Alliance of Awesome

Multigaming Community

allianceofawesome On January 31st a few interesting things happened.  Firstly Sony Online Entertainment released the alpha for Everquest Next Landmark…  now just known as Landmark.  More importantly this set a chain of events into motion.  For some time there has been a group of loosely affiliated guilds and gaming  communities tugging on essentially the same pool of players.  So we might end up getting this mix of players for a specific title and then having a similar mix of players for another title down the road from this huge twitter/g+ gaming community pool.  With Landmark this reached a bit of a head and someone was brave enough to stand up and say it was silly.  In the opening days of Landmark, since there were no guilds (and still arent for that matter) each of these communities opted to start a chat channel.  The problem is this left some people joining as many as six different channels at a time.

Scarybooster proposed a simple idea, that we all agree to use one common chat channel, and with that the Alliance of Awesome was born.  It started simple in scope, but from there Zelibeli and I kinda ran with it and over the last four months we’ve built a rather large loosely connected gaming alliance.  Currently we have five different groups in the AofA community: House Stalwart, Multiplaying.net, Combat Wombat, Mercy Gaming, and Dark Religion.  Lately I have been talks with Liore about maybe having the already awesome Machiavelli’s Cats community join the fold as well.  I have to say so far that over the last four months things have indeed been awesome.  For the most part everyone has seemed to get along swimmingly and I’ve watched this group of disconnected pieces merge into a community in every sense of the word.

A Simple Idea

One of the big problems with being habitual multigamers is the fact that guilds are often transistory and it is hard to constantly muster a new batch of people to play whatever game is coming down the pipe.  Additionally since not every game will end up being ideal for everyone, this means you have massive amounts of fragmentation as folks leave a given game for something new.  The idea was that each individual guild would take responsibility for the reigns of the games that they were most into, and then that way as gamers we would have access to a good and familiar guild regardless of the game we choose to play.  Over the coming months I would like to see this formalized into a sort of Rosetta stone for who has which guilds where and just how active each of them are.

The problem is that since we each have our own guild identities, it felt odd to constantly ask players to register an account on a new forum for each group.  As a result we tried a few different things to have a shared neutral ground between the communities.  The first of these efforts was the Alliance of Awesome reddit… and while it worked well enough, it caused as much frustration as it solved.  Then I stumbled onto Anook and it seemed almost perfectly suited for us.  It offered public and private forums, an events calendar and was more gamer social network than private site allowing folks to link everything up to the games they are streaming into the shared hub… or in the verbiage of that network a “nook”.  This also lets the bloggers in our midst share our posts easily on the nooks blog, and so far that seems to also be working well.

A Unified Approach

Over the last few months we have been melding significantly.  Elder Scrolls Online launch for example was the first real “Alliance of Awesome” foray, and while we still kept to the branding of House Stalwart… it was very much a shared occasion.  With the launch of Wildstar, we had no real forerunner guild wise that looked to be taking up the reigns.  Instead we opted to drop any specific guild branding and simply go with the “Alliance of Awesome” for our guild name.  Honestly I have to say it feels very natural and I can see eventually we may drop the individual guild monikers and just do things from that standpoint.

The biggest problem I forsee moving forward is the fact that right now we are still very much utilizing two completely separate voice servers.  A good chunk of the House Stalwart guild is still very happily playing World of Warcraft and doesn’t really care about any other game on the market.  The rest of us are pretty nomadic, but we still are far more used to and comfortable with mumble as a communication platform.  Multiplaying, Dark Religion, and Mercy Gaming have all standardized on a Teamspeak 3 server run for free by the ever amazing Saia.  So I would really like to make a move to trying to use that as well and simply dropping the mumble.  That said this feels like a landmine because I have no clue how to convince the WoW-only contingency to abandon mumble and make the shift over to Teamspeak 3.  Also I hate to abandon Mumble myself until they have done this, because while I am not playing World of Warcraft on a nightly basis I still hold the guildmaster position and get called on to resolve issues.  I want to make sure I am reachable by folks even when I am not in the same game.

Shared Ethics

The other rough spot is that we need to come up with a shared set of rules and codes of conduct.  For years House Stalwart has followed a simple “three tenets” approach, and relied on guild leader and officer judgment to fill in the gaps.  Zeli tends to favor spelling things out, and considering the large volume of people she has dealt with not completely organically connected… I can totally see why this would be a good thing.  After years of trying to “keep things simple” but then having to deal with explaining nuance… I am starting to favor Zeli’s approach to be honest.  I hate writing rules, and as such that’s why I came up with the somewhat ambiguous three that we use.  I figured that using common sense folks would realize what they meant… problem is not everyone “common” is the same.  The further away from the same core of friends you get, the more confusing the interpretation becomes.

Going forward I think we are going to have to just agree upon a shared set of rules, and I think so far the batch Zeli came up with for the Alliance of Awesome guild seems like a great place to begin.  The biggest thing I hope out of this is that we are a living community.  That we will continue to grow as we adopt other awesome people from twitter, anook, g+, or that we happen to stumble across in game.  Also I hope that we do in fact get the Machiavelli’s Cats community to join the fold, and keep finding other like minded groups to rally to the cause.  I would really like Alliance of Awesome to not only have an ostentatious name, but also have awesome actions to back it up.  I want us to be part of the solution in the games we play, and not part of the problem.  I would love to see us better each of the gaming communities we are in.

Giving Back

File:Child's Play Logo updated.pngOne of the things that Zeli and I have been talking about lately is that we would really like to enter Alliance of Awesome in this years Child’s Play marathon.  Far as I can tell this will take place on October 25th, and the idea is to have 25 hours of live streaming for charity.  I have wanted to participate in this for years, but I thought it would be more interesting if we signed up a whole bunch of streamers from the Alliance of Awesome community and have one shared channel for the purpose of the event.  We have quite a number of people who stream already, and it would be awesome to give each of us like a 4-5 hour block of time to play whatever the hell we want to.

Also lately we have been holding a lot of events in various games.  Right now Wednesday nights are “Faff About in Cyrodil” night, and those are pretty much only to anyone in the Alliance of Awesome community.  Additionally we have been holding a Thursday night “League Beginner Night” to let folks ease into the League of Legends game.  So far both events have been a blast and I would love to see them grow beyond the small number of people that we have.  I am sure we will be doing something similar for Wildstar, especially with the focus on grouping in that game.  I can only see the community as a whole getting better.  So here comes the thing I am sure you have all been waiting for.  If you are not already a member of the Alliance of Awesome community… head over to the website and join our nook.  We don’t have any real requirements for membership other than wanting to be around a bunch of awesome people, and striving to be the “white hats” in gaming.  If you have a large community, track down myself or Zelibeli and we can see if the entire group would be a good fit for us as well.  Growing up as an only child, I always wanted to be surrounded by friends… and on the internet I try my damnedest to surround myself with as many awesome people as I can.  So far I think things are going pretty well.

Elder Scrolls Online Headstart

Prelaunch Countdown

At the point I am writing this blog post we are roughly 24 hours from the launch of Elder Scrolls Online.  If you are really curious about the exact time… someone has created a page dedicated to that… with Europe Final Countdown playing embedded of course.  Last night I made it to bed at a normal hour… or at least normal for me, but this morning my body conspired against me and decided that 4 am was time to wake up.  While I had not planned this, it is actually going to feed into my idea of being up for the launch the moment the servers open.  So tonight I will be heading to bed early, and trying to wake up in time for the launch in the morning.  I normally get up at 5:30 in the morning during the work week, so really this will be good in the long run since Monday will not be quite so hellacious.

I have to say at this point I am completely amped, but also nervous.  One of my favorite and least favorite things about a new game is pulling together the guild.  It is always a struggle to make sure everyone is rolling in the right place, with the right faction.  There are always opening day adjustments as you shift this thing or that, and trying to deploy the logistics to be able to get everyone moving in the right direction.  This is by no means my first launch pulling together a guild, and likely it will not be the last either.  No matter how much experience I have in making things work…  I still get the jitters hoping it all goes off without a hitch.  SWTOR was without a doubt the smoothest, since we were able to create the guild before launch through their web based tools, but even then there was plenty of confusion among the folks that were too lazy to sign up before the guild placement happened.

Elder Scrolls Online Headstart

eso 2014-02-15 11-38-45-72 I thought I would devote this mornings post to getting everyone ready for the big event.  There are several things about this launch that should make things significantly easier.  Firstly there are no servers to worry with, there is the North American mega server and the European mega server.  I do not however know if characters cross over between the two.  We will be focusing on the North American mega server for this, and I am hoping that our European friends will have decent lag there or even be able to roll there at all.  Have I mentioned how much I hate regions in video games?  House Stalwart will be aligning ourselves with the Daggerfall Covenant, as was decided in a poll that ran some time ago.  This means that in order to play with the guild and group easily, you also need to roll Daggerfall Covenant.  Guilds span factions, but it is logistically impossible to group together at low levels if you are of two different factions.

Thanks to the preorder bonuses however you will be able to roll any race in any faction.  If you did not preorder, then grats… if you want to play with the bulk of the guild you have to play either a Redguard, Breton or Orsimer.  Really if you were interesting in this game at all, you should have preordered to long before this point to make sure you could have that very important preorder perk.  Those who did preorder… I am sure we will see plenty of elves in our guild as a side effect.  Most of the people I know going cross faction classes are doing so in order to play a Bosmer, Dunmer or Altmer.  I personally will be rolling an Imperial because it is the race that best fits the character of “Belghast”.

Getting Invited to the Guild

As I said earlier, my goal is to be up at the time the servers go live and get the guild created asap.  One of the cool things about Elder Scrolls Online is the fact that you can friend people at an account level.  The easiest way to get invited to the guild is to friend @Belghast, as the game uses a system similar to twitter.  My goal is to get several people who can do invites in the interim and then deal with creating a formal “officer” structure later.  Additionally I will be using the Alliance of Awesome Reddit thread to organize invites for the “new to Stalwart” crowd.  For those who have access currently to our mumble server, I will be streaming the launch tomorrow in the “Bel is Streaming” channel.  So that is a really quick way to get invited is just to pop into the channel and ask for one.

The only other real decision looming on the horizon is what campaign we want to choose for Cyrodil.  There is a thread up on the Elder Scrolls website listing the various campaign names.  At this point they are all named after the iconic weapons that you get in the Elder Scrolls series by doing quests for the various Daedra.  As a result some of them are going to be far more popular than others.  I would imagine that Wabbajack would fill up before any of the others, thanks to the fond memories of Sheogorath.  Other names will appeal to the “sounds cool” crowd, and Auriel’s Bow will be full for the “I pick whatever the first name is in a list” crowd.  Right now I am thinking either Volendrung or Dawnbreaker might be good options.  Both are iconic weapons, but also not as iconic as say the Wabbajack.  However this is something we can decide later.

Big Easy Summary

Where?
  • Daggerfall Covenant Faction
  • North American Mega Server
How?
When?

If you have any questions feel free to post them here, or over on the Reddit Thread, or via Twitter, or ask them the day of via Mumble.  It is my goal to make this as clean and orderly a process as possible.  There are always some issues with any game launch, but hopefully thanks to the copious amounts of stress testing we have done to this game… it will go nice and smooth.