Division PC Impressions

The Hard Data

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This weekend is another beta test of The Division, and from the sounds of it… this is a much larger pool of testers than the weekend of Pax South.  That Sunday and Monday after Pax South I managed to play quite a bit of Division on the PS4, so this time around I decided ahead of time that I would be trying it out on the PC just to get the broad feel of how the game performs on multiple platforms.  When it comes to PC gaming… a lot of your experience rides upon your hardware.  For the purpose of this test I decided to try playing it on both my gaming desktop upstairs, and my older gaming laptop.  I knew pretty much that the laptop would not perform well at all, but I was still curious to see if the game could reach a playable state on it.  So as a result I thought it was probably best to start by listing the important stats of my two gaming systems… so you can use that hopefully as a judge of how the game will perform on your own systems.  Since this is also an online game… I opted to take a quick speed test this morning just to use that for reference as well.

Gaming Desktop

  • AMD FX-6300 3.5 ghz 6 cores
  • 16 GB Ram
  • MSI GTX 960 4G Gaming Edition Video

Gaming Laptop

  • Intel i7-3630QM 2.4 ghz 8 cores
  • 16 GB Ram
  • 2X Nvidia Geforce GT 650M in SLI Video

Internet Speed

Division_InternetTest

The Gaming Desktop

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Gaming Desktop – 1080P Medium Resolution

When I first booted up this game, I have to say I had an inordinate amount of difficulty getting it to run.  The problem is the fact that you cannot get to the video and graphics quality settings until you wade through the character creation step.  This is unfortunate, since as an MMO gamer primarily… the character creation process is super important to me.  Initially the game launched in such a way that I thought it was trying to split the image between my two monitors.  I did the Alt+Enter trick to drop it to windowed mode, and then Alt+Enter again to attempt to fix the resolution.  However this time I had no mouse input, and could not really touch anything on the screen.  After exiting the game and reloading I was finally able to get in and through the character creation process, which is locked down and pretty minimal at the moment.  However if you hit randomize enough times you can get a character that you can live with at least for the purpose of this test.  Upon entering the video settings…. I realized that for some godawful reason the game was trying to by default run in 4K.  I simply do not have a machine capable for 4K gaming, and I think it was just freaking the hell out on my machine and monitors.  After dialing back the game to 1080p I started getting a fairly reliable 50-60 fps with dips into the high 40s as you can see in the first screenshot of this post.  At least on paper that seems like a really playable framerate, and I give them credit for making the game look gorgeous even on the Medium settings I was running.

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Gaming Desktop – 1080P Medium Resolution

The problem being that the game was not really playable even though I was getting roughly 60 fps.  It suffered horribly from some bad hitching anytime I moved into a new area, or often times in the middle of combat.  I can’t really call it rubber-banding, because there was no time rollback component but it felt quite a bit like rubber banding in MMOs where you hit this hard wall of lag… and things lock up before the world unfreezes and catches up.  This is not too horrible when you are simply running around the city and you enter what I can only assume is a new “zone”, but this is deadly when it comes to combat and encountering mobs that are causing your screen to freeze.  Now my friend Jabberant said that he played all last test on the PC and did not experience any of this… so it makes me wonder if this is simply a case of network congestion or some sort of bottle-necking happening on the server farm.  In any case it does not bode well for the enjoy-ability and stability of this game at launch.  Another friend suggested that I turn off VSync and this to some extent lessened the severity of the freezes…. but they were still very much there anytime I moved into a new area, or encountered hostiles on screen.

The Gaming Laptop

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Gaming Laptop – 720P Low Resolution

Now just a bit of a foreword… I did not expect this game to be playable on my laptop.  My laptop is a Lenovo y500 and at this point that model range is over three years old.  At the time it was hot shit, featuring one of the only laptops I knew with available SLI.  Instead of an optical drive, it features a second hot swappable video card that fits in the multi-bay, and as a result I can still run a lot of games that I should not theoretically be able to run on a GT 650M video card.  I have had decent luck by ratcheting games down to 720p instead of the native 1080p resolution, and I can play things like Dragon Age Inquisition that way… that otherwise choke on this machine.  As a result I thought this would be a good test of just how well this game might run on an aging system.  Firstly I was not shocked that initially I was getting 10-15 fps at 1080p but upon dropping the graphical settings to low and the resolution to 720p I was able to achieve fairly reliable 25-40 fps even in combat.  The problem being that at 6:30 am on a Saturday morning…  the servers should be under as little load as they will ever be during this weekend test…. and I was still seeing significant stalling and freezing anytime I moved into a new area of town… or entered combat.  So this seems to be a general problem with the game, and not necessarily limited to my desktop upstairs.  All of which tells me… the PC client needs some serious tuning before it is ready for prime time.  Given that “prime time” in this case is Seventeen days away on March 8th… this is a little worrisome.

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Gaming Laptop – 720P Low Resolution

All of this said… the game was shockingly playable on this old hardware.  It felt pretty much like playing Destiny on an XBox 360.  Sure the world looks like a blurry mess, but the core gameplay itself was pretty solid…  apart from the whole freezing thing.  I could in theory see myself playing this on the laptop without much issue, and even games like Warframe cause me to make resolution concessions to be able to run them downstairs from the comfort of my couch.  I also have to say that as far as controlling the game… I am MUCH better at playing it with a mouse and keyboard, largely because even after all the time spent with Destiny… I am MUCH more accurate with a mouse than I will probably ever be with a controller.  So given that Laptop graphics cards generally run an entire generation behind as far as performance goes… that would mean my laptop is the equivalent of an SLI GTX 550 setup….  so a 660/670/680 range video card in a desktop should be able to give equivalent performance.  Basically meaning that if you have an old machine, it won’t look pretty but the game should at least still be playable.

PC versus PS4

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Gaming Desktop – 1080p Medium Resolution

There are positives and negatives about both systems.  You can read my original thoughts about last beta test, where I talk more about the game-play than the nuts and bolts.  A lot of those statements still apply for either version.  Largely where I stand at the moment is…  the concept of being able to play from my laptop is really nice…  but even then I was consistently plagued by problems.  The Division on PC will be a viable game at some point, but my fear is it will be months after release and a couple of patches later, which is honestly what I have  come to expect from the MMO gaming launch cycle.  These sort of games are rarely if ever 100% on the PC at day one, and I fear that The Division is going to be another case of that.  The Playstation client however just worked flawlessly.  I didn’t need to get in and fiddle with resolutions or slowly and painstakingly ratchet things down until they reached a level of performance I was happy with.  Instead I just booted up the client and played the damn game.  As someone who has always favored PC as the platform of choice… I have to say it sounds really damned odd to hear myself saying that.  Sure there are problems with PSN and such, and I fully expect it to be flaky a bit around launch day to.  However once you get into the game it just works, and works well.  Sure there are issues with some muddy textures on the PS4, but the game runs without hitching in combat or movement or anything of the sort.  So right now I am still very much up in the air about purchasing this game, however if I do… I will more than likely be picking it up on the Playstation 4.  The ability to simply turn it on and play without having to worry about framerates and resolutions…  is extremely appealing.  Additionally there is the problem of this being a heavily PVP game… and at least on a console I know all of us players are on even footing.  With the PC… this is absolutely going to be a game where your system will control how well you can play.  On low settings….  aiming on encounters is really difficult because the further away from you the mob is… the more it just sort of blends into the background.  Running on high resolution and sharp textures is going to give an advantage to anyone who can afford the system to run it.  So largely for my impressions… I am a bit disappointed in The Division as PC gaming experience…. but I know that I can always fall back on the PS4 and still be happy as a clam.

 

 

Be Nice to the People

Bad Luck

TotallyLegitOvarwotch
This looks totally legit right?

Traditionally I do this Friday thing where I talk about one of the many “MMOs Worth Playing” but honestly…. today I am just not feeling it.  I am feeling more annoyed and frustrated about MMOs than I am feeling the love right now, and in this current mindset it is probably best that I simply don’t talk about a game.  The purpose of the column is to highlight a game and talk about the things I love about it, in the hopes that it might nudge people into giving it a try.  In order to really do that I have to be feeling happy and enjoying the world around me… and right now I am kinda grumpy.  Granted I am grumpy over a stupid reason.  Right now I feel like I am one of a handful of people who didn’t get into the Overwatch beta weekend.  I am largely annoyed by this, because I am in fact one of the people who went ahead and pre-ordered the game knowing eventually that I would want to play it.  You would think… that if you have a bit single weekend only stress test that you might want to include the people who are already signed up to spend money on your game.

Maybe that is screwed up in my logic, but it seems to me that they should have pulled from the pool of sign ups first for this one in particular.  I am not saying that about the normal always on Beta process… that one is completely luck of the draw.  This one however… when you are testing a game for a short period of time… it might be cool to thank the folks who have already pressed that button and said “Yes, I want your game”.  Frustrations aside, I am hoping all of my friends who are going to be playing it this weekend will enjoy themselves and have lots of things to talk about.  Honestly this test will give me a better feeling of how I am going to like the game, since a lot of the AggroChat folks seemed to have gotten in.  This is the hardest part about Betas is standing on the outside watching your friends have fun…  and then trying really damned hard to be happy for them… and not sad that you got left out.

People Behind The Thing

So even though I am frustrated, I am directing my frustrations at an entity…  the game Overwatch and or the company Blizzard behind it.  I realize that that company is made up of people, and it has to be super tiring to hear people raging at them constantly.  I realize over the years I have said some pretty caustic and even pyroclastic things about video games and or the companies behind them.  At no point however did I aim that criticism at the people themselves.  I never joined the chorus of “I Hate Ghostcrawler” nor will I join any other personally targeted witch hunt in the future.  I can dislike a thing… but still have the utmost respect for the people for whom it is their job.  Much of this week has felt like I have been attempting to give lessons in how to treat people with simple human dignity… and yesterday continued that trend.  These companies have people working there, that go to work every single day hoping to do something cool… and often times get met with this constant wall of negativity.  It is no wonder when someone reads one too many “fuck you” posts targeted at them that occasionally community staff snaps.  Ultimately how good of a job, and how much satisfaction in it… would you have if someone stood over your desk heckling you the entire day?

Now you can take the path of “they willfully accepted the job”, but that too is utter bullshit.  They probably took the job for the same reason that any one of us who are gaming addicts would jump at the chance to do the same thing.  The folks that work at games companies do so because they love games with every fiber of their being, so much so that they are willing to sacrifice basic things like stability, and normal working hours…  for the chance of being part of something they at least once felt was awesome.  So if this week I happen to be complaining about Overwatch… I know that behind the scenes there is a crew of people who are working insane hours right now, and trying their damnedest to please as many people as they can… while at the same time desperately fighting to roll out the best possible product that they can make.  I’ve been lucky to know enough people that work at enough companies to know that all of these fine people are grinding themselves into the ground all in the hopes of making each of us happy.  So the next time you level an attack at a thing… please make sure it is targeted at the thing… and not the voice of the person hanging out in front of it for whom it is their job to represent said thing.  I most definitely don’t believe that games should be above criticism… but I do believe that we shouldn’t be targeting our bile at a human being.

Hoping For a Great Friday

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My hope is that I can go into this Friday and not see anything else that makes me sad about humanity.  For those of you in the Overwatch beta weekend…  have a blast, take lots of screenshots, record lots of video… because I expect some really amazing content as a result.    For those of us watching from the sidelines… there are dozens of other things we should be doing.  I personally am now 55 hours into Fallout 4… and have yet to make it to Diamond City.  I’m also in a strange place when it comes to Final Fantasy XIV where I am logging in each day to do Beast Tribe dailies, but not finding much drive to do anything else.  I am in that strange place where I took a long enough break from the game to where I am completely out of touch with what I was doing before I left, but have not been away long enough to make me super nostalgic enough to dive back in with vigor.  I am also still fighting the urge to play World of Warcraft, and I am scared that sooner or later I will be giving into it… if for no reason other than to get it out of my system again.  I am in a place where I want into the Legion beta more than any other beta in a long while, mostly because I hope beyond hope that Deathknights are fun again.  The fact that I had to switch back to my warrior during Warlords honestly was a bit of bummer, and I would love to be a Worgen DK once more.  Anyways…  that was a long “outro” but hopefully you have a great weekend, and stay safe and happy and warm.

 

 

Misery and NDAs

Broken

Game Is Still Pretty

Over the last few days I have felt run down, and I am grasping at straws to figure out exactly why.  There seems to be something going around the office, but so far I am not really showing any signs of whatever it is other than simply being exhausted.  Last night I largely struggled with a Migraine that kept me in a pseudo hibernation state, but this morning as I sit down to the keyboard and attempt to drink my coffee I am just feeling generally lousy.  One of my co-workers has been out for three days with something, so I am hoping I am not coming down with whatever that was.  Last night was the night of restless gaming.  I attempted to log in and be present in Final Fantasy XIV but only wound up AFKing outside the guild hall.  It made me appreciate just how much I love our free company house.  It really is in just about the perfect location that seems to be close to just about everything in The Mists neighborhood.  The only problem is… it is small.  We have talked for a bit about potentially trying to pool our resources and getting a bigger house, but the problem there is we would have to move and likely out of our neighborhood.

One of the things that I like the most about where we are situated is that we actually know a large chunk of the neighbors surrounding us.  While it has not been nearly as busy since the launch of Heavensward as everyone has fallen into this pre 3.1 lull…  it is still nice feeling like you are part of something larger.  While idling in FFXIV I attempted to play some Destiny and managed to complete a few bounties.  However my aim was constantly wonky, and I knew I should not be attempting anything serious.  As the night wore on the headache got worse and ultimately I ended up retiring to bed for awhile… the finally ending up on the Sofa.  I hate those days where you have the will to play something…  but cannot struggle through the “bad feels” in order to actually make any headway.

NDAs are Back

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I am using Trove as the screenshot for this little section because it was one of the first “who needs an NDA” alpha games that I can remember playing.  Everything about that game process was so out in the open that development discussions were openly happening on Reddit.  For a period of time it seemed like every new game coming down the pipe was sans NDA so that folks could stream it freely and generate buzz.  I was shocked when I managed to get into the Warlords of Draenor friends and family alpha for example… and was told that I could talk about it freely.  The problem being… this open transparency bit more than a few games in the ass.  Development is a messy time and as things are changing…  you end up with features in “partially finished” states that look like a finished product to the gamer.  The big problem with open and “pay to join” Alphas is that they no longer feel like testing.  Instead you have simply released a broken game.

As a result lately I’ve noticed a significant number of games bringing back the NDA.  Hell some of them seem to be almost unwilling to let the NDA go, as they have been in fairly prolific testing for a couple of years.  As of right now I am in a handful of NDA bound alpha processes, and each of them seems to be trying to return to the era when Alphas were actually that.  The problem with this is, I am finding myself far less interested in playing something that I can’t actually talk about on my blog.  So generally speaking I install the Alpha client and play every now and then, but I am not actually playing enough to be a proper tester.  I feel bad for this because I have always been the type to bug note the hell out of things as I see them.  While I think it is probably a good thing for Alpha processes to regain some of their previous closed nature, I also feel far less invested in a game until it is actually hatched and ready for public consumption.  So many things over the last years have blurred the lines between finished product and testing, and the current era of incessant and constant “early access” games just makes me leery to invest too much of myself in a game until I know that it is nearing its finished state.

Neon Ninjas and Knights

Its A Voxel World

Trove 2014-09-25 21-00-16-293 Yesterday something pretty awesome happened…  Trove Beta launched and overall everything went pretty smoothly.  I have been a fan of the game since I got into the very first Alpha wave.  You can check out my first video from November of last year and see just how much the game has changed.  This is one of those titles that has changed at an almost staggering pace.  I would pop my head in about once a month… only to find that the framework of the game was in a massively different place than when I last left it.  I have to say during the Alpha this became a bit of an impediment to me playing it.  I would want to just pop in and do something interesting and essentially have to relearn how to do anything at all.  That said my friend Rae showed interest in the game early this week, and oddly enough we happened to both log in together on the very last night of Closed Alpha.

Trove 2014-09-22 23-56-16-632 We had such a good time running around and smashing things, that we decided last night when the Beta launched to skip playing Final Fantasy XIV at least for a bit and dive straight into leveling up in Trove.  The above mounts we found during the final hours of closed alpha, and they are essentially rainbow piñatas that shoot rainbows and confetti out of their butts as you ride along.  Basically it is my goal to manage to get this mount again during beta.  Nothing says Trove quite like leaving a trail of sprinkles everywhere you go.  Unfortunately the mount comes from their version of a lootbox.  I have no clue what the drop rate is for one of the piñata mounts but I know I purchased 10 of them last night and Rae purchased 5 with the points we were given going into the beta… and all we managed to get were a few crafting recipes.

Neon Ninjas and Knights

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One of the brand new things for Beta was the introduction of the Neon Knight class.  For most of the night this is what Rae ran around as while I played my Knight.  The class is a bit of a stealthy melee in that your right mouse click causes you to drop a decoy and shift into stealth.  From there you can throw shuriken at your target for a fairly devastating effect.  The purple rings around you seem to be some sort of a charging up mechanic that indicates when you are ready to throw shuriken.  Other than that if you attack from stealth you do a significant amount more damage.  I personally found the class a little frustrating, since I like to rush headlong into combat and bash all the things in the face.  For someone who wants more tactical game play however this might be the ideal option.

Fortunately or unfortunately I feel like the most “Bel” class in existence is still the Knight, which is essentially your default.  For starters it is a melee class with pretty high survival in up close confrontations.  The secondary attack is this impressive weapon slam that can knock back enemies and deal a cone of damage.  The first ability you get is a charge and god knows I love charge attacks, but this one also doubles as a movement ability and a way to dash across gaps to get to places more easily.  Finally the last attack is this shield that you can put up that causes you to take no damage for a period of time.  The last one is on a long cooldown, but it serves nicely as an “oh shit” button for doing some of the harder content.

Content Density

Trove 2014-09-25 19-18-34-398 One of the coolest things about late Alpha and now Beta is just how diverse and dense the content is.  Early on in the game each biome section would have a single objective be it a castle or a tower or something of the sort.  This time around you would be hard pressed to go for very long before discovering something that has a boss or a challenge or something of the sort.  Granted by the time I came back later in the night, the world was getting more than a bit picked over…  so I am hoping that the world reset happens pretty frequently.  In any case we were able to roll around the map going to areas that had not been touched and doing the challenges we encountered along the way.  The above shot is from this insane rainbow dungeon in the clouds that you get to by climbing up through the hollowed out tree pictured in the back.  Each biome has its own challenges with is own mob types which make the gameplay feel fairly fresh.

Essentially the challenges that I have encountered break down into a few themes.  The first involves triggering an event.  These tend to say that there is something dangerous inside in the upper right hand corner of the screen.  When you trigger the event you have to survive a few waves of enemies, and if you do so a chest appears.  The negative is that both you and the mobs you are fighting have to stay inside a blue ring that spawns when the event starts.  We had issues when fighting mobs up in the air, that they would fall off the edges.  The positive is you can retry the event over and over by simply moving out of the ring and waiting for it to reset.  The part that makes these challenging is that generally the area with the totem that triggers the event is covered in spikes or surrounded by these pillars that shoot fireballs in a Castlevania fashion.  So while the half dozen mobs really isn’t a huge problem… keeping them from knocking you back into environment obstacles totally is.

Something Minecraft Doesn’t Give Me

Trove 2014-09-22 22-31-52-013 At it’s core the gameplay of Trove is similar enough to Minecraft that you cannot talk about it without at least mentioning that game.  You could call Trove Minecraft with more meaningful combat and MMO style loot, but the game itself feels richer than that might denote.  One of the aspects of the game that I like the most is the existence of my Cornerstone.  This is basically a plot of land that I control and can build permanent structures upon… but that also moves with me around the world.  I can walk up to any plot that is presently unclaimed and the  game will rebuild my cornerstone before my eyes.  So I can have crafting machines travel around with me, and each time I do this it resets my spawn point.  This gives me some permanence that I crave in an otherwise very flexible world.  This however does not make for a great community, as folks are constantly picking up their home like a hermit crab and moving it with them.

What is more interesting is the fact that players can create clubs, which in essence give you guild like functionality.  I’ve created a Club for the Alliance of Awesome, and as such we have a “Club World”.  This is a fully instanced biome where we can control everything in it.  This means you can build super intricate guild houses and give other players the ability to teleport into them.  This is the more permanent structure from the looks of it, and gives folks a way to link up and meet in user created worlds.  While ours does not really do much of anything at the moment, I have plunked down a few machines and will likely keep adding to it as we go along.  You are given only the smallest of islands to start building on, but it looks like more or less you can freely build out over the ocean for quite some ways.  There are a number of websites giving away beta keys right now, so I highly suggest you track one down and give this game a shot.