Social Justice

Happy Holidays?

Yesterday was a mixed bag, I am not going to get into the awkwardness that was Christmas with my family.  I should have taken a picture of the gallon jug of holy water that my grandmother for some reason seems to think she needs, however I did not as it would have been too obvious.  Suffice to say it was fine while it was just my parents and grandmother, but once people started showing up the fight or flight instinct kicked in and I had to get out of there.  We stayed long enough to be socially acceptable, or at least long enough to see everyone and then got back on the road.  I really don’t deal with large groups of people in confined spaces very well.

When I finally got home that night I went back to my LFR madness.  I really would have thought that the holidays would have made people better natured, but instead it seemed like only the worst people were running dungeons.  I guess it makes sense, as most of the “good” people probably have families and such that they would rather be spending time with.  The highlight of the evening, as far as horrible goes came when my Downfall group finally got to Garrosh.  We had a few people drop like usual, and one of the warriors  that joined in immediately started moaning that he had waited in queue for an hour and missed the entire dungeon.

Instead of doing the right thing, and just dropping group and taking the deserter debuff…  he proceeded to pull Garrosh while we were still getting prepared screaming “For Mother Russia”.  Obviously his ploy was to get us to kick him which doesn’t cause the debuff to happen.  He was running across the screen just about to aggro him again when the kick happened saving the day.  The problem is…  there needs to be a better way of managing this.  The systems in place don’t give us a way to flag this guy letting other people know that he will likely screw their group over if things don’t go his way.

Social Justice

TribunalCase League of Legends has had in the past the most notoriously toxic community in online gaming.  As a result they knew that this was ultimately hurting their product and keeping players from participating on a deep level with it.  Instead of sitting back and saying “pugs will be pugs” they took matters into their own hands and tried to devise a way of dealing with this.  As a result they created two systems that work hand in hand.  The honor system allows players to provide “endorsements” that are positive, such as Teamwork, Friendly, Knowledgeable, and at the same time provide a venue for reporting bad behavior.  When a player has received enough negative reports they go into another system called the Tribunal.

One of the problems with social reporting is that there is a sea of false positives and downright minor infractions that clog the customer support staff.  As a result the Tribunal system is innovative in that it brings each case before a jury of “peers” aka other players who have signed up to be willing to sit on these peer based juries.  You can view all of the results on the public Tribunal page if you are logged into your league account.  The image on the right side is an example of a tribunal ruling.  Of course warnings for language should apply as it states exactly what the player said during the match to warrant being reported.

Be Proactive Blizzard

These systems really do seem to work out in the wild, in fact with the big 2.1 patch in Final Fantasy XIV Squaresoft introduced a very similar endorsement system with some big rewards that can be gained through this positive behavior.  In the past there were unofficial systems on the servers that permanently labeled disruptive players as pariahs from the social circles.  There was a time where you could look at the guild a player was in and have a fair shot at gauging whether or not the player would be a positive influence on your group.  Additionally just talking to a player for a moment before inviting them to fill a group gave you a good idea of their future behavior.  When Blizzard introduced systems to automate these processes it completely removed the element of social ramifications, and such the “greater internet fuckwad theory” came true.

When it is perceived that there are no consequences for bad actions… players tend to behave worse.  Sure there are awesome people out there that are awesome all the time regardless of who is looking… but that is quite simply not the majority of people.  These systems work to bring a tally of someone’s misdeeds to bear each time they step into a group.  The guy who wiped the LFR because he didn’t want to be there… would bring with him a black mark from each and every player that flagged him for doing what he did.  I feel like blizzard does an excellent job of policing and banning players who are actively exploiting the game. 

However it is quite literally against their best interest to ban players who are paying them a monthly subscription.  Each time they ban one of these players they lose his money, and over time it adds up.  What systems like the tribunal do is introduce a neutral third party, the player.  The tribunal works because no only does it hold players accountable for their actions, but it also holds the players who are making these decisions accountable.  Every decision that is made, and the players who participated in making it is posted publicly for the world to see.  Since this relies on the players justice is usually far more swift than waiting for customer service to sift through their backlog of cases and deal with it.  It is my hopes that with the rollout of Warlords of Draenor, they will investigate a system like this, and hopefully make it applicable to ALL battle.net games..

Richer Than You Think

A Patch Awoken

Monday evening the Final Fantasy XIV servers were down to deliver the brand new 2.1 patch.  This is the one that everyone had been waiting for, that was supposed to deliver a ton of new content.  At one point I was anxiously looking forward to this update, because it held the promise of player housing as well as new dungeons to run to collect what we lovingly refer to as “bookrocks” aka Tomestones.  Now that the patch is live, I find that I can’t seem to be bothered to actually patch the game up.  Tuesday and Wednesday night I spent a bit of time hanging out in mumble with my friends who are still playing it, and they seem extremely excited about it overall.  The video below shows all the reported changes, and I will admit it seems pretty staggering.

 

However several of these things seemed to be tarnished by somewhat bad design.  The biggest of these that I have heard of is the housing system.  Currently it is oppressively expensive,  the day it was released I saw a tweet (that I seem to be unable to find at this moment) stating that they gained the first million gil towards their house… only 99 more to go.  That apparently is cheap… here is a listing of the housing prices on the various servers.  We are in group three, on Cactuar so right now it would cost 125 million gil to purchase the largest home… aka the one suitable for a guild house.  Considering prior to 2.1 there really was no way to make money at 50 other than crafting…  this seems insane.  The highest I have ever gotten with my character was 200,000 gil, and repair bills and components for my artifact weapon whittled that down to around 75,000 gil the last I checked in on the game.

Supposedly they have added in a bunch of new ways to earn money, which I guess is a positive.  However it does seem silly to roll out such an expansive and impressive system…  that no one can actually use on day one.  Supposedly over time the housing prices will fall, but that still puts the large house at 100 million gil at the absolute cheapest possible price.  Listening to my friends, they seem to be enjoying the new content.  The new dungeon Pharos Sirius seems to be genuinely difficult and to the best of my knowledge they have not beat the final encounter.  That was one of the interesting things about FFXIV dungeons, is that they had a 2 hour timer to get through them.  I feel like I should be excited about the prospects of the patch, but I just fine myself not caring at all.  Whatever magic I felt towards FFXIV seems to be gone for me, in the same way it has flickered away for so many other games.

Richer Than You Think

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This morning I achieved a personal goal… too bad it comes 2 expansions too late to be terribly impressive.  I have never been extremely successful at making money in MMOs.  I guess in the grand scheme of things it just has never really been a priority.  As a result I have always thought that I was broke, or at did not have a ton of liquid assets in game.  While I am still not anywhere near some of my guild members, I am was apparently doing better than I ever thought.  Awhile back I installed Titan Panel again, to help organize a lot of my informational gadgets in one place.  In trying to keep track where I was with all of my tokens I installed a Currency addon.  Interesting thing about it… is that it started to keep track of all of the money spread across all of my characters.

As of last night it showed that I had 25,000 gold distributed among all of my alts… five of which are 90 and in various stages of “raid ready”.  No character had more than 5,000 gold on them specifically, but spread out among all of the characters it added up.  Because of this I decided to realize something that had long been a goal for me.  With Wrath of the Lich king they added what has been ubiquitously referred to as the “Repair Mount”.  Since I do a lot of random killing out in the world, and solo farming of dungeons/raids… I find myself constantly searching for a repair vendor.  So many times I have thought to myself “man it would be awesome to have that mount”, but even with faction and guild discounts it was still 14,000 gold… which seemed like an insane amount.

I never would have purchased this back in the days before account-wide mounts… but the idea that I just gave every single alt the ability to repair whenever they hell they felt like it?  Sure 14,000 seemed like a reasonable price, especially considering I have branched out onto a second account of characters.  So this morning before sitting down to write my blog entry I shifted back and forth between all of my characters and began pooling my money on Belgrave to make the purchase.  I knew for certain he was exalted with Kirin Tor, the faction the mount vendor is sold on.  I have to say… I am freaked out a little that I just spent all that gold on a single mount, but within a few days that will pass and I will be happy with my decision.  There really is very little I want to purchase in the game at this point that my army of alt crafters cannot eventually make.  So I figure thanks to the mount I will be able to farm up more goodies to fill the coffers again.

Lucky Streak

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Most of the yesterday evening I spent working my way through Siege of Orgrimmar.  The first section of the dungeon went extremely smoothly and the loot gods seemed to be smiling upon me.  I managed to get a usable drop off three of the four bosses there.  Of course the first drop of the evening was a neckpiece… after purchasing the one with honor last night.  That seems like it is always the way however… when you upgrade a piece, you end up getting a better one almost instantly.  The second part of Siege however went extremely slowly as I had to complete it in two passes.  I was on the second boss of the first pass when my wife came home last night and needed my assistance.  After killing Iron Juggernaut I bailed from the LFR and did what she needed for a bit.

After coming back that meant sitting through another 30-60 minute queue and repeating the first two encounters without loot.  However that second run went far more smoothly than the first, and we had no wipes at all until folks lost focus during the Nazgrim fight.  That is not the type of fight that you can “burn down at the end”, since the not dealing with the adds means he very rapidly heals back all of the damage you are dealing to him.  During the second attempt however, folks stayed focused on the adds and we managed to defeat him in near record time.  My hope is tonight to come back and finish out the last two parts.  At 11pm I attempted to queue for the third, and it looked like roughly an hour queue so I gave up and went to bed.  Still no love for a weapon, but this next segment has the chance of dropping a weapon I believe.  So between it and my nightly habit of running a Heroic Scenario… I might have a chance.

Pre-Endgame Game

Limited Time Stuff

First off I guess let me open todays post with a complaint.  I really had nothing much to talk about as I sat down at the keyboard, so I did what I normally do and sifted through my RSS feed.  I spent most of yesterday super busy and really did not have time to read anything much.  One of the first posts was over on Rift Junkies talking about how apparently there was a new mount available for only four hours on the Rift store.  They are apparently calling this unstable artifacts, which is a clever excuse to make something super limited that costs a hell of a lot on the store.

I am not against the 2700 credit price tag, but I am against the concept of limited time items.  I hate when something goes into game only to be pulled out swiftly keeping anyone else from getting the item.  I honestly don’t care about the red Kirin at all, because I think the mounts are ugly, but for me it is more a principle of it.  When a game starts doing one time only things, I really lose interest quickly.  I get extremely frustrated anymore when I am asked to play a game on someone else’s schedule.  With the recent rapidly expiring world event each phase lasting only two days… this seems to be the direction that Rift wants to move in.

The more of this type of content goes into the game the less and less interested I am in it.  There are so many things about Guild Wars 2 that I think I would enjoy, but the fact that content expires roughly every two weeks keeps me from wanting to dig in and try it.  I don’t want to ONLY play this one game, and in order to farm up every new thing in the world… I would really have to do just that.  The whole playing the same game every single night concept just seems foreign to me.  There are so many different games I want to experience, so knowing I will go into a game missing out on things… makes me think my time is better spent elsewhere.

Pre-Endgame Game

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I guess while I am complaining, I might as well not stop with Rift.  Onwards to FInal Fantasy A Realm Reborn!  We absolutely lucked out as a guild and had eight of us reaching 50 within a few days of each other.  Well that is not true I guess, we had one super impatient gamer rush through to the end game and sit there without any additional support for about two weeks.  However the majority of us arrived at the end game at roughly the same time.  This made the sequence of three eight man instances seem not that horrible in part because it was fresh content for all of us.  However now that we have another three characters up to 50, I am realizing what a slog it really is.

So much of the end of the main storyline in FFXIV reminds me of the trials and tribulations of having to key players for various raid instances in both EQ and WoW.  Be warned there will be some spoilers, so if you care about that sort of thing, I would stop reading.  I will try my best to do as few as possible, but it is going to happen.  Essentially when you hit 49 you start down a sequence of events that leads to the finishing of the main storyline.  The first of these is Cape Westwind, yet another trial.  We have done this now three times… and quite honestly I cannot tell you exactly how the mechanics work.  The biggest pain is getting eight players online at the same time.

Next you run through a few quests and end up unlocking Castrum Meridianum…  which is surprise surprise another eight man dungeon.  This takes a little over an hours time normally if you are not doing the speed run chicanery… and now that every mob in the instance drops decent money there really is no reason why you would.  These places are decent money.  Once you finish up in there, you do a few more quests and wind up stalled on The Praetorium… yet another 8 man dungeon.  This one takes quite a bit longer than the previous one and is a wee bit trickier at times.  Finally after finishing this sequence of events you can finish the main storyline and unlock Amdapor Keep.

We have been working our way through these for Cyl, Opo and Tivo… and the problem with an eight man dungeon is trying to accommodate eight different play schedules.  We really only seem to have time to do one of the dungeons in the sequence per night.  Last night we were trying to figure out when we could pull together a group next…  and the problem is we are unlikely to be able to get ALL of the necessary players online until next week sometime.  As we started going through the days, there was one player that could not attend on each of the nights.  While the final storyline is extremely cool… it just seems like a lot of bullshit to have to slog through to even begin the end game grind.

Norrath Calling

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Towards the end of the night I ended up logging out of FFXIV and popping into EQ2 for a bit.  I have said it before, and I will say it again… sooner or later I always return to playing EQ2.  I am not sure if I am ready to be back in it yet, but I did some questing out in Withered Lands and enjoyed the relaxed pace.  My friend that recently returned was telling me excitedly about the guilds plans to start doing heroics, and while I think that is cool I don’t want anyone to factor me in their gaming decisions yet.  I already have a game where I am a key resource for running instances… I really don’t want another one.

That is not to say that I don’t enjoy tanking dungeons, because I do… otherwise I wouldn’t keep returning to playing that role.  I just find that tanking takes more out of me than it used to.  I cannot chain run instances like I once could.  So I find myself needing something else to play so I can have a bit of peace and quiet… and more importantly downtime.  Everquest 2 has always been a good filler of this niche.  I would like to get my Shadowknight up to 95 so I can be prepared for the new content when it releases as well.  I still feel like in many ways I am running from WoW, because I know that will only end up in tears of frustration.  I continue to ignore its sirens call by playing other things… just not sure how long that will work.

WoW Remix

Gamer Nature

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One of the things I have learned while playing Final Fantasy XIV A Realm Reborn… is that any player from 11 or 14 classic… really hates it when a player compares the game to World of Warcraft.  I’ve seen so many of these “classic” players fill with so much rage the first time someone mentions WoW.  Yesterday I encountered a small bit of it outside of the game in a G+ thread where myself and another tank were giving an up and coming Gladiator some advice on how best to deal with multi-mob threat.

Best advise I have to you is: don’t expect this game to have "WoW equivalents." This isn’t WoW. It’s not a WoW clone. It’s not trying to be WoW. You’ll enjoy the game a lot more if you take it as it is, rather than forcing it to fit some molded preconception you have for it. You’re trying to fit a circle peg into a square hole.

WoW Remix

So I found the above comment rather puzzling.  Especially coming from where this game did… the new version while not a “WoW Clone” is at the very least a WoW Remix.  Almost every ability I have has some simulacrum in World of Warcraft.  For example I think of my Warrior as a mix between a Druid tank and a Deathknight tank.  While it is in fact a unique beast… I still refer to the process of tabbing through mobs and applying Butchers Block as “Tab Sunder”.  Everything ultimately gets referred to more often than not by the wow name for it.  I don’t teleport back to my home location… I hearth.

Since most of the active MMO gamer pool has a relatively short memory… this is the way it has always been.  Before WoW claimed the crown as the most popular MMO… each new release got referred to by the terms we used in Everquest.  Damaging yourself to get back mana… was referred to as “Twitching” or “Cading” in reference to the Necromancer or Shaman spells.  Any form of a speed boost was often referred to as “SoW”, I can remember hearing people call the various speed powers “SoW” in City of Heroes.  To some extent listening to the FFXI diehards talk in FFXIV ARR has been a trip down memory lane… because those players carried with them terms from EQ into XI like DD for direct damage.

Top Dog Sets Rules

Awhile back there was a thread somewhere asking what games you would suggest to new players… and quite honestly despite my sordid relationship with the game, I have to say I would always suggest that someone play at least SOME World of Warcraft.  In my own guild we have a few players who have never played the game, and as a result they miss the references that are made in guild chat and mumble all of the time.  Thing is… this is not just a thing my guild does, this is a thing EVERY guild does in EVERY new game.  World of Warcraft had its own vocabulary that was grown out of the lingo that we used in Everquest.  Essentially as that game eclipsed the other games, its ability names started to take the place of the previous ones that were used.

Today going into any MMO for the first year at least… every single thing in game is going to be referred to by its WoW equivalent.  So the fact that as a seasoned MMO player… I can find immediate and direct WoW equivalents makes me think that the above statement is a little naïve.  FFXIV very much has wow equivalents, just like every game since the rise of wow has… and every game after will as well.  It is the fact that a game becomes the market leader that determines who dictates the vocabulary, because essentially there is nothing new under the sun.  Everything we do in FFXIV also has a direct EQ vocabulary equivalent, as everything we see today is a remix of the things that came before it.  The comparisons will someday shift again, but only when a game has eclipsed the current leader.