AggroChat #270 – Anser Answers

Featuring: Ammo, Ashgar, Belghast, Kodra, Tamrielo and Thalen

Tonight we talk Untitled Goose Game, Link’s Awakening, some more WoW Classic Discussion and Bel makes a heartfelt plea to get folks to watch a 4 hour long video.

Topics Discussed:

  • Untitled Goose Game
    • Ode to Classic Stealth Gameplay
  • Link’s Awakening
  • Random Tells in WoW Classic
    • General Discussion of Classic as a Whole
  • The Complete Story of Destiny by Byf
    • Yes really watch this 4 hour long video

Original Blog Post on AggroChat.com

Regularly Playing: May Edition

I had a realization over the weekend as I stared at my sidebar…  that it has been a significant amount of time since I last did the regularly playing thing.  The last one I was able to find was on October 3rd of 2016…  some 210 days ago.  I may or may not have completely fallen off the wagon on this concept.  The original intent was to take a moment once a month to “true up” the side bar and shift out what I was no longer playing for what I was currently playing.  As a result we are going to see some significant moving and shaking in the list as a result.

To Those Remaining

Final Fantasy XIV

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I am still going fairly strongly in Final Fantasy XIV, and while I might not log in every night I am logging in multiple times a week.  I am definitely still making the Tuesday night raid thing, and while we don’t always make progress each week we get together to do something.  Thanks to the wonder of cross server grouping we have been able to pull in our friend Kelesti into some stuff as well.  Largely we are all in a big holding pattern until the release of Stormblood which comes in July, and as a result I am still in the middle of my “level everything” binge.  Right now my Machinist is just shy of 40, and that leaves Astrologian the only thing that has yet to be touched.  The whole purpose behind all of this madness is so that I can purge my vault of anything at minimum sub 30… and the grand hope is to sort through anything sub 50 and be extremely judicious in what I choose to keep.  Still having a lot of fun in Palace of the Dead, just have had other distractions of late.

To the Returning and New

Skyforge

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This is one of those games that has not graced my sidebar in a very very long time.  In July of 2015 I played quite a bit of the game around the time that it launched, and while I enjoyed it… it always felt like it was missing something.  Apparently October of last year an expansion released that added in pretty much all of the features that I am finding myself enjoying now.  Additionally the game just works better with a controller than it ever did with a keyboard and mouse and while I returned primarily on the PS4… I am also dipping my toes back into the PC experience as well.  Both are extremely fun and I am not entirely sure how long I will be splitting time before I officially pick one platform.  Whatever the case if you have ever played this game I highly suggest checking it out.  It has some issues… namely you are limited to three classes at the start with no clear path to add new ones.  However each of the classes is doing something somewhat unique which makes them more enjoyable than the standard Tank, Mage and Healer that they represent.

Star Wars the Old Republic

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There are two things that are shocking about this game gracing my list.  Firstly that apparently I never actually made a “now playing” widget for it, and secondly… that I am back playing it again.  I blame a sequence of nostalgic events happening at exactly the same time…  all of the hype about the next Star Wars movie, the love of Rogue One, and my deep enjoyment of Mass Effect Andromeda has lead to an upwelling of love for both Bioware and Star Wars.  As a result I have returned to an old mission, which is trying to level through all of the class stories.  I managed to finish off the Sith Sorcerer and am now through Hoth so far in the Imperial Agent.  It seems as though I picked one of the best storylines for last, and even though I am not traditionally a stealthy/shooty type class…  there is something extremely awesome about this one.  I largely went Sniper because my Smuggler on the other side of the fence is Sawbones/Healer.  I am having a blast right now, so I am going to ride the enjoyment until it lasts.  The goal is to push forward into the story I have not touched on my Jedi Knight main after finishing the Agent story…  which involves Shadow of Revan, Fallen Empire and Eternal Throne.

Horizon Zero Dawn

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I do not normally put many single player games on the regularly playing list, but we have this sequence of amazing ones being released in short order.  One of those is Horizon Zero Dawn, which is a game that I hit hard at launch… and then for whatever release lost momentum to Mass Effect Andromeda.  As a result I have been slowly playing it here and there as time and desire allows.  I could force myself through the story, but I want to play it when I want to play it… and that is right now involving the occasional hour long session of hunting giant robot dinosaurs rather than pushing forward the main story.  I am still very much enjoying the game, but I need to find some catalyst that really gets me back into it and dying to play the next chapter.  In the mean time however I am still enjoying the “bowplay” if I can coin that term.

The Legend of Zelda: Breath of the Wild

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This is very much another “as desire hits me” sort of experience.  When the game came out I picked it up on the Wii U and in the time between then and now I have managed to pick up a switch effecting starting back at square one.  This stalled my progress a little bit but for the most part I have returned to where I left in the Wii U and am once again moving forward.  I have designs on starting to take this to work and playing a little over lunch and on break times.  While I have the switch I really have not done a lot of handheld play with it remaining largely docked upstairs so I can play it with the pro controller.  It is a great game and in spite of having a lot of things that frustrate me about the game… is yet another in a long list of titles contending for my game of the year bid.

To Those Departing

World of Warcraft

While I still have an active account, I am just not really playing at all.  I logged in shortly after the last patch and got bored and logged out again.  I fell off the raiding bandwagon about halfway through Nighthold, and honestly just sort of reached the point I have in so many other expansions.  I think in theory I could come back and play casually and enjoy the experience but there are just simply too many other things I would rather be playing right now.  So as a result this is going to find its way off my side bar, but I did have the forethought to simply comment it out rather than remove it because I am sure at some point around Blizzcon time I will get hit by the bug once more.

Rift

Much like with Nightmare Tide… I just failed to gain traction with the latest expansion the Starfall Prophecy.  A large part of my struggle with Rift is that I can never seem to find a warrior spec that I really like anymore.  What I ultimately want is a juggernaut for doing PVE/Leveling content that can burn through the mobs with nonexistent downtime.  If I ever find that spec again I will return to the game and happily finish up leveling.  The other huge struggle is that the game lacks a reliable current font of knowledge.  The forums in theory have a lot of the information but it is this blend of current information and ancient and no longer reliable, and I just lack the mental fortitude to sift through it.  I am hoping that after writing this… Muspel or PK will come to the rescue once again with a viable Warrior build like they have in the past.  The other huge challenge with Rift is the fact that none of my gaming infrastructure is playing the game, nor do any of my regular suspects have any interest in the game at this point.

Destiny

It hurts more than a little bit to be adding this game to this space on my list.  The truth is I am just not playing it right now and I don’t see that changing for the foreseeable future.  I have too many other games fighting for my attention, and while I absolutely know I will be returning with Destiny 2…  the amount of stuff that I can do solo or want to so solo is pretty limited.  At this point it feels like I would be working towards something that is ultimately going to disappear.  I also have a lot of questions because as it is right now… I am looking at making the leap to PC from PS4 for the second game… and I am not sure what if anything might transfer.

Guild Wars 2

Adding this one to the list really doesn’t take a lot of effort.  I was only into this game so long as some of my friends were actively playing it.  Once Tam and Ash and Kodra faded away… so did I.  It is still not my favorite game but I have developed a certain appreciation for it.  Most of what it is doing however isn’t really all that interesting to me.  I largely got to play along with my friends only because I had maxed out my Warrior soloing for ages without them.  He was geared and ready to go… and will still be there if it ever has a resurgence.  Much like Warframe this is a game that was not ultimately for me…  but somewhat enjoyable so long as I was playing with friends.

 

 

 

 

Cars and Wielding Garbage

I said this over the weekend and I feel like I need to reiterate it this morning.  For a little over a month my wife has been passively looking for a new vehicle.  When she hit 120,000 miles on her Pontiac Torrent all sorts of little things started failing.  The latest is a check engine light being caused by something in the engine emission filters… which in itself isn’t a huge deal apart from the fact that it disables remote start while the engine is in an error code.  So for a month now I have been receiving links to vehicles from my wife, and we’ve made a few ventures out to car lots to see what we think of various models.  There is an auto lot within a mile of the house that leaves all of the vehicles unlocked so that it is sort of a tradition to go there on Sunday when you to check out various vehicles unmolested by sales people.  There are a lot of vehicles that got marked off of the list simply because my knees would not fit underneath the dash, and some others the first time my wife test drove them.  We had narrowed things down to a half dozen different models, and one lot about an hour from where we live seemed to have all of them.  The irony is  that when we ultimately bought a vehicle…  it wasn’t even one that was on the short list.  The whole car buying experience thought feels foreign to me, and grossly outdated.  During this whole sequence of events we found out that no car lot has anything even resembling updated inventory on their website.  Its like this entire process is stuck somewhere back in the 1960s and never quite graduated to modernity.

My wife and I are both very data-centric people…  and actively reject the “personal touch” that car salesmen try and put on the deal.  Fortunately we maybe found the perfect sales person for us, who literally just handed us the keys to the vehicles we wanted to check out and left us completely alone to wander around the small town.  Over the course of the day we drove I think five different vehicles, and spent a ton of time on our phones researching each of them while sitting in said vehicle.  The problem is… a vehicle seems to permanent.  We are not the type to trade them off frequently and instead tend to buy a vehicle and drive it until past the point it is paid off.  Finally it came down to a dance of “funny math” which is frustrating as shit.  Ultimately the dance involved the monthly payment rate, and a thin line in the sand that we were not willing to budge off of, which meant that in order to seal the deal given that we were not trading in a vehicle…  that the dealership had to come down off the price a bit.  There was a funny sequence of events where the dealer and my wife were both on their phones using the exact same financing calculator app trying to reach a consensus of numbers.  Whatever the case we wound up buying, after an  entire day of looking at this one lot…  and made it home just in time for the AggroChat podcast.

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The other big happening of the weekend is that I now have Zelda Breath of the Wild in my grubby little hands.  No that does not mean I have a switch, but instead have been playing it on the Wii U.  The screenshots I will be posting are not mine, but instead ones I have scavenged from the internet, because I do not have my Wii U set up so that it can go through a capture card… and I have never quite figured out how the hell to take a screenshot on the console itself.  Even more so I have no clue how to POST a screenshot someplace I can actually snag it if I did take a screenshot.  I have to say I have really mixed emotions about this game, and in truth I have barely just scratched the surface.  I’ve cleared two of the early plateau shrines and have been trying to figure out how to get to a third one that is in a snowy region.  Any time I get close to it, I start taking ticks of damage from the cold…  and this is the point where I realized that there was a temperature gauge in the UI.  The first hurdle that I have been trying to get past is the controls themselves.  The default mapping of buttons is not that great to use… with jump being assigned to X at the top of the button layout… where I am much more used to it being B at the bottom of the button layout.  This however apparently is something you can fix, but the other problem is I am so used to using triggers as weapon attacks in modern games and keep accidentally throwing whatever weapon I have equipped when I accidentally hit the right bumper.

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The other big problem I have been having is that so far the game has the “Halo problem” for me.  What I mean by that is that in Halo you have to constantly keep switching off weapons and wind up using some absolutely trash to try and progress through levels.  The same thing is happening here… where a given weapon seems to last maybe one or two combat sequences before it breaks and I have to hurriedly swap to some other random piece of junk I picked up along the way.  I’ve killed plenty of things by beating it down with a skeleton arm and I am not super proud of it.  This is a Zelda game… I want to use a sword and a shield and until the game gives me some sort of permanent option for this I am not going to be terribly happy.  It gave me a foresters axe early on… and I loved that weapon…  right up until the point that it broke and now I feel like I am constantly robbed of the amount of fun I had using it.  My fear is that I am going to bounce pretty soon if the game does not end up giving me some unlimited durability weapons that I can just use as often as I like.  As far as the goods however… once I got used to the clunky controls it does in fact feel like an open world Zelda.  I like that I can choose my own battles and that I see enemy camps usually well ahead of them actually attacking me.  There was a cool sequence where there were a bunch of bow wielding characters up in a tower with no visible way to get up.  However there was a draw bridge and I was able to sever the ropes holding it up with arrows causing it to fall down below and giving me access.  This is a primary example of the sort of visual puzzle solving that seems to be going on in this game, and the early shrines I believe are teaching you a toolbox that can then be used later in the game to solve more complex puzzles.  I do however absolutely want to stab the “Old Man” or at least push him off the tower, because I find him really annoying.

Advanced Spellcraft

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I’ve talked about quite a few things that I experienced at Pax South, and this mornings post is going to do some more of the same.  I feel like this year more than others I walked away with a treasure trove of things I wanted to talk about.  I guess in theory it is because I approached the convention significantly differently than I have in past years.  In the past I largely only stood in line to play the games that immediately seemed to be in my wheelhouse, and as a result I am sure I robbed myself of a whole slew of interesting things.  The game I want to talk about this morning is a prime example of not being able to rely on our instincts and tastes.  If you have read my blog for any length of time you will know that I do not handle “finger wigglers” that well… or to clarify my own personal slang…  spell casters.  So when I walked past a booth demonstrating a game where the main character is slinging spells left and right, my first instinct is to keep moving.  However as a group we stopped and listened to the intricate tale that CEO Louis-Félix Cauchon had to weave.  Admittedly what make this game so interesting is just how detailed the spell system is.  We got to watch a twenty minute demo covering nothing but how the spell system works, before even getting into the awesome pedigree of the storytelling.

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Functionally your character has four spells, which in itself doesn’t seem like a lot.  However each spell can be modified with what I have been generically calling “mutators” to change the way it responds.  So you might have a spell that at face value is a small point blank spark, however by equipping a a behavior you can make it fire out like a fireball…  or by equipping an augment you can make it veer to the right after firing it.  If you suddenly decide that you don’t want to throw fireballs… but instead iceballs, you can simply go in and change the base element of the attack.  Over the course of this demo of the system we got to see personal shields turn into charge attacks, and glorious cascades of rock from the ceiling in place of a traditional blizzard spell.  Now you might ask yourself why on each you would need this level of detail for a spell system apart from the simple “wouldn’t it be cool” aspect.  Functionally the magic not only serves as a weapon, but also as a complex puzzle system.  So there might be switches that you cannot reach unless you modify your fireball to arc in a certain way in order to hit the trigger.  The spellbook also allows you to save off several different configurations of a spell, and in the final version you will be able to give them unique names allowing you to quickly recognize which version of a given spell is your avalanche and which is your frost barrier.  The only immediate limit to building insane combination spells is your imagination, and of course your mana bar.  Each trait that you give a spell increases its cost, and while it was described that this matters less and less as you go through the game… it does limit your early tinkering.  Additionally as you play through the game you find modifiers along the way, meaning your palette of abilities starts small and grows as you progress.

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Up to this point we have literally just talked about the technical spell casting system, which in itself is a pretty amazing game.  On top of this however they have added what is sure to be a pretty great story.  Ed Greenwood of Forgotten Realms fame has penned the story for this game about epic spellcasters, which only makes sense given that he gave us the character of Elminster.  Functionally I heard the game described as Harry Potter meets Zelda and that seems fitting, with a huge alteration in that there seems to be a lot more physical puzzle solving with your spells.  I find it so bizarre though that I am looking forward to the release of a game about magic users, and that includes absolutely zero armor clad characters for me to bash baddies in the head with.  At face value this game is traditionally far out of my wheelhouse, but it was also quite possibly the freshest feeling game concept I saw on the Pax floor.  We’ve done so much for martial combat and making it feel interesting and nuanced, but have done so little to bring that same level of nuance to weaving complex spells.  Most games give us the option of push button throw fireball, or push button create bubble…  but this is the first that I have seen that lets you take that bubble and then project it outwards or trigger another spell after the bubble casts.  I have this feeling that in many ways it will have an almost metroidvania feel in that each time you unlock a new ability to give you spells it is also going to open up new ways to solve puzzles and allow you to move deeper into the content.

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The game right now is targetted for PC, Playstation 4 and Xbox One and does not have a firm launch date… but we heard March or April mentioned which I largely translated into a “Spring” launch window that might be plus or minus a month.  They are doing something extremely interesting to get us into the world ahead of the launch by releasing a comic that updates Tuesdays and  Thursdays and explains the world and setting.  I love it when I experience a game like this, not necessarily because “woo spellcasters” or anything of the sort, but because this is clearly the love child of a bunch of folks who care deeply about it.  Talking to Louis-Félix Cauchon within second it was clear to see just how passionate he was about this game, and the work and imagination that went into creating it.  That in truth is what makes the convention experience special.  You get to meet the creators face to face and see just how much they love what they are doing.  In many ways it feels like Pax South recharges the spark inside of me each year, and gives me fuel to keep going throughout the year.  We spend so much time on the negatives, the little details that bother us about this game or that.  However seeing a game like Mages of Mystralia shows me instantly that there very much still is magic out there…  pun only slightly intended.  I would definitely add this to your watch list and check it out when it ultimately releases.  I find it so bizarre that of all of the games I have experienced, this one ranks insanely high on the list of “wish I had early access” titles, if for no reason other than to play with the spell crafting system.  This is the first release from Borealys Games, but if they can pour this much passion into every project they are going to be a studio we see lots of amazing things from in the future.