Old Friends

AggroChat #37  – Games of the Year: Part Two

Last night I uploaded the second half of our Games of the Year broadcast, finishing out our pseudo countdown with the game that four of us voted for.  However while that might have been the game of the year through consensus, it just did not feel quite right to declare an official game of the year for a podcast with so many disparate voices.  As a result each of us gave our own game of the year, and you will have to listen through the podcast to see what my pick wound up being.  I have to say we had an interesting round of discussions about this one and I hope we end up doing this as a yearly thing.  With the end of the year closes what I am calling “Season 1” of the podcast.  I only started classifying things by season because there was a place for that in the ID tag within Audacity, and I figured what the hell… might as well.

With the new year will bring a new season, and at this point I am not quite sure what it will look like.  Right now we have a cast made of of myself, Ashgar, Kodra, Rae, Raven and Tamrielo but I sincerely doubt that most shows will have all six of us.  That seems like a rather large group to podcast with, but hopefully we can muster four to five of us on any given night.  The biggest regret for season one is that we had Tam has a pretty constant part of the show but we never actually updated the logo to include his chibi…  even though he has had one for quite awhile.  Ultimately I figure we should get Rae to draw up a Raven chibi as well just to have it at the ready.  I would love to revamp our homepage a bit to have bios about each of the podcasters.  I would also love to bring back in Dallian on occasion, who filled in quite regularly as this podcast was getting off the ground but we have not had to tag in for awhile.  Hopefully you enjoy this second part of our Games of the Year show.

Old Friends

waitingfornaxx Yesterday I had an excellent surprise when I saw what character a good friend of mine was playing.  She has favored the horde for some time, and when her guild over on another server went belly up I sponsored hr membership to the guild horde side that I have my alts in the Bloodmoon Chosen.  While it sucked to have her over on the other side of the faction wall, it made me happy that she at least had a good home.  Yesterday however on a whim it seems she decided to play her hunter AIlah.  The above picture is of me and Ailah waiting for the Naxxramas 1.0 raid to start one night, to my left is Saracell another good friend, and hanging out in the background I realized was Vexa.  The Late Night Raiders Hunters were an especially close knit family, and there is not a single one of them that I still do not talk to regularly.  Ailah however was one of the founding members of House Stalwart, and for the most part my right hand woman back then when it came to guild organizational things.

Like happens so many times she became the mommy of two awesome boys, and lost a good chunk of her disposable play time.  I always enjoy seeing her on when she has the time to play, especially now that she seems to be interested in her hunter again.  Thankfully I had been playing Lodin my hunter, so that I could give some basic knowledge about how hunters work these days.  It seemed like she had not actually been touched since vanilla because she was wearing all of the same gear we raided in…  for the most part everything you see in this picture.  I hooked her up with a crafted set of gear that will hopefully ease her transition into Northrend, and some quick advise with at least how I have my bars, talents and glyphs set up.  Thankfully huntering is super easy so I am sure she has picked it up quickly.  I have to say it was an awesome surprise to see an old friend show up like that, and hopefully she will be around more often.  I doubt she will ever have time for raiding and such, but will be nice to run the occasional dungeon together.

Bad At Casters

Wow-64 2014-12-28 09-44-58-50 I have traditionally been horrible at playing casters, that said the warlock feels familiar enough hat this point that it would likely be my caster of choice.  While I knew I would never end up leveling a mage, so I used my free boost to 90…  the Warlock on the other hand I actually enjoy leveling.  He has been sitting at level 75 for quite some time however, so when Ailah started working on the Northrend content I grabbed him to hang out with her for a bit, since he was the only character in the level range.  It took me a bit to get used to the controls again, because warlocking feels nothing like huntering, and that is the pet class I have been playing most recently.  The only problem with leveling these days is that you really don’t need to use any of your abilities, since things die so quickly.  I still have yet to figure out how the whole demonic transformation business works and how best to trigger it.  I know it is a thing I can do every so often, but the mechanics behind it are still pretty opaque since things die so insanely quickly.

At some point I really want to finish leveling my Warlock to at least 90.  I feel like it might be a caster I would actually enjoy playing, since the Mage is most definitely not that.  My biggest problem with the mage is how weak it feels.  I hate playing classes that cannot take a hit, so this is why I tend to play Discipline priest over shadow… because the shielding ability gives that class some serious survival.  Similarly I like Demonology Warlock because the pet is nice and sturdy and can keep me alive through almost anything.  When I say I hate “finger wigglers”, I guess you can more correctly narrow it down to me simply hating the “glass cannon” archetype.  I favor survival over damage any day, which might be why I almost always level in tank mode regardless of the class.  That is one thing I would love to see them add to the warlock, a caster tank mode since they get called on to tank things already in certain circumstances.

Quintessential Quintet

Farewell to Arts

 

I did another really quick video yesterday since we are supposed to have an impending server reset.  In the holiday weekend since the last restart folks have filled the server with all sorts of nifty stuff.  So I thought I would do a really quick video showcasing some of the cooler things.  The highlight for me is the alligator.  I am wondering who built it, because seriously it was perfect.  The server has essentially exploded with pixel art everywhere, some of it seeming to be freehand which is pretty amazing.  While this is all interesting I am hoping soon we get a bit more substance.

It was rumored that we would be seeing a new patch today or tomorrow and in it I am really hoping they introduce two things.  Firstly I want to see the crafting system and all the nifty things it can produce.  This is likely going to be a massive thing because this also means they will likely change they way the blocks work so that we actually harvest them instead of just destroying them.  Currently the game works a lot like Minecraft creative mode, where you have pretty much unlimited resources to place at your disposal.  While this is cool for free range building, the game however right now is lacking a “game”.  Wandering around and exploring, engaging in combat is fun but I feel like we need something to give us a sense of purpose.

The second thing I want badly is the cornerstone concept, aka your plot of lands that persists to each server you play on, and that no one else can disrupt.  Part of why I have not built much of anything yet is the fact that we still have way too many mad bombers on the server all to willing to destroy your hard work.  In fact I railed on Shawn Shuster of Massively a bit in the video as in his walkthrough that was posted yesterday… he was all too happy to blow up other peoples creations. 

There have already been some pretty epic works of art destroyed by some idiot who would not suppress their inner poo flinging monkey long enough to appreciate what had been created.  While I realize this is a side effect of having a game with no rules yet, it still depresses me to see the world as Swiss cheese.  I am sure once the new patch has gone life I will do another quick video showing off what it added.  So stay tuned to my channel and I will post something up there as soon as it is available.

Quintessential Quintet

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Also last night I managed to push my paladin Exeter to 90 and with it came an achievement that I was not expecting.  Apparently Quintessential Quintet is a thing?  I cut an odd path on this one, by the time I left Jade Forest I was already 87 thanks to all the mining nodes.  From there I made a beeline for Kun Lai, and critpathed my way through the zone until I reached the quest chain that lead to Townlong.  Similarly in Townlong I quested my way through the Shadopan chain until I reached the jumping point for Dread Wastes.  All of which was to set myself up perfectly to be able to start working on Klaxxi quests as quickly as possible.

Why you might ask?  This is my blacksmith, and all the nifty things you can create seem to be on the Klaxxi vendor.  Namely I wanted to be able to start creating masterwork weapons for all my other characters as I get them to 90.  That seems to be the big weakness as it comes to the Timeless Isle content.  You can gear your alts up with 496 extremely rapidly, but you have a few glaring holes…  namely your weapons.  Also I seem to have a much harder time getting Curios for trinkets, and the neck/ring slots to drop on the Timeless Isle.  So as a result I have ended up spending a fair amount of time trying to remediate their gear just so I can be able to queue for something.

Timeless Isle is nifty, but I really miss the equivalent of the Icecrown 5 mans.  I wish there were heroics that I could run that actually provided something viable for filling out a set of gear.  I feel as though they should really have put in a new 5 man that dropped 496 weapons to go with all the gear they are handing out like candy.  Even with epics…  a crappy weapon is still a crappy weapon.  Right now my paladin for example is using the treasures of pandaria BOA one handed sword that you find on the ground.  Which is better than anything he has gotten yet, but at least being able to create the masterwork hammer will be something slightly better.  I think those are 463 ilvl which is essentially what the heroic gear is.

What Next?

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I have to say getting Exeter to 90 was a pretty cool thing.  He technically was the very first character I created, and my intended main.  For years my internet handle was “Exeter” and quite honestly “Belghast” was my main over in DAoC, and it was not until late in Vanilla that I started to play that character as a main.  All the while through vanilla my main was Lodin the hunter, and it was an almost accidental occurrence.  I had a death in the family that pulled me away from Warcraft a few weeks after the release of the game.  As a result I got rapidly outpaced by the rest of the guild, and back then soloing a Paladin was a truly painful experience.

Hunters were the gods of soloing, so I started leveling Lodin just to be able to keep up with my friends.  Within a very short amount of time I had caught up, and when we hit 60… I got drafted into the raid group of a guild member as they wanted to replace a troublesome hunter.  I had no intent to actually play a hunter as my main, and in truth I am not terribly suited for the class… but I did for almost all of Vanilla because it was my “Raid main”.  Once you start playing a character in a raid group you are pretty much committed to always play that character until they no longer need it.  The positive effect however is that I met so many life long friends through raiding, and that the Late Night Raiders hunters were all such amazing people.

As soon as Burning Crusade was released, I saw this as my opportunity to leapfrog Lodin in gear and start playing Belghast as my main.  That is the awesome thing about expansions, the gear reset lets you change your focus.  From that point until the tail end of Wrath of the Lich King, I was a warrior main tank.  It was not until I needed a break from the hot seat that I switched focus to the Deathknight and fell in love with it.  All of this time I felt horrible for leaving Lodin abandoned in the dustbin.  It was not until Cataclysm that I actually managed to level him out of the outlands.  During one of my last sessions playing I pushed him up to Pandaria levels, so I feel as though it is probably his time to shine again.  I pretty much permanently run around in Giantstalker transmog in honor of the fun times I had with him raiding during those early days of Vanilla WoW.

Hearthstone

Battle of Cards

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I am getting around super late this morning to make a blog post.  On a whim I decided to take Friday off, since for my wife it was her fall break.  I figured the two of us could hang out around the house or do whatever.  Then over night I noticed a rather frantic message from my boss.  It seems like after 5 his boss had requested something by noon today… that would involve a lot of feedback and information from us worker bees.  So as a result I got up around 8 am, got dressed, went out and grabbed breakfast and have been remote into work for the last hour working on the list of information.  As a result… my normal early morning post is delayed.

Yesterday I was extremely pumped to get home, because over night I seemed to have received an email from Blizzard saying that my account had finally been flagged for the Hearthstone beta process.  Since everyone and their brother is live streaming this on Twitch… I am assuming there is no actual NDA going on… or at least not one currently enforced.  So as a result I snapped multiple pictures last night as I played and will be weaving them in here and there.  I have to admit I went into this a bit skeptical… not really sure if I would like it or not.  From the video I had seen, everything about the game feels rushed much like a LFG dungeon group.  Even though you rarely think more than one round ahead… there is still a lot of strategy going on.

The Education

 

Day[9] has a really good series of videos walking through his first experience with the game, and I highly suggest you watch it if you are curious about how you get into the game.  Basically Blizzard has done an amazing job of user education, in that to get started in the game you HAVE to play through a tutorial.  Fortunately it does a really good job of slowly introducing you into the various mechanics, and as a result you can pick up the strategy of the game extremely quickly.  You play through a series of NPC card fights…starting with Hogger and finishing with an Azerothian Super Villain that I won’t spoil for now.

Once you have finished with the tutorial it has taught you basically everything there is to know about the Mage deck.  Essentially the decks are all themed after one of the World of Warcraft classes.  I notice that Deathknight is conspicuously absent… so they must be intending to add that in as an expansion opportunity.   For those who are familiar with the Duel of the Planeswalkers series of MTG games for consoles and steam… you will be used to the way you progress from here.  Now you can take your mage deck and challenge the other classes, by defeating them you unlock the ability to play as that class.

The Sticky-ness

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The biggest surprise for me is just how sticky this game was.  I got home around 5 pm and started playing around 5:30.  I ended up playing this game without pause until around 9:30.. and only then because some guild members needed me to tank a FFXIV dungeon run.  I have to say that is fairly unheard of for me, when it comes to card games.  I have copies of all of the Duel of the Planeswalker games that have been released, but have maybe logged 50 hours total among ALL of them.  There was just something about the physical card game experience that never quite translated to the online version.

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Last night over the course of the evening, I managed to unlock all of the different class decks.  At various points through the evening I was rewarded with either gold or actual packs of cards.  The game uses a quest like system to give you little goals to work towards.  If you look above you can see that in the screenshot I have 2 of the 3 wins needed to earn 10 gold.  There was another quest I had to level one of the classes to 10, and in doing so I unlocked a pack of cards.  Essentially it seems like there are two kinds of cards you can get… Basic cards that are unlocked through completing quests and scenarios and leveling… and Expert cards that are unlocked through either purchasing or winning packs of cards.

The Money

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Since this game is free to play, you have to be asking yourself… where do they make money.  Well like always with any card game it is in the packs.  I took a screenshot of the current store interface.  You will notice that the packs that be bought with either in game gold currency that you earn by completing achievements or be purchased with real world currency.  You can purchase a single pack with 100 gold, 2 packs for $2.99 ($1.49 each), 7 packs for $9.99 ($1.42 each), 15 packs for $19.99 ($1.32 each) or 40 packs for $49.99 ($1.24 each).  So as you can see in buying in bulk like you would expect you keep getting more and more of a discount on the per pack price.

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Through the course of play last night I earned 5 packs of cards either through a combination of gold or actually winning the packs outright.  I have to say the sound design and animation are amazing… and really capture the same excitement of opening a real pack of cards.  You can double click the pack to open it… or for a more tactile experience drag it open.  Similarly all five cards in a pack come flying out onto the screen… but do so face down.  This allows you to flip them over one by one similar to sifting through a physical pack of cards.  They know their audience well and have put in a number of tactile hooks to increase the sense of suspense to see if you have something good or not.

Versus Players

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Currently you have the option of playing progressively harder NPC decks, or setting out and playing some physical players.  Quite honestly I have found playing players a bit easier than playing the expert decks.  There are two PVP modes of play… the first of which is simply building a custom deck and then taking it on the road to fight against other players.  The second of which is the Arena, which serves as this games “draft” mode, giving both a more random experience but also potentially a more balanced one.

I am not sure if this regenerates but you get at least one free Arena token, after that it appears to either cost 150 in game gold or $1.99 to unlock additional tokens.  In the Arena you choose a class and then are presented with a series of three cards.  The card you keep goes into your arena deck, and the other two are discarded.  This continues on until you have chosen 30 cards for your deck.  An Arena deck lasts until you have lost three times.  At the end of the match you are rewarded based on how well you did.  For me I got 2 sacks of gold 2 packs of cards and a rare paladin card for playing.  I won three times and lost three times.

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The interesting thing about the Arena is the fact that you don’t have to play it all in one sitting.  So long as you have not lost your three matches you can continue playing arena.  There is some bar of gems that fills up each time you win, but I am not 100% certain how that works.  You might get punted out of the Arena if you win too often as well.  Last night I played through a single arena match and then was off playing custom games with players.  My little hunter deck seems to be doing pretty well, so I will likely return to doing some of that today.  I have to say I am very pleasantly surprised in just how good of a game Hearthstone is.