Saddest Sight Ever Seen

Saddest Sight Ever Seen

EverQuestNextLandmark64 2014-02-10 06-07-39-53 If this image is not enough to ball up your fists in rage and scream out “why god why!” then you are not yet to the cobalt pick grind in Everquest Next Landmark.  The moment you see red in a cobalt vein you know that your hopes and dreams have been dashed on the rocks in front of you.  As I entered the cobalt era I was certain that the problem would be elemental cobalt as it had been in every other tier.  I have never been so wrong in my life.  Up until this point the gem component of your items has been the “easy” thing to get, since gems tend to be surface spawns that you can zip around the map looking for.  This all changes with Sapphire… and name you will come to hate.

It turns out that Sapphire can only spawn at the tail end of a cobalt vein.  In my experience however this is a one in twenty type occurrence as almost every single cobalt vein contains the crystallized cough syrup known as Rubicite.  Don’t get me wrong, I get happy shivers at the fact that I will eventually get to mine up Rubicite… and maybe just maybe make it into an amazing set of armor.  I loved Temple of Cazic Thule, and I was a bit too late to soak up the Rubicite armor from there when I started in Velious but it was a thing of mythic proportions that I lusted after.  The problem is… since we need 80 sapphire to make our cobalt pick I am beginning to curse the sight of it.

At this point I have found exactly two Cobalt veins that had sapphire at the end, which has netted me 28 sapphire in total.  On the other hand I have 25,000 cobalt ore and 170 elemental cobalt to show for my best impression of dig dug.  From what I hear it only gets worse when you start needing Ruby, which can only be found at the tail end of ground spawn Rubicite veins.  Most of the ground spawn rubicite is sitting beside cobalt generally meaning they are all part of the same mega vein.  My friend Rae managed to power through the sapphire level in about three hours, but based on my experience yesterday this seems like she managed to get lucky.  Since each of the tier 3 zones tends to have a little bit of a mix, I might just need to abandon my beloved Pingo for a bit and search elsewhere.

The Root Problem

EverQuestNextLandmark64 2014-02-10 06-24-23-91 Notice something weird in this picture?  Yup that is right, it is in fact silver spawning in Pingo a Tier Three zone.  The problem right now is that Tier 3 has become a dumping ground for everything that is high end.  This means to find your rarer spawns you are having to sift through a ton of Iron, Silver, Tungsten, Gold, Marble and all of the associated tier 2 and 3 gems.  At some point I am sure they will add tier 4 and 5 zones, but until they we have to scrounge to find the higher tier resources in one massive melting pot of a zone.  I realize this is all extremely temporary, as they have mentioned already on the forums that tier 4 and 5 are coming, so I am not so much complaining and just venting my frustration… and warning those who have not reached this point yet that they might want to slow down and smell the roses a bit.

There are still a lot of things I want to build, so while I am out soaking up all the cobalt I find in hope of sapphires… I am also trying to gather up as much gold as I can since there are still a few nifty things I can build with it.  I have heard that the Viridium Grappling Hook is much better than the bronze one, so I am anxiously looking forward to having enough elemental gold to craft it.  Similarly I have a bunch of crafting machines that I can work on upgrading.  I plan on making my Cobalt pick at one of the communal crafting hubs rather than trying to craft the Amaranthine forge for my own claim.  Though to be honest… since the forge takes no sapphire I might end up with more than enough resources to craft it first.

The Silver Lining

EverQuestNextLandmark64 2014-02-10 06-05-53-24 The silver lining is of course that I now have more stone than I know what to do with.  This has allowed me to take breaks from all the farming to work on my temple.  At this point calling it a temple is maybe a bit of a misnomer since depending on the angle you look at it, it may or may not look like a castle.  The biggest thing on my wishlist right now is the ability to completely remove a tree.  I have several that keep respawning in awkward places…  like the stairwell between the second and third floor for example.  At this point I have added a third and fourth floor and have started working on a tower on the upper ramparts.  Trying to figure exactly where I want to go from here.  I am considering making the undercroft stone rather than its current dirt, but in any case I have more than enough resources to do whatever at this point.

House Husband

I was at a loss for what to write about as my factoid for today, so going to one I have held in reserve for awhile.  I have never been terribly big on traditional gender roles in my marriage.  I tend to believe that a marriage is a shared voyage and whatever it takes to get through together is what needs to happen.  As a result I tend to be the “Mr Mom” of our household.  My wife is a teacher, and for those of you who have teachers in your life… they are grossly underpaid for their work.  My wife happens to be one of those rockstar teachers that refuses to accept anything but the absolute best for her kids.  As a result she quite literally works 70-80 hours a week between classroom, lesson plans, grading, and the plethora of councils that she sits on as a member and the extra duties she has willingly taken on.  Most nights I am home by 4:30pm and she doesn’t get home until after 7.

The truth is I have much more disposable time than she does, as evidenced by the fact of my gaming.  So as a result during the school year especially I take on the lions share of household chores.  This means I cook, clean, take care of the animals, do laundry, do almost all the grocery shopping and anything else that happens to need to get done during the week.  The only chore that I do not do, is the dishes… but I could and I have in a pinch.  My mother was a Home Economics teacher… and as a result she was tired of seeing boys come through her classroom that were completely incapable of taking care of themselves.  Her mission in life was to make sure that I could do whatever I needed to do to be self sufficient.  While I suck at using a sewing machine, I can even do that in a pinch…  though I am far more comfortable with needle and thread.

The original plan was simple.  I have lots of disposable time so I would pick up the slack during the school year, and then over the summer I get a break… and do nothing.  This however has not quite worked out as well as we had planned it.  The problem is part of being a rockstar teacher is going around the country to various conferences over the summer.  My wife has even gone so far as to work with a group of other teachers and found her own summer conference.  So several weeks out of the summer I do get to do absolutely nothing, but the majority of it these days is business as usual.  I really don’t mind too much, but there are days where I do get sick of keeping the household running.  So all you folks who juggle family and house and still try and find some time for yourselves…  I know those feels.

Blame it on Lady Vox

This is happening a little out of the normal order.  Since I wanted to devote a long post to Everquest Next Landmark for Steampowered Sunday, I decided against cluttering the bottom of the post with a factoid.  So today I am doing a second really quick post as a sort of addendum.  On the days when I have an already existing “thing” for that day, I might start doing this.  The Friday Forum Fodder felt a little odd to have a factoid glued to the bottom.  I still question if this feature is worth doing, or if folks are going to get bored of me talking about myself.

Blame it on Lady Vox

Since I posted a big long lovestory to Everquest Next for my Steampowered Sunday post, it feels only fitting to chain this factoid on the same day.  My first real MMO experience was Everquest, and like I said in the other post it will always hold a special place in my heart.  I love the setting of Norrath and its places, peoples and legends.  That said I would have likely never gotten into the game on my own.  I was one of those people that watched the game as it was being developed with great interest, only to get a bit soured at the thought of paying a monthly subscription.  On my Amiga I had flirted with playing Air Warrior and EGA Battletech a bit over the GEnie service, and had already felt the sting of paying an hourly rate to play games.  So the thought of doing that again really didn’t set well with me.

So it was very reluctantly that I accepted a request from a friend and co-worker of mine to come to his house one night after work and run his second account during a Everquest raid.  The guild he was in had been preparing to take on the great dragon Lady Vox in Everfrost, and that night after work they were going after her.  He normally dual boxed Everquest with his Iksar Monk and Halfling Druid, but since he would be pulling the mobs clearing up to Lady Vox he really needed to concentrate on doing that one thing.  So I got what ended up being a few minute explaination of how to control my character, how to memorize spells… and which spells to cast… and we were off clearing our way through the ice giants and goblins on the way to the dragons lair.

I wasn’t really sure what to expect.  I had never really played an MMO at this point, and very much never been on a raid of any kind, but I thought it was amazing how everyone in the party worked together towards a common goal of clearing the lair and finally battling the dragon.  I stood back and cast nukes, occasionally throwing a heal here or there when someone looked like they were getting low.  The battle was absolutely insane, with so many things going on at once that I had no clue what happened.  At some point things started to get really hectic when folks started dying left and right.  Sooner or later it was my turn, and my friend rather hurriedly explained where i needed to go to get back tot the fight.  Luckily a ranger died about the same time so I followed her back into the lair.

EQpic_Kaladim My friend told me to “mem a nuke” and it was a few minutes before it dawned on me what exactly he was saying.  I did just that and ran back in just in time to land the killing blow.  So on my first night playing any MMO…  I managed to slay an internet dragon.  On that night I also got to see my very first instance of loot drama…. as there was an argument that erupted over who got the “zero weight backpack”.  I have to say I was hooked, and the very next day I picked up a copy and rolled my very first character… Exeteroth the Dwarven Cleric.  Turning around upon exiting Kaladim and seeing the giant dwarven statue still is one of the most epic experiences I have had in a game.  Nowadays it looks so primitive, but at the time it was just staggering that something so big could exist in a video game.  While the forced grouping and frustrations that it caused ultimately lead me to quit the game after a few years, Everquest will always hold a special place in my heart, as will my very first dragon raid.

Everquest Next Landmark

Steampowered Sunday #4

This morning I have scarfed my tasty oatmeal and downed my huge skull mug full of coffee.  Now I am ready to break some of my own rules.  Namely I am writing this morning what I had intended to write last week.  At the point of last Sunday I had Everquest Next Landmark in my hands for roughly 48 hours, so that in itself was a bit rule breaking since previously my Steampowered Sunday posts were literally me playing the game and then writing my impression of it.  However since the Landmark servers spent most of Sunday down, and I could not gather up the screenshots I wanted, I ended up writing a different post and skipping Steampowered Sunday all together.  This week, I am picking up where I intended.  Next week we will return to my normal slapshod impression posts of a game from my steam list, but this week is devoted to Landmark.

Everquest Next Landmark

EverQuestNextLandmark64 2014-02-09 11-52-01-26 Firstly before digging into this post, you have to understand something.  Everquest was my first real MMO.  While I had played quite a bit of Phantasy Star Online over on the Dreamcast, EQ was the game that got me hooked on the genre.  As a result I have this massive soft spot in my heard for all things Norrath.  I love the setting, the pantheon of gods, the racial tension…  and while I just cannot bring myself to go back to the original Everquest, I always keep EQ2 installed and at the ready for when I need a nostalgic binge.  So back in August during SOE Live 2013 when they announced Everquest Next, the game they had kept pretty well under wraps until that point… to say the least I was extremely interested.  While I had deep concerns about the class design for Next I was absolutely pumped at the prospect of this new thing they called Landmark.

Minecraft++

EverQuestNextLandmark64 2014-02-09 11-57-07-44 I believe it was Jesse Cox that called Everquest Next Landmark, Minecraft on Crack… but in truth that is neither fair to Minecraft nor Landmark.  It is very much the case that a game like this simply would not exist were it not for Notch and his vision to create a fully destructable cube world in Minecraft.  Landmark is more akin to Minecraft Evolved or to use the codemonkey term…  Minecraft++.  The world feels completely different at first, but as you dig into it, the same kinds of logic that we adapted to while branch mining for diamonds in Minecraft mostly apply here to.  The difference is, that with Landmark it feels like they are only scratching the surface of what they can do with the engine.  They have grand plans to use Landmark as a testbed for ideas that will eventually work their way into the eventual Everquest Next product.

The world of Landmark is arranged as a group of “Islands” assigned to a specific server that are connected by a network of the Combine Spires.  First I have to say how pumped I am to see the Combine Spire concept visualized so wonderfully in this world.  It just wouldn’t feel like a EQ game without the spire travel network.  My only desire would be for them to eventually give us a hearthstone type construct that lets us fast travel to our claim.  For those of us who were not lucky enough to get claims near the spires, it becomes a trek each time we want to get to our claim to do work. 

Your Claim in the World

EverQuestNextLandmark64 2014-02-09 12-32-18-01  Right now the claims system works pretty well, but each of the worlds is so full that it become a crapshoot to try and find anyplace to set down roots.  Every grey colored flag represents some players claim on Liberation/Pingo where I set down roots.  The blue flag represents my home, and it is a fair clip from the teleport spires.  When I managed to get into game the Saturday after release, all of the tier 1 and tier 2 zones were essentially full, and there was nothing at all even vaguely close to one of the spires.  Right now the game allows you to plunk down a claim in a freeform fashion so long as it is a certain amount of space away from any nearby claims.  The problem with this is it allows for some inefficient use of space.

What I would love to see is a system more like Trove with fixed claim points that you  just walk up to and take over.  This does two things that are really important.  Firstly it allows for the space to be divided up for maximum efficiency letting a fixed number of players inhabit each and every map.  Secondly… and this is huge… it allows for a “No Vacancy” sign of sorts to be placed on the islands that simply have no room left at all.  Right now a brand new player has to teleport from island to island until they find one that looks like it has a bit of free space… sometimes running out there only to find that a new claim cannot be placed.  My friend Rae went through this process yesterday and I have to say it sounded extremely frustrating.

Your Pick and A Dream

EverQuestNextLandmark64 2014-02-02 20-11-11-59 You are dropped into this world with only the most basic of supplies.  Currently everyone playing the game has the founders pick, which is a combination of the lowest pick axe and a pretty high tier axe allowing them to mine copper, stone and dirt and chop down all but the largest trees.  Once this goes beta however, most players will enter the game with the Stone Pick and Stone Axe, much slower versions of the founders pick.  In order to progress you have to gather a seriously large number of resources.  Currently the conversion rate is generally 100 raw resources to 1 finished resource.  To make your first upgrade, the copper pick you need to gather 1000 copper, be lucky enough to get 10 elemental copper a rare drop, and gather up 1000 plain wood logs.  Then on top of that… not all Copper Picks are created equal.  They range from very slow green quality picks to truly amazing legendary quality picks that cut through stone like butter.

EverQuestNextLandmark64 2014-02-09 12-01-55-34

At this point I feel like a lot of the resource costs need to be balanced but they do give a player something to shoot for.  For example my next tier upgrade of pick requires me to gather up 6,000 plain wood, 90 sapphire, 30 extremely rare elemental cobalt, 500 also rare burled wood, and 3000 cobalt ore.  To make it worse… to even craft this I need to upgrade my crafting machines to the next tier.  You start off with access to a basic forge at the combine spires, and then after that you need to craft your own machines… or find a very kind member that has all of the crafting machines out in the open on their own claim.  This is one of the things I am loving the most about Landmark so far… it is building a little community.

I am going to draw a comparison that rarely gets drawn in a positive light.  The crafter camaraderie reminds me so much of the early days of Horizon.  That game was ahead of its time in so many ways, but primarily in the great crafting system that made it a positive thing for crafters and adventurers alike to work together on these massive scale public works projects.  I remember spending hours as a Reaver guarding crafters as they brought loads of materials to be applied to one of the big bridges that would then connect up to a brand new untouched island.  The crafter gear was not suited for combat, and was needed to be able to carry the maximum amount of materials to the work sight, so an alliance sprung up so that these crafters could be ferried safely from the nearest resource field to the very dangerous work sight.

In a very similar spirit, players are dedicating their claim to becoming a crafting hub for their island.  The above claim is just off the spires in Liberation/Hollows and belongs to a player that I don’t even know named Linerra.  But she has so graciously opened it up to the public, and every night this place becomes a hub of players crafting up new bits for their own claims.  I am not sure she will ever fully know how much I appreciate what she is doing.  While I want to make the latest machines, when it comes time for me to craft my cobalt pick I will likely visit her hub, instead of gathering the 80 Elemental Cobalt, 8000 Cobalt Ore, 9000 Tungsten Ore, and 6000 Amaranthine to craft the Amaranthine Forge needed to create it. 

EverQuestNextLandmark64 2014-02-07 01-18-10-83 I have been surprised that my own claim has become a hub of sorts for my area of Pingo, so I have the motivation to eventually upgrade all of my machines to the highest level.  I have since moved the crafting machines from my porch to the undercroft, but I left a note in my claim banner indicating where they can now be found.  Awesome thing is, I have struck up a friendship with a few of the players who visit my home regularly to craft.  This sense of being neighborly is a really interesting dynamic to me.  Yesterday as I was working on the third and fourth floors of my forest temple I was constantly having players swing by and say hello.

Building Tool Progression

EverQuestNextLandmark64 2014-02-02 22-13-44-02 One of the things that is drawing mixed reception is the gating of building tool mechanics.  When you start the game you are given a package that contains the Add, Remove and Heal tools that can be used to build on your claim.  The above image is of me clearing the voxels from my claim with the remove tool.  These can be scaled and changed in shape and the material and texture they apply, but represent a very rudimentary “minecraft esc” way of building.  Later there are much more powerful tools like the selection tool that allows you to apply a material to a much larger section, or use the really powerful cut and paste functions.  There has been a bit of grumbling that it takes so much farming before you get these more advanced tools.  I however think this is probably a good idea.

Sticking with the three simplest tools forces you to “learn the basics” before getting into something that can cause issues if you are not careful.  Selecting large areas lets you do something really quickly, but at the same time you can also make some pretty big mistakes with it.  Most of my building is still done with the add/remove tools, and I tend to use the selection and smooth tools extremely sparingly.  I have heard that the line tool is even more powerful when you get it, but similarly if you don’t have a basic understanding of how to get the most of using the fixed tools on and off the grid, it becomes easier for you to make mistakes when handed the really game changing tools later on.

The above video is a really good resource for showing off the basics of crafting with tools on your claim.    While I have been piddling with this game for a little over a week now, I still feel like I am constantly picking up tricks.  The best thing about the system is that it is so simple and easy to gasp, especially for anyone who has ever played Minecraft.  At the same time it is infinitely complex in the number of things you can do with it.  People are creating some really crazy things, especially using the smooth tool to even go so far as to create massive sculptures.  When they finally open the player studio, it will be interesting to see just what sorts of widgets players have constructed.  Right now the only thing of any worth that I have crafted is a prefab staircase that I have used multiple times in my forest temple to move between levels.

Only Scratching the Surface

EverQuestNextLandmark64 2014-02-09 11-53-03-37 It really feels like we have only begun to scratch the surface for what Landmark can be.  I know they plan on adding in a full combat system with randomly spawned encounters, as well as multiple tiers of exploration to each of the islands.  They showed digging down into caverns and lava chambers in the launch video, and from all I have heard that is still very much planned for landmark.   Even without all of that the game is extremely addicting and is scratching every builder itch I could possibly have.  That is not to say however that it is a finished product in any fashion.  The thing I warn players before they plunk down their money to buy their way into the Alpha process… remember that this is an Alpha in every sense of the word.  Stuff is broken at times… and that is okay.

I grumbled a bit last week as I had my claim completely wiped five or six times before they got to the bottom of the issues with saving voxel changes to the database.  I expect this, I knew what I was getting into… and I have begun building in a really large way knowing that at some point down the road it is all going to get wiped into oblivion.  By building and testing I am ultimately helping to make a better finished product.  I’ve alpha and beta tested hundreds upon hundreds of games at this point, and this is something that I just take as part of the price for helping to shape the end result.  But for players who are used to the “almost finished game being called an alpha” definition of recent years…  expect things to go haywire.

After saying all of that, I fully believe that this game is worth investing in.  The game that is there is extremely fun, but we will be seeing so much more over the coming months.  In the week we have already seen a handful of patches and new featured added in like the ability to hit the down arrow in the crafting window to easily craft the maximum number of items.  Each time I log in, I find something new that got patched in when I was not paying attention.  I love watching a game get created before my eyes, and the level of transparency the SOE folks have been giving us is phenomenal.  I look forward to working together to help craft what eventually ends up being Everquest Next and beginning a epic gaming tradition.

Trials of Ascension

Computer Crash

This morning I really don’t have the time to devote to a proper post as I got upstairs, ate my oatmeal, drank my coffee and then noticed one of my computers was stuck in a booting up loop.  As a result I spent most of my normal blogging time trying to resurrect it.  It appears to be gone now, and I will have to figure out what happened over the weekend.  But in the meantime as I play a somber rendition of taps for it… I need to get a post together today. 

Trials of Ascension

 

File this in the “Yet Another MMO Kickstarter” category.  Trials of Ascension came across my RSS feed this morning so I felt like I needed to check it out.  Their claim is that they plan to build a “truly innovative MMORPG” and some of the things they mention wanting would definitely be different.  The tech demo they posted looks pretty spartan, but then again so did the Pathfinder tech demo. Hopefully given resources they will clean that up a bit.  In it’s current state it reminds me quite a bit of the old Atari published MMO Horizons.  Some of the features they mention wanting are…

  • Perma Death – 100 deaths and the character stays dead
  • Random Everything – no static spawns or dungeons
  • Hardcore Gameplay – video talks about wanting to challenge the players a lot
  • No Fast Travel – feels it shrinks the world too much
  • No Global Chat – whisper and shout only work within a radius
  • No Names – can’t see character or npc names
  • Magic Difficult – magic is hard to acquire but extremely powerful
  • GM Team – live GM events and interaction
  • Cooperative Crafting – players have to work together to craft items
  • No Minimap – world map but no way to tell exactly where you are
  • No Con System – no way to determine the level range of a player or mob

Not For Me, But Maybe You

So what they propose is a drastically different game than what is available currently.  I am posting this on my blog because I figure there are several of my readers who would be excited to play something like this.  The problem is… I am not.  I read the list of features they want to implement, and I remember the fervor that was whipped up before Vanguard released about it being a return to hardcore gameplay.  The problem is… players will say they want this sort of a game but they never seem to show up with their pocket books when one is released.

Maybe Kickstarter is a viable vehicle for this sort of niche vision, and potentially it can get built and find a quiet following to keep the lights on.  Mostly I am just shining a light on this existing to let folks who might want to support it know about it.  Personally nothing they are describing sounds like “fun” to me.  I like my modern conveniences and I tend to rebel against the games that don’t have them.  However that is not to say that there are not players out there who have been craving this more hardcore and primitive gaming experience.  In that case support the hell out of this game and hope it makes it through to fruition.