Regularly Playing: June Edition

Back in May I decided to make a monthly ritual of “truing up” my “Regularly Playing” widget on the sidebar to more closely represent the games I quite literally was playing on regular rotation.  Given that it is that time again… here is the list of things for June.  I added a few new games into the mix and also removed a few more… even if one is really only temporary.  Doing the thing where I write a blurb about what I happened to be doing in each of them.

Rift

rift 2016-06-12 19-07-37-18

In a weird bit of nostalgia, I decided to come back to Rift and give it another push.  There has never really been a period of time when I have not actually at least dabbled in this game, but so many times I failed to gain traction.  This time around I somehow managed to push from 61 to 65 and have started on  this mad mission to raise all of my tradeskills.  Now having almost accomplished that I will be pushing into the Planetouched Wilds and giving it a real amount of effort.  On top of this I am focused heavily on my crafting dailies, which often times means I need to venture out into the world in search of Sarleaf and Thalasite.  With the shift of WoW to the Garrison for most of your farming needs… I had forgotten just how much I really did love going off and ore farming.  There is just something relaxing about wandering around a zone with a purpose, looking for the next ore pop and trying to get to it before anyone else notices.  It is this weird game within a game that actually seems to work well for me.  I spent many an hour flying circles around Icecrown or Sholazar Basin in Wrath… and now am loving doing the same thing for Gelboro Reef.  Largely I am focused on that zone since, firstly I know it pretty well… and secondly the mobs are low enough level that I can go afk as needed and make it back to the keyboard before something actually kills me.  I am certain that I could be farming ore while wandering around the Planetouched Wilds, but the mobs out there are truly brutal.  Whatever the reason… I am deeply invested in Rift and its community once more and loving it.

Destiny: The Taken King

RemotePlay 2016-06-06 08-59-10-15

While I have slowed down considerably in this game, there are still regularly sessions of it… namely because I have been trying to get fellow AggroChat member and good friend  of mine Grace settled in game.  Monday night we managed to get her to level 40, and pushed through the Taken King quest content… which means that there is an entirely new world waiting for her of endgame stuff.  With Iron Banner going on this weekend, I highly expect that the two of us will be working on that or at least attempting to show her the ropes of the event.  We also have several more steps in the recruit a friend process, but as we get her gear level up there it should get easier to do cooler stuff.  Other than that other games have taken priority over the last few weeks, namely with my return to active duty in FFXIV and running stuff in Rift.  Hopefully the Iron Banner will be a good event to get me back into focus and moving forward in Destiny once more.  I feel pretty disconnected, and I miss the Thursday night Challenge of Elders stuff horribly, I just had a few crazy weeks with the St Louis trip, and Kansas City trip… and a bunch of other random occurrences that knocked me out of my schedule.  Hopefully I can start to rebuild said schedule and get moving forward once more.

ArcheAge

ArcheAge 2016-06-27 06-11-47-14

In a similar fashion to Rift, I have suddenly become involved and attached to the ArcheAge community as well.  Right now I am largely focused on leveling, but at some point I plan on doing all the tradeskilly things in this game as well.  Last year the AggroChat crew made a serious push into this game, and while we faded into the background… I still found it extremely enjoyable.  Additionally like I said yesterday, many of the early toxic aspects of the community as a whole seem to be gone.  Right now I am trying to get back in tune with the game and try and remember how the hell to do half of the things.  On the positive as I grind away at questing I seem to keep getting really nice drops for weapons and armor…  however I remember that most of the best stuff I had was crafted.  I just happened to time my return to coincide with some welcome back campaign, and I keep accruing rewards into my inventory that at some point I will figure out how to use.  Mostly I would like to hit the level cap before worrying too much with them, but I believe some of them are xp bonuses that I might as well use now.  If you are actively playing I am Belglaive on the Tahyang server, but I am not sure what all it requires to actually friend someone in game.  I am not sure if cross server friends lists are a thing there like they are in Rift.

Final Fantasy XIV: Heavensward

ffxiv_dx11 2016-06-22 20-05-16-74

I spent most of the month deeply frustrated with this game, namely because I was sitting at what felt like an artificial gear cap and being prevented from progressing in the story.  Since then however I managed to get a Void Ark run with some friends and got over whatever anxiety I happened to have about tanking it.  As a result I am now sitting at 205 gear score, and bumping up against the Nidhogg trial in the story.  It is my hope that at some point this week I can get a few friends together and run this and hopefully complete the 3.3 patch story.  I am still enjoying the game, but I lack the drive to play it… that I have in say Rift or ArcheAge right now.  For at least the foreseeable future my activity in game is probably going to be limited to our Tuesday night activities, or the occasional expert or other event that I organize with friends.  I love playing this game… but right now I only seem to love playing it with a group of friends logged in at the same time.  It is still an amazing game, but it has shifted into the sort of role that World of Warcraft has been in the past… that game that I only played when there was an organized activity.

World of Warcraft

Wow-64 2016-06-21 21-31-39-73

This one admittedly is barely making the list, and keeping its space on my sidebar.  Right now I am occasionally logging in to run Garrisons and get my free gold, but not doing much more other than that.  There has been talk of myself, grace and a few others doing random old world content for transmoggy bits and honestly…  that right now is about all I am interesting in World of Warcraft as a whole.  I feel like I am in a “desperately waiting for the Legion pre-patch” mode.  Largely because I am tired of not having any bank space, and removing any of my outfits is simply not an option.  I am not joking when I say that right now the only important thing to me in this game… is looking cool with my collection of old raid gear littering my bank vault.  If the new transmog system were actually patched in… I would more than likely go through a flurry of activity as I once again do awesome old world content for cool threads.  However I quite literally have hit a point where I maybe have 15 bag slots total between inventory, bank and void storage…. so I simply cannot play Belghast anymore without risking removing something.  So instead… I run the occasional garrison mission as I alternate through my army of alts… and then log out once again.

Things Removed From List

Overwatch

Zero clue why on this one… but the game released and I just have had no desire to really play it.  I am amped about just how excited everyone else seems to be about this game, but honestly it feels like I am more interested in talking about the world and the characters… than actually playing it.  If the player versus bots game were more compelling I would likely play it more often, but right now it feels like to enjoy it I need a group of friend to play it.  Ironically I have a huge group of friends playing it… but I think I am going through a “quiet time” phase where I just want to piddle around on my own in games rather than do a lot of organized play.  The few nights I rode along with people… I lasted 3 to 4 games before feeling the need to run and hide again.  I am certain at some point I will once again get the Overwatch bug, but the truth is I am just not that into competitive games.

Diablo 3

Removing this one again temporarily because well…. the season is over.  I have accomplished everything I could ever hope to accomplish, and now is the quiet time until the next patch.  This will be returning once again as another season starts and we all go through the crazy happy madness that is a season launch.  For a bit I was still farming for pets and such, but with the addition of several games this got removed from the docket.  I still very much love this game and look forward to adding it back to the list, but for the moment we are in the off season and the game for me at least is dormant.

 

Getting Unstuck

Not-Castlevania

RON-Win64-Shipping 2016-06-22 23-00-33-19

It has been an up and down week for kickstarter games.  Namely I am talking about just how bad Mighty No. 9 has been received.  I own this on the PS4, and while the gameplay itself is not too horrible…  the biggest problem that I have is that it feels like an odd throwback to the GameCube.  Which I guess makes sense given that the game has released on a silly number of systems including the 3DS, which makes me think that quite simply all console versions…  are the 3DS version.  The saddest part about this is at various points during its development cycle the game looked really good, but the end result is this lifeless mess of flat color.  Now earlier in the day I had commented that this whole debacle over the “Not-Megaman” game made me extremely concerned about “Not-Castlevania” which is my not so subtle jab at the fact that so many of these kick-started games are simply recreations of whatever game made the developer famous in the first place.  Almost as summoned from the abyss… I got an email with a key to the E3 version of Bloodstained: Ritual of the Night, which I didn’t even remember being part of the funding level I backed the game at.

RON-Win64-Shipping 2016-06-22 23-14-27-87

It was a little late and I only played the demo long enough to get up to the first boss… I failed miserably at even coming close to defeating it namely because I entered the fight after a lot of backtracking.  There are certain things that work extremely well, then there are others that I was largely confused about.  The primary point of confusion is that for whatever reason I could not seem to get the game to do jump attacks… which are of course a staple of the Castlevania gameplay.  I was playing on my PS4 controller which I happened to have hooked up at the time to my PC, and notoriously it tends to map things oddly, so I might give it a shot with the defacto Xbox 360 controller.  As far as every other aspect of gameplay…  this is very much the spiritual successor to Symphony of the Night, but done with cell shaded 3D models instead of 2D pixel art.  It works, and it works well.. and gives you the feeling of the Castlevania art style.  The game has some really strange creatures that you end up fighting, which is cool and something vastly different from the standard zombies and werewolves and vampires oh my genre.  I am assuming that the demo leaves off after the boss fight that is pictured above, but nonetheless I am really happy to see this game at least appears to be still on the rails.

Catching Up

ffxiv_dx11 2016-06-22 20-05-16-74

Last night I got drug into Final Fantasy XIV by Ash and Grace… and admittedly they didn’t have to pull too terribly hard.  Largely they wanted to run some Void Ark, which is the thing that I needed to do to get caught up in gear levels.  I am not sure why this was such an impassible obstacle mentally for me, because I had some serious anxiety about solo queuing for it.  Memu had made an offer to help me out, but we failed miserably at coordinating a time to run it together…  mostly because I fell into a Rift shaped hope and wasn’t around all that often over the last week.  In any case all of my concerns were essentially for naught, because Void Ark is extremely easy…. but unfortunately not the gear bonanza I had hoped it would be.  Over the course of the night I ran the Ark three times, two times with Ash and Grace and one time by myself later after getting back from a walk.  In all of those boss kills I managed to get two pieces of gear… only one of which actually replacing a slot I had something lower in.  I did however get plenty of Esoterics which allowed me to keep upgrading jewelry until a combination of the that and the Mhachi Farthings pushed me over the item level 200 barrier.

ffxiv_dx11 2016-06-22 20-06-11-65

Ultimately I am probably going to keep running this place until I run out of slots to upgrade, and even then…. it is still a decent source of gear to help pull my Dragoon up in item level.  I guess I am officially off high center, and soon I can pick back up the quest chain and at least be expert viable once more.  My hope is that tonight, I can get together with Grace and run the new dungeons who now also needs them since she too broke the 200 barrier last night.  I feel better about the game in so many ways considering how frustrating it was to hit this gear wall in the questing.  I guess in truth this is something that never happened to me during 2.0, or at least once we got back and started really moving forward.  We were always just good enough to keep pushing into the next set of dungeons, but at the same time I was also spending a ton more time grinding out tomestones to make sure I was the best possible tank I could be at all times.  That is the piece that has been missing, because I really have not been able to push myself to do that the way I once was.  As our little rag tag Tuesday night group is contemplating doing more “Real” content I guess that will start to matter significantly more in the coming weeks and months.  Time to get over the hump and gear up a bit, and for the moment Void Ark seems like an easy place to do just that.

Musical Steeds

Muscle Memory

ffxiv_dx11 2016-05-17 19-10-18-92

The tale of our run in Final Fantasy XIV has been interesting, namely we played for roughly two years straight… and then after the launch of Heavensward that original group more or less faded away from the game.  When we played the game at launch, I was towards the end of the pack when it came to leaving, and this time it seems like I was among the first.  I had split priorities when it came to FFXIV and WoW raiding… and to be truthful I was burning out intensely in both.  I last played regularly in December of 2015, and for whatever reason I’ve just not had much drive to dip my toes back in.  As additional story content was released, I made a college try to come back and consume it.  Unfortunately however I never actually made it all of the way through the 3.2 content.  As a result I admit I had more than a little trepidation upon returning, because I wondered how much skill I would have lost.  It turns out “muscle memory” is ungodly strong, and for the most part I was able to sit down and begin rotating through abilities and hitting hotkeys by reflex.

ffxiv_dx11 2016-05-17 20-39-11-95

What also helped however was the content we were doing.  Now our raid group met on Tuesday nights for two years, and it seems as though the current batch of Greysky folks have kept up that tradition.  This time instead however it has been turned in to a pony farm night.  Now back when we were doing the Extreme Primals legitimately, I had managed to get the whistle for the Leviathan pony, and counted myself damned lucky.  In the meantime however it appears that Square has increased the drop rate, and getting those musical horses seems to be a pretty regular occurrence.  What shocked me was just how quickly the boss fights came back, even in their currently abbreviated state.  For example I instinctively followed the normal tank queues for Titan… even though I initially stood on the wrong slice of cheese.  I was happy to know that I could in fact still apparently tank in this game, and I think I will feel significantly better actually doing some duty finder for gear currency.

A Good Night

ffxiv_dx11 2016-05-17 21-16-18-00

It felt really great to be back, and equally great to be playing Lala-Bel again.  There is just something about this character that makes me happy, and maybe some of the funk I have been in has been due to the fact that I haven’t been playing him lately.  After the raid my friends Tzi, Rylacus and Nyte helped run me through The Antitower, the first of the 3.2 dungeons.  I poked around a bit afterwards trying to figure out where all the other dungeon quests started, but sleep claimed me pretty quickly.  I know I will be doing Destiny raid tonight, but the hope is to return to FFXIV in the coming days.  I mean maybe the answer is to simply play all the things.  Right now I am getting enjoyment out of WoW and FFXIV again… so maybe the idea is to simply ration them both.  I know I have a lot of catching up to do in FFXIV so it serves as an excellent game to grind away while downstairs.  When I left in December I was one of the better geared characters in the Free Company… and now I am probably one of the worst geared.  I know this… because in running the Antitower I managed to pick up no less than two upgrades, which is generally a good sign that you are way behind the curve.

I managed to get the Garuda pony which was an easy drop since everyone else in the raid had one, and was quite literally just farming it to get me one.  Then I rolled on Nightmare that dropped from Titan, and managed to get the lucky roll.  The only thing there is… I guess I didn’t fully realize that this was a rare drop from any of the first three primals… even thought Ashgar said as much.  I didn’t quite grok it at the time, or I would have probably passed on the roll.  We did not however see any of the ACTUAL pony that is supposed to come from Titan.  We did however manage to get at least one person a Leviathan mount, and I believe one other mount…  but I am drawing a blank.  All in all it was a really fun night and I am going to try and juggle my schedule so I can start making this a weekly thing.  Hopefully I didn’t do anything that pissed anyone off too terribly.  I felt a little bad falling right back into my overbearing tank mode… but like I said I was largely relying on instincts to get through the evening and that comes with the tendency to pull.  Ashgar however pulled for me a few times expecting that I would provoke it back from him, and I did like a good lalatank.  It was kinda great getting to hang with Tzi and Rylacus again, even thought poor Tzi had no voice at all.  Maybe I am over my mental block against MMOs, or maybe I just happened to choose the right nights to play again.

DAW2016: Square Enix

DAW2016_logo

Developer Appreciation Week is here!  For the uninitiated the concept of Developer Appreciation week dates back to 2010 and was started by Couture Gaming the Blogger formerly known as Scarybooster.  The idea was simple, spend a week talking about all of the things you love about various game development companies and studios.  As a blogger we spend plenty of time pointing out what is wrong in the games we love, and talking about ways that they could be better.  That said it is important to understand that for most of us this critique comes from being a huge fan of the games and genres as a whole.  So during this week we point out the things that are going right and make a point of mentioning all the things we really appreciate out there.  If you too are a blogger please feel free to join in by posting your own Developer Appreciation Week ideas.

SquareEnix

I knew sooner or later I would end up needing to do Square Enix because at various times during my life they played a huge role in shaping how I looked at games.  Lets go back to a time and a place where the only gaming news I got was through Nintendo Power magazine.  In one of those issues I was first introduced to a game called Final Fantasy.  For ages I had been looking for the personification of Dungeons and Dragons in game form, and while the gold box games did a decent job of doing just that… there was always something missing.  Final Fantasy bridged the gap and gave me precisely that, along with a story line that made me care about all of the dungeon crawling.  I remember being so insanely excited when I went to a nearby Walmart and they had this game in stock.  The only negative was that within a short few days I would be heading to Boy Scout camp for an entire week.  While I normally loved camp, this was quite possibly the most miserable week of camp I have ever experienced.  All that I really wanted to be doing was playing Final Fantasy from the comfort of my bedroom… and instead I was making campfires, and hiking up sharp flint rock strewn paths.  When I finally got home, firing up that Nintendo and playing Final Fantasy was quite literally the best feeling ever.  Regardless of how exhausted I was from a week of camp, I still ended up pulling an all nighter and getting through that damned Marsh cave.

When Final Fantasy 2 was released… aka Final Fantasy IV for the rest of the world… it once again dominated my life for a period of time.  I was completely blown away by the graphics at the time, and also amazed at how much more complex the story line of that game was.  This was also the point at which I learned the hard lesson of save at every single save point, because of a bad mishap with the Magus Sisters.  The game also introduced the term “Spoony Bard” into my vocabulary and for that I will always be grateful.  This was also the first game that gave me characters I had no interest in playing…  I am looking at you Edward and your inability to do any real damage.  The game also gave my quite possibly my favorite goofy archetype of character…  the Dragoon, with its amazing but also sometimes frustrating jump attack.  I was completely hooked on the notion of having this huge cast of characters that I could switch between at will…  but then ultimately only ever seemed to play with the same party ever.  For the most part that party was Cecil, Rydia, Kain, Rosa, and Edge… with that last spot being highly variable as I went through the play session.  This is really something I do even today when I play for example a Bioware game.  In Dragon Age Inquisition, my party is pretty much permanently Cassandra, Dorian, Sera and my character.

It wasn’t until High School that Final Fantasy 3 was released…  or Final Fantasy VI for the rest of the world.  I remember it coming out around Christmas break and at first I rented it…  which was a truly dumb idea given that the Super Nintendo didn’t have memory cards.  The main reason for this was because the game itself was something stupid like $85 when it released, which was an awful lot of my limited resources at the time.  However after a few days of playing the game I was making a trek to the big city to try and find a copy.  After searching a dozen different stores I finally found a copy at Target, and much to my shock it was on sale for only $65.  I am not sure exactly sure what it is about Final Fantasy VI, but for whatever reason I think this game will always be my favorite.  I tend to love games that pull a bait and switch on me, when you think you are nearing the end of the game… only to realize that the world just got much larger and instead of being nearly done… I was just barely starting.   I also have a soft spot for a lot of the characters in this game, because it managed to make me feel things that video games had not really succeeded in doing up to this point.  Ashgar and I have had a conversation about this… and for me the game that did all of these things was Final Fantasy V.  However for me… that game was not available and didn’t even receive a fan translation until I was well into college.  The two games do a lot of the same things, I just happened to experience six first.

Over the years there has been a string of Final Fantasy titles always in my life, and several non-FF series games that I loved as well.  For example I love beyond love Vagrant Story, and I remember playing the hell out of it when it came out on the PSX.  I also spent more than my fair share of time playing Chrono Trigger, and the subsequent follow up games.  Then there are games that I wish would get a reboot like Parasite Eve that were so amazing for the time in which they came out.  Essentially there has always been some Square Enix game somewhere in my life, be it Bravely Default that I am slowly working my way through on my 3DS downstairs on my bedside table, or the Kingdom Hearts collection I have sitting beside my PS3 ready to start in earnest.  All of these are in fact great experiences, but the one I feel like I really need to talk about is the miraculous rebirth of Final Fantasy XIV.  This game was released in 2010 and was essentially universally despised.  I remember getting into the beta for it and finding it just largely uninteresting more than anything.  I didn’t hate it, I just didn’t really feel anything about it.  So I was more than happy to return to World of Warcraft, and forget that the game existed.

However in August of 2013 the game relaunched as A Realm Reborn, and I have to say I was shocked at just how much I liked the title.  We played for a handful of months until our group ran out of content that we could realistically complete.  Then July of 2014 I decided to fire the game up again, because I wanted to see how it had progressed in our absence.  Final Fantasy XIV was one of those games that our group left on good terms.  What I found waiting on me was this rich cache of content that laid untapped.  Over the next several months we had what could only be termed as a renaissance of MMO gaming all centered around this game.  I was happy to raid once again, and happy to be doing pretty much all of the tropes of a MMORPG.  What made all the difference was the loving way in which this game was being crafted.  I have to give huge shouts to the localization team and namely Koji Fox.  Final Fantasy XIV is so amazingly well written and is packed full of more feels than most games ever manage to muster.  There is content that will make you painfully belly laugh, and other times infuriate you for all of the right reasons.  Then there are moments that will make you cry… and there are certain cut scenes in this game that even the mere thought of will summon up the waterworks.

While I am currently on a break from the game after burning myself out again with the launch of Heavensward, I know sooner or later I will return and be happy to do so.  Heavensward was quite possibly the expansion I have looked forward to the most from any MMORPG that I have played, since maybe the launch of Trials of Atlantis in Dark Age of Camelot.  Unfortunately much like ToA…  I got my expectations up way too high, and the content drought that followed the launch ultimately ended up with me stopping playing.  However as a couple of patches have built up for me, I plan on returning soon…  probably after I get the upcoming Diablo 3 season out of my system.  I am happy to know that there is still a very thriving guild presence in this game waiting on me.  I have a feeling that sooner or later we will all return for yet another renaissance of MMO gaming and when it happens… it will be in huge part to just how great Final Fantasy XIV turned out.