Reekwater Mosswater Bourg Farm

Good Morning Friends! I still have a large stack of these camps to go through and this morning we are going to introduce a pretty enjoyable one. If you are Syndicate faction and have done all of your promotion quests, you will recognize this location because this is where Lost Alchemist Krockes spawns. However, he is not really who we are focused on because all of the good stuff actually drops from his pet alligator named Putris. Krockes also has a good drop on his table, but the vast majority of what we care about is sitting on the gator… but we will be killing both each time. The only real interruptions out here will be from other folks farming for drops or for syndicate players trying to complete the quest. Please let them do so and if you find them wandering around aimlessly… maybe send them a tell to let them know it is about to spawn again.

This is located due west of Reekwater town, and is on the border of Windsward… but entering in from that direction will just mean you have to clear away more encounters as the density of mobs is thickest along that edge. If you were being very careful you could honestly probably avoid fighting anything on your way to Krockes and Putris. There are a good number of spawns along the road however and if you stray off the path there is at least one of those silver-colored alpha wolves. Both encounters drop a piece of tradeskill gear, so it is actually fairly likely that you might encounter someone else farming with you. As always this is a good opportunity to group up and make a new friend as you while away the hours of farming for that drop you need. Krockes drops Obsidian Gypsum so he is a pretty easy way to farm your daily three.

All told it is a really great general camp especially for Dexterity-focused builds given you can pick up a Greatsword, Rapier, and Spear that are all drift compatible with that lifestyle. For those of you on Team Strength, then there isn’t much at all that is going to interest you. I do really like the Void Gauntlet overall since I tend to go down the tree that it is buffing. However, one thing I have noticed is it is like AGS over-compensated and puts twice as many Void Gauntlets, Greatswords, and Blunderbusses out in the world than they did other weapon types. Let’s dive into a rundown of the notable drops:

Another interesting side effect of this camp is you are very likely to walk away with a bag full of various legendary crafting materials. I think I farmed this for around four hours to get all of the drops. I saw 1 rapier, 1 greatsword, 3 void gauntlets, 5 spears, and around a dozen different legendary materials. You will also walk away with stacks of the highest-tier potions, which is admittedly one of the positives of the farmer lifestyle. I really need to track down a Strength-Based spear, but so far I have yet to find one… at least not from a farmable camp like this.

I believe I have six more of these waiting in the wings now, pending I don’t find any new ones to run off into the world and document. As always I have collected these in a Loot Farms category here on the blog, and I think my plan once completed is to add something to the Game Tools page that breaks the information out by weapon type. As always if you know any great spots that I have not visited that drop level 590 gear, please drop me a line below.

Edengrove Tadeas Stronghold Farm

Good Morning Friends! Today we continue this mission to document gear farms in New World with one located near Valor Hold in Edengrove. Again this entire mission is to present some options for new to 60 players to go out and farm up some of the 590 named items that won’t degrade in level when you use them. This camp in particular is a little bit on the tougher side because it involves three spawns that are a challenge to split up. The one that drops what we need is Taedas an Angry Earth shaman-type creature, but spawning with it is a prowler melee type and an archer ranged type Angry Earth. Essentially breaking this spawn will always be a bit of a challenge, but in theory, if you can drag out your initial kill so that you leave yourself some breathing room between kills, it will make subsequent loops easier on you as they won’t ALL be spawning in at the same time. All three encounters should spawn in at level 57, which is doable for a reasonably geared level 60 solo.

This one is pretty close to the Valor Hold stronghold in Edengrove, which is the southernmost of the two outposts. You can get there by exiting the west side of town and hugging the eastern bank of the lake until you reach a set of ruins called Taedas Stronghold. The first part of your journey will have a lot of very aggro boars, but then will quickly transition into peaceful ones and the occasional random Angry Earth mob. If you hug the mountainside of the shoreline you can avoid most of these. Sadly there isn’t really anything interesting resource-wise to be gathered along the way other than boar hides. As you get closer to the ruins there will be an increased density of Angry Earth and breaking into the camp will involve clearing two sets of prowler/archer spawns. One interesting thing of note, there is an empty room that you can crawl into on the south side of the ruins if you need to take a break while farming.

It was really at this farm that I began to understand the extent of my madness. In order to verify these drops I wanted to make sure that I was able to get all of them. As I said in my last post, the New World Databases have been notoriously wrong about drops and still have things listed that have not dropped in a number of patches. This means that in many cases I have to spend an extreme amount of time doing the same kill over and over. I think on this camp it took me about four hours to see all of the drops in the rotation but during that time I got 4 of the Life Staff, 1 Void Gauntlet, and 1 Hammer which was the last thing I managed to pick up before dipping. Let’s take a look at the notable drops:

As I said above I spent about four hours at this camp and during that time I saw six drops off the 590 loot table. Four of those were the staff, and I got a single hammer and void gauntlet. This is not going to be a fast way to get gear unless you are exceedingly lucky, but it is predictable and can be farmed without a group. This again can be taken all of the ways to 625 with the use of Umbral Shards and the upgrade mechanic for gear level 590 or higher. Tadeas also has a chance of dropping legendary crafting materials, but during my four-hour stint, I did not see any drop. You will also get a lot of high-level potions and assorted crafting materials that drop from Angry Earth in general. It is a bit of a boring farm especially due to the low-lighting conditions within the temple itself, but if you need any of the items above it is worth your time.

I have at least two more of these documented so far, and plan on trying a few more spots over the weekend so expect to see this series continue at least into next week. Do you know any great spots that I should check out? Drop me a line below.

Skysong Crypt Farming Loop

Good morning friends! One of my guilty pleasures in MMORPGs is farming loot and killing bosses. More specifically I love it when you can find a nice tight loop that takes about as long to run as it does for the bosses to respawn. While outdoor named farming does not appear to be anywhere near as lucrative for expertise bumps, it still has other benefits. The loop I am going to talk about this morning is in the North Eastern corner of Ebonscale Reach, in an area filled with Lost called Skysong Crypt. I ran this the other night with my good friend Vernie and while we only walked away with a few expertise bumps, we each got several other interesting drops. More specifically a number of the encounters are capable of dropping very solid item level 590 weapons, that could be upgraded all the way to 625 if you choose via umbral shards.

There are a number of ways to get there, but my personal favorite is to port into the Traveler’s Precipice shrine in Northern Ebonscale and then run up along the Great Cleave boundary and drop down from above into the area surrounding the Skysong Cathedral. Doing this has a few benefits, the first being that there are a number of Iron and Starmetal nodes along this route. A secondary benefit is it allows you to skip a lot of corrupted mobs at Skysong Temple and a number of Lost mobs at a town along the way to the Crypt as well as the bulk of the trash mobs leading up to the Cathedral. You do however have to be comfortable with jumping off a mountain in New World and understanding how to catch yourself along the way to lower your falling damage.

Once we are set up in the Crypt area there is a loop of four named mobs that are worth killing. You start at the Cathedral itself by killing Ivan the Inevitable then looting the big chests up on the altar. The chests are helpful in serving as a loop timer because they will respawn every hour. Out of the door of the cathedral, you run west along the path and encounter Slayer Rosellen again looting the chests after she is dead. Still hugging the wall you want to jump across a couple of fences and outside a shack, you will find Mordici the Mortician. After killing him make sure you duck into the shack and loot the chest in there before running up the mountainside and hugging the wall to avoid as many geists as you can. The path leading to the top of the mountain will have your last boss in the sequence, Farley who hits like a freaking truck so be warned. If you have your logging up to at least 150, you can chop down a few Ironwood trees at the top of the mountain before dropping back down off the side into the Cathedral courtyard and starting the loop over again.

Ivan will have respawned allowing you to begin the loop again. All of these are capable of dropping the Obsidian Gypsum for your three daily boss kills, and all of them have some fixed drops that are available from their loot table. One thing of note is that “named” drops in New World have fixed stats and the 590 Item Level items will always drop at that level so long as you yourself are level 60. Additionally, all of these encounters have a higher-than-average chance of dropping the various crafting materials required to make the level 600 Legendary weapons. We farmed this loop the other night for less than an hour and I walked away with three legendary material drops, and Vernie got a legendary pattern. Let’s go over the bosses and their notable drops:

As you can see there are a good number of interesting things available from this loop. You will of course get your average rate of random drops, some of which can bump up your expertise in addition to a large quantity of max-rank potions of all sorts. However, if you are doing this you are most likely doing it for the specifically named drops on the cycle. Farley is obviously the least beneficial kill but mostly serves as a way of padding out the loop to ensure everything has respawned and serves as a handy way of closing the loop without backtracking. There is another named mob in the area called The Cursed One, but it does not appear to have anything notable on its drop table as the mob is used specifically for a quest.

This circuit would potentially be doable solo for a very highly geared player, or someone extremely good at avoiding damage. We ran it with two and it became pretty easy and did not require us to have a healer. Basically as a result it is a good thing to do when you are looking for something specific that can be done with a handful of folks that don’t necessarily have a strong enough group composition to do harder content. I do feel it is important to emphasize that they have really nerfed the drop rates of expertise bonuses from world spawns. At one point this would have been a reliable method for grinding up your gear level and currently, it really isn’t. They want players in dungeons and doing the grind that way, but I still find a lot of these open areas fun to explore with friends.

If you are down for mayhem and adventure, and the chance for some sweet drops… then this is probably going to be up your alley.

Corrupted Azoth Tree

Good Morning Friends! It was a wild weekend between the Muskrat and Twitter and the fact that my Mastodon 4.0 instance that I love… is unsustainably popular. On Friday afternoon Stux the admin of Mstdn.social closed the doors when we crossed the 100,000-user threshold. He had been advised by his host that they could not reasonably scale up that instance any further. Unfortunately he did not also close down the ability for users to send out invites to their friends… and as I have talked about before when it comes to MMORPG servers… it is extremely important to be in the same place as your friends. The end result is that another 11,000 invites went out before finally shutting down that loophole.

So unfortunately things are sluggish as hell and the timeline on the server has been running roughly an hour behind real-time as an army of worker processes churn furiously through messages. Stux also manages Mastodon.Coffee which is his attempt at creating an English language only server, and due to the overloading of Mstdn spawned a brand new server called Masto.Ai. I’ve been sitting here this morning trying to decide if I do the right thing for the community to lessen the load and migrate over… or if I just deal with it until enough people get frustrated to drop the total number of active messages. I had hoped the next time I migrated would be to something I was running for myself. I recently picked up Aggro.Chat for such a potential project but don’t have any of the pieces in place yet. It feels like running your own instance is the Fediverse equivalent of Homeownership.

Apart from social media nonsense, I’ve been spending as much of my time as possible doing super chill things in New World. Saturday morning was a delightful time as I chilled out talking on the Fediverse while running my favorite Iron routes. I am not entirely certain why I go off on tangents but suddenly I decided to catch my Engineering up to Weaponsmithing and Armorsmithing. Essentially for leveling purposes, I am opting to only use a single high-tier material at a time. Most patterns have a required item… so for example, if you are making a Starmetal sword, you MUST include Starmetal into that pattern, but the other types of materials are variable and you can even use the lowest tier available. This means since I am leveling up Engineering on Wyrdwood at the moment, I am going to use nothing but the lowest-tier leather, cloth, and metal. That also means that I still need to run those lower-tier routes that I find so relaxing.

At this point, both Weaponsmithing and Armorsmithing are over 150, which means I can make high-end Orichalcum items but lack the skill to really reliably hit anything of significant item level. Engineering is rapidly catching up and one more push should take me up to 150. Logging is so tedious, but right now my jam tends to be throwing on a YouTube video and grinding away peacefully. I’m using a few specific banks as swap space for current projects, and everything else… is crammed wherever I have room. At some point, I need to set up a system as I have over on Valhalla where specific banks are for specific items. Maybe I should log in there and scribble down a list of what went where so I can copy the methodology to Themiscyra. I’ve legitimately not logged into Valhalla at all since the re-roll, nor have I really had the desire to do so.

I’ve also been out exploring a lot and with that have come some interesting drops. Firstly it appears that every single named mob still has a chance of dropping pretty much any legendary crafting item. So far I’ve gotten pieces for a bow, blunderbuss, and void gauntlet, and unfortunately none of the items that I really care about deeply. Thankfully for Sword, Greatsword, and Shield I picked up the Item Level 600 patterns from the Halloween event. One thing that I really enjoy is how noticeable it is now when you get a named item drop. They all have a bright outline on the item as shown above and have a glowing effect. Essentially when you see an item like this, they will always drop with the same stats and can in theory be farmed from that specific boss.

There are a bunch of really weird places in the world. We all know there is the giant Azoth tree in Brightwood that is guarded by the Angry Earth folks. There is a grove full of not-quite Azoth trees down in Edengrove, which are also guarded by Angry Earth. However in Mourningdale, there is this weird glowing tree that has been corrupted with a bunch of miners working around it, and I am wondering if it also used to be one of the giant Azoth trees like from Brightwood. It makes me wonder what that area of Mourningdale might have looked like before it was corrupted. Would it have also been something more akin to Edengrove?

Speaking of Edengrove, there are a few places where it is just breathtaking to view the various monuments that dot the valley. I’ve not gotten as into the lore of New World as I have other games, but my working theory is that Edengrove and more particularly the Garden of Genesis is the heart of what remains of the original civilization that claimed Aeternum it’s home. The Angry Earth is all that remains and now guards once-sacred areas against the intruders that have come to the shores over generations. New World has clear indications of areas that were settled by different civilizations, but Edengrove has always seemed like it is much older and features a glimpse at maybe what the entire island looked like once before the attempts at colonization.

I’m continuing to largely play in cycles of either going out into the world and gathering resources or sitting down and grinding through crafting levels. This seems to be a really good pattern for me, but soon now that Ace and Vern have hit level 60… it will be time to go out exploring some of the more dangerous areas. I’ve quested through most of Ebonscale Reach and am working on clearing out Edengrove… which would lead me to start on Reekwater next. The money fountain has dried up a bit, only because the quests themselves take much longer to complete and there are far fewer of them. I still have that strong desire however to make the yellow quest markers disappear from my world map.

I hope you had a most excellent weekend. What are you playing currently? Drop me a line below.