Everquest Next Landmark

Steampowered Sunday #4

This morning I have scarfed my tasty oatmeal and downed my huge skull mug full of coffee.  Now I am ready to break some of my own rules.  Namely I am writing this morning what I had intended to write last week.  At the point of last Sunday I had Everquest Next Landmark in my hands for roughly 48 hours, so that in itself was a bit rule breaking since previously my Steampowered Sunday posts were literally me playing the game and then writing my impression of it.  However since the Landmark servers spent most of Sunday down, and I could not gather up the screenshots I wanted, I ended up writing a different post and skipping Steampowered Sunday all together.  This week, I am picking up where I intended.  Next week we will return to my normal slapshod impression posts of a game from my steam list, but this week is devoted to Landmark.

Everquest Next Landmark

EverQuestNextLandmark64 2014-02-09 11-52-01-26 Firstly before digging into this post, you have to understand something.  Everquest was my first real MMO.  While I had played quite a bit of Phantasy Star Online over on the Dreamcast, EQ was the game that got me hooked on the genre.  As a result I have this massive soft spot in my heard for all things Norrath.  I love the setting, the pantheon of gods, the racial tension…  and while I just cannot bring myself to go back to the original Everquest, I always keep EQ2 installed and at the ready for when I need a nostalgic binge.  So back in August during SOE Live 2013 when they announced Everquest Next, the game they had kept pretty well under wraps until that point… to say the least I was extremely interested.  While I had deep concerns about the class design for Next I was absolutely pumped at the prospect of this new thing they called Landmark.

Minecraft++

EverQuestNextLandmark64 2014-02-09 11-57-07-44 I believe it was Jesse Cox that called Everquest Next Landmark, Minecraft on Crack… but in truth that is neither fair to Minecraft nor Landmark.  It is very much the case that a game like this simply would not exist were it not for Notch and his vision to create a fully destructable cube world in Minecraft.  Landmark is more akin to Minecraft Evolved or to use the codemonkey term…  Minecraft++.  The world feels completely different at first, but as you dig into it, the same kinds of logic that we adapted to while branch mining for diamonds in Minecraft mostly apply here to.  The difference is, that with Landmark it feels like they are only scratching the surface of what they can do with the engine.  They have grand plans to use Landmark as a testbed for ideas that will eventually work their way into the eventual Everquest Next product.

The world of Landmark is arranged as a group of “Islands” assigned to a specific server that are connected by a network of the Combine Spires.  First I have to say how pumped I am to see the Combine Spire concept visualized so wonderfully in this world.  It just wouldn’t feel like a EQ game without the spire travel network.  My only desire would be for them to eventually give us a hearthstone type construct that lets us fast travel to our claim.  For those of us who were not lucky enough to get claims near the spires, it becomes a trek each time we want to get to our claim to do work. 

Your Claim in the World

EverQuestNextLandmark64 2014-02-09 12-32-18-01  Right now the claims system works pretty well, but each of the worlds is so full that it become a crapshoot to try and find anyplace to set down roots.  Every grey colored flag represents some players claim on Liberation/Pingo where I set down roots.  The blue flag represents my home, and it is a fair clip from the teleport spires.  When I managed to get into game the Saturday after release, all of the tier 1 and tier 2 zones were essentially full, and there was nothing at all even vaguely close to one of the spires.  Right now the game allows you to plunk down a claim in a freeform fashion so long as it is a certain amount of space away from any nearby claims.  The problem with this is it allows for some inefficient use of space.

What I would love to see is a system more like Trove with fixed claim points that you  just walk up to and take over.  This does two things that are really important.  Firstly it allows for the space to be divided up for maximum efficiency letting a fixed number of players inhabit each and every map.  Secondly… and this is huge… it allows for a “No Vacancy” sign of sorts to be placed on the islands that simply have no room left at all.  Right now a brand new player has to teleport from island to island until they find one that looks like it has a bit of free space… sometimes running out there only to find that a new claim cannot be placed.  My friend Rae went through this process yesterday and I have to say it sounded extremely frustrating.

Your Pick and A Dream

EverQuestNextLandmark64 2014-02-02 20-11-11-59 You are dropped into this world with only the most basic of supplies.  Currently everyone playing the game has the founders pick, which is a combination of the lowest pick axe and a pretty high tier axe allowing them to mine copper, stone and dirt and chop down all but the largest trees.  Once this goes beta however, most players will enter the game with the Stone Pick and Stone Axe, much slower versions of the founders pick.  In order to progress you have to gather a seriously large number of resources.  Currently the conversion rate is generally 100 raw resources to 1 finished resource.  To make your first upgrade, the copper pick you need to gather 1000 copper, be lucky enough to get 10 elemental copper a rare drop, and gather up 1000 plain wood logs.  Then on top of that… not all Copper Picks are created equal.  They range from very slow green quality picks to truly amazing legendary quality picks that cut through stone like butter.

EverQuestNextLandmark64 2014-02-09 12-01-55-34

At this point I feel like a lot of the resource costs need to be balanced but they do give a player something to shoot for.  For example my next tier upgrade of pick requires me to gather up 6,000 plain wood, 90 sapphire, 30 extremely rare elemental cobalt, 500 also rare burled wood, and 3000 cobalt ore.  To make it worse… to even craft this I need to upgrade my crafting machines to the next tier.  You start off with access to a basic forge at the combine spires, and then after that you need to craft your own machines… or find a very kind member that has all of the crafting machines out in the open on their own claim.  This is one of the things I am loving the most about Landmark so far… it is building a little community.

I am going to draw a comparison that rarely gets drawn in a positive light.  The crafter camaraderie reminds me so much of the early days of Horizon.  That game was ahead of its time in so many ways, but primarily in the great crafting system that made it a positive thing for crafters and adventurers alike to work together on these massive scale public works projects.  I remember spending hours as a Reaver guarding crafters as they brought loads of materials to be applied to one of the big bridges that would then connect up to a brand new untouched island.  The crafter gear was not suited for combat, and was needed to be able to carry the maximum amount of materials to the work sight, so an alliance sprung up so that these crafters could be ferried safely from the nearest resource field to the very dangerous work sight.

In a very similar spirit, players are dedicating their claim to becoming a crafting hub for their island.  The above claim is just off the spires in Liberation/Hollows and belongs to a player that I don’t even know named Linerra.  But she has so graciously opened it up to the public, and every night this place becomes a hub of players crafting up new bits for their own claims.  I am not sure she will ever fully know how much I appreciate what she is doing.  While I want to make the latest machines, when it comes time for me to craft my cobalt pick I will likely visit her hub, instead of gathering the 80 Elemental Cobalt, 8000 Cobalt Ore, 9000 Tungsten Ore, and 6000 Amaranthine to craft the Amaranthine Forge needed to create it. 

EverQuestNextLandmark64 2014-02-07 01-18-10-83 I have been surprised that my own claim has become a hub of sorts for my area of Pingo, so I have the motivation to eventually upgrade all of my machines to the highest level.  I have since moved the crafting machines from my porch to the undercroft, but I left a note in my claim banner indicating where they can now be found.  Awesome thing is, I have struck up a friendship with a few of the players who visit my home regularly to craft.  This sense of being neighborly is a really interesting dynamic to me.  Yesterday as I was working on the third and fourth floors of my forest temple I was constantly having players swing by and say hello.

Building Tool Progression

EverQuestNextLandmark64 2014-02-02 22-13-44-02 One of the things that is drawing mixed reception is the gating of building tool mechanics.  When you start the game you are given a package that contains the Add, Remove and Heal tools that can be used to build on your claim.  The above image is of me clearing the voxels from my claim with the remove tool.  These can be scaled and changed in shape and the material and texture they apply, but represent a very rudimentary “minecraft esc” way of building.  Later there are much more powerful tools like the selection tool that allows you to apply a material to a much larger section, or use the really powerful cut and paste functions.  There has been a bit of grumbling that it takes so much farming before you get these more advanced tools.  I however think this is probably a good idea.

Sticking with the three simplest tools forces you to “learn the basics” before getting into something that can cause issues if you are not careful.  Selecting large areas lets you do something really quickly, but at the same time you can also make some pretty big mistakes with it.  Most of my building is still done with the add/remove tools, and I tend to use the selection and smooth tools extremely sparingly.  I have heard that the line tool is even more powerful when you get it, but similarly if you don’t have a basic understanding of how to get the most of using the fixed tools on and off the grid, it becomes easier for you to make mistakes when handed the really game changing tools later on.

The above video is a really good resource for showing off the basics of crafting with tools on your claim.    While I have been piddling with this game for a little over a week now, I still feel like I am constantly picking up tricks.  The best thing about the system is that it is so simple and easy to gasp, especially for anyone who has ever played Minecraft.  At the same time it is infinitely complex in the number of things you can do with it.  People are creating some really crazy things, especially using the smooth tool to even go so far as to create massive sculptures.  When they finally open the player studio, it will be interesting to see just what sorts of widgets players have constructed.  Right now the only thing of any worth that I have crafted is a prefab staircase that I have used multiple times in my forest temple to move between levels.

Only Scratching the Surface

EverQuestNextLandmark64 2014-02-09 11-53-03-37 It really feels like we have only begun to scratch the surface for what Landmark can be.  I know they plan on adding in a full combat system with randomly spawned encounters, as well as multiple tiers of exploration to each of the islands.  They showed digging down into caverns and lava chambers in the launch video, and from all I have heard that is still very much planned for landmark.   Even without all of that the game is extremely addicting and is scratching every builder itch I could possibly have.  That is not to say however that it is a finished product in any fashion.  The thing I warn players before they plunk down their money to buy their way into the Alpha process… remember that this is an Alpha in every sense of the word.  Stuff is broken at times… and that is okay.

I grumbled a bit last week as I had my claim completely wiped five or six times before they got to the bottom of the issues with saving voxel changes to the database.  I expect this, I knew what I was getting into… and I have begun building in a really large way knowing that at some point down the road it is all going to get wiped into oblivion.  By building and testing I am ultimately helping to make a better finished product.  I’ve alpha and beta tested hundreds upon hundreds of games at this point, and this is something that I just take as part of the price for helping to shape the end result.  But for players who are used to the “almost finished game being called an alpha” definition of recent years…  expect things to go haywire.

After saying all of that, I fully believe that this game is worth investing in.  The game that is there is extremely fun, but we will be seeing so much more over the coming months.  In the week we have already seen a handful of patches and new featured added in like the ability to hit the down arrow in the crafting window to easily craft the maximum number of items.  Each time I log in, I find something new that got patched in when I was not paying attention.  I love watching a game get created before my eyes, and the level of transparency the SOE folks have been giving us is phenomenal.  I look forward to working together to help craft what eventually ends up being Everquest Next and beginning a epic gaming tradition.

Belghast: Wedding Photographer

Belghast: Wedding Photographer

Most kids growing up end up working food service of one form or another, but I somehow lucked out and missed that experience during my formative years.  Honestly I had a pretty good string of jobs throughout High School but probably the most bizarre would be that of Wedding Photographer… or more so the Photographers Assistant.  My father was a machinist by day and professional portrait photographer by night and weekend.  Essentially I grew up in the darkroom and was extremely comfortable around photographic equipment before most kids had learned to ride a bicycle.  As I got older and needed an allowance, I often got drafted into helping out with the “family business”.

This was not as glamorous as it might sound.  Essentially it usually meant sticking me up in a balcony somewhere during the service with a zoom lens and getting the nifty overhead shots that my father could not get from the ground.  By my teen years I could name all the basic parts of a wedding, and could spot little variations coming before they actually happened.  This whole experience has caused me to loathe weddings.  Being the wedding photographer is a really uncomfortable experience, for a few hours you become part of the family and have to figure out how to wrangle your way through getting the shots taken.  Thanks to tradition no one wants to take the photos before the wedding… and then after the ceremony it becomes a sheer struggle of wills to keep everyone in their clothing and willing to line up in the various shot arrangements that the bride and groom will want.  Everyone wants to mingle with family because they go away…  and while the photos don’t seem that important on the day of the event…  they will certainly catch the fact that you didn’t get a photo of them with uncle bob afterwards.

This summer I had to reprise my role of Wedding photographer as I got asked by the same neighbor who cleaned up my blood mess to photograph her wedding.  I mean seriously… how could I say no?  So I gave it the good ole college try and I think overall the photos turned out pretty well.  Within a few minutes of the ceremony ending I remembered all the reasons why I hated doing this in the first place however.  We couldn’t keep the groomsmen from changing out of their clothing into shorts.  This was an outdoor wedding in the middle of a August Oklahoma heatwave.  I feel like I got the workout of my life trying to wrangle a bunch of people who did not want to stand still for photos.  All in all however it was pretty successful and over time I managed to get everyone together.  It did not help to improve my hatred of weddings however.

Giving Up, For Now

EverQuestNextLandmark64 2014-02-04 05-53-33-00 For the time being I am going to give up on building anything in Landmark.  This is the fourth time in recent days that the servers have gone down and I have logged back into my claim being fully reset.  I could clear it fast enough again with the select tool, but it feels absolutely futile since I know I will likely be logging back in again to nothing.  Dave Georgeson posted this tweet last night which I seems positive… but we have had some optimism in the past as well.

I ended up clearing a little bit this morning so if things are still clear by the time I get home this evening I will consider that a positive sign and maybe just maybe start building again.  Someone can correct me if I am wrong, but it seems as though if you use ctl+v instead of delete when you have a large area selected… it appears that you harvest the materials contained within that area.  I made the mistake of clearing the last time with the delete key, meaning I likely lost all of my props permanently.  Honestly right now I wish I could figure out how to make torches, that is really the only prop I need to be able to craft a whole bunch of.

EverQuestNextLandmark64 2014-02-04 05-48-19-47 Another huge plus is that I managed to figure out the lightstone.  Essentially unlike Everquest, it must be equipped in a slot.  Since the slots are not marked at all, you just have to keep dragging them into each slot one by one until it finally fits there.  You can see in the above picture the light radius that it gives off, which is more than enough to be able to see what you are doing.  Really that is all I was wanting since my claim is mostly cast in shadow all the time.  I like that aspect of it, and once I actually get my temple ruins built it should look really cool.  Before I can really do that however I need to figure out how to make torches.  I realize at this point I only have two crafting machines and based on what I saw yesterday there are like half a dozen or so that someone had out on their claim for people to use.

EverQuestNextLandmark64 2014-02-04 05-59-09-46 Since I can’t really craft I have been working on upgrading my tools.  This morning I managed to craft the Heavy Silversteel Pick shown above.  I am not sure if it is always a legendary item, or if I just lucked out in the randomizer.  Previously I had been using the starter pick to clear any tier 1 material away from what I was actually wanting to harvest since the Pick/Axe combo was so much faster than any of the upgraded picks I had gotten.  However this one seems to finally be roughly the same speed.  Now that I can harvest another tier higher of material I am hoping I can craft the next set of crafting machines, and maybe even the next tool which I think is terrain paint, but I am not really sure.  At this point mostly I am looking forward to the voxel database stabilizing enough for me to start building again.

Belghast and the Severe Asthma

Bel is a Sick Little Monkey

Right now I am feeling like a failure, for several reasons.  For starters Steampowered Sunday never happened yesterday, because I kept waiting on the Everquest Landmark servers to stabilize enough to get in and record some gameplay.  I thought it was going to be a cool idea to do SPS over a brand new alpha game that lots of folks were interested in.  More so than that… I completely forgot that I had a raid last night, so I owe a lot of apologies to my raid group.  I was feeling pretty shitty Friday night during the raid, and over the course of the weekend I just got to feeling worse.  Yesterday was a bit of a haze and since the snow came down and my wife’s school was cancelled… I guess the day was lacking the normal sense of pressure that a Sunday has.

By the time I got drug down to our neighbors super bowl party, I had lost touch on what day it actually was.  Sweet mother of god the food there… so much of it and so tasty.  She had made these little bacon wrapped smoked sausages caramelized with brown sugar.  I could have seriously made a meal on that alone.  Like always she cooked for an army, and there were only 7 or 8 of us there.  We left around halftime because we walked down and didn’t want to slip and fall on the way home through our poorly lit sidewalks.  The food coma that set in just left me in a bit of a stupor.  As a result I literally could not remember that I was supposed to tank a raid that night.

I am really hoping they had enough to pull the raid together but since the other regular tank was also slotted to be gone… I am seriously doubting they were.  So I am posting it here, and I will post it elsewhere and say it in person…  I am sorry I flaked on you guys.  This is out of character for me, but it quite literally slipped my mind.  I didn’t even realize I had done it until I got up this morning.  Today I plan on trying to sleep as much as I can, because sleep heals.  As a result I got up at 5:30 and emailed my boss saying that I would not be in and then slept until 10:30.  I will be taking dayquil and breathing treatments to try and break the gunk up so that I can breathe again.  I really need to be viable for work tomorrow.  We are supposed to be getting a lot more snow and ice tomorrow, so we will see what exactly that means.

Belghast and the Severe Asthma

Since I am sick right now, I kinda wanted a factoid that blended with that.  I have touched on this a few times but it is worthy of factoidization.  I have extremely severe asthma, it has gotten slightly better over the years but there are times where my body still completely breaks down on me.  I have a number of triggers ranging from weather changes, to strong perfumes and smells, and the worst of all is smoke both second hand and smoke from fires.  This has been a thing that I have struggled with my entire life.  My very first asthma attack happened before the age of one, when my mother heard me wheezing in my basinet at the end of the bed.  My father had been an extremely severe asthmatic growing up and spent many a night under an oxygen tent… which was the 1950s treatment for such things.  I don’t think I was officially diagnosed however until after age one, because the pediatrician kept saying “babies don’t have asthma”.

To make things even worse I have what they call a “primary immune system deficiency”  which basically means I have a lazy immune system.  So I tend to catch everything that is going around and it takes significantly longer for my immune system to wake up and realize there is something bad inside of me that it should be fighting.  So this complicates the first thing significantly, as I almost always have some sort of a cold.  If they drag on long enough there is a moment where it wakens the beast and my lungs start shutting down on me.  This weekend is one of those times where a “nameless crud” has finally lingered long enough to trigger my asthma.  Most of the time I can take a bunch of breathing treatments and be just fine.  Every now and then it triggers a downward spiral that requires much more severe intervention.

Probably the worst of these was the 2005 Thanksgiving Holiday, over which I spent five days hospitalized.  I know I mentioned this event in the little letter I wrote a few weeks back to some smokers in my building, but this is the worst case scenario that I am always worried about in the back of my head.  Of course this was created by an unlikely chain of events.  One of our friends had a house fire, and I went down to the house long enough to be handed prescriptions to take to Walgreens to fill.  That was enough to trigger a negative reaction that lead to me going to the Emergency Room.  They hooked me up to a BIPAP machine that would help me breathe, or at least force air into my lungs, and since my lungs were so swollen shut… it caused me to respirate insanely fast.  So fast that they were scared I might have a heart attach that night, since my pulse was racing.

Eventually they were able to get things under control but it was five days before my blood oxygen levels came up enough for me to be able to go home.  By day two I was absolutely stir-crazy in the hospital.  All I really wanted was someone to bring me a laptop.  This whole event has made me super aware and conscious of irritants in my area, and before this happening I probably never would have had to courage to tell the smokers what they were doing to me.  With my large amount of weight loss, it has improved my asthma quite a bit.  However there are still moments where something triggers that chain reaction and I go down for the count.  I think this current situation is an accumulation of weeks of breathing colder than normal air mixed with some bug that is going around.  But there you have it… a relevant factoid for a day when I am pretty sick.

Liberation Pingo

EverQuestNextLandmark64 2014-02-02 19-53-24-37 This post has already gone on pretty long at this point, but I didn’t feel like I could truly make another post without at least mentioning EQN Landmark.  Friday evening late the Alpha keys went out to all of the founders, but I personally did not get it launched until Saturday morning after I made my blog post.  At that point it was extremely hard to find a plot of land that was claimable.  So I wound up in the middle of nowhere on the Liberation server and the tier 3 Pingo island.  I feel like this may be a positive thing in the long run as there seem to be more than enough tier 3 resources to be had there.  However this has involved a lot of my bouncing to other areas to pick things up.  Right now I am building cautiously as during one of the server resets this weekend we lost all progress and I lost my crafting machines in the process.

EverQuestNextLandmark64 2014-02-02 22-13-44-02 The important thing to note… that if your tolerance for bugs is low.  Save your money and wait until this enters beta.  The game is very much an alpha product, but what is here is extremely fun.  Essentially at this point it is much like the early days of minecraft.  You wander around a very pretty world looking for resources that you can then take back to your claim and craft with.  The area my claim is in rests deep in a forested valley and as a result very little natural light reaches it… so all of the pictures on my claim tend to be cast in shadow.  Hopefully I can craft enough torches to fix that problem over time.  The key progress I have made is I have been able to upgrade to the Iron Pick allowing me to harvest some higher end stuff, and I have been able to craft the selection tool as well as replacement crafting machines.

EverQuestNextLandmark64 2014-02-02 13-38-34-12 Right now the only frustration really is the long queues.  At one point yesterday I waited for two hours in a queue, only to have the game crash out at 50% as it was loading.  However as the evening went on this improved drastically.  I just want to thank the EQN Landmark team because they really went above and beyond with this launch.  I am pretty sure Dave Georgeson for example was up almost 48 hours straight working on the problem along with the rest of the team.  So I have to say kudos for the work well done.  I am already enamored with the game, enough that I have upgraded from Explorer to Trailblazer.  There are a lot of systems simply missing right now, like it seems you can send a friend request… but the other party cannot respond nor is there a friend list.  As a result we are using server channels so I have created a house stalwart one.  Typing “/join stalwart” should get you in, and everyone that is friendly is more than welcome.