AggroChat #433 – Nanite Preservationists

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, and Tamrielo

Hey Folks! This week we have Ammo back and talk about Honkai Star Rail or at least our early impressions.  Grace talks a bit about Horizon Forbidden West and the Burning Shores expansion.  We discuss a better FTL in This Means Warp, and that Vampire Survivors has released a DLC.  Kodra and Ash talk about how if everyone dies but the Tank, you can still win with Middara and this leads to some random discussion of MMORPG.  Tam is the only one of us who has experienced any Redfall so we talk a bit about it and the community reactions.  Lastly we sort of slide into a discussion about Guild Wars 2 without really meaning to.

Topics Discussed:

  • Honkai Star Rail
  • Horizon Forbidden West Burning Shores
  • This Means Warp
  • Vampire Survivors DLC
  • If Everyone but the Tank is Dead It’s Still a Win.
    • More fun with Middara
  • Redfall Irresponsible Speculation
  • Accidentally some Guild Wars 2 Discussion

AggroChat #429 – Just Stay Down

AggroChat #429 - Just Stay Down
Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Good Morning Friends! Lairs Day has come and gone, but for those of us recording the show…  it was still happening and as a result, we talk a bit about that.  From there we talk about the repeated death of E3 and why maybe they should just call it quits going forward.  Thalen talks about the apparent fact that Crunchyroll is known for killing games.  Bel and Kodra talk a bit about the Zelda Direct and how apparently Tears of the Kingdom is going to be even more sandboxy.  Super Adventure Festival is going on in Guild Wars 2 and we talk about the quirky new Fashion Wars event happening in Lion’s Arch as well as the test release of World 3 of the Super Adventure Box.  This past week the Crucible League announcement stream took place and the patch notes were released…  frustrating a good number of players.  From there Tam talks about Terra Nill an ecological world-building sim.  Finally, we wrap up the show with some talk about the books we have been reading.  Thalen talks about the Broken Earth series and Bel talks about Legends and Lattes and the Bloodsworn series.

Topics Discussed

  • Happy Liars Day
  • E3 Cancelled for Lack of Interest
  • Crunchy Roll Kills Games
  • Zelda Direct
  • Guild Wars 2
    • Super Adventure Festival 2023
    • Super Adventure Box World 3
    • Fashion Wars
  • Path of Exile
    • Crucible League Announcement
    • Questionable Changes
  • Terra Nill
  • Some Book Talk
    • Broken Earth Series
      • The Fifth Season
    • Legends and Lattes
    • Bloodsworn Series
      • The Shadow of the Gods
      • The Hunger of the Gods

Low Polygon Turtle

Good Morning Friends! Happy Super Adventure Box! I have to be honest I am not nearly as nostalgic for the April Fools event in Guild Wars 2 as some folks are, but they did manage to pry some more money from my pocket with this amazing Siege Turtle skin. Really the price of admission is entirely worth it for the 1980s arcade sound effects while using it. I love the aesthetics of this event even if I don’t necessarily love grinding through the world. Essentially I tend to easily get up to the frog boss and then fail miserably. What I did not expect is that apparently unlocks for SAB are character bound instead of account bound, so I had to go through the process of rigging up all of the things like bombs and shovels on my Ranger since I prefer to be playing that character currently even though for the purposes of the Super Adventure Box it does not really matter.

For anyone who has no clue what I am talking about, the Super Adventure Box is this weird original one-off April Fool’s event where players could run around in a vaguely Super Mario 64 inspired map. This was so beloved by the player base that it ultimate became a permanent event coming back each year for a week or so around the beginning of April. I’ve talked about it before in the past and even have some screenshots of the world. Essentially you work your way through a series of challenges in a Mario-esc 1-1, 1-2 etc sequence. There are a number of achievements for you to get like finding green and red baubles and a whole slew of items available for purchase through Bauble Bubbles which you can purchase for every 250 baubles collected in the levels. It uses a Zelda-like mechanic where you keep having to purchase larger wallets in order to hold more Baubles through each trip into the zones.

Super Adventure Box requires a continue coin in order to play, and at the beginning of the festival, you are given five of these. They can then be purchased with baubles or I believe found in chests spread throughout the levels. Since I was already making a purchase, I decided to pick up the Super Adventure Pack which includes a convenience item called the Infinite Continue Coin. Essentially when you hit the game over screen, in lieu of inserting a continue coin… you can use your infinite continue coin which will then give you 99 lives to explore the level making the whole process way less tedious. This is essentially a one-time purchase and is only available during the Super Adventure Festival.

Now this is where we get into the long history of Guild Wars 2, because apparently as I understand it… there was a third world teased at one point but never actually delivered. I believe this is in part because all of Super Adventure Box was essentially a passion project of one of the devs, and when they left the company so left the motivation to keep making Super Adventure Box levels. So all of the achievement hunters are currently slavering over a playable “test” of the third world. Essentially this area is missing some of the final polish but allows folks to go through it and collect some of the achievements. I watched a live stream for a bit yesterday afternoon of one of the OG players hunting for the baubles that they were missing.

While the jumping puzzles are not necessarily my jam… I do love this time of year for the neat skins that you can get. For example yesterday out of one of my daily loot boxes from killing Champions, I got this Retro-Forged Rifle which sorta looks like a giant 8-bit era zapper gun. I’ve got a similar pixelated hammer and Legend of Zelda-looking short bow skin. There are also craftable skins for various bosses in the mini-game. I picked up the infinite continue coin because this year I would really like to finish the entire map, or at least beat all of the bosses. I might need to watch a strategy video because King Toad always kicks my ass. It feels like I should be able to dodge or jump over some of the mechanics but I never seem to be able to do so.

Are you participating in Super Adventure Festival? Were you also swayed by the low polygon turtle mount skin? Have you been anxiously awaiting World Three? Drop me a line below.

Enjoying the Journey

Good Morning Friends! I am not entirely certain what it is about the ritual of doing Tequatl the Sunless at server reset that I enjoy so much but it is most definitely a thing. I am honestly a bit annoyed with the time change because it pushes the “start” of my evening back an hour later than it was. There was just something about sitting down with dinner and killing a giant undead dragon as my first activity of the evening that set the tone for the rest of it. It isn’t that Tequatl or “Taco” as I occasionally call it is really that rewarding. There are much better uses of my time, but there is something about the event that I enjoy and the fact that I have managed to pull several ascended weapons from it at this point. There is also a little community of folks who run this every single night and I enjoy the vibe they bring… that is unless I get the map with the Goon Squad on it.

I’ve been working my way through the story with my Ranger and am on the second section of Living World Season 2. In theory, my excuse is to use this experience as a way of knocking out the “Return To” achievements and eventually earning myself a Legendary Amulet as a result. Essentially ANet as a way of buying time for the End of Dragons release threw in a “Living World Return” series that provides a ton of rewards along the way and a legendary item that you can use on all of your characters. It was due to some of these achievements that I was able to finish my Skyscale so quickly because completing segments gave me exactly the amount of zone currency required for one of the steps of that quest chain. I have completed all of the content in Guild Wars 2, but had done so often times out of sequence and over the course of ten years of me playing off and on.

What has been so interesting is seeing this cast of characters that I am already so engaged with… evolving into what they will eventually become. It is like I read the last chapter of the story and now can better appreciate the chapters that are leading up to it as a result. So many of these characters I did not like at all when I first met them through Living World Season 2, because I did not understand what had happened during the first Living World Season. The game just sort of threw you in the middle of something that didn’t make much sense. While I disliked Braham specifically for most of a decade, I now feel like I understand him a bit better as a character and also think that Kas is less of an airhead because I know that both Kas and Jory to some extent are dealing with a lot of shit that went down along the way while still trying to remain a strong couple.

It makes me think that at some point in the future, I should probably start a brand new character and play all of Final Fantasy XIV through from the very beginning. Now that I know where the story is going, I feel like I will better appreciate the journey. I’m not one who is negatively impacted by spoilers and quite honestly most of the time… knowing the destination makes me stop trying to second-guess every decision along the way. I can finally relax and enjoy the ride for what it is without feeling like I need to be wary of each step. I think this is part of why I have fairly regular replaying of games that meant a lot to me like Dragon Age, Mass Effect, Skyrim, Fallout, or The Witcher 3. It is the same reason why I find comfort in watching Star Wars, Dune, or Blade Runner… it is comfortable to re-experience things that once made me happy and it is something I can use as a bit of solace when I am struggling.

In more current and fresh news… I was in fact able to skip past the game-breaking bug surrounding the Lagon boss fight in Last Epoch. If you get stuck where Lagon will not summon a portal for you to take, you can just teleport to Soreth’ka in the Divine Era. This does in fact cause you to complete the quest you are on and allow you to pick up the next sequence and begin the ninth and final chapter of the game. The last chapter was pretty fun but included maybe the worst possible archetype of creation… a wizard that summons a ring of bad around him so you have to fight him in close quarters… then summons an endless string of bees for you to fight. Bees in ARPGs are just universally awful and end up doing way more damage they you would think they should.

I’ve made minimal progress in the Monolith system, but have finished the first boss and am working on unlocking the second. I am not sure what it is about the game but I’m less driven to keep going not that I have finished the story. Maybe it is that I know I will be poking my head into Diablo IV in a few minutes, or that I am really enjoying Guild Wars 2 at the moment. The monolith just doesn’t seem as “sticky” as I would like it to be. It is really fun with friends, but I sorta find it less interesting when I am running it by myself. The drop rates of gear also feel a bit fickle in that it has been probably 20 levels since I last got an upgrade. I’m just not seeing items that are worth swapping to and would require more crafting than I have forging potential available to fix. I know as I progress upwards in the monolith that I will keep seeing better and better items, but I am in this weird period where nothing useful seems to be dropping. The rewards from each monolith echo feel significantly less important when you know you are just going to be vendoring almost all of it.

I think in the test realm they must have buffed drop rates significantly because it feels like I am only getting a trickle of useful gear. Maybe it is just that I know more specifically what types of items I am after with my paladin build than I did with the necromancer. Whatever the case the game as a whole just feels less rewarding than it did in testing. I am trying not to force myself to play Last Epoch because I don’t want to ruin the experience. I might try playing something else because while I enjoy the tanky nature of the Paladin build I am running, it isn’t terribly exciting gameplay-wise. I sorta miss having my Bone Golem thrashing about. I would also like to try building something with Primalist, and if I do plan on switching classes I should probably do so before I get too deep into the monolith system since that is unlocked on a character-by-character basis and not account-wide.

In the short term however, I am going to be playing a lot of Diablo IV as I try and get used to that game, and get far enough along to unlock the wolf cub backpack. It is sort of adorable.