Temporal Gambling

Good Morning Folks. I’ve decided that we are going to refer to this current cycle reset as Cycle 2.5, given this is the second half of the second cycle. I still feel like EHG needs to come up with a better naming scheme, but I’ve already nattered on about that in previous posts so I am not going to any further this morning. At this point, I have a level 85 character up and running and into empowered monoliths. There are still a lot of gear pieces that I need to swap out but that mostly just requires running a lot of content in the hopes of seeing something useful. The biggest thing that I need currently is more sources of melee or fire leech to keep refilling my health bar while I spin around like a Beyblade of doom. I’ve been running around in the void cosmetic set in part because the game has no good fire cosmetics yet available.

Last Epoch Tools has been updated and now you can see my live profile if you are so inclined for this character. Over the weekend I grouped quite a bit with my friend Ace and they handed me my very first iteration of Palarus’s Sacred Light, the weapon that largely makes this build work. After that, I found a few copies, including one that had one legendary potential which I then gambled trying to get exalted melee leech onto the weapon. I failed that chance but did land Health on Hit which is still pretty useful but truth be told I probably would have run with any additional stat that I managed to land. I’ve not encountered a single egg from the Nemesis system, and when I finally do I will obviously be chucking the spare copies I have sitting around in and attempting to get either a good random legendary or a weapon with legendary potential to try again. My Firestarter’s Torch is honestly pretty decent for the time being.

I’m in this weird position with Cycle 2.5 where the level 90 monoliths are a cakewalk… and the level 100 empowered monoliths are just straight-up wrecking me. This is a bit odd given that I have maxed out resistances, a decent health pool, and a pretty good amount of leech and health gain on hit. I am not sure what exactly I can do to fix things… save for just grinding out a bunch more levels. I am not sure what they changed with Cycle 2.5 but it feels like they changed something, because quite honestly I had a much weaker character overall in Cycle 2, but did not remember running into this problem transitioning to empowered. Ace has reported the same general feeling with their character, so I quite honestly am not sure what to think about that.

For the moment I guess I am going to grind up to at least level 90 in the normal monoliths and then try and transition to empowered again after that. One thing that has been wild, is that even with some nerfs applied on Saturday… the drop rates are still insane. I’ve had more Runes of Ascendance this league than I have probably in total from ANY of the other leagues. This is pretty freaking awesome because it means that I can target farm various uniques, and have pulled a few torches and broadswords using this option. It gives me a little side game to keep trying for better weapons which has been nice. I will admit the friction transitioning into Empowered monoliths is harming my fun a bit. If I can’t push through it, I am not sure how much more of this league I am actually going to play.

Have you been playing Last Epoch Cycle 2.5? Are you having issues moving over to Empowered Monoliths as well? Drop me a line with your progress.

Raid Leveling Not for Me

Good Morning Folks! I am still sort of in this pattern of MOSTLY playing World of Warcraft Pandaria Remix. I’ve come to realize that I do not have the fortitude to play this optimally… which would be to do ALL of the world bosses, a random heroic and normal dungeon, a random heroic and normal scenario, and then complete ALL of the raids. Instead, I think I am going to focus on trying to get my World Bosses done as they are fun and it is pretty easy to find groups in the LFG tool. After that, I think my goal tonight is to start chipping away at the Heroic Dungeons and Scenarios that I need to unlock rings. Then the next stretch goal would be to complete all of the raids on Normal mode, but that is probably going to take all week as I have realized my appetite for that sort of thing is not what it once was.

Related to that I got my Tauren Paladin over on Drenden up to level 25 at which point I tried my hand at one of the leveling theories. The idea is to run raids starting at 25 and level your character through doing that. I’ve personally found this to be a little lacking as I think in total I gained a single level after having done two wings of LFR. Because of this gameplan I’ve also been leveling as Retribution which is fine for playing at endgame levels… but is not my preferred method of leveling. So as a result I think I am going to shift gears with this character and just level it the old-fashioned way while switching over to Protection so I can bounce shields all over the map for fun and profit. I am also questioning my choice of Tauren as I remember now why I don’t like playing them… because they feel painfully slow.

Lastly, I created a little Vulpera Hunter on Eonar where another friend has a base of operations. In theory, my goal is to push this up to 70 before the event is up so that I can have yet another max-level character seeded throughout the cosmos in case I decide that I want to play on that server. I already have an Orc Deathknight that I played during Legion and a few babby characters of various ages. It would be awesome if they made the Stable go cross-character and cross-realm because that has been my core reason for not playing something other than the original Lodin. I did not love the concept of collecting spirit beasts again. I am kind of wondering how the Warband is going to change things up, because in theory, I should be able to have all of the characters that I am playing regardless of server on the same screen.

Now that I have capped my Barbarian, I think I am going to spend some more quality time with my Necromancer. There is a pattern that can be used from levels 20-50 that will allow you to craft legendary caches so that you can get aspects pretty quickly. So my plan is to push this character up to 20 and see how well that process works. Barbarian was a lot of fun, and I might still rework that character to go for the overpowered Dual Swing Twisters build, but I also want to see how the Necromancer world is doing. I also really need to find a bow build that I like because traditionally… tanky brawler, minion, and bow characters are what I tend to play over and over in ARPGs.

Anyways! Today is my first day back this week so I am not looking forward to getting back into the swing of things. I also have to go into the office tomorrow so I am somewhat dreading that as well. Hopefully, you all had a wonderful weekend and an extended weekend if you are in the states.

Third Time More Burny

Friends… sometimes I get something stuck in my head that I cannot seem to forcibly dislodge. I’ve also been sick the last few days so apologies for the lack of any semblance of a post yesterday. Anyways… a while back I wrote a post talking about my attempt at creating something that feels like Righteous Fire in Last Epoch and it was great… up until the point that it was not. The build sort of just fell apart when I entered the level 100 Empowered Monoliths because I was not dealing enough damage and did not have enough survival… so basically could not keep moving forward with it. I attempted to resurrect the build and got it to a point where it felt “aggressively fine” but also not exactly what I was going for in the first place.

I had this entirely different plan and created a Paladin that I was going to do some Healing Hands nonsense with… but before long found myself leveling again with a Firestarter’s Torch and Warpath. Which led me down the path of trying to figure out how Paladin was better suited to the burnination of my dreams. It turns out yes… yes it is. However, I held off on talking about the build until I reached empowered monoliths because I did not want to prematurely share my nonsense before I knew if the wheels were going to stay on the bus this time. Today despite my generally lousy “sickboy” status… I wanted to share what I had been up to. Apologies for the thrashed state of my voice in the above video where I talk about the build and show off some empowered monolith gameplay.

So the idea is not at all dissimilar from the previous build… where I went all in on making Warpath do the fire damage things. I’m trying to do a few new things, namely since I am throwing in Judgment occasionally for more damage which causes me to stop spinning… I’ve taken Giant Splitter which does a bit AOE attack each time I stop channeling. I will likely shift around these points a bit before I land on the final configuration of the build. However, the concept is straight forward… convert all bleed to ignite and convert Warpath to fire damage so that I can scale it and the ignite damage at the same time. Also, this is what makes the build feel thematically like Righteous Fire so it is a hill I am willing to die on.

The big thing that is making the build function a little better… and is the reason why I care about it being Paladin is Holy Aura. This is the unique ability for the Paladin mastery and is just sort of a build-your-own-buff aura system. I’ve found nowhere in the game that properly shows all of the buffs that the aura is granting me so I pasted the above list from the build planner. Largely I am throwing points in fire damage, attack speed, and an ability that will proc a fire explosion whenever I have hit something 6 times in a row. I am not entirely certain if that last bit is worth it because it currently costs me 7 points to get there… and I am wondering if I would not be better off just taking flat damage scaling instead. This also serves as a burn button because when I activate the ability it increases how much of these buffs it is providing.

The thing I dig about the Last Epoch Tools Build Planner is that it collates all of the stats and gives you nice numerical rollups that don’t really exist in the game. Based on the stats in the planner I just linked it shows that I am dealing 832% increased fire damage and have 204% chance to ignite on hit… not factoring in that I have other abilities that Judgement that also have their own baked-in 200% additional chance to ignite on hit with that ability. On top of that for survival purposes, I have 18% melee leech and 7% leech off the additional damage that I am dealing over time with ignite. If I can swap some of my gear around and get more void resistance, I can throw on a shield that will generate a good deal more fire damage over time and ignite chance.

All things considered, I am pretty happy with the state of the build currently. There are a number of levers that I could pull to keep tweaking the damage while leveling the rest of the way to 100. Am I happier with it than I am with my Void Knight? Honestly, I am not sure. However, I am very happy that I did not give up on this concept and was finally able to see it the rest of the way to something viable for empowered monoliths. Would I suggest playing this build? Sure if you like burning things and want to track down either the items I am using or something that gives a similar amount of ignite chance and fire damage scaling. It is a heck of a lot of fun and offers a fairly chill playstyle which is ultimately the aspect of Righteous Fire that I loved so much. Throw on a movie or like I have recently… an audio book… and just grind out some chill monoliths for tasty loot. That really is my happy place.

Chasing Aloy

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It feels odd that it is Wednesday and I am just now getting around to writing one of my traditional “mixed bag” sort of posts.  Those are generally a Monday thing given that I have a bunch of gaming time to talk about in general, and almost always it is a shotgun blast across a bunch of different games.  However Monday was the anniversary post, and yesterday I wanted to write up my final thoughts upon beating Andromeda… so finally we are where we are writing about the assorted debris of the weekend.  If you had talked to me last week, you would have seen someone who was excited to be finishing up Andromeda so I could move back to Horizon Zero Dawn as my primary game.  While I have played it a few times…  that hasn’t really been what happened because for whatever reason I am having a bit of trouble easing back into the game.  Essentially it feels like the skills I had developed early on are painfully rusty, and the section of the game I am in doesn’t have nearly as much call to purpose so I feel a little bit like I am either stuck in “roam around aimlessly and kill zoids” mode, or trying to force my way through the few story quests I have.  The last town I reached gave me a slew of side quests, so in theory I will probably spend some time doing those to try and get myself reacquainted with the game.  The frustrating part about this is I do not want to be bouncing off of it… but for whatever case it just hasn’t quite fit my mood.  Maybe coming off Mass Effect Andromeda… I just sort of need to play a vastly different kind of game.

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The game I am playing a truly shocking amount of instead is Skyforge.  Pretty much every night I am at least getting in long enough to run a few missions.  Right now I find the bite sized gameplay appealing because there is no massive overarching commitment.  I can pop in for a few minutes and play a little bit, while feeling like I had a meaningful experience.  I had talked the game up to some of my friends and was super saddened to find out that apparently the female models are a boob jiggle mess.  I mean I knew that was a thing among the South Korean developers… but I didn’t know it was a Russian thing as well.  The other big problem with the game is that you ultimately have a long list of interesting classes….  but no easy way to access them.  You functionally have to start the game as a Paladin, a Smite Nuking Healer, or a Ice Mage… and then work your way to whatever class seemed interesting.  For me this was just perfectly fine given that I really like the Paladin as a class, and ultimately will probably always play it as my main in the game.  However I have a lot of friends who were interested in other classes but are never going to make it through the grind to ultimately get there.  I am shocked that you cannot simply buy your way to freedom in the game and unlock whatever class you really wanted to play…  or better yet allow characters to pick any single class to start with.  I mean the game has some really interesting classes like an Alchemist, the Kinetic, or Gunner…  so there is a lot of interesting stuff going on but unfortunately if you don’t like tank, mage and healer… you are going to bounce super hard before you get there.

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Finally I have been still popping my head into Final Fantasy XIV on a regular basis and working on my overarching mission…  which is to get all of the classes to at least 50 before the release of Stormblood.  I’ve set 50 as the goal because it allows me to jettison the bulk of the leveling gear from my bank vault, and reaching that level seems completely reasonable with Palace of the Dead.  Over the weekend I managed to push the Monk to 50, and am now sporting the full set of Allagan look-a-like gear that I have been picking up through the dank dungeon.  I like the set quite a bit because it is one of the few “armored” looking sets that you can get for a monk.  We had this lengthy discussion the other day about how we each favor different styles, and for me… it needs to be symmetrical and heavily armored to really make me perfectly happy.  What is left on the leveling track is Machinist and Astrologian… neither of which I had even trained in.  I picked up the Machinist from Ishgard and almost immediately hopped back into the Palace of the Dead rather than doing any of the actual class quests.  I have to mention that it was a bit of a chore to sort out what all abilities I should actually be using with that class… and how it functions.  However once getting used to it, I have to say I like it quite a bit.  It is gimmicky and RNG gated…  and I still have no clue if I am actually playing it correctly…  but for casual dungeon running it seems like a lot of fun.