Doubling Down

Still Frustrated

EQ2_000006 Yesterday I broke my self appointed rules and made two posts because I felt the news warranted it.  I said my peace but the problem is… I am still frustrated this morning.  At the time of posting yesterdays blog piece I really only knew about a few of the people who were let go.  As last night wound its way onwards, more names trickled out and at this point I am absolutely shocked by the scope.  While I am not sure about the numbers, it feels like roughly half of the folks I was aware of over there were let go.  Granted the actual numbers could be anywhere, but I am basing it simply on the faces that have shown up on twitter saying they were no longer Daybreak employees, versus the ones that have said they still are.  In any case this will be a massive blow to Everquest, Everquest II, Everquest Landmark and whether or not we will ever actually get Everquest Next.  For awhile on Aggrochat we have joked about Next being vaporware, and that we would only ever get Landmark…  but now I am starting to really wonder if that is closer to the truth.

Everquest will always hold a special place in my heart because it was my first footsteps into the MMO world.  Similarly I am drawn to Everquest II in ways that I cannot quite understand, and while I go for large swaths of time without playing, I often return to it was the gaming equivalent of “comfort food”.  It is this strange mix of a world that I am absolutely in love with, and a combat system that I hate beyond words.  If I had to create a list of “favorite games that I am not playing” I would put Everquest II at the top of that list…  so I guess I ultimately am part of the problem.  I love this world but I am not inhabiting it on a nightly basis, and as such not giving it money to grow.  I’ve bought into Landmark and H1Z1 but I am not really playing those either.  I remember feeling the same way when City of Heroes closed its doors, that I had so many fond memories… but that I had also ultimately moved past that game as well.  I guess we want the things we once loved and enjoyed to stay protected in a bubble forever, never to change…  but when we move on are we not also ultimately to blame?

Doubling Down

Gw2 2015-02-05 19-08-06-25 Before the events of yesterday I had a topic kicking around in my head about the worlds that we play.  I am not sure how the events of yesterday feed into the narrative, but I am going with it in any case.  I feel as though the era of the “new mmorpg” is all but over.  There will of course be new games that identify with the “mmo” ideals, but they won’t be quite the same as the worlds we have had had in the past.  I feel like we are going to see a lot more games like Destiny, that is “mmo-lite” or another genre with mmo features.  I feel like the worlds that were crafted during the golden age of massively multiplayer online role-playing game launches, are the worlds we will have to live with for better or worse.  When Blizzard cancelled Project Titan, we can look at that in so many different ways.  We could say that it was a sign that MMOs were dying, and that they no longer believed in the genre.  We could however take that as a sign that they believed that the worlds we had already were worth saving.

So many of the games that we love are not broken toys, at least not yet.  Each of them if given the devotion and the development resources could be transformed into a truly magical place.  I am looking at the transformation of Final Fantasy XIV from 1.0 awkwardness to 2.0 and beyond splendor as proof that a game can change for the better.  I’ve played each of the major MMOs for some length of time, and have experienced that each have exactly the same problem.  How do they keep the player engaged on a daily basis, rather than in bursts of activity each time new content is released?  I feel the problem is that games right now are mired in the construct of expansion releases, pooling up major features until they can sell another box of the game.  This means the best features tend to either get bottled up for years time, or never actually make it into the game at all.

The episodic construct is a bit better, but you have to be careful that you are not adding “expiring” content into your game, making players feel rushed to somehow grind through it all before the next patch hits.  The problem I had with the Living Story in Guild Wars 2 was that when I fell behind, I didn’t feel like there was a point to actually try and catch up… since I had missed so much already.  The fact that the content was expiring made it feel less “real” to me… that they weren’t permanently improving the game, but instead running a series of limited time events.  I feel like the shift needs to be moved away from both of these constructs and instead the focus placed on fleshing out the world.  Do you know how frustrating it is to me in World of Warcraft that there are five portals below Wyrmrest Temple but only two of them go anywhere?  Each world we play is littered with these forgotten expansion ideas, and all I really want is for a game world to quit teasing us and start living up to its full potential.  Now is the time for these companies to double down on the content they have, fix the issues with their game systems… and try and make their games worth our copious time and devotion.

A Simple Night

ffxiv 2015-02-11 19-54-39-33 Because of the news yesterday, and because of other events leading me to question myself and my connection to other people… I was not in the best of places emotionally last night when I got home.  I have to say my mood was improved by hanging out with my extremely awesome free company in Final Fantasy XIV.  For a few nights I had promised to help my friend Solaria work on knocking out some stuff, since she was fairly new to 50 and in doing so also spent a good deal of time running dungeons with Thalen and Asha.  I have not had a night where we tore through multiple dungeons in a night, and I have to say it was good for the soul.  Granted I felt a bit wobbly, since I have not really tanked much of anything other than our raids, and dungeon tanking ends up so drastically different.  That said we managed to unlock a few dungeons for both Thalen and Solaria, and in the process get some Tomestones of Soldiery and Poetics.

I’ve missed logging in, getting pulled into a group and then spending the rest of the night tromping through dungeons.  It is like connecting with my most basic instincts of trying to make sure everything in the dungeon hates me equally.  I really enjoy the pace of Final Fantasy XIV, and its particular brand of tanking.  The Warrior just “feels” right, and I am hoping I will be equally at home with the Dark Knight.  If nothing else I will always have the Warrior to fall back on if the Dark Knight ends up not being the class I have wanted all along.  I know Thalen has several more dungeons yet to unlock to qualify for high level roulette, so I am going to try and force myself to build groups more often.  I get stuck in my own little world, and spend most of my time soloing… but I know when I do group content I feel so much better at the end of the night.  While last night did not cure me completely… it did make me feel significantly better.

Night Falls

Unfortunate Bonus Round

This is going to be a bit of an oddity for me, I am breaking my normal one post per day rule.  I feel like the gravity of the situation warrants it, because right now I am feeling so many different emotions at the same time.  By now most of you will have heard the news that I believe first broke over on the newly erected Massively OP website.  Today Daybreak Games, formerly Sony Online Entertainment has chosen to make some sweeping cuts to staff.  Among the individuals caught in this madness were none other than Dave “Smokejumper” Georgeson and and Linda “Brasse” Carlson.  I cannot fathom a chain of consequences that would lead to this happening, but I will get into that later.  For me and many others these two individuals along with Scott Hartsman before he left to join Trion…  were the face of the Everquest franchise.  They were the spirit of the game, and the lifeblood that kept the player base constantly engaged, because never once did you question their sincerity or devotion to making the game world awesome.

Last Tuesday when the news broke that SOE was to be no more, and they would be taking up the new name of Daybreak Game Studio I tried to keep things in stride.  After all I had gotten used to Everquest transitioning from Verant to being called Sony Online Entertainment hadn’t I?  When I found out they had been purchased by what seemed to be a cold and faceless financial holdings company, I tried to keep a positive tone in that it seemed that they were holding most of the companies rather than chopping them up into pieces.  I held in the back of my mind the possibility that the future was in fact going to be positive, that maybe out from under Sony they could reach previously locked off markets like the Xbox One.  After all this same company owned both Rhapsody and Fiverr, surely they knew what they were doing right?

Night Falls

Today it seems that my worst fears have been realized, and that things really can’t stay the same.  As online gamers we get lost in the worlds created by the games that we love to play.  Part of that world are the names and faces of the individuals who act as the conduit between our normal mundane lives, and the magical realms we spent our free time in.  At least in a small part they act as civil servants to the virtual cities we inhabit.  As we watch public presentations and read patch notes and press releases, it is amazing just how quickly we can rattle off the names of the key players that are relaying the information to us.  Even though we may never know them, we develop an almost personal relationship as they take the stage to give us tidbits of information about the future state of “our” game.

The problem is…  we get extremely close to these personalities, so that when one leaves either by their own hand, or by circumstances the shock waves reverberate through the community.  Today a mighty shock wave happened, and I am still not quite sure how to talk about it with any intelligence.  For many years, Brasse has been the public face of the Everquest community team, and Smokejumper the face of the future of that franchise.  It was impossible to watch either of them and not see just how excited they were to be representing this game that they too loved.  I find it exceptionally hard to try and imagine a future that does not involve them, and I have to say a lot of my faith that there will even be an Everquest going forward is more than a little tarnished.

The Survivors

This has been the month of senseless corporate action.  First with AOL killing off their blogs, and now the selling of of Sony Online Entertainment.  I am deeply concerned about the future of these games, in part because the gravitas of Sony…  allowed for SOE to be a little “funky”.  They devoted time to building a lot of unique and quirky features that we were not likely to see come out of any other company.  Do you think that any other company would have given us something truly strange like SOEmote?  Sure I never used it, but I thought the tech was extremely cool especially for the roleplaying community.  The tools that I did love, like the robust housing system and the dungeon builder…  likely would not have come to fruition in a company not quite so willing to chase rabbit trails.

All of this said… I think it is important to also think about the people who were left behind.  They are reeling from the layoffs, and seeing their friends gone.  Having been through more than one layoff, it completely changes the feel of the office.  Every action becomes questioned, and every motive suspicious, making it almost impossible to focus on doing the excellent job that the “citizens” are expecting you to do.  It is easy to say you are done with the Everquest franchise, because of these rather rash actions…  but in truth you are just going to punish the people who are still there, still trying to create the game worlds you love.  Hopefully we can all take a deep breath, grieve the loss, and try and figure out how to move on without being bitter.  I really hope this next week gives us some really good news, because this month so far has turned out to be a fairly tragic one.

Cannot Be Tamed Questionnaire: Part 1

Packaged with a Bow

I am not sure if this was intended to draw out posts during Blaugust or not, but yesterday Jasyla over at Cannot Be Tamed posted a survey.  I seem to be able to rattle on every morning without much issue, but I am always thankful when a ready made post is handed to me so neatly.  In part my hope is that through my own blog post and Liore’s (who turned me onto this) we will get this one spread through out the Blaugust community and get Jasyla a bunch of responses.  I am really not sure how far I will make it into the survey in a single post, but we will see.

Cannot Be Tamed Gaming Questionnaire

You can see the full text of the survey here, but I will attempt to answer all of the questions

1. When did you start playing video games?

2260351657_5c4ea18a61_z I honestly do not remember a time when I was NOT playing video games.  I would have to say age three or four maybe?  The earliest memory I had of video games was that my parents owned a Sears and Roebuck Pong clone.  More than actually playing it… I remember the desire to play it.  Like from the moment it got hooked up to the television I wanted my hands on it.  Though being as young as I was, my parents were super reluctant to let me play.  It was finally my Uncle Billy who I think let me play for the first time, and I remember losing almost immediately.  The thing is it intrigued me so much that I kept wanting to try over and over.  That early experience pretty much imprinted my brain for video games permanently.

2. What is the first game you remember playing?

seaquest6 Well like I said in the above answer the first game I remember playing is Pong.  The first game I remember absolutely loving however was probably Ms Pacman.  My aunt was the first to get an Atari 2600 and all of us cousins played it nonstop over most of our formative years.  I ended up getting a second hand Atari system not too long after that.  The game I can remember playing the most of however was Seaquest a game where you rescued drivers from sharks in a little sub that could fire a weapon.  It was also the first game I can remember playing that didn’t have just a constant repetition of levels.  As you progressed through levels the colors would change and new enemies would be added, and we wove a complex storyline through these simple transitions.

3. PC or Console?

EverQuest-10 I am primarily a PC gamer, but it hasn’t always been that way.  In fact I have a ton of rare console systems stored away in my closet including an 3DO, a NeoGeo and a TurboDuo.  In fact during the years before I got hooked on MMOs I had a video game loft with all of my consoles hooked up and “on tap” through a complex series of A/B switches.   I have spent large swaths of my time shifting back and forth between them.  Prior to 1992 I was a hardcore console gamer and mostly an Super Nintendo JRPG fan.  Then we got a PC and I got hooked on Wolfenstein, Doom and Civilization.  As I went through college the 3D graphics changes were happening and I was all about playing everything in “GL”.  It was during this time that I played Warcraft, Diablo, Starcraft, Fallout, Quake, Baldur’s Gate and pretty much anything i could get my hands on.

When I got out of college however I had a massive console resurgence with the Sony Playstation, Dreamcast, and Saturn systems.  I didn’t really make the journey back into PC exclusivity until I got hopelessly mired in the original Everquest around the release of the Scars of Velious expansion pack.  It has been my love of the MMO that has kept me glued to the PC, and while I have dabbled with the PS2, PS3, Xbox 360 and PS4…  I still prefer the PC.  While until recently it was the MMOs that had kept me there, it is also the fact that I can modify my games freely.  Everytime I install a new back of mods in Fallout 3, it makes it a completely new experience for me and I go through another 50 to 100 hour play through running back through all the content with fresh eyes.  So when given the chance I will almost always gravitate back to the PC.

4. XBox, PlayStation, or Wii?

playstation-4-controller1 I started off my gaming life as a Nintendo Fanboy, but over the years their consoles have gotten less and less practical.  All I really want is for them to release a good solid console without a gimmick controller.  I don’t want new ways to play my games, I just want new content.  I am admittedly these days a Sony Playstation fan.  I have owned two different Xbox 360s, but it is really the value of the Playstation Plus subscription that keeps me attached to Sony.  Over the last few years they have come off as the good guy in the console wars, and Microsoft coming off as the part of the stodgy corporate power.  I realize that both are huge corporations hell bent on parting me from my money, but I feel less horrible about supporting Sony.  Right now I have the PS3, PS4 and Vita in my office and they are hooked up so I can livestream the PS3/PS4 so I guess my alignment is pretty clear.

5. What’s the best game you’ve ever played?

273154-castlevania-symphony-of-the-night-playstation-screenshot-in The game I constantly keep coming back to over the years is Castlevania: Symphony of the Night.  The game represents pretty much my perfectly crafted game.  For starters it is lovingly drawn 2D animation and not 3D.  It has an amazing soundtrack with awesome rock versions of the Castlevania classics.  I will always have a soft spot in my heart for the Castlevania franchise, despite how many false steps it has taken over the years.  I love the idea of hunting down Vampires, Werewolves, Ghouls, and all manner of things that go bump in the night.  Castlevania is one of the first games I purchased for myself on the original Nintendo.  I remember saving up my money and making a trip to Toys R Us to get it… and that was quite the pilgrimage considering the closest one was an hour away.  Symphony of the Night was pretty much the pinnacle of “metroidvania” for me.  It had roleplaying and leveling elements to keep me hooked, and an awesome world to explore and find all sorts of secrets.  I have repurchased this game at least four different times, on various platforms and I have it installed on my Vita at the moment.  When I am feeling horrible this is the game I boot up to take me back to a time when everything made sense.

6. What’s the worst game you’ve ever played?

et2600Screen2 I have played so many games since the days of the Atari 2600, but no game has ever absolutely confounded me as much as E.T. the Extraterrestrial.  This game is the game that began my fear of movie tie-ins regardless of what they might be.  I was still in elementary school when the movie came out, and absolutely loved it.  So when they released it on my favorite console system the Atari, I had to get it right?  There was nothing at all about this game that made any sense what so ever, and still to this day I cannot reason what the hell I am supposed to do.  You alternated between getting humped by men in trenchcoats, to picking up piles of poo on the ground that were supposed to be Reese’s Pieces… to falling into trenches for no apparent reason.  To make things even stranger…  sometimes the trenches had things that looked like record players… that gave you credit of some sort for collecting them.  But the most frustrating part was trying to get back out of the trenches, which involved extending your neck and levitating out…  but you had to do so in exactly the right spot or you fell back down again.  This was the first game to ever make me want to throw my controller across the room.  After all of these years I still get angry thinking about the disappointment I felt as a kid playing this game.  I have to say that the Ghostbusters Atari 2600 game redeemed movie ports somewhat, because I remember that game was really good.

Taking Longer than Expected

So at this point I am only 6 questions in…  and there are a total of 21.  This is going to take awhile, so hopefully you can bare with me as I answer a few questions each morning.  I simply have run out of time this morning so I have to cut this off here.  I blame the fact that I just had to look up images to go with each of the paragraphs.  In any case tune in tomorrow for the next set of questions, where I hopefully make it through more than six!

Dead Rising in Desert

Finishing The Spire

Screenshot_20140416_220811 One of the things I love the most about Elder Scrolls Online is just how epic their zones feel.  Last night I finally wrapped up Rivenspire and I had literally working my way through the zone for over seven days of serious playtime.  At this point according to Raptr I have logged 113 hours of playtime at am just now level 36.  When is the last time a game has managed to offer that much gameplay for the same level?  I don’t want to embark upon spoilerdom but Rivenspire introduced me to a new cast of characters, with their own epic conflict.  Some of them I really liked, and hope to see again as the overall storyline progresses.  As I am writing this post I am listening the Castlevania: Syphony of the Night soundtrack, which seems fitting.  Rivenspire is a zone about a battle against evil vampire overlords, and somehow they made the entire experience feel fresh with a few interesting plot twists on the standard mythos.

What is even more awesome is in wrapping up the zone… you are left with a feeling of unease.  In Elder Scrolls Online you never quite “get the girl and save the kingdom”.  There are always uncomfortable consequences that arise from your sequence of choices… consequences that you know you will have to life with in later zones.  I am not at all at ease with the final decisions that lead to me finishing the Rivenspire.  I most definitely saved the day, but I wonder at what cost.  I fear what the ramifications will mean to the overall fate of Tamriel and Nirn as a whole.  In any case I get to say good buy to the brooding and moody Rivenspire for the time being, and venture forth into the blazing deserts of Alik’r at the personal favor of Queen Maraya.

Dead Rising In Desert

Screenshot_20140419_000750 Another thing that I have always loved about the Elder Scrolls franchise in general are the unique little quirks that all of the races have.  The Bosmer for example strictly abide to the green pact, which states that they cannot harm any plant life.  This has the interesting side effect of making them strict carnivores… and on occasion cannibals.  As we move into the deserts of Alik’r we find that a necromancer has raised an army against the capital city of Sentinel.  The problem is… for the Redguard they revere their ancestors so much that they believe it is sacrilege to strike down the risen dead.  This means as you arrive at the docks of Sentinel it is being overrun by Ra-Netu (zombies) and the Redguard are unwilling to defend themselves against the ravening horde.

As a foreigner you save the day by doing what they cannot and will not do… strike down their ancestors.  So far this has given the quests I have completed in the Sentinel area a “call to action” feel, like everything I am doing is all the more urgent.  It is a bit of a refreshing change from the otherwise meandering zones I have experienced.  I am sure once I have left the immediate sentinel area the aimless wandering will begin again.  In truth it already has a bit, I realized I had been killing zombies for 45 minutes at one point yesterday and had no clue at all what objective I was supposed to be doing.  I had a similar moment happily bouncing from assassin beetle to assassin beetle, so the zone is definitely prone to my random fits of bloodlust.

Potentially Lovely Day

Landmark64 2014-04-13 22-04-40-22 I need to wrap this up because it looks to be a lovely day out in the real world.  I was off work yesterday, and while I enjoy lazing around immensely… I didn’t get much walking in.  So hopefully today we can go out and do something that involves copious amount of walking to make up for the fact that I closed the day yesterday with only 2 dots on my fitbit.  My wife and I have both experienced this moment recently where we have hit a plateau, but have greatly increased our exercise.  I think we are essentially swapping fat for muscle, and that eventually we will begin to lose weight again.  At the very least I hope that is the case, I have noticed that I have a lot more definition in areas I didn’t really before, and I seem to still be losing inches by the fact that I keep having to synch my belts tighter.

I wanted to post a real quick reminder to pay your upkeeps in Landmark.  I just logged in really quickly to check on that while writing this post and found I was 9 hours from losing my claim.  I’ve had numerous friends who have lost their claims and have simply abandoned the game because of it.  I highly suggest you log in and check on it just to make sure you have plenty of copper to pay the fee.   I’ve put a ton of work into mine and roughly 600,000 stone so far and it would have been devastating to lose all of that.  Granted when you lose your claim they do template the entire structure, but I have had numerous issues trying to place a template that large, needless to say I managed to get a pretty choice spot in the world and I would hate to lose it.

#ElderScrollsOnline #ESO #RivenSpire #Alik’r #Landmark