Our Own Convention

Noble Aspirations

This is potentially going to be one of the stranger morning blog posts I have made in awhile.  Yesterday during the midst of another conversation entirely I planted a seed, and got a significantly more favorable response than I had expected.  Essentially I have thought for awhile how awesome it would be to have some event that let all of the great people I know through gaming or blogging to meet up, hang out, and cause mischief.  This year it was my hope to be able to make Pax Prime since there are a significant number of people in the Seatle area now.  The problem being by the time I even knew the tickets had gone on sale, they were already completely sold out.  Our backup plan was to try and get AggroChat qualified for press passes, but we were summarily rejected without much notice as to why.  Every major convention has this same issue, with having way more demand than there are tickets available for folks to attend.  So this sent me down an alternate line of thinking…  maybe we just need to create our own convention.  I know that sounds crazy at first glance but bear with me for awhile.

My wife is heavily involved in the twitter math community, and five years ago they were lamenting how every single professional development workshop they have been to was essentially a waste of time.  One discussion lead to another, and the idea was mentioned that what they really needed was a way to get together so that they could share ideas.  From there they organized the very first Twitter Math Camp in St Louis, and it was a huge success.  That first year only around fifty teachers attended, but each additional year it has grown to this year in Los Angeles there were over 200 teachers.  So seeing this go from someones vague idea to fruition maybe gives me a different perspective than the average person when it comes to the thought of forming our own convention.  I mean ultimately that is how most gathering start, with a basic idea and then just branching out from there.

Our Own Convention

GiganticScrim

 

I loved Pax South, but not really because the convention itself was this magical place.  The floor was busy, and there were so many people wandering around that it became hell to find a quiet spot to yourself to think.  What made the convention awesome was getting to hang out with people that I had only ever talked to online.  When I realized this… I realized that I didn’t actually need a convention to have fun, but in truth could potentially have more fun if I just somehow managed to gather up a bunch of people in one place and time.  Even if we quite literally did nothing but hang out and play board games and talk about life, it would still end up being an amazing experience.  That said I do think we could convince enough people to show up to make it an interesting experience for all of us.  Think about the sort of things we go through with the Newbie Blogger Initiative each year, and ultimately how much we learn from one another.  It would be easy enough to throw together a series of panels discussing the finer points of various blogging skills that we have.  I mean it would be pretty awesome to record an impromptu live Podcast for example, or a technical discussion in how to get the most out of WordPress.  There are real things we could talk about, and with that many game bloggers in one spot we might even be able to talk some game companies into showing up as well.  Maybe I am brutally naive… but I think it is a thing that might be doable.

Location, Location, Location

I literally have thought about this for awhile now, and those thought processes were just made more concrete after returning from Pax.  I’ve long thought that the best place for a meetup would be in a central state.  Conventions have this problem of being super convenient for people living on one particular coast, but damned near impossible for anyone else to attend.  So after a lot of thinking basically I came up with two potential locations.

  • St Louis, Missouri
  • Chicago, Illinois

Both locations have strengths and weaknesses, but both are also fairly centrally located making it not too horrible from pretty much anywhere in the United States, and potentially even doable for Canadians.  St Louis is significantly easier for me personally… because I know the town decently well and have several friends in the area that I could potentially recruit to help.  Chicago on the other hand… other than flying through O’Hare I know nothing about it, and I really have zero support structure to help out with the planning and the details.  Its biggest strength however is O’Hare airport, because essentially it is a straight flight from any major airport cutting down the overall travel costs.  That said St Louis hotels, venue rentals, and pretty much everything else would be significantly cheaper which might offset the travel costs.  All of this said… they both have strengths and weaknesses, but as I said my personal leanings are towards St Louis simply for the familiarity point.

I guess the ultimate question is…  would some sort of convention/meetup be something that our community would even be interested in?  We would have to set a date well into the future and begin planning now to make it work, but before any of that… I need to know if people would actually come.  I think it could be a really awesome experience, and if nothing else let a whole bunch of people that have only ever communicated online hang out and get to know each other.  I also think there is a lot of cool stuff we could learn from each other, so I feel like it could be more than just a “gathering”.  Over the last several years we have gone from being a vague connection of island states, to being a serious and formidable community constantly welcoming new people.  Blaugust while stressful, is an amazing event and just one in a long line of events that we do each year.  While I jokingly referred to this as BlaugustCon… it is more than just that.  I think we could build something amazing in the real world in addition to all of what we are doing in the virtual world.  Like I said.. the real question is do people even want this?  I don’t often ask for feedback, but in this situation I absolutely need it.  Leave me a line and let me know your thoughts.

Blaugust Games of Week – Week 2

Another Week Down

EverQuest2 2015-08-07 06-27-43-01 One of the things that I find easiest to blog about is when I am experiencing a new game, or re-experiencing a game after some time has passed.  As a result last week I started doing the Blaugust Games of the Week thing, and for the first week I posted  three vastly different titles.  While Marvel Heroes 2015 has been in my gaming rotation for some time now, Everquest II and Dirty Bomb were not and as such I spent a bit of time this past week playing both.  While I didn’t really talk much about any of the games this week, I hope some of you out there at least gave them a shot.  I spent the most time playing Everquest II on the Stormhold Time Locked Server.  It has been so strange starting from scratch without having some of my favorite leveling spots.  The later leveling zones like Darklight Wood and Iceclad Ocean are just better designed than the original Everquest 2 leveling process was, and as a result you could tear through them so much more quickly.

As of last night I hit level 10 on my Iksar Shadowknight, and in part I think I was doing things the hard way because I stormed right out into the Commonlands and attempted to start leveling off the mobs out there that tend to be significantly higher than my level.  One of the things that I had forgotten about the Commonlands were all of the Small Chests that drop additional quests.  At this point my quest log is full of level 15-20 Far Seas supplier quests that essentially ask you to kill X of a thing and then turn in the end result at an NPC.  I remember these being the bread and butter of early leveling, but I have to say the thing I miss is all of the individual neighborhoods of Freeport.  I think it was a huge disservice to the game when the revamp of Freeport got rid of these completely.  They are now instanced zones that you can only enter on specific quests, but I have to say these zones made up a lot of the feel of both Freeport and Qeynos and did a good job of explaining why the cities were the way that they were.  Of the three titles from this week, this is the one that I am most likely to keep playing because I am finding an odd enjoyment out of retracing my EQ2 roots.

Trion Theme

Since it is once again Friday it is time for me to pick another three games to talk about and suggest.  This time around I decided to go with a theme and as a result I am picking three games from Trion.  Again I am limiting my selections to games that you can download and start playing immediately without having to purchase a game client or pay a subscription fee.  My goal is to make it so folks who are stuck and in need of inspiration can pop into one of these games and get instant “blog fodder”.

Rift

rift 2012-05-31 20-38-58-07 Considering the announcement of the World of Warcraft expansion yesterday, I thought it was fitting to lead off this morning talking about Rift as it was the first game to actually pry me away from the WoW Juggernaut.  The game is designed in such a way so that in theory you can play one character and provide every possible role in the game.  This was not necessarily the case at launch but over time they have provided additional talent trees or “Souls” to help flesh out the missing abilities.  So now you can absolutely be a healing warrior or a tanking mage.  This game has an absolutely phenomenal early leveling game, and the first fifty levels are an absolute joy to level through.  The expansions however are a completely different thing.  I personally found both leveling in Storm Legion and Nightmare Tides to be extremely tedious, and found myself wishing they had not abandoned the early game that I enjoyed so much.

The core of the game though is great, but there are various things you are going to have to content with especially along the lines of ability bloat.  One of my key complaints about Rift has been that you end up with a lot of abilities where ability 2 and 3 are absolutely better than 1… but have long cool downs.  The end result is that you usually end up macroing all three together, which can lead to some fairly uninteresting game play.  That said the game excels at letting you literally branch out in any possible direction and build a character out however you want to.  There are some less than optimal options, but in theory any combination of three Souls will make a potentially viable character, which gives you a lot of freedom to customize things as you see fit.  Fortunately the game has an excellent set of prebuilt specs to at least get you going in the right direction.  As far as the free to play goes… it is among the least restrictive and there are not really any pay walls standing in your way.

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Trove

Trove 2014-09-25 19-18-33-410 I was lucky enough to get in on the first wave of Alpha invites for Trove and having played it that long… has been an interesting experience.  The game has changed massively in that time, and the key elements have shifted and morphed but the basic game is still the same.  I tend to think of Trove as Minecraft meets Diablo, and my recent Bel’s Big Adventure series of Minecraft videos has made me appreciate how important this really is.  Minecraft has a fairly horrible combat system, that is passible but frustratingly bad if you are going to spend much time fighting anything.  Trove on the other stand decided to go in a direction that allows you to pick one of several classes that each have their own built in abilities and a MOBA style character design.  I tend to have a natural synergy with the base Knight class, but have spent significant amounts of time playing the Gunslinger and Neon Ninja as well… and they are all extremely well built.  The core gameplay loop in Trove centers around going out into the world and fighting baddies to find interesting stuff in level ranged based worlds that steadily increase the challenge.

On top of this however there is a very awesome building system where you can build extremely complex custom worlds for your “Club”, or you can build out your cornerstone which is a traveling spawn point that you can move with you as you go out exploring the world.  I love this aspect of the game because it feels like I am able to take all of my most important resources and keep moving my base of operations as I go exploring.  The other thing that makes this game amazing is the community support, and the vast majority of the weapons that you will get were created by fans just like you.  The game has a silliness to it that is contagious, and I will forever cherish my Dapper Raptor mount that you can see above.  Another favorite of mine is the ability to collect item appearances and then make ANY piece of gear that you get look like that, so as you keep exploring you just keep opening more and more unique looks for your character. If you have never played Trove I highly suggest you download it and give it a shot.

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ArcheAge

ARCHEAGE 2015-06-18 11-13-03-53 ArcheAge and I have an extremely checkered past.  I was in the early Alpha process of this game and found the community to be among the most toxic I have ever experienced in any game genre.  As a result I pretty much actively ignored the game for some time.  However with some of the AggroChat folks started testing the waters and playing it… I decided to give it another shot.  The end result has been a pretty enjoyable leveling experience and allowed me to see just how subtle and nuanced the game really is.  I am not a fan of open world ganker style pvp… and early in the game that seemed to be extremely prevalent.  More so than that, the players seemed to revel in griefing others in non-combat ways as well.  If you AFK’d in town, someone might come along with a tractor and push you out into the middle of a dangerous area just to watch you die.  However all of those elements seem to have gotten bored and moved on, and what is left seems to be a bunch of generally nice folks.

The game play itself is also rather good, and while the quests are pretty basic the world is gorgeous and huge, and the class designs are really interesting.  While Rift has an issue with duplication of abilities, ArcheAge seems to be designed in a way so that there is natural synergy between talent trees without giving you a bunch of abilities that you will never actually use.  I have gone full circle on my opinion of this game and you can track the progress if you flip through some of my blog entries.  The game is absolutely playable on the free to play model, but there are some serious constraints.  Namely it is very difficult to do more than just one thing as a “free” player because every action is throttled by your abysmal labour points.  As a Patron player your labour regenerates when you are offline… as a free player you have to be logged into the game waiting on your points to come back.  The other huge constraint is that free players cannot own land, which means if you get very serious about this game you are likely going to end up subscribing.  However in the meantime the free model does allow you to get your feet wet.

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So Much Better With People

The AMA Experiment

Yesterday my good friend Syl started a thread over on the Blaugust Nook with a very simple purpose.  The idea was to generate writing prompts by asking the person above you in the thread a question.  It seemed like an awesome idea, so I joined in the fun asking the first question, which then left me open to be asked a question.  Wilhelm from The Ancient Gaming Noob chimed in after me and gave me a really excellent question, because it is honestly one I have thought about before but never actually written anything on.  Without more rambling… here is the prompt.

For a lot of people, starting off in MMORPGs changed the way they viewed and interacted with video games. I often defer single player games in favor of online games now due to the fact that games with other people are… or at least seem… more interesting, even when I am playing them solo. Did starting off with MMORGPs change your relationship with video games?

Brief History of Belghast

PSOBetterSo I feel like in order to answer this question appropriately we have to go a ways back into my history.  I grew up in a small town, but more so than that… I grew up a significant distance outside of the city limits.  This compounded with the fact that I had no siblings, meant that I really didn’t have anyone to play with.  As a result I got extremely adept at entertaining myself, but when we hit middle school… the prime era of sleep overs, I pretty much took every opportunity to stay over at someone else’s house or have someone at mine.  It was awesome to be able to play games with friends, but my reality was that I was mostly a single player gamer the majority of my time.  As such I tended to favor mostly single player titles like role playing games, and zelda like adventure games.  These would let me explore worlds by myself without the need of an additional player to bring the fun.

In college I did my fair share of LAN gaming, but the majority of my time was still spent playing single player titles like Fallout on the PC.  My first real “MMO” experience was Phantasy Star Online on the Dreamcast, and I ate that game up.  Even though communication was not that big of a deal, I spent so much time exploring the worlds with other players.  I even went so far as to get a PC keyboard adapter that I could hook up to my Dreamcast so I could make communication easier.  During this time I was still playing a significant amount of single player games on the PC and devouring every single Japanese Roleplaying Game that was released on the PS1, PS2 or the Dreamcast.  Then my “jumping into” Everquest happened, as I was asked to play a friends secondary character during a Vox raid… and from that point on I was pretty much hooked.  Gradually I just stopped playing anything single player and instead devoted every single moment of gaming time to whatever my current MMO crush happened to be as I moved through EQ, DAoC, Horizon, and City of Heroes.

So Much Better With People

ffxiv_dx11 2015-08-05 19-43-27-08 Something else happened during this time, that ultimately disconnected me from single player game experiences.  Games became so much more cinematic, and quite honestly this was not a good thing as far as I was concerned.  There were so many times I wanted to plunk down in front of a game, boot it up and just start playing.  When I played my role playing games, I absolutely expected to have a serious time commitment.  I did not however expect to have to wade through cut scene after cut scene just to play a platformer.  So I became even more immersed in my big online worlds that let me wander aimlessly and find my own enjoyment.  I also found myself favoring games that were extremely similar to the online worlds I was playing in.  Games like the Elder Scrolls or the three dimensional Fallout games provided me that big open world I craved but allowed me to explore offline.  The problem is there was always something missing.  These are games that I have devoted hundreds of hours to playing, but there is always a point where I start thinking to myself…  this world would be so much better with people.

Ultimately even if I am in “alone in a crowd” mode, I enjoy seeing people roaming around in the same world I am inhabiting.  Maybe this is an artifact of my early desires to have someone to play with, or a side effect of being recruited into Everquest in the middle of a bustling and thriving guild.  In any case I always end up missing the people when I am playing other games.  So as a result there are lots of single player titles that I want to play through, to experience the story…  but they ultimately sit in my steam library unfinished and in some cases not even started… because I would rather be online interacting with people that I care about.  Fairly recently I have found that hanging out on Teamspeak while playing single player games helps a bit.  It allows me to chat with people and feel like I am part of a larger community, while still indulging in single player worlds and experiences.  Similarly streaming a single player game to twitch feels like I am in some way making it a multiplayer experience by sharing it with others.  So to answer the original question… yes MMOs have changed the way I play single player games, by simply making me not satisfied with being in a world without other human beings to interact with.

69 Challengers

The Anook Thing

Blaugust is officially upon us, and with it comes a deluge of people posting to the Nook.  I just wanted to take a few moments to highlight a few things as far as that goes.  First off Lonrem made an awesome post on how to get the most out of posting on Anook.  Also of note the very awesome Green Mushroom aka Void has been creating forum posts each day to collect the various daily posts.  This is a pretty great idea as it makes it easy to read everything that has been happening for that day in one place.  While this is amazing idea I also highly suggest that you advertise your post separate from this forum thread.  The Anook Community prize is going to be solely based on how many hearts various posts get from the Anook Community as a whole.  Our forum is a great place for collaboration and communication with other Blaugustians, but the only people that will actually see it are people who are following the nook.

Basically you have two options to make a post see larger circulation.  You can either create a blog post on your profile page, which will allow you to attach images and keywords as well as associating it with a game.  This however takes some time, and feels a little repetitive when you are already writing a separate blog post.  What I tend to do however is to click through to the Blaugust Nook, and at the top of the screen is a box that says “Share What’s on Your Mind”.  Generally speaking I open this box, link to my blog post… write a quick blurb about the post and then associate it with a game.  This will create a post automagically shared with the Blaugust nook and also associated with the individual game nook.  From there if you so choose you can click the Megaphone icon to share it with any other nooks that you might think would be interesting.  My key problem generally is that I tend to write posts that cover multiple games… which makes it really hard to determine which to associate it with.

69 Challengers

At the time I am writing this Saturday morning… we currently have 69 Challengers.  As we went on through the month last year we picked up steam, so that at the end of the proceedings we had fifty people who had either participated or won the challenge.  I am completely blown away by the support I have seen thus far, and I am amped to see what the end of the month will see our numbers at.  I have to admit there was a period of time when I didn’t think I would do Blaugust again.  For some people it was this amazing experience, and others… it ended up causing them to take several month lags in their posting.  The last thing I wanted to do was contribute to bloggers…  not blogging.  However as we got closer to August this year more and more people asked me if I was running it again because they were really getting excited.  At this point… I am absolutely happy that I did because apparently this challenge strikes a primal chord with folks.  The happiest moment however is that I am watching it branch out of my little circle of blogger friends and helping to discover brand new circles that I didn’t even know about.  I think we are going to have really great things happen this month.  Now…  for the updated list of participants as of Day One.

Returning to Norrath

EverQuest2 2015-07-31 18-21-14-24 As I mentioned during the Games of the Week post, I plan on diving back into some of the games I am linking to as well.  I am mostly focusing on free to play games, that have no barrier of entry for folks to pop in.  That said however… as I delved back into Everquest II last night…  I had a barrier of entry.  It turns out that the time locked progression server Stormhold is for subscribers only, so for the moment… I am once again subscribing to EQ2.  This has always been one of those games that I have had rose colored lenses for, because I have this deep connection to Norrath.  In many ways it was my first MMO World, because in truth… Phantasy Star Online doesn’t really count when it comes to the whole “rich lore driven world” aspect.  It had been since March 2014 that I had poked my head into Everquest II, which is a bit of a long absence for me.  This is one of those games that I have tended to play every few months, and in spite of having it installed I really have not given it much loving.  I have to say…  maybe that was for a reason.

In many ways this game is a time capsule locked in a different graphical era.  I’ve never been a fan of the “new” models that they released in an attempt to sell the game in Asian markets, but I have to say the original models look extremely dated at this point.  It isn’t so much the models as the fact that they are animated so poorly as compared to modern titles.  I guess in the time I have been away I have gotten accustomed to the way the other worlds looked.  In truth this game ties back to a time when the fact that we were playing online at all… was miraculous and as a result we simply accepted that a lot of things didn’t look nearly as clean as the console counter parts because we were getting huge worlds to explore.  Another thing that nostalgia does is makes you look back upon experiences as better than they actually were.  I remember having all of these fond memories on the Isle of Refuge…  but unfortunately the act of playing through it again is something entirely different.  The later start zone experiences work so much better than the Isle, and I found the whole experience of leveling through it again to be cludgy and annoying.  Even worse was the transition to Freeport, because quite honestly I am not a big fan of the redone versions of Freeport and Qeynos.  I miss the small dungeon zones attached to Freeport as way of leveling through to 10 and being able to survive the commonlands.

For the time being I am running my Iksar Shadowknight just outside the gates of Freeport in the Commonlands, and I am able to take down level 9 and 10 mobs at level 6.  My working plan is to grind my way to 10 and then start questing in the commonlands proper again.  The problem being…  I just ran out of drive to make this happen last night.  I finally logged into Final Fantasy XIV and worked on my hunts there instead of continuing the leveling process.  Another thing I had forgotten, is just how slow the leveling curve in EQ2 used to be.  Getting to 10 is going to feel like a significant accomplishment, since I am not dual boxing this game the way many other people are.  Basically this time locked server experience is reminding me that you can never actually go back home.  You change and your home changes… and things are never quite the same.  I still had some fun poking my head into Norrath again, and if I can get over this hump I think I will enjoy myself again as an “off night” game when I am not feeling like much human interaction.  I have definitely been going through one of those slumps lately, where I am perfectly fine to chat with people over twitter but somehow grouping up and doing content together just seems to taxing.  I need to get past this however because I need desperately to cap Esoterics this week.