Trove Crafting

First Winter

One of the things about weight loss that no one really told me is the fact that I would go from being very hot natured, to freezing all of the time.  This is the first winter after losing roughly seventy pounds so far, and I have to say it is a pretty miserable thing.  I am absolutely living in this Carhart black zip up hoodie.  I pretty much wear it over everything, because it keeps me at least somewhat warm.   I keep hoping that eventually my internal body temperature will regulate and I will get used to having less insulation.  It is essentially the same feeling as you have when you have just gotten a long overdue hair cut… but instead of my head being cold it is my entire body.

I am not complaining, the weight loss has had many other tangible benefits.  However as “snowmageddon” barrels down on my area I find myself shivering quite a bit.  We are supposed to get all manner of icy nastiness dumped on us around noon.  I am hoping that either it gets delayed long enough for me to get home tonight, or that it is not nearly as severe as they are expecting.  I am not really looking forward my normally fifteen minute commute turning into an hour and a half as everyone suddenly forgets how to drive.  At least my coffee helps warm me up.

Trove Crafting

 

Released another Trove video yesterday, this time covering the brand new crafting system patch.  I have to say I am impressed with the game so far.  The biggest thing for me was the addition of the ability to craft health potions.  This has enabled me to make some really bad decisions and survive.  I think over the course of the evening last night I much have gone through 30-40.  Each time I saw a bottle plant I made a beeline for it just so I could make some more.  Right now everything tends to drop monster parts, which I am guessing is a generic placeholder material that will eventually be updated to be various specific things.  Currently a Health Potion is 1 bottle from a bottle plant and 1 monster part, which makes them extremely easy to craft.

Similarly they have made bombs extremely costly to craft, and as a result the world is not nearly as marred with bomb holes.  I don’t even make them anymore, because really I don’t find them that useful even in combat with monsters.  In the video I could not figure out for the life of me why I was unable to make bombs… but then upon re-watching it I face-palmed over the fact that I simply could not count.  I want to say I was missing fire flower parts, or something like that.  The crafting system is actually really efficient so far, and I like it overall quite a bit more than I did the Minecraft one..  especially when it comes to bulk crafting.

Acheesements

2013-12-05 06_18_20-Achievements - Community - World of Warcraft

Since today is ending up a bit of a mixed bag update post, I figured I would also talk a bit about what I am doing over in World of Warcraft.  A group of friends and I have been knocking out the various achievements needed for Glory of the Pandaria Hero.  I am within a stones throw now of completing it, but at the same time we are catching up a player that has next to none of them.  What is going to be most time consuming I fear is finishing off Polyformic Acid Science.  Right now I think I have 3 of the 6 kills.  However I just found out that you can go into normal mode, solo the instance, get the vial and then hold onto it to give you double the amount of time to get through all the mobs for the achievement.

Past that I am working on farming Motes of Harmony on my Paladin to make weapon upgrades for my various characters.  That is the glaring flaw I have seen so far with the timeless isle.  You get really nice gear to catch you up, but it lacks anything even remotely similar for weapons.  The weapons you can buy off the timeless isle vendors are only ilvl 476, which are the same as the epic weapons that drop from the early heroic instances.  I feel like what we are missing are the Icecrown 5 mans.  They were a really good way during Wrath of the Lich King to help catch alts up, and the weapons there were viable enough to raid with, at least until you can get something better.  As a result I have several 90s with full timeless gear, but walking around with a 450 blue weapon simply because there is no really effective way to improve that.

I am not looking forward to working through the halfhill farm again, but I am thinking that might be something I just need to bite the bullet and do on my characters that seem to be mote starved.  At least that way you get roughly one spirit of harmony a day guaranteed.  I really wish blizzard would apply a patch and make Spirits bind on account.  On Belgrave for example, I have 5 stacks of them in the bank… because there really is very little you can use them on as an inscriptionist.  However every other crafter is starving for them, and ends up spending them on something the moment they get more.  I hope in general as we go forward into Warlords of Draenor that more things become bind on account.  I feel like the ability to trade items freely between characters can only be a net positive.  The more alts someone rolls, the more time they spend playing the game…  which in generally makes them less likely to unsubscribe and go elsewhere.

Trove Feature Suggestions

Contest Complete

 

Over the holiday weekend I schemed up a contest as a way of getting rid of my spare Trove Closed Alpha key.  The basic idea was for folks to post in the youtube comments a feature they would like to see added to the game.  While I was not absolutely flooded with responses, I did get quite a few of them.  Of them quite a number of them were really insightful.  As I said during the contest I would be collecting all of the results and compiling them in a single post.  Since the contest ended late last night, here goes nothing.  I am leaving the content of the comments completely unedited.

Trove Feature Suggestions

 

XHeavenZX22

I would like to see pvp/duels

Zyckou

My thoughts will focus towards the combat system, even if I wanted a lot of things.  I think that Trion should make the combat system more dynamic.  Now, battles are way too soft and boring to be enjoyed.  If, as the developers said, they focus on exploration, the combat system is the core of the game and they should make it great and complete.  Imo they should AT LEAST:  – add the base of MMORPG battle:  physical and magical damage (and reduction), status effects (poison, stun, immobilize, knockback, etc…);  – add a dodge mechanism, this way you greatly improve the dynamism, and you can also for example allow bosses to have greater skills that you have to dodge;  – we should known the monster level we encountered, it seems pretty obvious but it not the case today.  – add different classes.  I think I’m not the only one to hope for this one, I think everybody want to play in various ways, for example to play a ranged character.  They should allow to customize the way we play our class, maybe with a classic tree builder system.  I also think that the M2 skill should be bind to the equipped weapon, and the other skills linked to your class, but these changes are not as important as the above ones.  Hope to test this soon to give you a more in-depth throught of the game.

Miz Ick

I think it would be cool if you could link cornerstones with friends, and they would become neighbours or something. Also, cornerstone options where you can adjust who can and cannot build/manipulate terrain in your cornerstone. I would like to see easy party systems to keep track of the friends you’re playing with. 
It would be really cool if they made content that needed a group to complete, AND had class/party dynamics similar to the trinity (traditional mmo) combat. What I’m trying to say is unique classes that work well together with other classes. 
I could spend all night thinking up fun stuff, lol . Good luck all! 
edit: I would love to see a pvp realm, where when you step out of "friendly territory" you go into pvp mode.. mua hahahahaahaa

Guitarstroke

I think player created instances would be cool. Kind of like being a DM, you could create a world for others to play and share

Vellauno

I would love for the cornerstones (private piece of land you bring with you from world to world) could be turned into massive vehicles like boats, ships, flying castles and/or moving fortresses.

Game By Night

Awesome video and thanks for the offer, Bel! There are two things I would like to see. First, is some kind of whimsical story with charming voice over ala LittleBigPlanet and Stephen Fry. The game’s art style just oozes charm and begs for good narration. Second is some equivent of Minecraft’s redstone. Building is great but could you imagine an MMO with player-built trollies and rollercoasters?!

Aymeric Bruzzo

Hello, Nice video :D; I’d like to see some building block ( that we can craft maybe?) that can float in the air and move back and forth, and maybe some that breath fire, for maze/ obstacle race etc :D

Lorenzokwant Kwant

I like having a key like all the another people who want a key to but my ideas are adding new weapons like a bow and a axe and  my another ideas is for blocks doors and signs so people can create a home where nobody can walk in because it have a door what only the owner of it can open and a sign is for tips or warnings (example) like you walk to a dungeon and there is a sign says danger across fearless

Jack Buxley

I’d love to see the game adapt more toward the play style of traditional ‘grinders’ and ‘builders’, to compliment the adventure aspect already implemented.
These changes wouldn’t need to be supremely vast, but small additions in all branches add tones to the longevity of the game. There could be simple additions such as rare minerals which spawn underground (and don’t alter those who don’t want to mine) to a crafting system for furniture and other miscellaneous items.
Looking forward to seeing more!

Bridget TruLove

I’d like to see unicorns. Or maybe just ponies. No wait, bro-nies!  Unicorn bro-nies.
Seriously, though, thanks for vid, Bel!  (And mail me that code ASAP. ;p
~GeekSprinkles

Nick Hoff

Dang, after reading through all the comments here, all the good ideas are gone! XD
I’d love to see customizable pets in the future. I think it would be really cool if you would have to sort of rescue them from dungeons and then they would be your partner. I live this sort of aspect most from Kotor, even though they are frok different genres.
I would like the key because I want to be a part of this game in early development but I can’t buy it as my financial situation sits, and I don’t have the time to sit around the subreddit all day hoping for a key.
Thanks, and good luck to all! :D

TheMagicRobot

Mounts, minions, guilds, custom capes, and crafting recipes out the wazoo!

Daniel Brown

This game looks awesome, and I’d love a key for the alpha!
My suggestion would be leaderboards/rating/voting on the structures and buildings. There could be different categories of awards; Aesthetically, decorative etc. leaderboards would work the same, you’d get a global and a local category here. The people with the number 1 position could get special rewards in their account to redeem?

Magneticsyndrome

Hey man, awesome idea with the random number generator!
I have to say, I’d love to see a lot of features.  One I was really hoping for is falling blocks, like if you destroy the bast of a tree, it falls down, I feel that really changes the perspective of the game.
I’d also love to see some flying type of item/class, like jet boots or a jet back, with some kind of a short burst of flight. 
I also want to see some really big world bosses, ones you’d need a few people to take down! That really appeals to me, I’d absolutely love something like that. 
Thanks for the added chance for this man, I really appreciate it! I’ve been having horrible luck with all the current contest, and I’ve been so close. Hope I’m lucky! haha

Kwongger

I really want to see some Town/City/Faction features. (MC I know, but I think that the devs could put a twist on it ;)   
I’d also LOVE to see a party/group system (with Private Text/Voice chat of course).  I think It would add to the community part of the game 😀
I REALLY want to WIN!     GOOD LUCK TO ALL!

TheTrueLasec

Awesome vid man! i already love the game but i guess i would like to see a rework on how the ingame avatar looks? his face looks so long. Another thing is mass quests, like a main story line different to each server or world, and then multiple quests creating a side story line like in various RPG’s! I really want this game too cuz i wanna make some vids on this too, it looks sick!

Josh Geoff

I think that having pets that follow you around would be cool.  I would also like being able to customize your weapons (such as color, name, designs). since i have not played the game i can’t know what is in it. but i would have many more things to say then too. I have liked and subscribed, so i’m all good, see ya’!

Grayson Soldahl

I would love to see programmable minions! That way you can build kingdoms like in adventure time. By programmable minions I mean npcs that you can create and determine a function for them such as crafting, building, security, etc. It would add a whole new way to play the game!

Michael McGlade

I’d very much like to see this game done right and one of the biggest gripes I seem to always have about online multiplayer games is the poor implementation of the chat and community features in game.
I’d very much like to see guilds/clans be a keystone of this game. Getting together to do massive dungeon raids, large scale boss fights, or even attack opposing guilds. It would help drive a real, true sense of community as players strike bonds with allies and clash swords with foes.
As far as the chat interface goes, I think World of Warcraft did it best. Have three separate tabs on the chat box; Chat, Loot, and Combat with the ability to create additional tabs and modify existing ones. Without this, servers would be filled with players talking over one another while messages pertaining to obtained items or money and critical strikes against monsters flood the chat logs even further.

Paul Zelano

crafting would be a great idea.  A talent tree of some sort would also bring it closer to the MMO side of things.  Its hard to really say what I would want, I mean its already a cross between two types of game genres (MMO and Building game) right now and that seems to be pretty good from my point of view.

Drumroll Please

2013-12-04 06_27_07-RANDOM.ORG - True Random Number ServiceFor the sake of fairness I created a Google doc that you can see here, and dumped everyone’s names into the list.  All in total we had 20 contestants.  I then went to Random.org a free random number generator and put the range in as 1 to 20.  I hit the generate button and the results ended up picking 10.  You can check out the screenprint of the results right justified in this paragraph block.  If you refer to the list that means that our winner is Bridget TruLove aka GeekSprinkles.

I want to thank everyone who commented greatly for their results.  I will be cross posting this over on the Trove Reddit so hopefully the Trion folk will benefit from your work.  Additionally it would be really amazing to do something like this again in the future.  So maybe just maybe they can throw me a few more keys over the months of alpha to do other contests.  I have a few ideas that might be interesting.  Basically I want the end result of any contests to benefit the community as a whole.  Additionally let me know what you think.  Was this a useful idea, or do you think I should have changed the prompt slightly?  I will be contacting Bridget TruLove to pass out her key, I doubt in any circumstance she will not accept it, but if she for whatever reason does not… I will be doing another roll off against the list I posted.

Quintessential Quintet

Farewell to Arts

 

I did another really quick video yesterday since we are supposed to have an impending server reset.  In the holiday weekend since the last restart folks have filled the server with all sorts of nifty stuff.  So I thought I would do a really quick video showcasing some of the cooler things.  The highlight for me is the alligator.  I am wondering who built it, because seriously it was perfect.  The server has essentially exploded with pixel art everywhere, some of it seeming to be freehand which is pretty amazing.  While this is all interesting I am hoping soon we get a bit more substance.

It was rumored that we would be seeing a new patch today or tomorrow and in it I am really hoping they introduce two things.  Firstly I want to see the crafting system and all the nifty things it can produce.  This is likely going to be a massive thing because this also means they will likely change they way the blocks work so that we actually harvest them instead of just destroying them.  Currently the game works a lot like Minecraft creative mode, where you have pretty much unlimited resources to place at your disposal.  While this is cool for free range building, the game however right now is lacking a “game”.  Wandering around and exploring, engaging in combat is fun but I feel like we need something to give us a sense of purpose.

The second thing I want badly is the cornerstone concept, aka your plot of lands that persists to each server you play on, and that no one else can disrupt.  Part of why I have not built much of anything yet is the fact that we still have way too many mad bombers on the server all to willing to destroy your hard work.  In fact I railed on Shawn Shuster of Massively a bit in the video as in his walkthrough that was posted yesterday… he was all too happy to blow up other peoples creations. 

There have already been some pretty epic works of art destroyed by some idiot who would not suppress their inner poo flinging monkey long enough to appreciate what had been created.  While I realize this is a side effect of having a game with no rules yet, it still depresses me to see the world as Swiss cheese.  I am sure once the new patch has gone life I will do another quick video showing off what it added.  So stay tuned to my channel and I will post something up there as soon as it is available.

Quintessential Quintet

WoW-64 2013-12-03 06-24-42-38

Also last night I managed to push my paladin Exeter to 90 and with it came an achievement that I was not expecting.  Apparently Quintessential Quintet is a thing?  I cut an odd path on this one, by the time I left Jade Forest I was already 87 thanks to all the mining nodes.  From there I made a beeline for Kun Lai, and critpathed my way through the zone until I reached the quest chain that lead to Townlong.  Similarly in Townlong I quested my way through the Shadopan chain until I reached the jumping point for Dread Wastes.  All of which was to set myself up perfectly to be able to start working on Klaxxi quests as quickly as possible.

Why you might ask?  This is my blacksmith, and all the nifty things you can create seem to be on the Klaxxi vendor.  Namely I wanted to be able to start creating masterwork weapons for all my other characters as I get them to 90.  That seems to be the big weakness as it comes to the Timeless Isle content.  You can gear your alts up with 496 extremely rapidly, but you have a few glaring holes…  namely your weapons.  Also I seem to have a much harder time getting Curios for trinkets, and the neck/ring slots to drop on the Timeless Isle.  So as a result I have ended up spending a fair amount of time trying to remediate their gear just so I can be able to queue for something.

Timeless Isle is nifty, but I really miss the equivalent of the Icecrown 5 mans.  I wish there were heroics that I could run that actually provided something viable for filling out a set of gear.  I feel as though they should really have put in a new 5 man that dropped 496 weapons to go with all the gear they are handing out like candy.  Even with epics…  a crappy weapon is still a crappy weapon.  Right now my paladin for example is using the treasures of pandaria BOA one handed sword that you find on the ground.  Which is better than anything he has gotten yet, but at least being able to create the masterwork hammer will be something slightly better.  I think those are 463 ilvl which is essentially what the heroic gear is.

What Next?

WoW-64 2013-12-03 06-39-31-95

I have to say getting Exeter to 90 was a pretty cool thing.  He technically was the very first character I created, and my intended main.  For years my internet handle was “Exeter” and quite honestly “Belghast” was my main over in DAoC, and it was not until late in Vanilla that I started to play that character as a main.  All the while through vanilla my main was Lodin the hunter, and it was an almost accidental occurrence.  I had a death in the family that pulled me away from Warcraft a few weeks after the release of the game.  As a result I got rapidly outpaced by the rest of the guild, and back then soloing a Paladin was a truly painful experience.

Hunters were the gods of soloing, so I started leveling Lodin just to be able to keep up with my friends.  Within a very short amount of time I had caught up, and when we hit 60… I got drafted into the raid group of a guild member as they wanted to replace a troublesome hunter.  I had no intent to actually play a hunter as my main, and in truth I am not terribly suited for the class… but I did for almost all of Vanilla because it was my “Raid main”.  Once you start playing a character in a raid group you are pretty much committed to always play that character until they no longer need it.  The positive effect however is that I met so many life long friends through raiding, and that the Late Night Raiders hunters were all such amazing people.

As soon as Burning Crusade was released, I saw this as my opportunity to leapfrog Lodin in gear and start playing Belghast as my main.  That is the awesome thing about expansions, the gear reset lets you change your focus.  From that point until the tail end of Wrath of the Lich King, I was a warrior main tank.  It was not until I needed a break from the hot seat that I switched focus to the Deathknight and fell in love with it.  All of this time I felt horrible for leaving Lodin abandoned in the dustbin.  It was not until Cataclysm that I actually managed to level him out of the outlands.  During one of my last sessions playing I pushed him up to Pandaria levels, so I feel as though it is probably his time to shine again.  I pretty much permanently run around in Giantstalker transmog in honor of the fun times I had with him raiding during those early days of Vanilla WoW.

The Contest

Hello Self Conscious

I have officially finished my novel, and I say that in jest because really the hard part has yet to begin.  The whole NaNoWriMo process was extremely draining.  I almost viewed the past year of daily posts on aggronaut as training for the marathon that was Nano.  The thing I was not at all prepared for however was just how draining coming home each night and writing a chapter of original material was.  My blog is pretty much me just reacting or regurgitating “found material”.  Nano on the other hand was me giving birth to characters, plots, settings and for all intents and purposes a big unique world of my own making.

Now that it is over it is time for me to return to the normal daily blog posts… and quite frankly I find myself a little self-conscious.  For the last 29 posts I have simply dumped what I wrote the night before in private out onto the screen for you guys to read (or more than likely not read).  Now I find myself sitting here having to come up with things to write that are relevant and timely.  It is not that I find myself with writers block, because there are a month worth of topics backed up inside of me.  I just find myself a little nervous about the entire process.  I have to get back in the pattern of just dumping my innermost thoughts out onto a page for you all to pick over.

The Contest

 

During the month of my absence from morning posts a thing happened.  Well actually if we are most truthful about it a lot of things happened.  In this case two particular things happened.  Firstly Trion announced the existence of Trove their new game that melds Minecraft, Cubeworld and MMOs.  Secondly I somehow managed to get into the first wave of alpha invites.  Thirdly when I realized that I was one of only a handful of people in the game, and that the alpha process had absolutely no NDA… I thought I should probably do something to show off the game.  As a result I did a thing that I had thought about for some time… I recorded my very first lets play video.

  1. Test Video
  2. Episode 1
  3. Episode 2
  4. Episode 3

So far I have recorded four videos in total, the first of which only being a super short test video in which I was trying to figure out the kinks of using youtube.  I am completely new to this whole experience but so far the videos have been well received.  An interesting thing happened however over the extended holiday weekend.  I ended up getting a second alpha key.  So I thought about what I should do with it, should I offer it up to my friends over twitter or g+?  Then I came up with a constructive idea…  hold a contest.   The idea is to get people to provide feedback on features they would like to see in the game, so that I can compile this list in blog post form to present to the Trion folk.

The Rules

Since the video series is a youtube thing, I will be hosting the contest there.  The basics are this… go to the Episode 3 link.  Do the standard subscribe/like/comment youtube bs.  In your comment describe a feature you would like to see built into Trove.  The sky is the limit as far as features go since this is a melding of the traditional building game and an MMO.  I will only be accepting comments that actually provide a suggestion in them, and will be ignoring all “begging for the key” and otherwise trolling posts.

I will be accepting comments through 12/3/2013 and Wednesday morning I will be pulling together a list of all of the comments and the posters name.  I will be dumping this in a google doc and then using a random number generator to pick the winner.  Everyone’s comments will be featured on my blog and I will cross post that on the trove reddit as well.  Wednesday evening I will announce the winner over the various social platforms that I use.  May the random number generator be in your favor!  I just thought this would be a fun way to give away a key and hopefully provide some useful suggestions back to Trion in the process.