Second Winds and Diablo

Desi Wonderfulness

Last night was a bit unusual as far as our Friday nights go.  Generally speaking we come home from work, and I play video games while my wife attempts not to fall asleep… always failing that battle around 9/9:30 ish.  Instead we went out for dinner with some friends, and I got to eat at one of my favorite restaurants…  Desi Wok.  I generally refer to it as an “Indian restaurant” but in truth it is a “Desi” restaurant as the name implies, focusing on an amalgam of traditional Indian cuisine mixed with some more Chinese inspired dishes.  My wife got the always tasty Chicken Tikka Masala, and I went with my most recent favorite an ambiguous dish called “Chicken Desi Fried Rice”.  The dish comes out bright red and spicy as hell, pretty much the way I like it.  The problem is it is way more food than you can eat in one sitting so I always end up taking home about half of it.  My wife decided to order a Mango Lassi which she had never actually done from Desi Wok, and in my confusion I wound up getting one for me too…  but no actual other drink.  This meant I consumed a lot of water in my vague attempt to control the spice of my dish.

By the time we finally got home last night I was drained.  We made a stop off at Target, and all the while I was moving around the store at a snails pace.  I literally think my wife would have been dragging me through the store if I had a rope tied onto me.  She kept having to stop periodically and look back at me to see if I was keeping up.  I am guessing it was the beginnings of a tasty food coma.  But in all honesty it could simply be the weight of this week crashing down upon me.  Each and every day there has been some major crisis that I had to deal with.  We had a production database get wiped one day, and another day we were trying to diagnose why a piece of software built in Visual Basic 6 wasn’t working any more.  For starters I had no clue that anything built in VB6 would run on a Windows 7 machine.  Visual Studio 6 was the brand new technology…. when I was in college almost two decades ago.  All the while during each of the issues I acted as the manager and facilitator, which is a bit of a new role for me.  I am not used to being the one directing the action rather than the one with my hands buried deep in the guts of the software trying to sort things out manually.  Putting your faith in someone else to fix things for you, is way the hell more stressful than being under the gun to fix something yourself.

Second Winds and Diablo

Diablo III 2015-08-28 23-49-17-587

Yesterday was the beginning of the brand new Diablo 3 fourth season, and this time I wanted to get in on the ground floor instead of creating a character a few days from the end.  Earlier in the week I had talked about my plans on what exactly to create for this new seasons and I finally settled on rolling a Femme Barbarian.  I have an absolute love of Sonya in Heroes of the Storm so any attempt to recreate that character seems amazing to me.  However I spent the first half hour or so of gameplay complaining to my friend Grace about her lack of armor.  She was awesome about it and I am sure was just patting me on the head as I complained about something that every woman on the planet has complained about at some point…  the shitty armor options they give female characters in video games.  Yes I realize the male barbarian starts in essentially a furry diaper, but  that changes pretty quickly as you find gear and at this point at level 37 I am still wearing a bra of some sort.  I finally learned to ignore it mostly and got on with the game play.

Diablo III 2015-08-28 23-10-17-511

 

Grace had started her traditional Wizard earlier in the night, and was about five levels ahead of me by the time we both managed to get on at the same time.  We proceeded to spend the rest of the night running bounties and rather quickly I was able to catch up in levels.  I am not sure what it is about Diablo right now but it is really hitting the spot.  The only negative being that the Barbarian starts out in a fashion that I don’t really enjoy that much.  The first attack and the first secondary attack… are both not really my thing.  Thankfully you get Cleave pretty quickly, and before the end of the night I finally was able to pick up whirlwind which serves as not only a great group attack but also a decent way of getting out of things since you seem to ignore slowing effects when you are spinning.  My hope is that at some point today we can hook back up and start leveling again.  Other than that I am looking forward to tonight’s AggroChat show because we are finally going to talk about Birb boyfriends and why that game is pure madness.

Chasing a PVE MOBA

A Meaningless Term

League of Legends 2013-04-30 20-12-49-94 Yesterday I witnessed a conversation unfold that I have had a dozen times myself with various folks.  A friend of mine made the idle comment that they would really like to see a “PVE MOBA”, to which someone else predictably replied that you cannot have a “MOBA” without PVP.  The problem is that there is absolutely no clear definition of what exactly a “MOBA” is.  Additionally each player seems to refer to a slightly different set of mechanics when someone says “MOBA-like”.  So for some people it is all about the match based pvp action, and others it is all about the interesting class design.  If you simply dissect the term “MOBA” you get Multiplayer Online Battle Arena…  which in itself is another absolutely meaningless term.  Multiplayer Online is clear enough but the Battle Arena part is complete nonsense.  What are you battling and what sort of arena are you battling in?

For me personally the key elements of what make a MOBA intriguing have nothing to do with player versus player combat.  I like the different characters and their unique sets of abilities, and the way they interact with other characters and their abilities.  In fact I would be happy spending my time in lane killing creeps because I honestly enjoy doing that way more than engaging with other players.  When I play League of Legends I will almost always play against bots, and have long thought that it would make an interesting game to make it purely co-operative against interesting challenges.  The problem is if you say this.. you get the reaction above that it cannot be done… because MOBAs are PVP games dammit!  But what I am presenting is that folks are assigning a specific mindset to a term that is absolutely meaningless on its own merit.  Multiplayer Online Battle Arena can describe so many games and is likely why the term gets blurred so much to describe games that are absolutely nothing like the original Defense of the Ancients roots.

Keep the Interesting Bits

HeroesOfTheStorm_x64 2014-12-02 22-35-45-233 For me the interesting bits about what we generally refer to as a MOBA are the Character design that I have talked about before, and ultimately the payment model.  I like this concept of purchasing individual champions, and having a rotation of free champions to play to consistently keep testing the waters and trying to branch out.  The key part as well for me is the way that MOBA titles grow over time.  If you look at the evolution of League of Legends and Heroes of the Storm, in both cases they are constantly releasing new content to satiate the appetites of players.  I think this has been key to the success, that every few weeks there is something new being introduced to the game to shake up players expectations.  League for example has over 120 different unique champions that they are doing a decent job of keeping balanced against each other, and Heroes is adding at least one champion a month it seems to catch up.  So I feel like the big success of this genre has been constant incremental evolution of the product.

This variety helps deal with the “special snowflake” syndrome that happens in MMO design.  Often times there is a demographic of players that wants to play a specific class in a manner that was not intended to be played.  Granted this happens to some extent in build system MMOs like league, but it is always clear that this is not necessarily a “supported” play style.  The champion system instead lets companies roll out lots of hyper focused characters that play to very specific niches.  So in this case what would be a “special snowflake” like the “melee hunter” would simply just be another champion they could build to fill that desire.  So instead the focus becomes on mastery of a specific set of abilities unique to that champion, rather than a much larger set of abilities as seen in most “talent tree” systems.  I feel like this is crucial in allowing someone to adapt to a brand new champion quickly, but at the same time feeling confident enough to branch out into things they have yet to try before.  There are game play modes like ARAM (All Random All Mid) that encourage this branching out because it forces players to play with a random champion.

Chasing a PVE MOBA

Diablo III 2013-08-21 20-12-09-60 So the quandary I am in is that I love the League of Legends lore and champion design, but don’t love the game itself.  I have long thought that it would be awesome to have a PVE centric version of League of Legends where you play the same champions with the same abilities in a Diablo like setting.  Instead of fighting in Summoner’s Rift against five other players in a battle to destroy the opposing teams nexus, it would be a co-operative experience as five players venture into a procedurally generated dungeon with a treasure at the end.  The idea is that each map would be harder than the previous until you reach a boss battle for the final treasure in the dungeon.  You could even keep the build mechanic in the form of at the beginning of each map level you could have the same merchant that exists just outside of your teams Nexus in the Rift.  After venturing a certain way into each map level he could travel to the next level, making it so that players could only buy new items at the beginning of each map.

For the hyper competitive players, you could still keep all manner of stats from number of monsters killed, their average difficulty rating, how fast it takes your team to clear a map, and of course how many times you have died during a specific encounter.  Personally I would go with a counter strike approach where each player gets a single life per map, making it progressively harder the more players that you have lost.  I would introduce the ability to purchase resurrection potions, but again that is an opportunity cost… since you have limited item inventory slots and limited gold to keep purchasing items with.  Similarly I would introduce a “lives” mechanic in the number of times your team can retry during a specific dungeon crawl sequence.  This would encourage the team to stick together and work on group tactics rather than going off on their own and risking getting overwhelmed.  The thing is… I would absolutely pay to play a game like that, and would probably rope my friends into playing it to.  The key impediment however is that folks seem to keep thinking that “MOBA” style mechanics cannot also apply to PVE game design.  Someone make this game happen…  I am looking at you Riot.

Booster Gold

King of Mondays

As I said yesterday, I struggled with the time change like I normally do.  As a result this tends to be the worst Monday of the year.  Of course that would be the Monday my wife’s sister decides we need to go out to eat.  By the time we finished work both of us simply wanted to go home and crash.  However we felt obligated to go act normal and attempt to enjoy dinner.  Thing is we don’t get to see my wife’s sister that often.  She works this really odd job where she cleans nuclear power plants when they go into shutdown periodically.  So as a result she and her husband drag their RV all around the country, and it can literally be years before we see them again.

So I did my best to pretend to be normal and pleasant, when all I really wanted to do was go home… climb upstairs to my office and decompress.  Since the night was already pretty much shot we decided to run a few errands when we got back to town.  Dinner was at least relatively enjoyable, and by the time we arrived home I had gotten a bit of a second wind.  Over the years we have been to three different Ruby Tuesdays.  One in our town that just closed this past week, one in Joplin MO and another one in Upstate NY.  It seems like they were doing it wrong.  The one we ate at last night was really rather nice, and had free biscuits and salad bar.  Maybe the one in my town would have survived if they also had this.

Watching Me Sleep

fitbit_sleeppattern I’m a fat man, and I will likely always be fat.  I have reached a point of acceptance with that.  However my wife and I have been trying to be “less” fat.  Over the course of the last year I lost 70 lbs, and my wife has lost an amount that I have not kept up with as closely… but as much if not more than I did.  She looks absolutely great, and I pretty much still look like myself.  We have done pretty well with diet and while I have fallen off the wagon a bit in keeping track of my food intake…  I have managed to remain the same weight…  so the habits seem to have stuck.  One of the things we both struggle with is exercise.  So for awhile now we have kicked around the idea of getting a Fitbit.  Yesterday we picked up a couple and now I am under constant surveillance.

One of the interesting features is that it keeps track of your sleep patterns.  When it comes time to go to bed, you rapidly tap your bracelet until it buzzes and it knows you are going into sleep mode.  I have often wondered why I feel like shit after getting what seems to be an otherwise good nights sleep.  Apparently last night for example I woke up ten different times through the night.  Some of these I remember, but the majority I do not.  This also explains why the covers on my side of the bed are always fubar.  Granted last night it was a bit odd trying to sleep in what is essentially a watch band, but I will get used to it.

Booster Gold

warlords_preorder The big news yesterday that I have somehow neglected to talk about until just now… is that while I was off at lunch running errands, it seems that Warlords of Draenor preorders went live.  Granted this weekend there was a leak of a boost to 90 trailer video.  So we mostly assumed that at some point this week the preorders would go live, as well as the boost to 90.  The other thing that caused quite a bit of a ruckus was that a “release date” has been entered into the systems for 12/20/2014.  However minutes later Blizzard came out saying that this was not the final launch date, but that the game would be launching sometime during the Fall.  So that begs the question… what exactly does “Fall” mean.  Some are saying September, and at last years Blizzcon they stated that we would be playing Warlords by the time the next Blizzcon rolled around.

My friends have suggested that we are likely going to see a significantly truncated beta cycle, but even at that… it would be nice if that actually started.  I would feel significantly better about the projected launch if I knew that friends and family alpha was at least going on.  Not that I am expecting to be in it mind you, but just knowing it is happening is a good sign.  Now that I have a free boost to 90 that came with my preorder, I am not exactly in a huge rush to use it.  For some time now I had planned to use it to boost up a mage to 90.  I figured this was the one class that I was least likely to level on my own.  I had been playing my little Warlock, and even streamed the hell out of it on Sunday.  Demonology is essentially the “faff about while your demon kills things” spec, and I was perfectly okay with this.

However it is starting to seem like Frost is the “faff about while your elemental kills things” spec.  At one point last night I ended up having to afk in a cave to take care of something… and I fully expected to log back in dead and have to run back to my corpse.  Turns out my elemental killed everything that got anywhere near me.  I am sure this will not last for long, but it was entertaining to watch for a few minutes before I took back control of my character.  At this point my plan is to level the mage to 60 and then boost him to 90 with the doodad.  Essentially my logic is this… I would far rather level to 60 in the cataclysm old world content, which I enjoy…  than level three tradeskills all the way to 600.  If you boost a 60+ character you get your primary and secondary tradeskill to 600 as well as First Aid.  So last night I proceeded to strip my warlock of all of his heirlooms and am now in serious mage leveling mode.

Another Experiment

Yesterday I talked about my experiment over the weekend with streaming through FFSplit to my Twitch.tv channel.  It seemed to work pretty well, and the overall video quality was acceptable.  Now it is time to take it to the next level…  the one where I actually unmute my microphone.  To go a step further, I have created a channel on our guilds mumble server called “Bel Is Streaming” and my hope is to coax my friends to join me in the channel and be entertaining… so I don’t have to.  I can’t say I will have the most exciting stream in the world, and I don’t even hope to do it as well as the Qelric…  but it might be fun.  I decided to name this endevour “Bel Faffs About!” in honor of the Godmother of Faff who raised the consciousness of all things faffing over the last year.  My plan is to post on twitter anytime I am streaming something, and just let the chips fall where they may.  I’ve heard rumor that this weekend is another big ESO beta event, and if that is the case I will stream it as much of the weekend as I can.  In the meantime, expect me leveling my mage to 60 and playing some Diablo 3.

Faffing in the Fjord

Losing Time

It seems that no matter what I do to prepare for it, Daylight Savings time still kicks my ass every year.  This go round I purposefully started trying to get more sleep from about Thursday onwards, in an attempt to get used to the earlier bedtime.  Saturday night I even started referring to things based on EST instead of my normal CST time… to attempt to trick my brain into thinking that was normal.  So last night… I hoped above hope that my brain would be able to power down and go to sleep at a decent hour.  But instead there I lay in bed trying to get to sleep.  I ended up taking some nyquil and playing Bravely Default in bed until I fell asleep.

I am sure Daylight Savings time made sense when we were primarily an agrarian society, however I have no clue why it still exists.  Why do we as a country do this to ourselves each and every year.  To be honest I do like having a lot more sunshine in the evenings, but since that is the case why not stay offset an hour permanently instead of shifting back in the winter?  I mean the days are so short that it really doesn’t matter at all in November if we offset back or not.  For whatever reasons even falling back and gaining the hour still seems to screw with my internal systems.  I realize that bitching about it will do exactly nothing…  but it makes me feel better.

Faffing in the Fjord

So yesterday thanks to the time drain I was feeling a little bit out of sorts.  I got up like I do every Sunday morning and played through my Steampowered Sunday game pick for a few hours, then wrote my review of sorts over it.  This week was of course Brutal Legend, and if you were interested in winning your own copy… make sure you click the extremely obnoxious vote here button at the bottom of the review.  Once I got finished up with all of that silliness I began the massive chore of laundry for the week.  Actually in truth it had been a few weeks since we had done laundry, so I knew I needed something that I could walk away from and check on the loads periodically.  Generally speaking solo leveling fits the bill perfectly.  I am not sure exactly why, but I decided to fiddle with FFSplit and try and figure out this live streaming business.

Normally speaking I always end up leveling my characters through Northrend in Borean Tundra.  While it is extremely boring and grindy, it just seems quicker.  The zone itself is laid out in more of a hub and spoke pattern and you can progress your way through the zone without a ton of travel time.  However since I had not done so in a really long time… I opted to move my little dwarven Warlock to Howling Fjord.  A few hubs into the zone I remembered why I stopped doing this…  so much travel time.  I figured I would share my pain by streaming it so the world could see.  The above video is not terribly interesting, but is me spending my afternoon… or at least roughly two hours of it going through the paces of leveling a warlock in Howling Fjord.  You can watch me playing video games badly!

More than anything I used this as a way to test how well streaming directly to Twitch.tv works, and then using that to upload to Youtube.  So far so good, but I kept my microphone muted during this trial.  I was feeling fairly antisocial, but at some point soon I hope to livecast something meaningful.  I still need to figure out a good size to put my postage stamp video feed into the stream.  At this point I am juggling back and forth between 320 wide and 240 wide, but before I do this for real I want to pretty up my twitch stream a bit with some artwork.  Right now this is just stock FFsplit with no real alterations.  However credit goes to Scopique, who told me this would be a much easier way to record videos…  it just took me months and months to actually fiddle with it.

Belazon Lives!

Diablo III 2014-03-08 18-41-05-93 The other big thing to come from this weekend is that I managed to push my Barbarian to 60 in Diablo 3.  The irony of this is thanks to a certain drop, I have completely shifted focus in the way I play it.  Previously I had been all about dual wield and cleave, using rend to soak back up some health.  However it was either Friday or Saturday night that I got a truly amazing drop that caused me to completely change my build for it.  I ended up getting the level 59 version of the “Three Hundredth Spear” to drop, which buffs my throwing damage by 55% and my ancient spear damage by 59%.  So as a result I completely rearranged my abilities to be able to use this and now I am more of a hoplite build with spear and shield.  Funny how my pure melee class ended up turning into a ranged.

Overall it works extremely well, and I can throw out some truly silly damage on a boss fight.  At one point Saturday the trio shown above were working our way through the various bosses in the game, letting Ashgar get the achievement for killing them all wearing nothing but blues.  At this point I was using the Boulder Toss rune for Ancient Spear, and it was insane to watch the bosses health move significantly each time a boulder landed.  The only problem with this rune is that it changes the functionality of ancient spear significantly.  The thing I like the most about it is that it acts almost like a League of Legends skill shot, in that if you can line up a bunch of mobs in a “wave” you can burn through them quickly as your ancient spear will hit each of them in a row.

Diablo III 2014-03-08 22-42-21-30 I was never really a big fan of the Amazon in Diablo 2, but so far my Belazon build seems to be pretty enjoyable.  While on a “role”-bending trick, I decided to start a baby mage and attempt to go for the melee mage build.  While functional, it just doesn’t feel like a class I would really enjoy.  I don’t really like feeling like a glass cannon, and apart from a few shield abilities the class has really weak survival.  In my few minutes of playing with my friend Tibuant, I died several times… when I have maybe died twice in total on my Barbarian.  I think it might be a class that is enjoyable to solo on, because many of my deaths were simply because Tib and I were not really in sync while playing.  He would be off in one direction and I would be off in another, which always ended up with me getting swarmed.  I think until the Crusader actually gets unlocked I will mostly piddle around on my Monk and Barbarian attempting to get paragon levels.