” we were talking about Twitch and Hitbox.  During yesterday morning I did my first real test of using JoiCaster to stream to both Hitbox and Twitch at the same time.  Other than some technical difficulties it largely worked and I was able to produce a video of myself playing Darkest Dungeon.

The problem is that I had like five times the number of people watching the twitch stream as I did the hitbox stream at the same time.  So much so that I stopped watching the chat on Hitbox and wound up missing a few comments.  Last night I realized something, that my love of Hitbox is somewhat clouding my judgment.  Me trying to make that happen is kind of like trying to make MySpace happen because you happened to like this or that feature better than Facebook.  At this point Twitch is ubiquitous, everyone has an account and it is widely supported by lots of third party sites.  There are several things about Hitbox that just feel better, but there just aren’t the number of people there that there are on Twitch.  In theory I think I am going to abandon this whole multi-streaming thing and just stick with Twitch from this point on.  It pains me to say it, but Hitbox as cool as it might be… is just too late to the party.

Darkest Dungeon

darkest 2015-04-04 09-27-22-60

As we announced last week during the AggroChat episode, this month I chose Darkest Dungeon as my round robin pick for the game club.  This is one of those games that I have seen circulating in among my friends but I largely avoided it, so that I could go into it fresh as a game club pick.  Yesterday I played it for the first time, in the block above you can see the result of my stream.  I have to say even though the game is pretty unforgiving… I am really enjoying the hell out of it.  At its core it is a rogue like RPG dungeon crawler, with a really awesome woodcut art style… and an interesting sanity mechanic.  So in part it feels a bit like playing Call of Cthulhu.  Everything seems to have a chance of effecting your sanity, and when your characters get too stressed a saving throw is triggered.  If they succeed this internal roll they gain a positive trait, and if they fail it… they gain a negative trait.

darkest 2015-04-04 09-20-40-67 The cool thing is… these are not just passive debuffs but they actively change the way the character starts interacting.  For example in the above play session my Vestal gained the “greedy” negative trait… which oddly enough made her far more blood thirsty in combat.  There were a number of times where she just attacked without my say.  This morning when playing the game a bit one of my highwaymen got the fearful trait causing him to periodically retreat to the back of the pack, changing what abilities you could actually use to attack with.  The only real negative so far is that “the only way out is through” meaning once you start a mission it seems like the only way to leave the mission is to either finish it successfully… or kill off your party.  The positive there is that party members are roughly as disposable as they are in Rogue Legacy.  There are always fresh recruits available through the wagon in camp.  At this point I have lost one entire party… and a few single characters here and there and it feels like I am still making forward momentum.  I feel like this game is going to generate some interesting conversation at the end of the month.

Alligator Pears

ffxiv 2015-04-04 10-05-39-77 Yesterday was a very strange day for me, largely because I was trying not to get too terribly involved in anything.  With the two podcasts, and not really knowing the scheduling of the second one I stayed out of the mix for most things.  This means that the vast majority of my time online was spent working on Botany.  At this point I have managed to take it to level 35 which is the beginning of the more grindy levels.  Thankfully I have for the most part a full allotment of leve quests to get me through them.   Working on harvesting has become my “during podcasts” activity, because it is slow paced and proding and does not require much attention.  So while recording both Bel Folks Stuff and Multiplaying I slowly worked my way through harvesting a ton of stuff…  namely Alligator pears.  I am not sure exactly what they are… but I certainly did manage to gather a dozen stacks of them.  In truth I kind of expect they would look a bit like an avocado in real life.

Now I need to figure out what item I need for my level 40 Botany quest and start collecting that.  So far that has been how I have leveled, I focus fire whatever item I need for the next quest and then when I collect enough of those I start doing Levequests.  Botany seems so much more peaceful than mining was, and I guess it is in part because it almost exclusively takes place in the games extremely beautiful forest areas.  There is just something relaxing about walking around, listening to the music and chopping down trees.  Today however I really need to spend some time working on getting actual content in that can earn me poetics.  I did take a break from the harvesting for awhile yesterday to run some new folks through Tam-Tara Deepcroft.  Tanking low level content is always enjoyable, and it gives me a chance to break out my sword and board and paladin it up.  The constant trickle of new players still manages to floor me, but everyone seems happy and well adjusted which makes me happy in turn.

#FFXIV #DarkestDungeon #Twitch

AggroChat Game Club

Failure to Random

Wow-64 2015-02-03 20-26-50-70 Last night was our second night of raiding in Blackrock Foundry, and our second night of attempts on Oregorger.  This boss has become the pinnacle of everything I love and hate about Blizzard raid encounter design.  The thing I love is the fact that it is a really inventive fight that lets us play pacman as we gobble up crates of ore throughout the arena before Oregorger can get to them.  What I hate about it is the fact that there are some serious RNG elements to the fight.  After our first night of attempts the raid lead and others poured over the logs, and did some serious research finally finding a video showing how the process worked.  In theory Oregorger will always choose to go a direction where there a boxes  So the theory goes that if you clear boxes in a certain order he will favor a specific path over others.  The problem in practice is even then… there is still a large amount of RNG into the encounter as to which specific direction he will turn and charge.

You can watch the video we stumbled onto purporting to have the solution.  The problem is no matter how many times we watched the video, no closely we aspired to follow the golden path…  something went wrong.  It is moments like this that I get frustrated since really I have no clue what is going wrong.  If we can ever figure out the magic behind the box phase we will down this fight because we are now doing the first phase flawlessly, or what appears to be flawlessly.  Largely this has always been one of the problems with World of Warcraft raid design.  They tend to view “random” as a positive thing, and to some extent I get it…  but don’t make these random occurrences raid wipes.  The Oregorger encounter is long enough as it is… to have a single mechanic take out half of your raid.  I guess I find myself preferring the Final Fantasy XIV raid design ethic of extremely difficult… but follows a predictable pattern.  That way when you fail you know it is because you didn’t do something…  not because the random element decided to screw you over this try.

Hans and Franz

Wow-64 2015-02-05 21-10-55-04 When we took our break half way through the raid, we opted to switch gears and shift to the Hans and Franz encounter.  The mob names are Hans’gar and Franzok, and I find it absolutely hilarious that they a reference a skit that came out when I was in elementary school…  and large swaths of our raid was not even alive when it was a “thing”.  But I am told apparently there is a State Farm commercial bringing the characters back… so I guess it makes sense.  The encounter is in a room filled with conveyor belts with thin strips between them that don’t move.  At the start of the fight the belts are off, but when it enters the environmental damage phase they turn on making it harder to avoid the obstacles.  The first phase is avoiding the “pop tarts” as they have become referred to by the raid… which are these molten metal slabs that come into the room.  The second phase of the environmental damage is avoiding the metal stampers, that come down from the ceiling in a certain pattern.  There seemed to be four turns of a specific pattern before the encounter picked a new pattern.  Granted it could potentially pick the same pattern twice in a row for eight turns.

Wow-64 2015-02-05 21-28-57-86 There was also a tank swap mechanic happening, but as DPS I never quite grasped what was actually occurring.  There was a point in the fight where a specific tank in the rotation needed to have an external damage cooldown cast on him while being slammed to the ground.  The rest of the fight was simply avoiding damage that could be avoided, and pouring damage into the boss during the few times when they were standing still.  This meant that you wanted to make sure you blew your dps cooldowns and took your second potion during one of the windows where you could stand on the non-moving sections and pour damage in.  Everything about this fight is like a better designed Oregorger, and what I mean by that is… there is still a fun quirky mechanic, there is still an element of randomness…  but the randomness is predictable and something you can adjust for quickly.  I will admit on the first pull seeing everything play out felt like madness, but it was simply to adjust after that to match the pattern in play.  As a result we downed Hans and Frans last night and I managed to pick up two more drops…  one of which again I won’t be using.

AggroChat Game Club

I figure at this point… the statute of limitations on the podcast we announced our first AggroChat Game Club title.  As a result I am going to talk about it today for anyone who happens to read my blog…  but not listen to our podcast.  One of the ideas we kicked around for awhile was to have a single title that all of us played during the course of a month.  Then during the last show of that month we dive into the  game completely with no concern about spoilers.  The idea is for us to talk everything about that game, what we liked, what we didn’t like and how we felt about the major plot points.  During Episode 41, we deliberated about a long list of games and finally decided to go with a consensus title for the very first one.  As such we chose Citizens of Earth by Atlus, and over the course of this month all five of the AggroChat members are going to be playing it.  To make things even more interesting… this is a title that is available on Steam, 3DS and Vita and in actuality we have folks playing each of these versions.

Citizens Of Earth 2015-01-25 21-28-37-29 What I want from you… is to play along with us!  I thought it would be fun if we also collected some of the best comments sent into us by listeners to the podcast that are also playing.  So pick up the game on whatever platform you choose, play the game, and then send in your comments.  We will try and pick out several of the comments we receive about the game and mention them while recording our podcast.  The show in which we are recording is February 28th, so please try and have the comments to us by the 26th to make sure we have time to read them.  Each of us are already knee deep in the game, and I look forward to this little experiment.  For those wondering… all of the titles mentioned during AggroChat #41 that did not receive a “hard veto”, are still technically in play.  We are sorting out how this club will work from this point on, but more than likely we will be round robin picking future titles from that same list.  Hopefully you will join in the fun, and don’t forget to let us know what you think.