Rotund Buddy

AggroChat 51 – Awesome Outfits

Last night was a bit of an odd showing because for various reasons and the majority of the week it looked like it would be the Ashgar and Belghast show.  However some timing worked out well and we managed to talk our good friend Thalen into joining the fun.  Thalen is one of those people that I have known in some context for over a decade.  While he didn’t raid with us in LNR, he had connections to our raid through mutual friends and we spent a lot of time conversing with his raid Last Horse that Warenwolf also came from.  Post Vanilla he has been a pretty permanent fixture of any guild I have been part of, and for the late BC early Wrath era we together with a few others representing the founders of the Duranub Raiding Company.  Needless to say Thalen is one of those people that has always been in my life in one form or another for a very long time.

We had this strange meandering show last night where in truth none of us had really been playing much of anything super exciting.  We dove into a few odd topics like World of Warcraft making some bad calls with Warlords of Draenor, and how important it is for us to look awesome when we are playing games.  We talk about some of the lengths we have gone to in order to track down cosmetic gear.  As far as games discussed we talk Dungeons and Dragons, Mega Man ZX,. Shin Megami Tensei IV, Persona 4 Golden, Axiom Verge, and a little Darkest Dungeon.  We like always talk a lot about Final Fantasy XIV and what we have been up to there.  Thalen has now leapt ahead of me in the classes to 50 race… with six to my five.  However he did make a smarter call then I did with leveling Arcanist which essentially gets you both Scholar and Summoner.  I think if I can ever get my Arcanist to 30 I will be set, since I can queue as a healer from that point on.

Rotund Buddy

ffxiv 2015-04-04 10-22-21-38 Yesterday I decided spend a bit more of my winnings from the Golden Saucer.  The first 8000 mgp I earned went towards buying the ponytail upgrade for the Aesthetician.  After that I was not quite certain what I should pick up.  I have been going back and forth on buying the blood sword for some time, simply because it is freaking awesome looking.  The problem is I am not sure if I have a decent looking shield to go with it…  and I really don’t spend that much time tanking on my Paladin other than very low level content.  It seemed like it might end up being a waste of 10,000 mgp.  Instead I decided to go with something that would make me happy all the time.  I ended up grabbing the “Heavy Hatchling” minion, which is adorably waddle-y fat.  It sits there barely staying upright and every so often almost looses its balance as it sniffs around looking for food.

The best part about the pet is that it doesn’t run around like a normal minion.  Instead it hops around on its butt.  I seriously was easily amused for a good ten minutes after getting it running circles in the Gold Saucer.  Most people I know have been working on saving the cash to get the Setzer jacket, which is cool…  but I was never much of a fan of Setzer in Final Fantasy VI to be honest.  He was a means to an end for me… he had the worlds only Airship… and I needed an Airship.  He never actually got any play other than those few times when you absolutely had to use every single character you had gotten.  The jacket is just too flamboyant for my tastes…  I think I prefer a dyed version of Snow’s jacket better for most cosmetic outfits.  Anyways I guess the next 10,000 mgp I end up with I will finally go ahead and pick up that blood sword.

Coil Revisited

ffxiv 2015-04-04 19-34-54-56 Last night we decided to take a bunch of the new 50s into the Binding Coil of Bahamut to do turns one through four.  It many ways it felt like coming home, because it had been so long since we last did any of the content.  I managed to pick up another piece of the High Allagan plate armor, which was pretty awesome.  We had a bit of a stumbling block on coil turn 2, in part because we collapsed to early on the first attempt.  On attempt two we pushed through without much issue.  I was pleasantly surprised that we oneshot turn four, since I remember us having some issue with it.  Since we were doing so well we opted to go ahead and push into Turn 5, so that the new recruits could see the difference.  Unless you have experienced it… you cannot fully appreciate how much the content drops the bottom out on you when you get into turn 5.  I got all sorts of warm fuzzies though walking in because our experience of learning turn 5 was so enjoyable for me.

All in all the group did admirably, and we managed to make it to the dive bomb phase several times.  Admittedly we had myself, Ashgar and Cylladora that had been there numerous times…  but they picked up and learned the fight extremely quickly all things considered.  At the very least they made progress in a single night that took us several weeks.  I hope we can go back there with the same group and get them all through turn 5.  I have a feeling this is going to be a somewhat regular occurrence since you need turn 5 to unlock the second coil of Bahamut.  In other news… I am really hoping that we make some serious progress on the fourth phase of Turn 9 this Monday.  I am so ready to defeat that encounter so we can move forward into the Final Coil of Bahamut.  At this point we have a few months before Heavensward, and it is probably hoping for too much… but I would really love to defeat the Final Coil before the expansion lands.

Moggle Mog Extreme

Bowling Aftermath

It feels like I have been on this sequence of strange posts lately, so this morning I am trying to get back to the normal swing of things.  This weekend was spent mostly recovering from Friday night, and not in the way that you might think.  We had a “team bonding” outing with my co-workers to go bowling, and it had been about a decade since I had last attempted to hurl a large marble down a wooden plank.  We bowled three games, and it feels like that was one too many for me.  The biggest issue I had was the fact that the shoes were absolutely awful.  At some point they changed from what I knew as the standard bowling shoes to these strange velcro things that I never could get to fit well at all.  I have a size 13 shoe, but my foot is not all that terribly wide at least not anymore.

I am not sure if they handed me a wide width or if they just make them insanely wide to accommodate lots of different feet but in any case my foot was sliding around like crazy in them.  Normally I would be able to fiddle with the laces to get it tight enough to work for me.  However the hook and eye velcro strap mess just would not synch terribly tightly.  Leaving my foot sliding around in the shoe most of the night.  At the end of the evening I had what felt like a stone bruise and it still hurts to flex my toes.  Other than that the evening was rather enjoyable, apart from the fact that I have zero skill at bowling these days.  The absolute best game for me was around 100, and I am not sure if I got any strikes.  The thing I did learn is that I apparently throw the ball exceptionally hard.  The lanes had a miles per hour readout saying how hard you threw each ball, and most of my coworkers were in the sedate range of 10-13 mph.  The hardest I saw from me was 22.5 mph, and the slowest about 18 mph…  apparently I was angry at the lanes.

Moggle Mog Extreme

ffxiv 2015-03-28 20-39-39-78 From an accomplishment standpoint, the highlight of my weekend is definitely Saturday night before the  podcast when we pulled together a raid.  One of the fights that we held in almost a state of reverence is Good King Moggle Mog Extreme.  It seemed like the pinnacle of difficult fights because it was so different from the normal version.  Anytime we brought the fight up, it was quickly ushered away as being too much of a pain in the ass for us to try.  Maybe it is the progress in turn 9, or maybe it is something else… but when it was brought up this weekend there was more of a chorus of “might as well” than anything.  What makes Moggle Mog extreme so difficult is that you have a very limited window to perform the fight.  At roughly 90% Mog stops taking damage from player attacks.  Instead when any member of his “court” of Moggles dies, he saps his own life healing all Moggles to full health.

From a functional standpoint this means that you need to drop the health of every single Moggle before finally finishing one off.  Two make this more complicated there is a tank swap mechanic, and at certain points during the fight the White and Black Mages will cast a spell that needs to be interrupted by dealing a damage to them.  You get three rounds to lower Mog’s health, before he starts channeling Ultima, which will wipe the entire raid if it casts.  Mog is also immune to any damage while any member of his Moogle court is alive.  This means that on the final turn you have to make sure every single Moogle is down low enough to be able to finish them off in a few hits, and jump straight on the boss and burn like hell.  I am not sure if it was on our third or fourth attempt but we managed to get everything to work just right and finished the fight.  It feels extremely good to have beaten a fight that all of us had declared was “complete bullshit”.

Appleanche

ffxiv 2015-03-28 23-14-40-50 I spent most of the rest of my in game time alternating between two activities…  World of Darkness and Botany.  In World of Darkness I have once again had zero luck in getting one of the two pieces of Dragoon loot that I need to drop.  Right now I am down to the boots that drop from the very first boss, and the chestpiece that drops from the second boss.  This makes for some demoralizing gameplay late in the instance when I know I have zero hope of getting anything cool apart from maybe a puff of darkness minion.  Sunday is a notoriously bad day for running raids in any game, but it seems like this is doubly the case in Final Fantasy XIV.  The worst was a dungeon where we ended up having to fight the Cloud of Darkness boss five times before we finally did things well enough to win and get our loot.  That run was fraught with other issues however so it was not a huge surprise that we were failing at the end of the raid.  I spent more than my fair amount of time tanking adds a a Dragoon.  Hopefully I can get in tonight and maybe just maybe pick up a chest piece before the raid.

Saturday during the podcast and last night during the 90 minute season finale for The Walking Dead I worked on leveling Botany.  My goal with trade skills thus far has been to brute force my way to 25 without the assistance of leves, while I have my recruit a friend helm experience bonus.  Once I hit 25 I start working on leves allowing me to shoot up quickly from that point on.  During the podcast I managed to hit 25, and then last night I started working on leves in the South Shroud area.  Botany has one of the best named leves I have encountered called Appleanche where you are asked to pick a bunch of Sprite Apples from this grove within a set amount of time.  Not sure why but that quest just makes me happy, and overall there is something amazingly calming about harvesting flowers and chopping down trees in this game.  After a few hours of Botany I found it rather easy to get to sleep last night, so maybe that is something I should indulge at the tail end of the night every night.

Bel Propaganda

Guild Infrastructure

greysky It has been an insane ride with our free company.  It is like the floodgates have opened and folks are now recruiting themselves.  More truthfully it seems that when someone gets a foothold in our free company, they tend to recruit their friends to join it as well.  As a result some strange stuff is happening, like last night it was pointed out that apparently we are now ranked 15th on our realm and climbing as far as activity goes.  That is apparently up from 70th on our realm…  which is absolutely insane, needless to say we are a guild on the move apparently.  What is awesome about this is just how damned friendly everyone is.  Each time a new infusion of people join the guild there is so much happiness in guild chat, with everyone welcoming the new players.  My biggest hope is that we can keep this general sense of joy going forward.  What is even more awesome is just how many of the new people are perfectly comfortable hanging out with us on voice chat each night.  We are now contemplating the very real possibility of being able to field multiple serious 8 man groups at the same time, which a few months ago would have seemed crazy.

As a result of all of this…  Tam and I had a discussion yesterday in which we released we were getting far too large to not have any guild infrastructure.  When it was just a handful of us that were in constant communication… it worked more or less to not have any semblance of a guild website.  However now that we have all of these new people we are having to create something resembling a modern guild.  When we came back in July I stubbed out a site on Anook but we never really populated it with anything.  As of yesterday this is changing, and I hope that we can get the rest of our guild to sign up and join in the fun there.  Largely I am choosing Anook, because a lot of people already have accounts there… and dealing with running a forum is a pain in the ass.  Forum software is often one of the largest attack vectors on any site, and if you do not keep a rigorous schedule of constant updates…  it is liable to get compromised.  I simply don’t want that sort of liability any more, and since Anook offers a fairly robust forum, shared image galleries, an event calendar, and a nifty way to link guild streams together…  it seemed like a really nice fit.  Not to mention that Lonrem is amazing and has been willing to support damned near any hair brained scheme I have come up with.  Folks have already started populating the shared image album, which is awesome.

Bel Propaganda

ponyparade

Another thing to come out of yesterday is something of a recruitment piece.  Over the last several weeks I have been giving essentially the same talk to everyone that joins the free company.  Not that I mind having this conversations, but I felt like I was spending a lot of time repeating myself just getting the most basic information out there.  I got to thinking… if I could condense this talk into a single page I could create something easy to link to new people.  It is by no way an attempt to stop questions, but more to give players that are new to our group a quick info dump about who we are and what we are like.  After creating this I realized… that I also created a tool to let people entice their friends.  So as such I thought I would offer up the link here this morning for any of my Free Company mates that might be reading.  You can now go to belghast.com/grey101 and get a quick dump of a bunch of information about our free company and our basic guidelines.  So when your buddies ask you about your free company, you now have a quick thing you can link them to explain further.  I used it yesterday afternoon and so far people seem to dig it.

While on the topic of propaganda… I had to include the above photo that Rae sent me.  She was feeling out of sorts on Monday night, and while the bulk of us were raiding Turn 9… it seems she was up to shenanigans in our housing zone.  I am really not sure how this happened but apparently an impromptu pony parade occurred where everyone broke out their favorite pony mounts and rode around our housing zone.  I absolutely love that this sort of thing happens.  A large number of us idle in the housing zone when not doing anything, and we have developed this awesome community of players that do the same.  The night we bought our house, we were welcomed by a bunch of neighbors from the houses around us and over time we have gotten to know several of them.  It is awesome logging in and running to the market board, only to get /hugged several times along the way.  Cactuar is a truly amazing place, and I am so happy that we apparently chose correctly when we rolled there over a year ago.

Heroic Hans and Franz

WoWScrnShot_032415_202250 Trying to mix things up a bit, and get our folks upgrades… my Raid has been working on some of the Heroic encounters in Blackrock Foundry.  Last week we made significant progress on the Hans and Franz encounter, and had some lessons learned that we took into this week.  Namely two things really lead us to this victory.  Firstly better awareness of who was getting the body slam attack, and for them to move out of the raid making sure the tank did not take the debuff.  Secondly better self awareness in trying really hard not to get pinned down by the crushers as they came through.  Last night we had some of the worst possible luck as far as RNG goes and the patterns we could potentially get.  There is this one pattern that was killing me damned near every time because the boss would be in the center of the room… and the only free space on the far left edge.  On the last few tries, including the one when we managed to down them… I started prioritizing my own survival to damage time spent on the boss and I feel like the rest of the raid did essentially the same thing.

We managed to pull out a fairly narrow victory, but I have a feeling that since we now believe we can do this fight…  future attempts will be much smoother.  From there we moved to work on Beastlord Darmac, and had a few heartbreaking attempts getting him within 2% on our best.  That fight… is just madness on heroic with so much shit in the room being on fire during the later phases.  There are several things we need to work on, but I feel like we CAN improve and potentially down them next week.  Largely the spear maintenance needed to be better, both in folks moving so they do not get pinned and folks breaking out individuals who did get pinned.  The amount of time you have is really tight, and this needs to be an all raid effort when someone is gets stuck.  Secondly I feel like during the last phases we needed to move the boss more often, because the amount of flame surrounding him made it damned near impossible for melee to dps.  If nothing else we made solid progress and I feel like with a bit of polish we can knock this one out as well.

Night Means Business

Weekly Caps

ffxiv 2015-03-19 23-18-41-40 Another weekend down, and I have somehow managed to cap poetics at the 11th hour.  I did not get near as much playtime as I would have liked over the weekend, and I was pretty horrible about managing to do an expert roulette every single day.  That said I still managed to cap without a whole lot of issue yesterday evening while watching television.  This meant that I also managed to get a second item this week in the form of the ironworks neckpiece.  Right now this only leaves me with the ring that is sub 120, as far as the full set of poetics gear I still need a chest and a belt.  One of those will take multiple weeks to get, so at this point I am trying to decide whether or not to go after the expensive piece, or to go for another 375 item and upgrade my final 110 item to 120.  I really wish that World of Darkness had a shot at dropping jewelry, or at the very least rings since that seems to be the problem item for all of my classes.

The problem with rings in Final Fantasy XIV is that they are unique equipped.  Now there is a slight trick to this, that the unimproved and improved version of the same ring count as two separate items.  This means I could buy a second ironworks ring now that I have an augmented one and get rid of that last 110 slot that way.  This always feels wasteful since you are essentially never going to use that non-augmented ring for anything other than a bridge to slightly higher stats.  This is one of those things that I hope they work around in the expansion, making more ways to fill that second ring slot without resorting to wasteful spending of tokens.  Another thing I would love to see is for max level players to get a few tokens for running free company mates through low level content.  I was honestly concerned that I might not make the cap this week because I spent most of my weekend tanking lower stuff for friends.  I wouldn’t change a thing, but it would have been nice to know I am slowly inching towards the cap when we were running Dzemael Darkhold or Aurum Vale.

Lower Content

ffxiv 2015-03-22 18-35-46-30 Other than the stress about hitting the 450 poetics weekly cap, I had a blast this weekend running free company mates through lower level content.  Over the course of the weekend I tanked a few primal fights, a couple of trips into Stone Vigil, a couple of trips into Dzemael Darkhold, and if I am remembering correctly at least one trip into Haukke Manor.  Essentially anytime a guildie needed something run, I stepped up and offered…  sometimes with some caveats attached like that I was already in a run.  What makes me even more happy is it seems like most of the guild is doing the exact same thing.  Our folks really genuinely seem to enjoy helping, and this makes me extremely happy to see it in action.  I find it interesting that even though we are spending a lot of time running content below our actual gear levels, that they still feel fresh and challenging each time we sit foot in them.  That is a real testament to just how good their dungeon content is, that after running Haukke for what has to be close to the 100th time, it still feels just as enjoyable.

The awesome thing is that thanks to all of this dungeon running we have a whole new flock of players getting close to hitting the level cap on their first classes.  I believe Syl hit 47 on her Black Mage, and I know Grace is somewhere in the 46ish range after our various runs throughout the weekend.  What is so awesome about this is that doing 8 player content is going to be all that much easier as we keep adding new folks to the mix.  The awesome thing is, there is a possibility that at some point we can actually be running two full parties at the same time.  This is going to be great for offering lots of different content options to the group as a whole.  It is a super exciting time to be playing Final Fantasy XIV in the Greysky Armada, and all of it just has me pumped to log in each night.  I am thoroughly enjoying the game and really looking forward to June and the Heavensward expansion.  That said also really looking forward to the 2.55 patch coming March 31st.

Night Means Business

FINAL FANTASY XV EPISODE DUSCAE_20150322124217 I spent some time yesterday afternoon playing the Final Fantasy XV demo, otherwise known as “Episode Duscae”.  The demo starts our cast of road trippers a bit into the content from the sounds of it.  Their vehicle has broken down and they are having to make some cash to pay for repairs.  This serves as a way to teach the player about combat.  The other thing that it should have taught me better was that the day/night cycle means serious business.  I did what I always do in games, and went wandering off the path looking for combat wherever I could find it.  I took on packs of Saberwolves, and foolhardily a giant pack of what I think were called “Gerdua”.  They were these huge lumbering tusked calf things, and somehow I managed to aggro around a dozen of them.  I got a lot of practice using the parry options to take them down.  As night fell the game reminded me that I really should camp for the night.  The problem is it did not really message well where i should camp or even how I should go about doing this.  On my map was a house icon, and an exclamation point there saying something about making camp.

So I wandered off in that direction in the middle of the night, and from out of the sky came a horribly bright light signaling an enemy drop ship was just about to flood me with baddies.  After dispatching the first party of four heavily armored troopers, I started getting attacked by Goblins.  The goblins were no big deal because they had minimal hit points, in fact after some time I started really enjoying wrecking them.  That was until a second and third drop ship showed up…  so I started trying to juggle eight heavily armored troopers and a half dozen goblins running in to fight me.  I was actually holding my own for a bit, until the Saberwolves started showing up…  and at that point I was pretty much done for.  I thought to myself “That Escalated Quickly” and it really did… one minute I am doing just fine and feeling like I have a chance and the next moment the entire world seems to be attacking me.  So when this game tells you to camp…  I suggest you camp.