Developer Appreciation Week 2015 – Part 2

Yesterday I kicked off my own versions of the Developer Appreciation Week with five companies and game teams that I greatly appreciate it.  It seems like we are starting to get some traction because yesterday MMOGames.com independent of my own intervention ran a piece of what we are doing.  I still hope to see more people join in the fun and talk about the development staff that they really appreciate it.  I play a lot of games… so I have a lot of love to go around.

Blizzard – World of Warcraft Team

WoWScrnShot_033115_220604 Last night was quite possibly my single best night in World of Warcraft raiding.  After some sluggish weeks we strolled into Blackrock Foundry and cleared seven normal bosses, then popped out and took down two heroic bosses… one of which was our first kill.  To make the night even more special we managed to one shot all of them.  After riding that high last night, it is impossible to do a developer appreciation week post without talking about Blizzard.  World of Warcraft has been the juggernaut in the room for so long that I can barely remember a time when they were not the clear market dominator.  While I have some disappointments about Warlords of Draenor, I feel like they are legitimately trying to turn the franchise around after what felt like years of neglect.  It feels very much like they have doubled down on this game, and at the end of the day I am still enjoying playing it with my friends.  For a ten year old game to still maintain relevancy is a pretty mighty feat, so my hat is off to the Blizzard staff who have supported it throughout the years and made it this experience that we judge all other MMOs against.  It has been the gold standard for good reason.  Even if World of Warcraft is not your game, you have to marvel at the level of polish that they deliver when they roll out a new expansion.

Bioware – Star Wars the Old Republic Team

swtor 2013-08-13 23-38-38-65 Star Wars the Old Republic and I have somewhat of a checkered past to be honest.  I went into this game feeling like it was going to be the WoW Killer for myself and my friends, but ultimately we lasted the same three months that we normally do in this sort of game.  When they chose to go free to play, I was frustrated by how insanely restrictive the system ended up being.  All of this said… if you can some how push past all of the limited time loot boxes and free to play cludge…  there is a great game there at its core.  With the launch of SWTOR I tried something that I don’t normally do… I leveled as part of a dedicated duo with my friend Euron.  I played a Jedi Guardian and he a Jedi Consular, and we participated in each others stories.  The way those two tales interweave was something to behold, and while it felt a bit confining to always have to make sure you and your friend were on at exactly the same times…  it was a leveling experience unlike no other.  The thing that stands out about SWTOR is the story, and what ultimately killed the game for me was when I ran out of it.  Now I know I have several expansions that I can go back and experience and I keep thinking that one day I will do precisely that.  In the meantime I have fond memories of the time we were all obsessed with this game, and give massive props to the folks who built such engaging content… that we pulled some fourteen hours a day to get through it all.

Zenimax – The Elder Scrolls Online Team

eso 2014-07-14 21-46-45-167 Since Daggerfall I have been in love with the Elder Scrolls franchise.  Each time a new one comes out I end up devoting hundreds of hours to playing it, but all the while I keep thinking… this experience would be more enjoyable with my friends.  So when I found out that Elder Scrolls was in fact being made into an MMO I was completely over the moon about it.  I was lucky enough to be in the first round of alpha testing, so ultimately I participated in this game for over a year before launching it.  Unfortunately this was a bit of a double edged sword because I got to see some features that worked better in early versions of the game, as compared to later more minimalistic ones.  When you test a game that long it skews your vision of what the game actually is.  Elder Scrolls Online has some of the best story content I have experienced in any game, and there are a number of quest lines that stick out in my memory.  The whole concept of being able to continue into another faction after you have finished yours was inspired.  The problem is by the time I hit the Aldmeri content I had lost a lot of my steam, and our guild was suffering the traditional drop off in players.  Now that the game has shifted to buy to play however I am able to experience this game again and realize just how great it actually is.  A lot of the problems I had with it early on have been smoothed out, and the post 50 progression no longer feels quite so grindy.  I really appreciate the staff that has been plugging away quietly on making this game a better place to be, and I look forward to playing it more in the coming months.

Trion Worlds – Trove Team

trove 2014-10-16 22-40-54-21 Trove is this quirky world building game that blends MMO combat, MOBA style character design, and Minecraft style exploration and construction.  I was lucky enough to be including in the first round of alpha invites for trove, and it has been insane to watch this game evolve.  What I love the most is the way the developers have been meshed with the community since day one.  Instead of a traditional forum, they decided to open up the process with a reddit, in fact I think this is the first game I can ever recall doing that.  In those first days the community was so amazing, because it was so tight knit.  You would log in and get welcomed by people that might recognize your name from the Reddit, and there was rarely a time when a developer was not in game talking to players.  As the game has progressed the community has gotten larger, and the rigors of development have degraded this closeness a small bit, but it is still very much a game that draws its inspiration from the players.  While I don’t play it as much as I should, I have loved watching it evolve around me.  It feels like the sort of game you get when you throw a bunch of seven year olds in a room and tell them to solve a problem.  It is pure unbridled joy and imagination… and has been good for my jaded soul to see that a game like that can exist.

Riot Games – League of Legends Team

League of Legends 2013-08-15 20-37-32-38

League of Legends is 100% not my type of game.  In fact I might never have played it were it not at the suggestion of my friends.  Actually I rarely ever play this game other than when a bunch of friends want to do so.  That said the experience of playing with a team of friends is contagious.   There are a lot of aspects about this game that are problematic for me, a huge one being the still very toxic community.  That said I give the biggest credit I can possibly give to the character designers.  What League has in spades is the personality that seems to be lacking from so many other MMOs.  The characters in League of Legends have a life of their own, and they make you fall in love with them.  I have joked for some time, that this isn’t actually a game, but a modern sticker album… because I seem to largely collect characters and skins rather than actually play with them.  Each character is really a triumph of taking what are mostly remixed elements and making them feel fresh and new.  I tend to stick to the characters I know and love however like Darius, Graves, WuKong and Garen.  My favorite gameplay mode however will probably always be ARAM simply because no one expect you to know what you are doing, which is about perfect for me.

Developer Appreciation Week 2015 – Part 1

A few days ago my good friend Rowanblaze tagged me in his post about Developer Appreciation Week 2015.  To the best of my knowledge this event was actually started by Scarybooster, but I cannot for the life of me remember if I actually got a post in while it was going on.  If not then this is something I absolutely need to remedy.  This morning as a result my post is going to be a little contorted but I really enjoyed the format from Ravanel of Ravalation… so I am rolling with that.  Thus begins my super contorted and rambling Developer Appreciation Week post.

Funcom Games – The Secret World Team

TheSecretWorld 2013-06-04 06-15-22-12 This game is absolutely phenomenal.  I was lucky enough to get on board early and do one of the lifetime subscriptions and I have to say I have never once questioned that investment.  Knowing that it is always waiting there for me to return to the world of the Templars and the Illuminati…  makes me happy inside.  While there are a lot of interesting things about the game, the part that always floors me is just how well written the quests are in this game, and how well the whole cinematic feel of them works.  I greatly prefer silent protagonist games, because they allow me to substitute my own inner dialog into the scenes.  What is awesome about TSW is they manage to do this is a way so that the silence feels like an answer.  I desperately need to poke my head back in and try out the new combat changes, because the nightmare level content was ultimately what crushed the hopes of my group.  From what I hear a lot of these rough spots have been ironed out.

Square Enix – Final Fantasy XIV Team

ffxiv 2015-03-28 20-48-43-91 I am constantly amazed at just how damned good this game really is.  Every detail of the game has a loving care applied to it.  Once again it is the storyline that first sold me on the game.  It gave me a series of characters that felt like my party in a traditional Final Fantasy game… and then made me care about each and every one of them..  yes even Thancred.  What has kept me coming back however is just how good their content is, and how frequent their updates are.  I’ve heard that the team is only around fifteen people…  and that they are doing both the live patches and expansion development at the same time.  I am floored that they can manage to crank out a new patch every month, and major patch every few months…  all the while working on a brand new expansion?  The way they manage to make content remain relevant to the players is pure magic, because I really enjoy running low level content with friends… and making it feel like it matters again.  Last night they patched in the 2.55 content… and I am completely amped to log in and play it.

Turbine – Lord of the Rings Online Team

ScreenShot00004 If there was a list of games that I wish I played more of, Lord of the Rings Online would be near the top.  There is so much for me to enjoy in the game, even not factoring in the fact that I love the franchise behind it.  The gameplay is a bit of a throwback to an earlier era, and more than anything it has always reminded me a bit of a modern updated Dark Age of Camelot.  That said the part that has always stood out for me is just how well they have managed to create the world of Middle Earth…  everything is how I had imagined it while reading the novels.  There are so many moments like the above picture where I reach some fabled destination and I have to just stop and sit in awe that I am in this or that place.  Another strange thing that I love about this game are the horses.  They have the absolute best horse movement of any game.  As you are moving around the horse feels right, which adds so much to the feeling that you are in a living breathing world… and not just a themepark.

Trion Worlds – Rift Team

rift 2013-06-24 21-10-59-03 This was the game that finally came along and successfully dislodged me after playing seven years of World of Warcraft, and that in itself is no small feat.  What makes me love the game however is its class system.  I love being able to mix and match bits and pieces of class trees to make something unique that does exactly what I want it to do.  Especially from a tanking front, this game will always hold a special place in my heart because it was the first game to give me both charge and deathgrip in the same build.  The raid content was absolutely insane, and I greatly enjoyed the times I was able to experience it.  This is one of those games that I boot up every few weeks to poke my head in, especially now that it is free to play.  I’ve spent a lot of its four year history with an active subscription, and there is just something about the world that keeps me coming back.  With the impending release of the new Wardrobe system I am looking forward to popping back in and playing some more.  Trion was the first team to make me believe that a company could keep a monthly content release schedule, and through it all they have created some very impressive work.

SOE/Daybreak – Everquest II Team

EQ2_000009 Everquest II for me is a tale of the path not taken.  With EQ2 and WoW releasing at the same time, some of my friends went to EQ2, and I and the majority of my friends went to WoW.  That said this has been one of those games that I keep coming back to so that I can re-experience this ball of nostalgia that is Norrath.  This game has hands down the best world building of any game on the market.  I love the world of Norrath 2.0 with all its detail and quirkyness.  Sure it is not exactly how I remember it from the original Everquest, but that is part of the charm for me.  Every now and then you will be knee deep in a dungeon, and you will see some little call back that makes you realize “oh my god this is that place” that you recall from your memory, changed over time and presented in so much higher fidelity.  While I have issues with the combat system and likely always will… this is a game that I cannot seem to keep myself away from for long.  Even today EQ2 is a sort of comfort food for me… where I will hang out inside and vege out on the couch dusting off my Shadow Knight and exploring Norrath with new eyes.

To Be Continued…

I feel like I have so many developers that I want to show my appreciation for…  that I had to break these up into multiple posts.  Tune in tomorrow as I talk about several more developers.  Hopefully this will cause your own upwelling of nostalgia and end up with you posting your own thoughts in blog form.  If you don’t have a blog, feel free to use my comment space for that same mission.  There is so much negativity out there, that I believe completely in this notion of the Developer Appreciation Week.  Reach out and show your appreciation to those games you love.

Moggle Mog Extreme

Bowling Aftermath

It feels like I have been on this sequence of strange posts lately, so this morning I am trying to get back to the normal swing of things.  This weekend was spent mostly recovering from Friday night, and not in the way that you might think.  We had a “team bonding” outing with my co-workers to go bowling, and it had been about a decade since I had last attempted to hurl a large marble down a wooden plank.  We bowled three games, and it feels like that was one too many for me.  The biggest issue I had was the fact that the shoes were absolutely awful.  At some point they changed from what I knew as the standard bowling shoes to these strange velcro things that I never could get to fit well at all.  I have a size 13 shoe, but my foot is not all that terribly wide at least not anymore.

I am not sure if they handed me a wide width or if they just make them insanely wide to accommodate lots of different feet but in any case my foot was sliding around like crazy in them.  Normally I would be able to fiddle with the laces to get it tight enough to work for me.  However the hook and eye velcro strap mess just would not synch terribly tightly.  Leaving my foot sliding around in the shoe most of the night.  At the end of the evening I had what felt like a stone bruise and it still hurts to flex my toes.  Other than that the evening was rather enjoyable, apart from the fact that I have zero skill at bowling these days.  The absolute best game for me was around 100, and I am not sure if I got any strikes.  The thing I did learn is that I apparently throw the ball exceptionally hard.  The lanes had a miles per hour readout saying how hard you threw each ball, and most of my coworkers were in the sedate range of 10-13 mph.  The hardest I saw from me was 22.5 mph, and the slowest about 18 mph…  apparently I was angry at the lanes.

Moggle Mog Extreme

ffxiv 2015-03-28 20-39-39-78 From an accomplishment standpoint, the highlight of my weekend is definitely Saturday night before the  podcast when we pulled together a raid.  One of the fights that we held in almost a state of reverence is Good King Moggle Mog Extreme.  It seemed like the pinnacle of difficult fights because it was so different from the normal version.  Anytime we brought the fight up, it was quickly ushered away as being too much of a pain in the ass for us to try.  Maybe it is the progress in turn 9, or maybe it is something else… but when it was brought up this weekend there was more of a chorus of “might as well” than anything.  What makes Moggle Mog extreme so difficult is that you have a very limited window to perform the fight.  At roughly 90% Mog stops taking damage from player attacks.  Instead when any member of his “court” of Moggles dies, he saps his own life healing all Moggles to full health.

From a functional standpoint this means that you need to drop the health of every single Moggle before finally finishing one off.  Two make this more complicated there is a tank swap mechanic, and at certain points during the fight the White and Black Mages will cast a spell that needs to be interrupted by dealing a damage to them.  You get three rounds to lower Mog’s health, before he starts channeling Ultima, which will wipe the entire raid if it casts.  Mog is also immune to any damage while any member of his Moogle court is alive.  This means that on the final turn you have to make sure every single Moogle is down low enough to be able to finish them off in a few hits, and jump straight on the boss and burn like hell.  I am not sure if it was on our third or fourth attempt but we managed to get everything to work just right and finished the fight.  It feels extremely good to have beaten a fight that all of us had declared was “complete bullshit”.

Appleanche

ffxiv 2015-03-28 23-14-40-50 I spent most of the rest of my in game time alternating between two activities…  World of Darkness and Botany.  In World of Darkness I have once again had zero luck in getting one of the two pieces of Dragoon loot that I need to drop.  Right now I am down to the boots that drop from the very first boss, and the chestpiece that drops from the second boss.  This makes for some demoralizing gameplay late in the instance when I know I have zero hope of getting anything cool apart from maybe a puff of darkness minion.  Sunday is a notoriously bad day for running raids in any game, but it seems like this is doubly the case in Final Fantasy XIV.  The worst was a dungeon where we ended up having to fight the Cloud of Darkness boss five times before we finally did things well enough to win and get our loot.  That run was fraught with other issues however so it was not a huge surprise that we were failing at the end of the raid.  I spent more than my fair amount of time tanking adds a a Dragoon.  Hopefully I can get in tonight and maybe just maybe pick up a chest piece before the raid.

Saturday during the podcast and last night during the 90 minute season finale for The Walking Dead I worked on leveling Botany.  My goal with trade skills thus far has been to brute force my way to 25 without the assistance of leves, while I have my recruit a friend helm experience bonus.  Once I hit 25 I start working on leves allowing me to shoot up quickly from that point on.  During the podcast I managed to hit 25, and then last night I started working on leves in the South Shroud area.  Botany has one of the best named leves I have encountered called Appleanche where you are asked to pick a bunch of Sprite Apples from this grove within a set amount of time.  Not sure why but that quest just makes me happy, and overall there is something amazingly calming about harvesting flowers and chopping down trees in this game.  After a few hours of Botany I found it rather easy to get to sleep last night, so maybe that is something I should indulge at the tail end of the night every night.

Disappointment in Draenor

Death of Dungeons

Wow-64 2014-12-03 21-59-47-284 So yesterday I originally set out to write a post about World of Warcraft, and I am guessing this morning I will actually make good on that threat.  Last night we raided Blackrock Foundry, and overall it was an enjoyable time.  I managed to actually pick up a second piece of “tier” gear giving me the two piece set bonus.  Unfortunately each of the pieces I swapped out was significantly higher level than the 670 normal gear level.  For gladiator however I have a feeling that the two piece set is going to make the difference since it means the occasional free shield charge proc.  I am still finding joy in playing with my friends while raiding, the problem is right now I am not finding much joy in anything else is World of Warcraft.  As I said yesterday and a few other times… were I not actively raiding in this game I would probably be unsubscribed once more.  There are a lot of reasons why Warlords of Draenor simply is not working out the same way as Pandaria did, and I thought I would take this mornings post to write about some of my frustrations.

Firstly the big one seems to be that Warlords destroyed the dungeon running culture.  In my guild no one runs dungeons, at all.  Largely because there is no real point to running them.  What I mean by this is that through clearing Nagrand and mixing in a few crafted items you can get any alt ready to run LFR without having set foot in a single heroic.  I’ve proven this on both my Deathknight and my Hunter, and if I bothered leveling another character to 100 chances are that is the path I would be taking as well.  The gear gained through heroics just is not enough of a carrot to deal with the frustrations of running the dungeons.  I ran the hell out of heroics on Belghast until the first wing of Highmaul LFR opened, and then never again other than the complete some of the Inn quests.  I love running dungeons, but there has to be some reason to be running them… some reward waiting at the end of the frustration.  The sad truth is that heroics are far harder than Highmaul LFR, so the risk versus reward equation is out of whack.  Without the need to cap some token currency each week, we no longer have the incentive to keep running them with the guild.

Garrisons and Ashran

Wow-64 2015-03-27 06-34-56-71 Garrisons have been this mixed bag, that in some ways I really like because it gives me my own private Stormwind that I can do my banking and trade skills in peace.  Unfortunately that is also a double edged sword since no one is actually venturing out into the hub cities.  We log into our Garrison, and live there until time for us to venture out into the world for raiding.  The most social activity is when we invite other guild members into our Garrisons for the purpose of doing an invasion.  This feature could have been something to bring players together rather than keep them apart.  I feel like there is this missed opportunity where they should have connected the hub city to our Garrison, in that our garrison was like a “quarter” of the hub.  This would mean that sure players would spend a lot of time in their Garrison but there would also be the incentive to pop out to the larger city for the resources they are lacking at home.

I also feel there was a massive missed opportunity for guilds in that there should have been  another “quarter” that was a “guild garrison”.  This would allow guilds to have some common goal to pull towards, bringing them closer and allowing this guild garrison to have better resources that could be shared by the entire guild.  Instead we have our Ashran hub located in a PVP zone, that at least at the start you could not even queue for instances from.  It is quite literally a town we all go to on Tuesday to collect our weekly raid tokens… and then never set foot in again.  Compared to Shattrath, Dalaran, The Shrine, or even the revamped Orgrimmar and Stormwind…  Ashran hub cities are abject failures.  They don’t bring players together, and only serve as a jumping off point for pvpers waiting on the next match.  The previous hubs have felt like these grand cities that had a personality of their own, and begged you to come explore them.  Ashran just looks like a lazy camp hastily thrown together on the edge of a battlefield.

Disappointment in Draenor

Wow-64 2015-03-20 06-34-09-37 There is a lot that Warlords does right, and I really did enjoy questing my way through the new content.  The problem is there is a lot more that it seems to do wrong.  Once upon a time World of Warcraft was this game that had something for many different play styles.  While not all of them were as well supported as others, there were still many supported methods of play.  The problem that I keep coming back to with Warlords of Draenor is that it feels like Blizzard thinks there are only two types of players now.  The first are the raiders, and they are giving them plenty of loving this expansion with a mix of awesome flexible raiding modes and the super hardcore Mythic raiding. Blackrock Foundry is one of the best instances they have designed in a really long time, and Highmaul was this fun romp as well.  The other type of player Blizzard seems to recognize… are the folks who wished they had the time and devotion to raid.  For these players they have given them the current “tourist mode” LFR content, allowing them to collect shiny baubles, see the storyline and feel like they accomplished something once a week.

There are more than those players however trying to play the game.  There once was a very rich and diverse crafting and harvesting ecosystem, and both were routes to both financial success and enjoyment.  The problem is that Garrisons have essentially decimated this play style by replacing it with a daily login “facebook game”, where you flip a few switches every day and get candy as a result.  Harvesting is now utterly meaningless because you can level and army of alts and receive far more resources in 15 minutes of logging in multiple characters than you can in three hours of serious farming.  On top of this, since the majority of serious tradeskill items are linked to garrison resources it devalues their creation.  Also placing a three item cap on the number of crafted items you can have, takes away the value of trying to craft a full set of anything.  After the first few weeks I stopped doing my crafting cooldowns, because it didn’t really feel like there was any point to all of it.  I was not building towards any larger goals, because I accomplished almost all of them within the first month.  Now my time in World of Warcraft is largely spent around me logging Belghast in each morning, and each night to flip the switches and keep the Garrison humming…  all for the promise of my next loot crate and potentially some upgrades to support my raiding habit.  Which cause me to question why I am even logging in at all.

#WoW #Warlords #Draenor